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2 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Concurrency</title><meta name="generator" content="DocBook XSL-NS Stylesheets V1.78.1" /><meta name="keywords" content="ISO C++, library" /><meta name="keywords" content="ISO C++, runtime, library" /><link rel="home" href="../index.html" title="The GNU C++ Library" /><link rel="up" href="using.html" title="Chapter 3. Using" /><link rel="prev" href="using_dynamic_or_shared.html" title="Linking" /><link rel="next" href="using_exceptions.html" title="Exceptions" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Concurrency</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><th width="60%" align="center">Chapter 3. Using</th><td width="20%" align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr></table><hr /></div><div class="section"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.intro.using.concurrency"></a>Concurrency</h2></div></div></div><p>This section discusses issues surrounding the proper compilation
3 of multithreaded applications which use the Standard C++
4 library. This information is GCC-specific since the C++
5 standard does not address matters of multithreaded applications.
6 </p><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.prereq"></a>Prerequisites</h3></div></div></div><p>All normal disclaimers aside, multithreaded C++ application are
7 only supported when libstdc++ and all user code was built with
8 compilers which report (via <code class="code"> gcc/g++ -v </code>) the same thread
9 model and that model is not <span class="emphasis"><em>single</em></span>. As long as your
10 final application is actually single-threaded, then it should be
11 safe to mix user code built with a thread model of
12 <span class="emphasis"><em>single</em></span> with a libstdc++ and other C++ libraries built
13 with another thread model useful on the platform. Other mixes
14 may or may not work but are not considered supported. (Thus, if
15 you distribute a shared C++ library in binary form only, it may
16 be best to compile it with a GCC configured with
17 --enable-threads for maximal interchangeability and usefulness
18 with a user population that may have built GCC with either
19 --enable-threads or --disable-threads.)
20 </p><p>When you link a multithreaded application, you will probably
21 need to add a library or flag to g++. This is a very
22 non-standardized area of GCC across ports. Some ports support a
23 special flag (the spelling isn't even standardized yet) to add
24 all required macros to a compilation (if any such flags are
25 required then you must provide the flag for all compilations not
26 just linking) and link-library additions and/or replacements at
27 link time. The documentation is weak. On several targets (including
28 GNU/Linux, Solaris and various BSDs) -pthread is honored.
29 Some other ports use other switches.
30 This is not well documented anywhere other than
31 in "gcc -dumpspecs" (look at the 'lib' and 'cpp' entries).
32 </p><p>
33 Some uses of <code class="classname">std::atomic</code> also require linking
34 to <code class="filename">libatomic</code>.
35 </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.thread_safety"></a>Thread Safety</h3></div></div></div><p>
36 In the terms of the 2011 C++ standard a thread-safe program is one which
37 does not perform any conflicting non-atomic operations on memory locations
38 and so does not contain any data races.
39 The standard places requirements on the library to ensure that no data
40 races are caused by the library itself or by programs which use the
41 library correctly (as described below).
42 The C++11 memory model and library requirements are a more formal version
43 of the <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html" target="_top">SGI STL</a> definition of thread safety, which the library used
44 prior to the 2011 standard.
45 </p><p>The library strives to be thread-safe when all of the following
46 conditions are met:
47 </p><div class="itemizedlist"><ul class="itemizedlist" style="list-style-type: disc; "><li class="listitem"><p>The system's libc is itself thread-safe,
48 </p></li><li class="listitem"><p>
49 The compiler in use reports a thread model other than
50 'single'. This can be tested via output from <code class="code">gcc
51 -v</code>. Multi-thread capable versions of gcc output
52 something like this:
53 </p><pre class="programlisting">
54 %gcc -v
55 Using built-in specs.
56 ...
57 Thread model: posix
58 gcc version 4.1.2 20070925 (Red Hat 4.1.2-33)
59 </pre><p>Look for "Thread model" lines that aren't equal to "single."</p></li><li class="listitem"><p>
60 Requisite command-line flags are used for atomic operations
61 and threading. Examples of this include <code class="code">-pthread</code>
62 and <code class="code">-march=native</code>, although specifics vary
63 depending on the host environment. See
64 <a class="link" href="using.html#manual.intro.using.flags" title="Command Options">Command Options</a> and
65 <a class="link" href="http://gcc.gnu.org/onlinedocs/gcc/Option-Summary.html" target="_top">Machine
66 Dependent Options</a>.
67 </p></li><li class="listitem"><p>
68 An implementation of the
69 <code class="filename">atomicity.h</code> functions
70 exists for the architecture in question. See the
71 <a class="link" href="internals.html#internals.thread_safety" title="Thread Safety">internals
72 documentation</a> for more details.
73 </p></li></ul></div><p>The user code must guard against concurrent function calls which
74 access any particular library object's state when one or more of
75 those accesses modifies the state. An object will be modified by
76 invoking a non-const member function on it or passing it as a
77 non-const argument to a library function. An object will not be
78 modified by invoking a const member function on it or passing it to
79 a function as a pointer- or reference-to-const.
80 Typically, the application
81 programmer may infer what object locks must be held based on the
82 objects referenced in a function call and whether the objects are
83 accessed as const or non-const. Without getting
84 into great detail, here is an example which requires user-level
85 locks:
86 </p><pre class="programlisting">
87 library_class_a shared_object_a;
89 void thread_main () {
90 library_class_b *object_b = new library_class_b;
91 shared_object_a.add_b (object_b); // must hold lock for shared_object_a
92 shared_object_a.mutate (); // must hold lock for shared_object_a
95 // Multiple copies of thread_main() are started in independent threads.</pre><p>Under the assumption that object_a and object_b are never exposed to
96 another thread, here is an example that does not require any
97 user-level locks:
98 </p><pre class="programlisting">
99 void thread_main () {
100 library_class_a object_a;
101 library_class_b *object_b = new library_class_b;
102 object_a.add_b (object_b);
103 object_a.mutate ();
104 } </pre><p>All library types are safe to use in a multithreaded program
105 if objects are not shared between threads or as
106 long each thread carefully locks out access by any other
107 thread while it modifies any object visible to another thread.
108 Unless otherwise documented, the only exceptions to these rules
109 are atomic operations on the types in
110 <code class="filename">&lt;atomic&gt;</code>
111 and lock/unlock operations on the standard mutex types in
112 <code class="filename">&lt;mutex&gt;</code>. These
113 atomic operations allow concurrent accesses to the same object
114 without introducing data races.
115 </p><p>The following member functions of standard containers can be
116 considered to be const for the purposes of avoiding data races:
117 <code class="code">begin</code>, <code class="code">end</code>, <code class="code">rbegin</code>, <code class="code">rend</code>,
118 <code class="code">front</code>, <code class="code">back</code>, <code class="code">data</code>,
119 <code class="code">find</code>, <code class="code">lower_bound</code>, <code class="code">upper_bound</code>,
120 <code class="code">equal_range</code>, <code class="code">at</code>
121 and, except in associative or unordered associative containers,
122 <code class="code">operator[]</code>. In other words, although they are non-const
123 so that they can return mutable iterators, those member functions
124 will not modify the container.
125 Accessing an iterator might cause a non-modifying access to
126 the container the iterator refers to (for example incrementing a
127 list iterator must access the pointers between nodes, which are part
128 of the container and so conflict with other accesses to the container).
129 </p><p>Programs which follow the rules above will not encounter data
130 races in library code, even when using library types which share
131 state between distinct objects. In the example below the
132 <code class="code">shared_ptr</code> objects share a reference count, but
133 because the code does not perform any non-const operations on the
134 globally-visible object, the library ensures that the reference
135 count updates are atomic and do not introduce data races:
136 </p><pre class="programlisting">
137 std::shared_ptr&lt;int&gt; global_sp;
139 void thread_main() {
140 auto local_sp = global_sp; // OK, copy constructor's parameter is reference-to-const
142 int i = *global_sp; // OK, operator* is const
143 int j = *local_sp; // OK, does not operate on global_sp
145 // *global_sp = 2; // NOT OK, modifies int visible to other threads
146 // *local_sp = 2; // NOT OK, modifies int visible to other threads
148 // global_sp.reset(); // NOT OK, reset is non-const
149 local_sp.reset(); // OK, does not operate on global_sp
152 int main() {
153 global_sp.reset(new int(1));
154 std::thread t1(thread_main);
155 std::thread t2(thread_main);
156 t1.join();
157 t2.join();
159 </pre><p>For further details of the C++11 memory model see Hans-J. Boehm's
160 <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/user-faq.html" target="_top">Threads
161 and memory model for C++</a> pages, particularly the <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/threadsintro.html" target="_top">introduction</a>
162 and <a class="link" href="http://www.hpl.hp.com/personal/Hans_Boehm/c++mm/user-faq.html" target="_top">FAQ</a>.
163 </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.atomics"></a>Atomics</h3></div></div></div><p>
164 </p></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.io"></a>IO</h3></div></div></div><p>This gets a bit tricky. Please read carefully, and bear with me.
165 </p><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.structure"></a>Structure</h4></div></div></div><p>A wrapper
166 type called <code class="code">__basic_file</code> provides our abstraction layer
167 for the <code class="code">std::filebuf</code> classes. Nearly all decisions dealing
168 with actual input and output must be made in <code class="code">__basic_file</code>.
169 </p><p>A generic locking mechanism is somewhat in place at the filebuf layer,
170 but is not used in the current code. Providing locking at any higher
171 level is akin to providing locking within containers, and is not done
172 for the same reasons (see the links above).
173 </p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.defaults"></a>Defaults</h4></div></div></div><p>The __basic_file type is simply a collection of small wrappers around
174 the C stdio layer (again, see the link under Structure). We do no
175 locking ourselves, but simply pass through to calls to <code class="code">fopen</code>,
176 <code class="code">fwrite</code>, and so forth.
177 </p><p>So, for 3.0, the question of "is multithreading safe for I/O"
178 must be answered with, "is your platform's C library threadsafe
179 for I/O?" Some are by default, some are not; many offer multiple
180 implementations of the C library with varying tradeoffs of threadsafety
181 and efficiency. You, the programmer, are always required to take care
182 with multiple threads.
183 </p><p>(As an example, the POSIX standard requires that C stdio FILE*
184 operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
185 and GNU/Linux) have an internal mutex to serialize operations on
186 FILE*s. However, you still need to not do stupid things like calling
187 <code class="code">fclose(fs)</code> in one thread followed by an access of
188 <code class="code">fs</code> in another.)
189 </p><p>So, if your platform's C library is threadsafe, then your
190 <code class="code">fstream</code> I/O operations will be threadsafe at the lowest
191 level. For higher-level operations, such as manipulating the data
192 contained in the stream formatting classes (e.g., setting up callbacks
193 inside an <code class="code">std::ofstream</code>), you need to guard such accesses
194 like any other critical shared resource.
195 </p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.future"></a>Future</h4></div></div></div><p> A
196 second choice may be available for I/O implementations: libio. This is
197 disabled by default, and in fact will not currently work due to other
198 issues. It will be revisited, however.
199 </p><p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
200 implementation. When libio is in use, the <code class="code">__basic_file</code>
201 type is basically derived from FILE. (The real situation is more
202 complex than that... it's derived from an internal type used to
203 implement FILE. See libio/libioP.h to see scary things done with
204 vtbls.) The result is that there is no "layer" of C stdio
205 to go through; the filebuf makes calls directly into the same
206 functions used to implement <code class="code">fread</code>, <code class="code">fwrite</code>,
207 and so forth, using internal data structures. (And when I say
208 "makes calls directly," I mean the function is literally
209 replaced by a jump into an internal function. Fast but frightening.
210 *grin*)
211 </p><p>Also, the libio internal locks are used. This requires pulling in
212 large chunks of glibc, such as a pthreads implementation, and is one
213 of the issues preventing widespread use of libio as the libstdc++
214 cstdio implementation.
215 </p><p>But we plan to make this work, at least as an option if not a future
216 default. Platforms running a copy of glibc with a recent-enough
217 version will see calls from libstdc++ directly into the glibc already
218 installed. For other platforms, a copy of the libio subsection will
219 be built and included in libstdc++.
220 </p></div><div class="section"><div class="titlepage"><div><div><h4 class="title"><a id="concurrency.io.alt"></a>Alternatives</h4></div></div></div><p>Don't forget that other cstdio implementations are possible. You could
221 easily write one to perform your own forms of locking, to solve your
222 "interesting" problems.
223 </p></div></div><div class="section"><div class="titlepage"><div><div><h3 class="title"><a id="manual.intro.using.concurrency.containers"></a>Containers</h3></div></div></div><p>This section discusses issues surrounding the design of
224 multithreaded applications which use Standard C++ containers.
225 All information in this section is current as of the gcc 3.0
226 release and all later point releases. Although earlier gcc
227 releases had a different approach to threading configuration and
228 proper compilation, the basic code design rules presented here
229 were similar. For information on all other aspects of
230 multithreading as it relates to libstdc++, including details on
231 the proper compilation of threaded code (and compatibility between
232 threaded and non-threaded code), see Chapter 17.
233 </p><p>Two excellent pages to read when working with the Standard C++
234 containers and threads are
235 <a class="link" href="http://www.sgi.com/tech/stl/thread_safety.html" target="_top">SGI's
236 http://www.sgi.com/tech/stl/thread_safety.html</a> and
237 <a class="link" href="http://www.sgi.com/tech/stl/Allocators.html" target="_top">SGI's
238 http://www.sgi.com/tech/stl/Allocators.html</a>.
239 </p><p><span class="emphasis"><em>However, please ignore all discussions about the user-level
240 configuration of the lock implementation inside the STL
241 container-memory allocator on those pages. For the sake of this
242 discussion, libstdc++ configures the SGI STL implementation,
243 not you. This is quite different from how gcc pre-3.0 worked.
244 In particular, past advice was for people using g++ to
245 explicitly define _PTHREADS or other macros or port-specific
246 compilation options on the command line to get a thread-safe
247 STL. This is no longer required for any port and should no
248 longer be done unless you really know what you are doing and
249 assume all responsibility.</em></span>
250 </p><p>Since the container implementation of libstdc++ uses the SGI
251 code, we use the same definition of thread safety as SGI when
252 discussing design. A key point that beginners may miss is the
253 fourth major paragraph of the first page mentioned above
254 (<span class="emphasis"><em>For most clients...</em></span>), which points out that
255 locking must nearly always be done outside the container, by
256 client code (that'd be you, not us). There is a notable
257 exceptions to this rule. Allocators called while a container or
258 element is constructed uses an internal lock obtained and
259 released solely within libstdc++ code (in fact, this is the
260 reason STL requires any knowledge of the thread configuration).
261 </p><p>For implementing a container which does its own locking, it is
262 trivial to provide a wrapper class which obtains the lock (as
263 SGI suggests), performs the container operation, and then
264 releases the lock. This could be templatized <span class="emphasis"><em>to a certain
265 extent</em></span>, on the underlying container and/or a locking
266 mechanism. Trying to provide a catch-all general template
267 solution would probably be more trouble than it's worth.
268 </p><p>The library implementation may be configured to use the
269 high-speed caching memory allocator, which complicates thread
270 safety issues. For all details about how to globally override
271 this at application run-time
272 see <a class="link" href="using_macros.html" title="Macros">here</a>. Also
273 useful are details
274 on <a class="link" href="memory.html#std.util.memory.allocator" title="Allocators">allocator</a>
275 options and capabilities.
276 </p></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="using_dynamic_or_shared.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="using.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="using_exceptions.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Linking </td><td width="20%" align="center"><a accesskey="h" href="../index.html">Home</a></td><td width="40%" align="right" valign="top"> Exceptions</td></tr></table></div></body></html>