1 # - Locates the SDL_sound library
3 # This module depends on SDL being found and
4 # must be called AFTER FindSDL.cmake or FindSDL2.cmake is called.
7 # SDL_SOUND_INCLUDE_DIR, where to find SDL_sound.h
8 # SDL_SOUND_FOUND, if false, do not try to link to SDL_sound
9 # SDL_SOUND_LIBRARIES, this contains the list of libraries that you need
10 # to link against. This is a read-only variable and is marked INTERNAL.
11 # SDL_SOUND_EXTRAS, this is an optional variable for you to add your own
12 # flags to SDL_SOUND_LIBRARIES. This is prepended to SDL_SOUND_LIBRARIES.
13 # This is available mostly for cases this module failed to anticipate for
14 # and you must add additional flags. This is marked as ADVANCED.
15 # SDL_SOUND_VERSION_STRING, human-readable string containing the version of SDL_sound
17 # This module also defines (but you shouldn't need to use directly)
18 # SDL_SOUND_LIBRARY, the name of just the SDL_sound library you would link
19 # against. Use SDL_SOUND_LIBRARIES for you link instructions and not this one.
20 # And might define the following as needed
29 # Typically, you should not use these variables directly, and you should use
30 # SDL_SOUND_LIBRARIES which contains SDL_SOUND_LIBRARY and the other audio libraries
31 # (if needed) to successfully compile on your system.
33 # Created by Eric Wing.
34 # This module is a bit more complicated than the other FindSDL* family modules.
35 # The reason is that SDL_sound can be compiled in a large variety of different ways
36 # which are independent of platform. SDL_sound may dynamically link against other 3rd
37 # party libraries to get additional codec support, such as Ogg Vorbis, SMPEG, ModPlug,
38 # MikMod, FLAC, Speex, and potentially others.
39 # Under some circumstances which I don't fully understand,
40 # there seems to be a requirement
41 # that dependent libraries of libraries you use must also be explicitly
42 # linked against in order to successfully compile. SDL_sound does not currently
43 # have any system in place to know how it was compiled.
44 # So this CMake module does the hard work in trying to discover which 3rd party
45 # libraries are required for building (if any).
46 # This module uses a brute force approach to create a test program that uses SDL_sound,
47 # and then tries to build it. If the build fails, it parses the error output for
48 # known symbol names to figure out which libraries are needed.
50 # Responds to the $SDLDIR and $SDLSOUNDDIR environmental variable that would
51 # correspond to the ./configure --prefix=$SDLDIR used in building SDL.
53 # On OSX, this will prefer the Framework version (if found) over others.
54 # People will have to manually change the cache values of
55 # SDL_LIBRARY or SDL2_LIBRARY to override this selection or set the CMake
56 # environment CMAKE_INCLUDE_PATH to modify the search paths.
58 #=============================================================================
59 # Copyright 2005-2009 Kitware, Inc.
60 # Copyright 2012 Benjamin Eikel
62 # Distributed under the OSI-approved BSD License (the "License");
63 # see accompanying file Copyright.txt for details.
65 # This software is distributed WITHOUT ANY WARRANTY; without even the
66 # implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
67 # See the License for more information.
68 #=============================================================================
69 # (To distribute this file outside of CMake, substitute the full
70 # License text for the above reference.)
72 set(SDL_SOUND_EXTRAS "" CACHE STRING "SDL_sound extra flags")
73 mark_as_advanced(SDL_SOUND_EXTRAS)
76 find_path(SDL_SOUND_INCLUDE_DIR SDL_sound.h
80 PATH_SUFFIXES SDL SDL12 SDL11
83 find_library(SDL_SOUND_LIBRARY
90 if(SDL2_FOUND OR SDL_FOUND)
91 if(SDL_SOUND_INCLUDE_DIR AND SDL_SOUND_LIBRARY)
92 # CMake is giving me problems using TRY_COMPILE with the CMAKE_FLAGS
93 # for the :STRING syntax if I have multiple values contained in a
94 # single variable. This is a problem for the SDL2_LIBRARY variable
95 # because it does just that. When I feed this variable to the command,
96 # only the first value gets the appropriate modifier (e.g. -I) and
97 # the rest get dropped.
98 # To get multiple single variables to work, I must separate them with a "\;"
99 # I could go back and modify the FindSDL2.cmake module, but that's kind of painful.
100 # The solution would be to try something like:
101 # set(SDL2_TRY_COMPILE_LIBRARY_LIST "${SDL2_TRY_COMPILE_LIBRARY_LIST}\;${CMAKE_THREAD_LIBS_INIT}")
102 # Instead, it was suggested on the mailing list to write a temporary CMakeLists.txt
103 # with a temporary test project and invoke that with TRY_COMPILE.
104 # See message thread "Figuring out dependencies for a library in order to build"
108 # ${CMAKE_BINARY_DIR}
109 # ${PROJECT_SOURCE_DIR}/DetermineSoundLibs.c
111 # -DINCLUDE_DIRECTORIES:STRING=${SDL2_INCLUDE_DIR}\;${SDL_SOUND_INCLUDE_DIR}
112 # -DLINK_LIBRARIES:STRING=${SDL_SOUND_LIBRARY}\;${SDL2_LIBRARY}
113 # OUTPUT_VARIABLE MY_OUTPUT
116 # To minimize external dependencies, create a sdlsound test program
117 # which will be used to figure out if additional link dependencies are
118 # required for the link phase.
119 file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/DetermineSoundLibs.c
120 "#include \"SDL_sound.h\"
122 int main(int argc, char* argv[])
124 Sound_AudioInfo desired;
125 Sound_Sample* sample;
130 /* This doesn't actually have to work, but Init() is a no-op
131 * for some of the decoders, so this should force more symbols
134 sample = Sound_NewSampleFromFile(argv[1], &desired, 4096);
143 # target_link_libraries(DetermineSoundLibs "${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
144 # causes problems when SDL2_LIBRARY looks like
145 # /Library/Frameworks/SDL2.framework;-framework Cocoa
146 # The ;-framework Cocoa seems to be confusing CMake once the OS X
147 # framework support was added. I was told that breaking up the list
148 # would fix the problem.
151 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
152 foreach(lib ${SDL_SOUND_LIBRARY} ${SDL2_LIBRARY})
153 set(TMP_LIBS "${TMP_LIBS} \"${lib}\"")
155 set(TMP_INCLUDE_DIRS ${SDL2_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
157 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
158 foreach(lib ${SDL_SOUND_LIBRARY} ${SDL_LIBRARY})
159 set(TMP_LIBS "${TMP_LIBS} \"${lib}\"")
161 set(TMP_INCLUDE_DIRS ${SDL_INCLUDE_DIR} ${SDL_SOUND_INCLUDE_DIR})
164 # Keep trying to build a temp project until we find all missing libs.
168 # message("TMP_TRY_LIBS ${TMP_TRY_LIBS}")
170 # Write the CMakeLists.txt and test project
171 # Weird, this is still sketchy. If I don't quote the variables
172 # in the TARGET_LINK_LIBRARIES, I seem to loose everything
173 # in the SDL2_LIBRARY string after the "-framework".
174 # But if I quote the stuff in INCLUDE_DIRECTORIES, it doesn't work.
175 file(WRITE ${PROJECT_BINARY_DIR}/CMakeTmp/CMakeLists.txt
176 "cmake_minimum_required(VERSION 2.8)
177 project(DetermineSoundLibs C)
178 include_directories(${TMP_INCLUDE_DIRS})
179 add_executable(DetermineSoundLibs DetermineSoundLibs.c)
180 target_link_libraries(DetermineSoundLibs ${TMP_LIBS})"
185 ${PROJECT_BINARY_DIR}/CMakeTmp
186 ${PROJECT_BINARY_DIR}/CMakeTmp
188 OUTPUT_VARIABLE MY_OUTPUT
190 # message("${MY_RESULT}")
191 # message(${MY_OUTPUT})
194 # I expect that MPGLIB, VOC, WAV, AIFF, and SHN are compiled in statically.
195 # I think Timidity is also compiled in statically.
196 # I've never had to explcitly link against Quicktime, so I'll skip that for now.
199 if("${MY_OUTPUT}" MATCHES "cos@@GLIBC")
200 find_library(MATH_LIBRARY NAMES m)
202 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MATH_LIBRARY})
203 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MATH_LIBRARY}\"")
206 endif("${MY_OUTPUT}" MATCHES "cos@@GLIBC")
209 if("${MY_OUTPUT}" MATCHES "MikMod_")
210 find_library(MIKMOD_LIBRARY
211 NAMES libmikmod-coreaudio mikmod
223 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MIKMOD_LIBRARY})
224 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MIKMOD_LIBRARY}\"")
226 endif(MIKMOD_LIBRARY)
227 endif("${MY_OUTPUT}" MATCHES "MikMod_")
230 if("${MY_OUTPUT}" MATCHES "MODPLUG_")
231 find_library(MODPLUG_LIBRARY
244 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${MODPLUG_LIBRARY})
245 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${MODPLUG_LIBRARY}\"")
250 # Find Ogg and Vorbis
251 if("${MY_OUTPUT}" MATCHES "ov_")
252 find_library(VORBISFILE_LIBRARY
253 NAMES vorbisfile VorbisFile VORBISFILE
265 if(VORBISFILE_LIBRARY)
266 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBISFILE_LIBRARY})
267 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${VORBISFILE_LIBRARY}\"")
271 find_library(VORBIS_LIBRARY
272 NAMES vorbis Vorbis VORBIS
285 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${VORBIS_LIBRARY})
286 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${VORBIS_LIBRARY}\"")
290 find_library(OGG_LIBRARY
304 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
305 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${OGG_LIBRARY}\"")
311 if("${MY_OUTPUT}" MATCHES "SMPEG_")
312 find_library(SMPEG_LIBRARY
313 NAMES smpeg SMPEG Smpeg SMpeg
325 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SMPEG_LIBRARY})
326 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${SMPEG_LIBRARY}\"")
333 if("${MY_OUTPUT}" MATCHES "FLAC_")
334 find_library(FLAC_LIBRARY
347 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${FLAC_LIBRARY})
348 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${FLAC_LIBRARY}\"")
354 # Hmmm...Speex seems to depend on Ogg. This might be a problem if
355 # the TRY_COMPILE attempt gets blocked at SPEEX before it can pull
356 # in the Ogg symbols. I'm not sure if I should duplicate the ogg stuff
357 # above for here or if two ogg entries will screw up things.
358 if("${MY_OUTPUT}" MATCHES "speex_")
359 find_library(SPEEX_LIBRARY
372 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${SPEEX_LIBRARY})
373 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${SPEEX_LIBRARY}\"")
377 # Find OGG (needed for Speex)
378 # We might have already found Ogg for Vorbis, so skip it if so.
380 find_library(OGG_LIBRARY
395 set(SDL_SOUND_LIBRARIES_TMP ${SDL_SOUND_LIBRARIES_TMP} ${OGG_LIBRARY})
396 set(TMP_LIBS "${SDL_SOUND_LIBRARIES_TMP} \"${OGG_LIBRARY}\"")
403 unset(TMP_INCLUDE_DIRS)
406 set(SDL_SOUND_LIBRARIES ${SDL_SOUND_EXTRAS} ${SDL_SOUND_LIBRARIES_TMP} CACHE INTERNAL "SDL_sound and dependent libraries")
410 if(SDL_SOUND_INCLUDE_DIR AND EXISTS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h")
411 file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SOUND_VER_MAJOR[ \t]+[0-9]+$")
412 file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_MINOR_LINE REGEX "^#define[ \t]+SOUND_VER_MINOR[ \t]+[0-9]+$")
413 file(STRINGS "${SDL_SOUND_INCLUDE_DIR}/SDL_sound.h" SDL_SOUND_VERSION_PATCH_LINE REGEX "^#define[ \t]+SOUND_VER_PATCH[ \t]+[0-9]+$")
414 string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MAJOR "${SDL_SOUND_VERSION_MAJOR_LINE}")
415 string(REGEX REPLACE "^#define[ \t]+SOUND_VER_MINOR[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_MINOR "${SDL_SOUND_VERSION_MINOR_LINE}")
416 string(REGEX REPLACE "^#define[ \t]+SOUND_VER_PATCH[ \t]+([0-9]+)$" "\\1" SDL_SOUND_VERSION_PATCH "${SDL_SOUND_VERSION_PATCH_LINE}")
417 set(SDL_SOUND_VERSION_STRING ${SDL_SOUND_VERSION_MAJOR}.${SDL_SOUND_VERSION_MINOR}.${SDL_SOUND_VERSION_PATCH})
418 unset(SDL_SOUND_VERSION_MAJOR_LINE)
419 unset(SDL_SOUND_VERSION_MINOR_LINE)
420 unset(SDL_SOUND_VERSION_PATCH_LINE)
421 unset(SDL_SOUND_VERSION_MAJOR)
422 unset(SDL_SOUND_VERSION_MINOR)
423 unset(SDL_SOUND_VERSION_PATCH)
426 include(FindPackageHandleStandardArgs)
427 FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_sound
428 REQUIRED_VARS SDL_SOUND_LIBRARIES SDL_SOUND_INCLUDE_DIR
429 VERSION_VAR SDL_SOUND_VERSION_STRING)