Rename input_gain to b0
[openal-soft.git] / Alc / effects / equalizer.c
blob96676d34e883ceca781d80298400c1a78f5eeea1
1 /**
2 * OpenAL cross platform audio library
3 * Copyright (C) 2013 by Mike Gorchak
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public
15 * License along with this library; if not, write to the
16 * Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * Or go to http://www.gnu.org/copyleft/lgpl.html
21 #include "config.h"
23 #include <math.h>
24 #include <stdlib.h>
26 #include "alMain.h"
27 #include "alFilter.h"
28 #include "alAuxEffectSlot.h"
29 #include "alError.h"
30 #include "alu.h"
33 /* The document "Effects Extension Guide.pdf" says that low and high *
34 * frequencies are cutoff frequencies. This is not fully correct, they *
35 * are corner frequencies for low and high shelf filters. If they were *
36 * just cutoff frequencies, there would be no need in cutoff frequency *
37 * gains, which are present. Documentation for "Creative Proteus X2" *
38 * software describes 4-band equalizer functionality in a much better *
39 * way. This equalizer seems to be a predecessor of OpenAL 4-band *
40 * equalizer. With low and high shelf filters we are able to cutoff *
41 * frequencies below and/or above corner frequencies using attenuation *
42 * gains (below 1.0) and amplify all low and/or high frequencies using *
43 * gains above 1.0. *
44 * *
45 * Low-shelf Low Mid Band High Mid Band High-shelf *
46 * corner center center corner *
47 * frequency frequency frequency frequency *
48 * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
49 * *
50 * | | | | *
51 * | | | | *
52 * B -----+ /--+--\ /--+--\ +----- *
53 * O |\ | | | | | | /| *
54 * O | \ - | - - | - / | *
55 * S + | \ | | | | | | / | *
56 * T | | | | | | | | | | *
57 * ---------+---------------+------------------+---------------+-------- *
58 * C | | | | | | | | | | *
59 * U - | / | | | | | | \ | *
60 * T | / - | - - | - \ | *
61 * O |/ | | | | | | \| *
62 * F -----+ \--+--/ \--+--/ +----- *
63 * F | | | | *
64 * | | | | *
65 * *
66 * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
67 * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
68 * octaves for two mid bands. *
69 * *
70 * Implementation is based on the "Cookbook formulae for audio EQ biquad *
71 * filter coefficients" by Robert Bristow-Johnson *
72 * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
75 /* The maximum number of sample frames per update. */
76 #define MAX_UPDATE_SAMPLES 256
78 typedef struct ALequalizerState {
79 DERIVE_FROM_TYPE(ALeffectState);
81 /* Effect gains for each channel */
82 ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
84 /* Effect parameters */
85 ALfilterState filter[4][MAX_EFFECT_CHANNELS];
87 ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
88 } ALequalizerState;
90 static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
92 ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
95 static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
97 return AL_TRUE;
100 static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
102 ALfloat frequency = (ALfloat)device->Frequency;
103 ALfloat gain, freq_mult;
104 aluMatrixf matrix;
105 ALuint i;
107 aluMatrixfSet(&matrix,
108 1.0f, 0.0f, 0.0f, 0.0f,
109 0.0f, 1.0f, 0.0f, 0.0f,
110 0.0f, 0.0f, 1.0f, 0.0f,
111 0.0f, 0.0f, 0.0f, 1.0f
114 STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
115 STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
116 for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
117 ComputeFirstOrderGains(device->FOAOut, matrix.m[i], slot->Params.Gain,
118 state->Gain[i]);
120 /* Calculate coefficients for the each type of filter. Note that the shelf
121 * filters' gain is for the reference frequency, which is the centerpoint
122 * of the transition band.
124 gain = sqrtf(props->Equalizer.LowGain);
125 freq_mult = props->Equalizer.LowCutoff/frequency;
126 ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
127 gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
129 /* Copy the filter coefficients for the other input channels. */
130 for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
132 state->filter[0][i].a1 = state->filter[0][0].a1;
133 state->filter[0][i].a2 = state->filter[0][0].a2;
134 state->filter[0][i].b0 = state->filter[0][0].b0;
135 state->filter[0][i].b1 = state->filter[0][0].b1;
136 state->filter[0][i].b2 = state->filter[0][0].b2;
137 state->filter[0][i].process = state->filter[0][0].process;
140 gain = props->Equalizer.Mid1Gain;
141 freq_mult = props->Equalizer.Mid1Center/frequency;
142 ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
143 gain, freq_mult, calc_rcpQ_from_bandwidth(
144 freq_mult, props->Equalizer.Mid1Width
147 for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
149 state->filter[1][i].a1 = state->filter[1][0].a1;
150 state->filter[1][i].a2 = state->filter[1][0].a2;
151 state->filter[1][i].b0 = state->filter[1][0].b0;
152 state->filter[1][i].b1 = state->filter[1][0].b1;
153 state->filter[1][i].b2 = state->filter[1][0].b2;
154 state->filter[1][i].process = state->filter[1][0].process;
157 gain = props->Equalizer.Mid2Gain;
158 freq_mult = props->Equalizer.Mid2Center/frequency;
159 ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
160 gain, freq_mult, calc_rcpQ_from_bandwidth(
161 freq_mult, props->Equalizer.Mid2Width
164 for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
166 state->filter[2][i].a1 = state->filter[2][0].a1;
167 state->filter[2][i].a2 = state->filter[2][0].a2;
168 state->filter[2][i].b0 = state->filter[2][0].b0;
169 state->filter[2][i].b1 = state->filter[2][0].b1;
170 state->filter[2][i].b2 = state->filter[2][0].b2;
171 state->filter[2][i].process = state->filter[2][0].process;
174 gain = sqrtf(props->Equalizer.HighGain);
175 freq_mult = props->Equalizer.HighCutoff/frequency;
176 ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
177 gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
179 for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
181 state->filter[3][i].a1 = state->filter[3][0].a1;
182 state->filter[3][i].a2 = state->filter[3][0].a2;
183 state->filter[3][i].b0 = state->filter[3][0].b0;
184 state->filter[3][i].b1 = state->filter[3][0].b1;
185 state->filter[3][i].b2 = state->filter[3][0].b2;
186 state->filter[3][i].process = state->filter[3][0].process;
190 static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
192 ALfloat (*Samples)[MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES] = state->SampleBuffer;
193 ALuint it, kt, ft;
194 ALuint base;
196 for(base = 0;base < SamplesToDo;)
198 ALuint td = minu(MAX_UPDATE_SAMPLES, SamplesToDo-base);
200 for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
201 ALfilterState_process(&state->filter[0][ft], Samples[0][ft], &SamplesIn[ft][base], td);
202 for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
203 ALfilterState_process(&state->filter[1][ft], Samples[1][ft], Samples[0][ft], td);
204 for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
205 ALfilterState_process(&state->filter[2][ft], Samples[2][ft], Samples[1][ft], td);
206 for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
207 ALfilterState_process(&state->filter[3][ft], Samples[3][ft], Samples[2][ft], td);
209 for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
211 for(kt = 0;kt < NumChannels;kt++)
213 ALfloat gain = state->Gain[ft][kt];
214 if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
215 continue;
217 for(it = 0;it < td;it++)
218 SamplesOut[kt][base+it] += gain * Samples[3][ft][it];
222 base += td;
226 DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
228 DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
231 typedef struct ALequalizerStateFactory {
232 DERIVE_FROM_TYPE(ALeffectStateFactory);
233 } ALequalizerStateFactory;
235 ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
237 ALequalizerState *state;
238 int it, ft;
240 state = ALequalizerState_New(sizeof(*state));
241 if(!state) return NULL;
242 SET_VTABLE2(ALequalizerState, ALeffectState, state);
244 /* Initialize sample history only on filter creation to avoid */
245 /* sound clicks if filter settings were changed in runtime. */
246 for(it = 0; it < 4; it++)
248 for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
249 ALfilterState_clear(&state->filter[it][ft]);
252 return STATIC_CAST(ALeffectState, state);
255 DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
257 ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
259 static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
261 return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
265 void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
266 { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
267 void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
269 ALequalizer_setParami(effect, context, param, vals[0]);
271 void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
273 ALeffectProps *props = &effect->Props;
274 switch(param)
276 case AL_EQUALIZER_LOW_GAIN:
277 if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
278 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
279 props->Equalizer.LowGain = val;
280 break;
282 case AL_EQUALIZER_LOW_CUTOFF:
283 if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
284 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
285 props->Equalizer.LowCutoff = val;
286 break;
288 case AL_EQUALIZER_MID1_GAIN:
289 if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
290 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
291 props->Equalizer.Mid1Gain = val;
292 break;
294 case AL_EQUALIZER_MID1_CENTER:
295 if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
296 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
297 props->Equalizer.Mid1Center = val;
298 break;
300 case AL_EQUALIZER_MID1_WIDTH:
301 if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
302 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
303 props->Equalizer.Mid1Width = val;
304 break;
306 case AL_EQUALIZER_MID2_GAIN:
307 if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
308 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
309 props->Equalizer.Mid2Gain = val;
310 break;
312 case AL_EQUALIZER_MID2_CENTER:
313 if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
314 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
315 props->Equalizer.Mid2Center = val;
316 break;
318 case AL_EQUALIZER_MID2_WIDTH:
319 if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
320 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
321 props->Equalizer.Mid2Width = val;
322 break;
324 case AL_EQUALIZER_HIGH_GAIN:
325 if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
326 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
327 props->Equalizer.HighGain = val;
328 break;
330 case AL_EQUALIZER_HIGH_CUTOFF:
331 if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
332 SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
333 props->Equalizer.HighCutoff = val;
334 break;
336 default:
337 SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
340 void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
342 ALequalizer_setParamf(effect, context, param, vals[0]);
345 void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
346 { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
347 void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
349 ALequalizer_getParami(effect, context, param, vals);
351 void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
353 const ALeffectProps *props = &effect->Props;
354 switch(param)
356 case AL_EQUALIZER_LOW_GAIN:
357 *val = props->Equalizer.LowGain;
358 break;
360 case AL_EQUALIZER_LOW_CUTOFF:
361 *val = props->Equalizer.LowCutoff;
362 break;
364 case AL_EQUALIZER_MID1_GAIN:
365 *val = props->Equalizer.Mid1Gain;
366 break;
368 case AL_EQUALIZER_MID1_CENTER:
369 *val = props->Equalizer.Mid1Center;
370 break;
372 case AL_EQUALIZER_MID1_WIDTH:
373 *val = props->Equalizer.Mid1Width;
374 break;
376 case AL_EQUALIZER_MID2_GAIN:
377 *val = props->Equalizer.Mid2Gain;
378 break;
380 case AL_EQUALIZER_MID2_CENTER:
381 *val = props->Equalizer.Mid2Center;
382 break;
384 case AL_EQUALIZER_MID2_WIDTH:
385 *val = props->Equalizer.Mid2Width;
386 break;
388 case AL_EQUALIZER_HIGH_GAIN:
389 *val = props->Equalizer.HighGain;
390 break;
392 case AL_EQUALIZER_HIGH_CUTOFF:
393 *val = props->Equalizer.HighCutoff;
394 break;
396 default:
397 SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
400 void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
402 ALequalizer_getParamf(effect, context, param, vals);
405 DEFINE_ALEFFECT_VTABLE(ALequalizer);