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13.
10 <a id=
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11 </h2></div></div></div><div class=
"toc"><p><b>Table of Contents
</b></p><dl><dt><span class=
"sect1"><a href=
"io.html#std.io.objects">Iostream Objects
</a></span></dt><dt><span class=
"sect1"><a href=
"streambufs.html">Stream Buffers
</a></span></dt><dd><dl><dt><span class=
"sect2"><a href=
"streambufs.html#io.streambuf.derived">Derived streambuf Classes
</a></span></dt><dt><span class=
"sect2"><a href=
"streambufs.html#io.streambuf.buffering">Buffering
</a></span></dt></dl></dd><dt><span class=
"sect1"><a href=
"stringstreams.html">Memory Based Streams
</a></span></dt><dd><dl><dt><span class=
"sect2"><a href=
"stringstreams.html#std.io.memstreams.compat">Compatibility With strstream
</a></span></dt></dl></dd><dt><span class=
"sect1"><a href=
"fstreams.html">File Based Streams
</a></span></dt><dd><dl><dt><span class=
"sect2"><a href=
"fstreams.html#std.io.filestreams.copying_a_file">Copying a File
</a></span></dt><dt><span class=
"sect2"><a href=
"fstreams.html#std.io.filestreams.binary">Binary Input and Output
</a></span></dt></dl></dd><dt><span class=
"sect1"><a href=
"io_and_c.html">Interacting with C
</a></span></dt><dd><dl><dt><span class=
"sect2"><a href=
"io_and_c.html#std.io.c.FILE">Using FILE* and file descriptors
</a></span></dt><dt><span class=
"sect2"><a href=
"io_and_c.html#std.io.c.sync">Performance
</a></span></dt></dl></dd></dl></div><div class=
"sect1" title=
"Iostream Objects"><div class=
"titlepage"><div><div><h2 class=
"title" style=
"clear: both"><a id=
"std.io.objects"></a>Iostream Objects
</h2></div></div></div><p>To minimize the time you have to wait on the compiler, it's good to
12 only include the headers you really need. Many people simply include
13 <iostream
> when they don't need to -- and that can
<span class=
"emphasis"><em>penalize
14 your runtime as well.
</em></span> Here are some tips on which header to use
15 for which situations, starting with the simplest.
16 </p><p><span class=
"emphasis"><em><iosfwd
></em></span> should be included whenever you simply
17 need the
<span class=
"emphasis"><em>name
</em></span> of an I/O-related class, such as
18 "ofstream" or
"basic_streambuf". Like the name
19 implies, these are forward declarations. (A word to all you fellow
20 old school programmers: trying to forward declare classes like
21 "class istream;" won't work. Look in the iosfwd header if
22 you'd like to know why.) For example,
23 </p><pre class=
"programlisting">
24 #include
<iosfwd
>
29 std::ifstream
& input_file;
32 extern std::ostream
& operator
<< (std::ostream
&, MyClass
&);
33 </pre><p><span class=
"emphasis"><em><ios
></em></span> declares the base classes for the entire
34 I/O stream hierarchy, std::ios_base and std::basic_ios
<charT
>, the
35 counting types std::streamoff and std::streamsize, the file
36 positioning type std::fpos, and the various manipulators like
37 std::hex, std::fixed, std::noshowbase, and so forth.
38 </p><p>The ios_base class is what holds the format flags, the state flags,
39 and the functions which change them (setf(), width(), precision(),
40 etc). You can also store extra data and register callback functions
41 through ios_base, but that has been historically underused. Anything
42 which doesn't depend on the type of characters stored is consolidated
44 </p><p>The template class basic_ios is the highest template class in the
45 hierarchy; it is the first one depending on the character type, and
46 holds all general state associated with that type: the pointer to the
47 polymorphic stream buffer, the facet information, etc.
48 </p><p><span class=
"emphasis"><em><streambuf
></em></span> declares the template class
49 basic_streambuf, and two standard instantiations, streambuf and
50 wstreambuf. If you need to work with the vastly useful and capable
51 stream buffer classes, e.g., to create a new form of storage
52 transport, this header is the one to include.
53 </p><p><span class=
"emphasis"><em><istream
></em></span>/
<span class=
"emphasis"><em><ostream
></em></span> are
54 the headers to include when you are using the
>>/
<<
55 interface, or any of the other abstract stream formatting functions.
57 </p><pre class=
"programlisting">
58 #include
<istream
>
60 std::ostream
& operator
<< (std::ostream
& os, MyClass
& c)
62 return os
<< c.data1()
<< c.data2();
64 </pre><p>The std::istream and std::ostream classes are the abstract parents of
65 the various concrete implementations. If you are only using the
66 interfaces, then you only need to use the appropriate interface header.
67 </p><p><span class=
"emphasis"><em><iomanip
></em></span> provides
"extractors and inserters
68 that alter information maintained by class ios_base and its derived
69 classes," such as std::setprecision and std::setw. If you need
70 to write expressions like
<code class=
"code">os
<< setw(
3);
</code> or
71 <code class=
"code">is
>> setbase(
8);
</code>, you must include
<iomanip
>.
72 </p><p><span class=
"emphasis"><em><sstream
></em></span>/
<span class=
"emphasis"><em><fstream
></em></span>
73 declare the six stringstream and fstream classes. As they are the
74 standard concrete descendants of istream and ostream, you will already
76 </p><p>Finally,
<span class=
"emphasis"><em><iostream
></em></span> provides the eight standard
77 global objects (cin, cout, etc). To do this correctly, this header
78 also provides the contents of the
<istream
> and
<ostream
>
79 headers, but nothing else. The contents of this header look like
80 </p><pre class=
"programlisting">
81 #include
<ostream
>
82 #include
<istream
>
90 // this is explained below
91 <span class=
"emphasis"><em>static ios_base::Init __foo;
</em></span> // not its real name
93 </pre><p>Now, the runtime penalty mentioned previously: the global objects
94 must be initialized before any of your own code uses them; this is
95 guaranteed by the standard. Like any other global object, they must
96 be initialized once and only once. This is typically done with a
97 construct like the one above, and the nested class ios_base::Init is
98 specified in the standard for just this reason.
99 </p><p>How does it work? Because the header is included before any of your
100 code, the
<span class=
"emphasis"><em>__foo
</em></span> object is constructed before any of
101 your objects. (Global objects are built in the order in which they
102 are declared, and destroyed in reverse order.) The first time the
103 constructor runs, the eight stream objects are set up.
104 </p><p>The
<code class=
"code">static
</code> keyword means that each object file compiled
105 from a source file containing
<iostream
> will have its own
106 private copy of
<span class=
"emphasis"><em>__foo
</em></span>. There is no specified order
107 of construction across object files (it's one of those pesky NP
108 problems that make life so interesting), so one copy in each object
109 file means that the stream objects are guaranteed to be set up before
110 any of your code which uses them could run, thereby meeting the
111 requirements of the standard.
112 </p><p>The penalty, of course, is that after the first copy of
113 <span class=
"emphasis"><em>__foo
</em></span> is constructed, all the others are just wasted
114 processor time. The time spent is merely for an increment-and-test
115 inside a function call, but over several dozen or hundreds of object
116 files, that time can add up. (It's not in a tight loop, either.)
117 </p><p>The lesson? Only include
<iostream
> when you need to use one of
118 the standard objects in that source file; you'll pay less startup
119 time. Only include the header files you need to in general; your
120 compile times will go down when there's less parsing work to do.
121 </p></div></div><div class=
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