Try the JACK backend before PulseAudio
[openal-soft.git] / cmake / FindSDL_sound.cmake
blob2dab1a1ca3a557b6d6afc6cb1b2b0140884e4205
1 # - Locates the SDL_sound library
3 # This module depends on SDL being found and
4 # must be called AFTER FindSDL.cmake or FindSDL2.cmake is called.
6 # This module defines
7 #  SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
8 #  SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
9 #  SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
10 #    to link against. This is a read-only variable and is marked INTERNAL.
11 #  SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
12 #    flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
13 #    This is available mostly for cases this module failed to anticipate for
14 #    and you must add additional flags. This is marked as ADVANCED.
15 #  SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound
17 # This module also defines (but you shouldn't need to use directly)
18 #   SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
19 #   against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
20 # And might define the following as needed
21 #   MIKMOD_LIBRARY
22 #   MODPLUG_LIBRARY
23 #   OGG_LIBRARY
24 #   VORBIS_LIBRARY
25 #   SMPEG_LIBRARY
26 #   FLAC_LIBRARY
27 #   SPEEX_LIBRARY
29 # Typically, you should not use these variables directly, and you should use
30 # SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
31 # (if needed) to successfully compile on your system.
33 # Created by Eric Wing.
34 # This module is a bit more complicated than the other FindSDL* family modules.
35 # The reason is that SDL_sound can be compiled in a large variety of different ways
36 # which are independent of platform. SDL_sound may dynamically link against other 3rd
37 # party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
38 # MikMod, FLAC, Speex, and potentially others.
39 # Under some circumstances which I don't fully understand,
40 # there seems to be a requirement
41 # that dependent libraries of libraries you use must also be explicitly
42 # linked against in order to successfully compile. SDL_sound does not currently
43 # have any system in place to know how it was compiled.
44 # So this CMake module does the hard work in trying to discover which 3rd party
45 # libraries are required for building (if any).
46 # This module uses a brute force approach to create a test program that uses SDL_sound,
47 # and then tries to build it. If the build fails, it parses the error output for
48 # known symbol names to figure out which libraries are needed.
50 # Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
51 # correspond to the ./configure --prefix=$SDLDIR used in building SDL.
53 # On OSX, this will prefer the Framework version (if found) over others.
54 # People will have to manually change the cache values of
55 # SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake
56 # environment CMAKE_INCLUDE_PATH to modify the search paths.
58 #=============================================================================
59 # Copyright 2005-2009 Kitware, Inc.
60 # Copyright 2012 Benjamin Eikel
62 # Distributed under the OSI-approved BSD License (the "License");
63 # see accompanying file Copyright.txt for details.
65 # This software is distributed WITHOUT ANY WARRANTY; without even the
66 # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
67 # See the License for more information.
68 #=============================================================================
69 # (To distribute this file outside of CMake, substitute the full
70 #  License text for the above reference.)
72 set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
73 mark_as_advanced(SDL_SOUND_EXTRAS)
75 # Find SDL_sound.h
76 find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
77     HINTS
78         ENV SDLSOUNDDIR
79         ENV SDLDIR
80     PATH_SUFFIXES SDL SDL12 SDL11
83 find_library(SDL_SOUND_LIBRARY
84     NAMES SDL_sound
85     HINTS
86         ENV SDLSOUNDDIR
87         ENV SDLDIR
90 if(SDL2_FOUND OR SDL_FOUND)
91     if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
92         # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
93         # for the :STRING syntax if I have multiple values contained in a
94         # single variable. This is a problem for the SDL2_LIBRARY variable
95         # because it does just that. When I feed this variable to the command,
96         # only the first value gets the appropriate modifier (e.g. -I) and
97         # the rest get dropped.
98         # To get multiple single variables to work, I must separate them with a "\;"
99         # I could go back and modify the FindSDL2.cmake module, but that's kind of painful.
100         # The solution would be to try something like:
101         # set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
102         # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
103         # with a temporary test project and invoke that with TRY_COMPILE.
104         # See message thread "Figuring out dependencies for a library in order to build"
105         # 2005-07-16
106         #     try_compile(
107         #             MY_RESULT
108         #             ${CMAKE_BINARY_DIR}
109         #             ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
110         #             CMAKE_FLAGS
111         #                     -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
112         #                     -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY}
113         #             OUTPUT_VARIABLE MY_OUTPUT
114         #     )
116         # To minimize external dependencies, create a sdlsound test program
117         # which will be used to figure out if additional link dependencies are
118         # required for the link phase.
119         file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
120             "#include \"SDL_sound.h\"
121             #include \"SDL.h\"
122             int main(int argc, char* argv[])
123             {
124                 Sound_AudioInfo desired;
125                 Sound_Sample* sample;
127                 SDL_Init(0);
128                 Sound_Init();
130                 /* This doesn't actually have to work, but Init() is a no-op
131                  * for some of the decoders, so this should force more symbols
132                  * to be pulled in.
133                  */
134                 sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
136                 Sound_Quit();
137                 SDL_Quit();
138                 return 0;
139             }"
140         )
142         # Calling
143         # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
144         # causes problems when SDL2_LIBRARY looks like
145         # /Library/Frameworks/SDL2.framework;-framework Cocoa
146         # The ;-framework Cocoa seems to be confusing CMake once the OS X
147         # framework support was added. I was told that breaking up the list
148         # would fix the problem.
149         set(TMP_TRY_LIBS)
150         if(SDL2_FOUND)
151             foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
152                 set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
153             endforeach()
154             set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
155         else()
156             foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
157                 set(TMP_TRY_LIBS "${TMP_TRY_LIBS} \"${lib}\"")
158             endforeach()
159             set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
160         endif()
162         # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
164         # Write the CMakeLists.txt and test project
165         # Weird, this is still sketchy. If I don't quote the variables
166         # in the TARGET_LINK_LIBRARIES, I seem to loose everything
167         # in the SDL2_LIBRARY string after the "-framework".
168         # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
169         file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
170             "cmake_minimum_required(VERSION 2.8)
171             project(DetermineSoundLibs C)
172             include_directories(${TMP_INCLUDE_DIRS})
173             add_executable(DetermineSoundLibs DetermineSoundLibs.c)
174             target_link_libraries(DetermineSoundLibs ${TMP_TRY_LIBS})"
175         )
176         unset(TMP_INCLUDE_DIRS)
177         unset(TMP_TRY_LIBS)
179         try_compile(
180             MY_RESULT
181             ${PROJECT_BINARY_DIR}/CMakeTmp
182             ${PROJECT_BINARY_DIR}/CMakeTmp
183             DetermineSoundLibs
184             OUTPUT_VARIABLE MY_OUTPUT
185         )
186         # message("${MY_RESULT}")
187         # message(${MY_OUTPUT})
189         if(NOT MY_RESULT)
190             # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
191             # I think Timidity is also compiled in statically.
192             # I've never had to explcitly link against Quicktime, so I'll skip that for now.
194             set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY})
196             # Find MikMod
197             if("${MY_OUTPUT}" MATCHES "MikMod_")
198                 find_library(MIKMOD_LIBRARY
199                     NAMES libmikmod-coreaudio mikmod
200                     PATHS
201                         ENV MIKMODDIR
202                         ENV SDLSOUNDDIR
203                         ENV SDLDIR
204                         /sw
205                         /opt/local
206                         /opt/csw
207                         /opt
208                     PATH_SUFFIXES lib
209                 )
210                 if(MIKMOD_LIBRARY)
211                     set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
212                 endif(MIKMOD_LIBRARY)
213             endif("${MY_OUTPUT}" MATCHES "MikMod_")
215             # Find ModPlug
216             if("${MY_OUTPUT}" MATCHES "MODPLUG_")
217                 find_library(MODPLUG_LIBRARY
218                     NAMES modplug
219                     PATHS
220                         ENV MODPLUGDIR
221                         ENV SDLSOUNDDIR
222                         ENV SDLDIR
223                         /sw
224                         /opt/local
225                         /opt/csw
226                         /opt
227                     PATH_SUFFIXES lib
228                 )
229                 if(MODPLUG_LIBRARY)
230                     set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
231                 endif()
232             endif()
234             # Find Ogg and Vorbis
235             if("${MY_OUTPUT}" MATCHES "ov_")
236                 find_library(VORBIS_LIBRARY
237                     NAMES vorbis Vorbis VORBIS
238                     PATHS
239                         ENV VORBISDIR
240                         ENV OGGDIR
241                         ENV SDLSOUNDDIR
242                         ENV SDLDIR
243                         /sw
244                         /opt/local
245                         /opt/csw
246                         /opt
247                     PATH_SUFFIXES lib
248                 )
249                 if(VORBIS_LIBRARY)
250                     set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
251                 endif()
252                 find_library(OGG_LIBRARY
253                     NAMES ogg Ogg OGG
254                     PATHS
255                         ENV OGGDIR
256                         ENV VORBISDIR
257                         ENV SDLSOUNDDIR
258                         ENV SDLDIR
259                         /sw
260                         /opt/local
261                         /opt/csw
262                         /opt
263                     PATH_SUFFIXES lib
264                 )
265                 if(OGG_LIBRARY)
266                     set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
267                 endif()
268             endif()
270             # Find SMPEG
271             if("${MY_OUTPUT}" MATCHES "SMPEG_")
272                 find_library(SMPEG_LIBRARY
273                     NAMES smpeg SMPEG Smpeg SMpeg
274                     PATHS
275                         ENV SMPEGDIR
276                         ENV SDLSOUNDDIR
277                         ENV SDLDIR
278                         /sw
279                         /opt/local
280                         /opt/csw
281                         /opt
282                     PATH_SUFFIXES lib
283                 )
284                 if(SMPEG_LIBRARY)
285                     set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
286                 endif()
287             endif()
290             # Find FLAC
291             if("${MY_OUTPUT}" MATCHES "FLAC_")
292                 find_library(FLAC_LIBRARY
293                     NAMES flac FLAC
294                     PATHS
295                         ENV FLACDIR
296                         ENV SDLSOUNDDIR
297                         ENV SDLDIR
298                         /sw
299                         /opt/local
300                         /opt/csw
301                         /opt
302                     PATH_SUFFIXES lib
303                 )
304                 if(FLAC_LIBRARY)
305                     set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
306                 endif()
307             endif()
310             # Hmmm...Speex seems to depend on Ogg. This might be a problem if
311             # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
312             # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
313             # above for here or if two ogg entries will screw up things.
314             if("${MY_OUTPUT}" MATCHES "speex_")
315                 find_library(SPEEX_LIBRARY
316                     NAMES speex SPEEX
317                     PATHS
318                         ENV SPEEXDIR
319                         ENV SDLSOUNDDIR
320                         ENV SDLDIR
321                         /sw
322                         /opt/local
323                         /opt/csw
324                         /opt
325                     PATH_SUFFIXES lib
326                 )
327                 if(SPEEX_LIBRARY)
328                     set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
329                 endif()
331                 # Find OGG (needed for Speex)
332                 # We might have already found Ogg for Vorbis, so skip it if so.
333                 if(NOT OGG_LIBRARY)
334                     find_library(OGG_LIBRARY
335                         NAMES ogg Ogg OGG
336                         PATHS
337                             ENV OGGDIR
338                             ENV VORBISDIR
339                             ENV SPEEXDIR
340                             ENV SDLSOUNDDIR
341                             ENV SDLDIR
342                             /sw
343                             /opt/local
344                             /opt/csw
345                             /opt
346                         PATH_SUFFIXES lib
347                     )
348                     if(OGG_LIBRARY)
349                         set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
350                     endif()
351                 endif()
352             endif()
354             set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
355         else()
356             set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARY} CACHE INTERNAL "SDL_sound and dependent libraries")
357         endif()
358     endif()
359 endif()
361 if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
362   file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
363   file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
364   file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
365   string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
366   string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
367   string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
368   set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
369   unset(SDL_SOUND_VERSION_MAJOR_LINE)
370   unset(SDL_SOUND_VERSION_MINOR_LINE)
371   unset(SDL_SOUND_VERSION_PATCH_LINE)
372   unset(SDL_SOUND_VERSION_MAJOR)
373   unset(SDL_SOUND_VERSION_MINOR)
374   unset(SDL_SOUND_VERSION_PATCH)
375 endif()
377 include(FindPackageHandleStandardArgs)
378 FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
379                                   REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR
380                                   VERSION_VAR SDL_SOUND_VERSION_STRING)