2005-12-29 Paul Brook <paul@codesourcery.com>
[official-gcc.git] / gcc / ada / a-ztedit.adb
blobf763bdc3920acc934715cb6eda1390f95e02b2a8
1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUN-TIME COMPONENTS --
4 -- --
5 -- A D A . W I D E _ W I D E _ T E X T _ I O . E D I T I N G --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2005, Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
20 -- Boston, MA 02110-1301, USA. --
21 -- --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
28 -- --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
31 -- --
32 ------------------------------------------------------------------------------
34 with Ada.Strings.Fixed;
35 with Ada.Strings.Wide_Wide_Fixed;
37 package body Ada.Wide_Wide_Text_IO.Editing is
39 package Strings renames Ada.Strings;
40 package Strings_Fixed renames Ada.Strings.Fixed;
41 package Strings_Wide_Wide_Fixed renames Ada.Strings.Wide_Wide_Fixed;
42 package Wide_Wide_Text_IO renames Ada.Wide_Wide_Text_IO;
44 -----------------------
45 -- Local_Subprograms --
46 -----------------------
48 function To_Wide (C : Character) return Wide_Wide_Character;
49 pragma Inline (To_Wide);
50 -- Convert Character to corresponding Wide_Wide_Character
52 ---------------------
53 -- Blank_When_Zero --
54 ---------------------
56 function Blank_When_Zero (Pic : in Picture) return Boolean is
57 begin
58 return Pic.Contents.Original_BWZ;
59 end Blank_When_Zero;
61 --------------------
62 -- Decimal_Output --
63 --------------------
65 package body Decimal_Output is
67 -----------
68 -- Image --
69 -----------
71 function Image
72 (Item : Num;
73 Pic : Picture;
74 Currency : Wide_Wide_String := Default_Currency;
75 Fill : Wide_Wide_Character := Default_Fill;
76 Separator : Wide_Wide_Character := Default_Separator;
77 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
78 return Wide_Wide_String
80 begin
81 return Format_Number
82 (Pic.Contents, Num'Image (Item),
83 Currency, Fill, Separator, Radix_Mark);
84 end Image;
86 ------------
87 -- Length --
88 ------------
90 function Length
91 (Pic : Picture;
92 Currency : Wide_Wide_String := Default_Currency) return Natural
94 Picstr : constant String := Pic_String (Pic);
95 V_Adjust : Integer := 0;
96 Cur_Adjust : Integer := 0;
98 begin
99 -- Check if Picstr has 'V' or '$'
101 -- If 'V', then length is 1 less than otherwise
103 -- If '$', then length is Currency'Length-1 more than otherwise
105 -- This should use the string handling package ???
107 for J in Picstr'Range loop
108 if Picstr (J) = 'V' then
109 V_Adjust := -1;
111 elsif Picstr (J) = '$' then
112 Cur_Adjust := Currency'Length - 1;
113 end if;
114 end loop;
116 return Picstr'Length - V_Adjust + Cur_Adjust;
117 end Length;
119 ---------
120 -- Put --
121 ---------
123 procedure Put
124 (File : Wide_Wide_Text_IO.File_Type;
125 Item : Num;
126 Pic : Picture;
127 Currency : Wide_Wide_String := Default_Currency;
128 Fill : Wide_Wide_Character := Default_Fill;
129 Separator : Wide_Wide_Character := Default_Separator;
130 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
132 begin
133 Wide_Wide_Text_IO.Put (File, Image (Item, Pic,
134 Currency, Fill, Separator, Radix_Mark));
135 end Put;
137 procedure Put
138 (Item : Num;
139 Pic : Picture;
140 Currency : Wide_Wide_String := Default_Currency;
141 Fill : Wide_Wide_Character := Default_Fill;
142 Separator : Wide_Wide_Character := Default_Separator;
143 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
145 begin
146 Wide_Wide_Text_IO.Put (Image (Item, Pic,
147 Currency, Fill, Separator, Radix_Mark));
148 end Put;
150 procedure Put
151 (To : out Wide_Wide_String;
152 Item : Num;
153 Pic : Picture;
154 Currency : Wide_Wide_String := Default_Currency;
155 Fill : Wide_Wide_Character := Default_Fill;
156 Separator : Wide_Wide_Character := Default_Separator;
157 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
159 Result : constant Wide_Wide_String :=
160 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
162 begin
163 if Result'Length > To'Length then
164 raise Wide_Wide_Text_IO.Layout_Error;
165 else
166 Strings_Wide_Wide_Fixed.Move (Source => Result, Target => To,
167 Justify => Strings.Right);
168 end if;
169 end Put;
171 -----------
172 -- Valid --
173 -----------
175 function Valid
176 (Item : Num;
177 Pic : Picture;
178 Currency : Wide_Wide_String := Default_Currency) return Boolean
180 begin
181 declare
182 Temp : constant Wide_Wide_String := Image (Item, Pic, Currency);
183 pragma Warnings (Off, Temp);
184 begin
185 return True;
186 end;
188 exception
189 when Layout_Error => return False;
191 end Valid;
192 end Decimal_Output;
194 ------------
195 -- Expand --
196 ------------
198 function Expand (Picture : in String) return String is
199 Result : String (1 .. MAX_PICSIZE);
200 Picture_Index : Integer := Picture'First;
201 Result_Index : Integer := Result'First;
202 Count : Natural;
203 Last : Integer;
205 begin
206 if Picture'Length < 1 then
207 raise Picture_Error;
208 end if;
210 if Picture (Picture'First) = '(' then
211 raise Picture_Error;
212 end if;
214 loop
215 case Picture (Picture_Index) is
217 when '(' =>
219 -- We now need to scan out the count after a left paren. In
220 -- the non-wide version we used Integer_IO.Get, but that is
221 -- not convenient here, since we don't want to drag in normal
222 -- Text_IO just for this purpose. So we do the scan ourselves,
223 -- with the normal validity checks.
225 Last := Picture_Index + 1;
226 Count := 0;
228 if Picture (Last) not in '0' .. '9' then
229 raise Picture_Error;
230 end if;
232 Count := Character'Pos (Picture (Last)) - Character'Pos ('0');
233 Last := Last + 1;
235 loop
236 if Last > Picture'Last then
237 raise Picture_Error;
238 end if;
240 if Picture (Last) = '_' then
241 if Picture (Last - 1) = '_' then
242 raise Picture_Error;
243 end if;
245 elsif Picture (Last) = ')' then
246 exit;
248 elsif Picture (Last) not in '0' .. '9' then
249 raise Picture_Error;
251 else
252 Count := Count * 10
253 + Character'Pos (Picture (Last)) -
254 Character'Pos ('0');
255 end if;
257 Last := Last + 1;
258 end loop;
260 -- In what follows note that one copy of the repeated
261 -- character has already been made, so a count of one is
262 -- no-op, and a count of zero erases a character.
264 for J in 2 .. Count loop
265 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
266 end loop;
268 Result_Index := Result_Index + Count - 1;
270 -- Last was a ')' throw it away too
272 Picture_Index := Last + 1;
274 when ')' =>
275 raise Picture_Error;
277 when others =>
278 Result (Result_Index) := Picture (Picture_Index);
279 Picture_Index := Picture_Index + 1;
280 Result_Index := Result_Index + 1;
282 end case;
284 exit when Picture_Index > Picture'Last;
285 end loop;
287 return Result (1 .. Result_Index - 1);
289 exception
290 when others =>
291 raise Picture_Error;
292 end Expand;
294 -------------------
295 -- Format_Number --
296 -------------------
298 function Format_Number
299 (Pic : Format_Record;
300 Number : String;
301 Currency_Symbol : Wide_Wide_String;
302 Fill_Character : Wide_Wide_Character;
303 Separator_Character : Wide_Wide_Character;
304 Radix_Point : Wide_Wide_Character) return Wide_Wide_String
306 Attrs : Number_Attributes := Parse_Number_String (Number);
307 Position : Integer;
308 Rounded : String := Number;
310 Sign_Position : Integer := Pic.Sign_Position; -- may float.
312 Answer : Wide_Wide_String (1 .. Pic.Picture.Length);
313 Last : Integer;
314 Currency_Pos : Integer := Pic.Start_Currency;
316 Dollar : Boolean := False;
317 -- Overridden immediately if necessary
319 Zero : Boolean := True;
320 -- Set to False when a non-zero digit is output
322 begin
324 -- If the picture has fewer decimal places than the number, the image
325 -- must be rounded according to the usual rules.
327 if Attrs.Has_Fraction then
328 declare
329 R : constant Integer :=
330 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
331 - Pic.Max_Trailing_Digits;
332 R_Pos : Integer;
334 begin
335 if R > 0 then
336 R_Pos := Rounded'Length - R;
338 if Rounded (R_Pos + 1) > '4' then
340 if Rounded (R_Pos) = '.' then
341 R_Pos := R_Pos - 1;
342 end if;
344 if Rounded (R_Pos) /= '9' then
345 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
346 else
347 Rounded (R_Pos) := '0';
348 R_Pos := R_Pos - 1;
350 while R_Pos > 1 loop
351 if Rounded (R_Pos) = '.' then
352 R_Pos := R_Pos - 1;
353 end if;
355 if Rounded (R_Pos) /= '9' then
356 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
357 exit;
358 else
359 Rounded (R_Pos) := '0';
360 R_Pos := R_Pos - 1;
361 end if;
362 end loop;
364 -- The rounding may add a digit in front. Either the
365 -- leading blank or the sign (already captured) can be
366 -- overwritten.
368 if R_Pos = 1 then
369 Rounded (R_Pos) := '1';
370 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
371 end if;
372 end if;
373 end if;
374 end if;
375 end;
376 end if;
378 for J in Answer'Range loop
379 Answer (J) := To_Wide (Pic.Picture.Expanded (J));
380 end loop;
382 if Pic.Start_Currency /= Invalid_Position then
383 Dollar := Answer (Pic.Start_Currency) = '$';
384 end if;
386 -- Fix up "direct inserts" outside the playing field. Set up as one
387 -- loop to do the beginning, one (reverse) loop to do the end.
389 Last := 1;
390 loop
391 exit when Last = Pic.Start_Float;
392 exit when Last = Pic.Radix_Position;
393 exit when Answer (Last) = '9';
395 case Answer (Last) is
397 when '_' =>
398 Answer (Last) := Separator_Character;
400 when 'b' =>
401 Answer (Last) := ' ';
403 when others =>
404 null;
406 end case;
408 exit when Last = Answer'Last;
410 Last := Last + 1;
411 end loop;
413 -- Now for the end...
415 for J in reverse Last .. Answer'Last loop
416 exit when J = Pic.Radix_Position;
418 -- Do this test First, Separator_Character can equal Pic.Floater
420 if Answer (J) = Pic.Floater then
421 exit;
422 end if;
424 case Answer (J) is
426 when '_' =>
427 Answer (J) := Separator_Character;
429 when 'b' =>
430 Answer (J) := ' ';
432 when '9' =>
433 exit;
435 when others =>
436 null;
438 end case;
439 end loop;
441 -- Non-floating sign
443 if Pic.Start_Currency /= -1
444 and then Answer (Pic.Start_Currency) = '#'
445 and then Pic.Floater /= '#'
446 then
447 if Currency_Symbol'Length >
448 Pic.End_Currency - Pic.Start_Currency + 1
449 then
450 raise Picture_Error;
452 elsif Currency_Symbol'Length =
453 Pic.End_Currency - Pic.Start_Currency + 1
454 then
455 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
456 Currency_Symbol;
458 elsif Pic.Radix_Position = Invalid_Position
459 or else Pic.Start_Currency < Pic.Radix_Position
460 then
461 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
462 (others => ' ');
463 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
464 Pic.End_Currency) := Currency_Symbol;
466 else
467 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
468 (others => ' ');
469 Answer (Pic.Start_Currency ..
470 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
471 Currency_Symbol;
472 end if;
473 end if;
475 -- Fill in leading digits
477 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
478 Pic.Max_Leading_Digits
479 then
480 raise Layout_Error;
481 end if;
483 if Pic.Radix_Position = Invalid_Position then
484 Position := Answer'Last;
485 else
486 Position := Pic.Radix_Position - 1;
487 end if;
489 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
491 while Answer (Position) /= '9'
492 and Answer (Position) /= Pic.Floater
493 loop
494 if Answer (Position) = '_' then
495 Answer (Position) := Separator_Character;
497 elsif Answer (Position) = 'b' then
498 Answer (Position) := ' ';
499 end if;
501 Position := Position - 1;
502 end loop;
504 Answer (Position) := To_Wide (Rounded (J));
506 if Rounded (J) /= '0' then
507 Zero := False;
508 end if;
510 Position := Position - 1;
511 end loop;
513 -- Do lead float
515 if Pic.Start_Float = Invalid_Position then
517 -- No leading floats, but need to change '9' to '0', '_' to
518 -- Separator_Character and 'b' to ' '.
520 for J in Last .. Position loop
522 -- Last set when fixing the "uninteresting" leaders above.
523 -- Don't duplicate the work.
525 if Answer (J) = '9' then
526 Answer (J) := '0';
528 elsif Answer (J) = '_' then
529 Answer (J) := Separator_Character;
531 elsif Answer (J) = 'b' then
532 Answer (J) := ' ';
534 end if;
536 end loop;
538 elsif Pic.Floater = '<'
539 or else
540 Pic.Floater = '+'
541 or else
542 Pic.Floater = '-'
543 then
544 for J in Pic.End_Float .. Position loop -- May be null range
545 if Answer (J) = '9' then
546 Answer (J) := '0';
548 elsif Answer (J) = '_' then
549 Answer (J) := Separator_Character;
551 elsif Answer (J) = 'b' then
552 Answer (J) := ' ';
554 end if;
555 end loop;
557 if Position > Pic.End_Float then
558 Position := Pic.End_Float;
559 end if;
561 for J in Pic.Start_Float .. Position - 1 loop
562 Answer (J) := ' ';
563 end loop;
565 Answer (Position) := Pic.Floater;
566 Sign_Position := Position;
568 elsif Pic.Floater = '$' then
570 for J in Pic.End_Float .. Position loop -- May be null range
571 if Answer (J) = '9' then
572 Answer (J) := '0';
574 elsif Answer (J) = '_' then
575 Answer (J) := ' '; -- no separator before leftmost digit
577 elsif Answer (J) = 'b' then
578 Answer (J) := ' ';
579 end if;
580 end loop;
582 if Position > Pic.End_Float then
583 Position := Pic.End_Float;
584 end if;
586 for J in Pic.Start_Float .. Position - 1 loop
587 Answer (J) := ' ';
588 end loop;
590 Answer (Position) := Pic.Floater;
591 Currency_Pos := Position;
593 elsif Pic.Floater = '*' then
595 for J in Pic.End_Float .. Position loop -- May be null range
596 if Answer (J) = '9' then
597 Answer (J) := '0';
599 elsif Answer (J) = '_' then
600 Answer (J) := Separator_Character;
602 elsif Answer (J) = 'b' then
603 Answer (J) := '*';
604 end if;
605 end loop;
607 if Position > Pic.End_Float then
608 Position := Pic.End_Float;
609 end if;
611 for J in Pic.Start_Float .. Position loop
612 Answer (J) := '*';
613 end loop;
615 else
616 if Pic.Floater = '#' then
617 Currency_Pos := Currency_Symbol'Length;
618 end if;
620 for J in reverse Pic.Start_Float .. Position loop
621 case Answer (J) is
623 when '*' =>
624 Answer (J) := Fill_Character;
626 when 'Z' | 'b' | '/' | '0' =>
627 Answer (J) := ' ';
629 when '9' =>
630 Answer (J) := '0';
632 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
633 null;
635 when '#' =>
636 if Currency_Pos = 0 then
637 Answer (J) := ' ';
638 else
639 Answer (J) := Currency_Symbol (Currency_Pos);
640 Currency_Pos := Currency_Pos - 1;
641 end if;
643 when '_' =>
645 case Pic.Floater is
647 when '*' =>
648 Answer (J) := Fill_Character;
650 when 'Z' | 'b' =>
651 Answer (J) := ' ';
653 when '#' =>
654 if Currency_Pos = 0 then
655 Answer (J) := ' ';
657 else
658 Answer (J) := Currency_Symbol (Currency_Pos);
659 Currency_Pos := Currency_Pos - 1;
660 end if;
662 when others =>
663 null;
665 end case;
667 when others =>
668 null;
670 end case;
671 end loop;
673 if Pic.Floater = '#' and then Currency_Pos /= 0 then
674 raise Layout_Error;
675 end if;
676 end if;
678 -- Do sign
680 if Sign_Position = Invalid_Position then
681 if Attrs.Negative then
682 raise Layout_Error;
683 end if;
685 else
686 if Attrs.Negative then
687 case Answer (Sign_Position) is
688 when 'C' | 'D' | '-' =>
689 null;
691 when '+' =>
692 Answer (Sign_Position) := '-';
694 when '<' =>
695 Answer (Sign_Position) := '(';
696 Answer (Pic.Second_Sign) := ')';
698 when others =>
699 raise Picture_Error;
701 end case;
703 else -- positive
705 case Answer (Sign_Position) is
707 when '-' =>
708 Answer (Sign_Position) := ' ';
710 when '<' | 'C' | 'D' =>
711 Answer (Sign_Position) := ' ';
712 Answer (Pic.Second_Sign) := ' ';
714 when '+' =>
715 null;
717 when others =>
718 raise Picture_Error;
720 end case;
721 end if;
722 end if;
724 -- Fill in trailing digits
726 if Pic.Max_Trailing_Digits > 0 then
728 if Attrs.Has_Fraction then
729 Position := Attrs.Start_Of_Fraction;
730 Last := Pic.Radix_Position + 1;
732 for J in Last .. Answer'Last loop
734 if Answer (J) = '9' or Answer (J) = Pic.Floater then
735 Answer (J) := To_Wide (Rounded (Position));
737 if Rounded (Position) /= '0' then
738 Zero := False;
739 end if;
741 Position := Position + 1;
742 Last := J + 1;
744 -- Used up fraction but remember place in Answer
746 exit when Position > Attrs.End_Of_Fraction;
748 elsif Answer (J) = 'b' then
749 Answer (J) := ' ';
751 elsif Answer (J) = '_' then
752 Answer (J) := Separator_Character;
754 end if;
756 Last := J + 1;
757 end loop;
759 Position := Last;
761 else
762 Position := Pic.Radix_Position + 1;
763 end if;
765 -- Now fill remaining 9's with zeros and _ with separators
767 Last := Answer'Last;
769 for J in Position .. Last loop
770 if Answer (J) = '9' then
771 Answer (J) := '0';
773 elsif Answer (J) = Pic.Floater then
774 Answer (J) := '0';
776 elsif Answer (J) = '_' then
777 Answer (J) := Separator_Character;
779 elsif Answer (J) = 'b' then
780 Answer (J) := ' ';
782 end if;
783 end loop;
785 Position := Last + 1;
787 else
788 if Pic.Floater = '#' and then Currency_Pos /= 0 then
789 raise Layout_Error;
790 end if;
792 -- No trailing digits, but now J may need to stick in a currency
793 -- symbol or sign.
795 if Pic.Start_Currency = Invalid_Position then
796 Position := Answer'Last + 1;
797 else
798 Position := Pic.Start_Currency;
799 end if;
800 end if;
802 for J in Position .. Answer'Last loop
804 if Pic.Start_Currency /= Invalid_Position and then
805 Answer (Pic.Start_Currency) = '#' then
806 Currency_Pos := 1;
807 end if;
809 -- Note: There are some weird cases J can imagine with 'b' or '#'
810 -- in currency strings where the following code will cause
811 -- glitches. The trick is to tell when the character in the
812 -- answer should be checked, and when to look at the original
813 -- string. Some other time. RIE 11/26/96 ???
815 case Answer (J) is
816 when '*' =>
817 Answer (J) := Fill_Character;
819 when 'b' =>
820 Answer (J) := ' ';
822 when '#' =>
823 if Currency_Pos > Currency_Symbol'Length then
824 Answer (J) := ' ';
826 else
827 Answer (J) := Currency_Symbol (Currency_Pos);
828 Currency_Pos := Currency_Pos + 1;
829 end if;
831 when '_' =>
833 case Pic.Floater is
835 when '*' =>
836 Answer (J) := Fill_Character;
838 when 'Z' | 'z' =>
839 Answer (J) := ' ';
841 when '#' =>
842 if Currency_Pos > Currency_Symbol'Length then
843 Answer (J) := ' ';
844 else
845 Answer (J) := Currency_Symbol (Currency_Pos);
846 Currency_Pos := Currency_Pos + 1;
847 end if;
849 when others =>
850 null;
852 end case;
854 when others =>
855 exit;
857 end case;
858 end loop;
860 -- Now get rid of Blank_when_Zero and complete Star fill
862 if Zero and Pic.Blank_When_Zero then
864 -- Value is zero, and blank it
866 Last := Answer'Last;
868 if Dollar then
869 Last := Last - 1 + Currency_Symbol'Length;
870 end if;
872 if Pic.Radix_Position /= Invalid_Position and then
873 Answer (Pic.Radix_Position) = 'V' then
874 Last := Last - 1;
875 end if;
877 return Wide_Wide_String'(1 .. Last => ' ');
879 elsif Zero and Pic.Star_Fill then
880 Last := Answer'Last;
882 if Dollar then
883 Last := Last - 1 + Currency_Symbol'Length;
884 end if;
886 if Pic.Radix_Position /= Invalid_Position then
888 if Answer (Pic.Radix_Position) = 'V' then
889 Last := Last - 1;
891 elsif Dollar then
892 if Pic.Radix_Position > Pic.Start_Currency then
893 return
894 Wide_Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
895 Radix_Point &
896 Wide_Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
898 else
899 return
900 Wide_Wide_String'
901 (1 ..
902 Pic.Radix_Position + Currency_Symbol'Length - 2
903 => '*') &
904 Radix_Point &
905 Wide_Wide_String'
906 (Pic.Radix_Position + Currency_Symbol'Length .. Last
907 => '*');
908 end if;
910 else
911 return
912 Wide_Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
913 Radix_Point &
914 Wide_Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
915 end if;
916 end if;
918 return Wide_Wide_String'(1 .. Last => '*');
919 end if;
921 -- This was once a simple return statement, now there are nine
922 -- different return cases. Not to mention the five above to deal
923 -- with zeros. Why not split things out?
925 -- Processing the radix and sign expansion separately
926 -- would require lots of copying--the string and some of its
927 -- indicies--without really simplifying the logic. The cases are:
929 -- 1) Expand $, replace '.' with Radix_Point
930 -- 2) No currency expansion, replace '.' with Radix_Point
931 -- 3) Expand $, radix blanked
932 -- 4) No currency expansion, radix blanked
933 -- 5) Elide V
934 -- 6) Expand $, Elide V
935 -- 7) Elide V, Expand $ (Two cases depending on order.)
936 -- 8) No radix, expand $
937 -- 9) No radix, no currency expansion
939 if Pic.Radix_Position /= Invalid_Position then
941 if Answer (Pic.Radix_Position) = '.' then
942 Answer (Pic.Radix_Position) := Radix_Point;
944 if Dollar then
946 -- 1) Expand $, replace '.' with Radix_Point
948 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
949 Answer (Currency_Pos + 1 .. Answer'Last);
951 else
952 -- 2) No currency expansion, replace '.' with Radix_Point
954 return Answer;
955 end if;
957 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
958 if Dollar then
960 -- 3) Expand $, radix blanked
962 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
963 Answer (Currency_Pos + 1 .. Answer'Last);
965 else
966 -- 4) No expansion, radix blanked
968 return Answer;
969 end if;
971 -- V cases
973 else
974 if not Dollar then
976 -- 5) Elide V
978 return Answer (1 .. Pic.Radix_Position - 1) &
979 Answer (Pic.Radix_Position + 1 .. Answer'Last);
981 elsif Currency_Pos < Pic.Radix_Position then
983 -- 6) Expand $, Elide V
985 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
986 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
987 Answer (Pic.Radix_Position + 1 .. Answer'Last);
989 else
990 -- 7) Elide V, Expand $
992 return Answer (1 .. Pic.Radix_Position - 1) &
993 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
994 Currency_Symbol &
995 Answer (Currency_Pos + 1 .. Answer'Last);
996 end if;
997 end if;
999 elsif Dollar then
1001 -- 8) No radix, expand $
1003 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
1004 Answer (Currency_Pos + 1 .. Answer'Last);
1006 else
1007 -- 9) No radix, no currency expansion
1009 return Answer;
1010 end if;
1011 end Format_Number;
1013 -------------------------
1014 -- Parse_Number_String --
1015 -------------------------
1017 function Parse_Number_String (Str : String) return Number_Attributes is
1018 Answer : Number_Attributes;
1020 begin
1021 for J in Str'Range loop
1022 case Str (J) is
1024 when ' ' =>
1025 null; -- ignore
1027 when '1' .. '9' =>
1029 -- Decide if this is the start of a number.
1030 -- If so, figure out which one...
1032 if Answer.Has_Fraction then
1033 Answer.End_Of_Fraction := J;
1034 else
1035 if Answer.Start_Of_Int = Invalid_Position then
1036 -- start integer
1037 Answer.Start_Of_Int := J;
1038 end if;
1039 Answer.End_Of_Int := J;
1040 end if;
1042 when '0' =>
1044 -- Only count a zero before the decimal point if it follows a
1045 -- non-zero digit. After the decimal point, zeros will be
1046 -- counted if followed by a non-zero digit.
1048 if not Answer.Has_Fraction then
1049 if Answer.Start_Of_Int /= Invalid_Position then
1050 Answer.End_Of_Int := J;
1051 end if;
1052 end if;
1054 when '-' =>
1056 -- Set negative
1058 Answer.Negative := True;
1060 when '.' =>
1062 -- Close integer, start fraction
1064 if Answer.Has_Fraction then
1065 raise Picture_Error;
1066 end if;
1068 -- Two decimal points is a no-no
1070 Answer.Has_Fraction := True;
1071 Answer.End_Of_Fraction := J;
1073 -- Could leave this at Invalid_Position, but this seems the
1074 -- right way to indicate a null range...
1076 Answer.Start_Of_Fraction := J + 1;
1077 Answer.End_Of_Int := J - 1;
1079 when others =>
1080 raise Picture_Error; -- can this happen? probably not!
1081 end case;
1082 end loop;
1084 if Answer.Start_Of_Int = Invalid_Position then
1085 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
1086 end if;
1088 -- No significant (intger) digits needs a null range
1090 return Answer;
1091 end Parse_Number_String;
1093 ----------------
1094 -- Pic_String --
1095 ----------------
1097 -- The following ensures that we return B and not b being careful not
1098 -- to break things which expect lower case b for blank. See CXF3A02.
1100 function Pic_String (Pic : in Picture) return String is
1101 Temp : String (1 .. Pic.Contents.Picture.Length) :=
1102 Pic.Contents.Picture.Expanded;
1103 begin
1104 for J in Temp'Range loop
1105 if Temp (J) = 'b' then Temp (J) := 'B'; end if;
1106 end loop;
1108 return Temp;
1109 end Pic_String;
1111 ------------------
1112 -- Precalculate --
1113 ------------------
1115 procedure Precalculate (Pic : in out Format_Record) is
1117 Computed_BWZ : Boolean := True;
1119 type Legality is (Okay, Reject);
1120 State : Legality := Reject;
1121 -- Start in reject, which will reject null strings
1123 Index : Pic_Index := Pic.Picture.Expanded'First;
1125 function At_End return Boolean;
1126 pragma Inline (At_End);
1128 procedure Set_State (L : Legality);
1129 pragma Inline (Set_State);
1131 function Look return Character;
1132 pragma Inline (Look);
1134 function Is_Insert return Boolean;
1135 pragma Inline (Is_Insert);
1137 procedure Skip;
1138 pragma Inline (Skip);
1140 procedure Trailing_Currency;
1141 procedure Trailing_Bracket;
1142 procedure Number_Fraction;
1143 procedure Number_Completion;
1144 procedure Number_Fraction_Or_Bracket;
1145 procedure Number_Fraction_Or_Z_Fill;
1146 procedure Zero_Suppression;
1147 procedure Floating_Bracket;
1148 procedure Number_Fraction_Or_Star_Fill;
1149 procedure Star_Suppression;
1150 procedure Number_Fraction_Or_Dollar;
1151 procedure Leading_Dollar;
1152 procedure Number_Fraction_Or_Pound;
1153 procedure Leading_Pound;
1154 procedure Picture;
1155 procedure Floating_Plus;
1156 procedure Floating_Minus;
1157 procedure Picture_Plus;
1158 procedure Picture_Minus;
1159 procedure Picture_Bracket;
1160 procedure Number;
1161 procedure Optional_RHS_Sign;
1162 procedure Picture_String;
1164 ------------
1165 -- At_End --
1166 ------------
1168 function At_End return Boolean is
1169 begin
1170 return Index > Pic.Picture.Length;
1171 end At_End;
1173 ----------------------
1174 -- Floating_Bracket --
1175 ----------------------
1177 -- Note that Floating_Bracket is only called with an acceptable
1178 -- prefix. But we don't set Okay, because we must end with a '>'.
1180 procedure Floating_Bracket is
1181 begin
1182 Pic.Floater := '<';
1183 Pic.End_Float := Index;
1184 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1186 -- First bracket wasn't counted...
1188 Skip; -- known '<'
1190 loop
1191 if At_End then
1192 return;
1193 end if;
1195 case Look is
1197 when '_' | '0' | '/' =>
1198 Pic.End_Float := Index;
1199 Skip;
1201 when 'B' | 'b' =>
1202 Pic.End_Float := Index;
1203 Pic.Picture.Expanded (Index) := 'b';
1204 Skip;
1206 when '<' =>
1207 Pic.End_Float := Index;
1208 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1209 Skip;
1211 when '9' =>
1212 Number_Completion;
1214 when '$' =>
1215 Leading_Dollar;
1217 when '#' =>
1218 Leading_Pound;
1220 when 'V' | 'v' | '.' =>
1221 Pic.Radix_Position := Index;
1222 Skip;
1223 Number_Fraction_Or_Bracket;
1224 return;
1226 when others =>
1227 return;
1228 end case;
1229 end loop;
1230 end Floating_Bracket;
1232 --------------------
1233 -- Floating_Minus --
1234 --------------------
1236 procedure Floating_Minus is
1237 begin
1238 loop
1239 if At_End then
1240 return;
1241 end if;
1243 case Look is
1244 when '_' | '0' | '/' =>
1245 Pic.End_Float := Index;
1246 Skip;
1248 when 'B' | 'b' =>
1249 Pic.End_Float := Index;
1250 Pic.Picture.Expanded (Index) := 'b';
1251 Skip;
1253 when '-' =>
1254 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1255 Pic.End_Float := Index;
1256 Skip;
1258 when '9' =>
1259 Number_Completion;
1260 return;
1262 when '.' | 'V' | 'v' =>
1263 Pic.Radix_Position := Index;
1264 Skip; -- Radix
1266 while Is_Insert loop
1267 Skip;
1268 end loop;
1270 if At_End then
1271 return;
1272 end if;
1274 if Look = '-' then
1275 loop
1276 if At_End then
1277 return;
1278 end if;
1280 case Look is
1282 when '-' =>
1283 Pic.Max_Trailing_Digits :=
1284 Pic.Max_Trailing_Digits + 1;
1285 Pic.End_Float := Index;
1286 Skip;
1288 when '_' | '0' | '/' =>
1289 Skip;
1291 when 'B' | 'b' =>
1292 Pic.Picture.Expanded (Index) := 'b';
1293 Skip;
1295 when others =>
1296 return;
1298 end case;
1299 end loop;
1301 else
1302 Number_Completion;
1303 end if;
1305 return;
1307 when others =>
1308 return;
1309 end case;
1310 end loop;
1311 end Floating_Minus;
1313 -------------------
1314 -- Floating_Plus --
1315 -------------------
1317 procedure Floating_Plus is
1318 begin
1319 loop
1320 if At_End then
1321 return;
1322 end if;
1324 case Look is
1325 when '_' | '0' | '/' =>
1326 Pic.End_Float := Index;
1327 Skip;
1329 when 'B' | 'b' =>
1330 Pic.End_Float := Index;
1331 Pic.Picture.Expanded (Index) := 'b';
1332 Skip;
1334 when '+' =>
1335 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1336 Pic.End_Float := Index;
1337 Skip;
1339 when '9' =>
1340 Number_Completion;
1341 return;
1343 when '.' | 'V' | 'v' =>
1344 Pic.Radix_Position := Index;
1345 Skip; -- Radix
1347 while Is_Insert loop
1348 Skip;
1349 end loop;
1351 if At_End then
1352 return;
1353 end if;
1355 if Look = '+' then
1356 loop
1357 if At_End then
1358 return;
1359 end if;
1361 case Look is
1363 when '+' =>
1364 Pic.Max_Trailing_Digits :=
1365 Pic.Max_Trailing_Digits + 1;
1366 Pic.End_Float := Index;
1367 Skip;
1369 when '_' | '0' | '/' =>
1370 Skip;
1372 when 'B' | 'b' =>
1373 Pic.Picture.Expanded (Index) := 'b';
1374 Skip;
1376 when others =>
1377 return;
1379 end case;
1380 end loop;
1382 else
1383 Number_Completion;
1384 end if;
1386 return;
1388 when others =>
1389 return;
1391 end case;
1392 end loop;
1393 end Floating_Plus;
1395 ---------------
1396 -- Is_Insert --
1397 ---------------
1399 function Is_Insert return Boolean is
1400 begin
1401 if At_End then
1402 return False;
1403 end if;
1405 case Pic.Picture.Expanded (Index) is
1407 when '_' | '0' | '/' => return True;
1409 when 'B' | 'b' =>
1410 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1411 return True;
1413 when others => return False;
1414 end case;
1415 end Is_Insert;
1417 --------------------
1418 -- Leading_Dollar --
1419 --------------------
1421 -- Note that Leading_Dollar can be called in either State. It will set
1422 -- state to Okay only if a 9 or (second) is encountered.
1424 -- Also notice the tricky bit with State and Zero_Suppression.
1425 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1426 -- encountered, exactly the cases where State has been set.
1428 procedure Leading_Dollar is
1429 begin
1430 -- Treat as a floating dollar, and unwind otherwise
1432 Pic.Floater := '$';
1433 Pic.Start_Currency := Index;
1434 Pic.End_Currency := Index;
1435 Pic.Start_Float := Index;
1436 Pic.End_Float := Index;
1438 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1439 -- currency place.
1441 Skip; -- known '$'
1443 loop
1444 if At_End then
1445 return;
1446 end if;
1448 case Look is
1450 when '_' | '0' | '/' =>
1451 Pic.End_Float := Index;
1452 Skip;
1454 -- A trailing insertion character is not part of the
1455 -- floating currency, so need to look ahead.
1457 if Look /= '$' then
1458 Pic.End_Float := Pic.End_Float - 1;
1459 end if;
1461 when 'B' | 'b' =>
1462 Pic.End_Float := Index;
1463 Pic.Picture.Expanded (Index) := 'b';
1464 Skip;
1466 when 'Z' | 'z' =>
1467 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1469 if State = Okay then
1470 raise Picture_Error;
1471 else
1472 -- Will overwrite Floater and Start_Float
1474 Zero_Suppression;
1475 end if;
1477 when '*' =>
1478 if State = Okay then
1479 raise Picture_Error;
1480 else
1481 -- Will overwrite Floater and Start_Float
1483 Star_Suppression;
1484 end if;
1486 when '$' =>
1487 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1488 Pic.End_Float := Index;
1489 Pic.End_Currency := Index;
1490 Set_State (Okay); Skip;
1492 when '9' =>
1493 if State /= Okay then
1494 Pic.Floater := '!';
1495 Pic.Start_Float := Invalid_Position;
1496 Pic.End_Float := Invalid_Position;
1497 end if;
1499 -- A single dollar does not a floating make
1501 Number_Completion;
1502 return;
1504 when 'V' | 'v' | '.' =>
1505 if State /= Okay then
1506 Pic.Floater := '!';
1507 Pic.Start_Float := Invalid_Position;
1508 Pic.End_Float := Invalid_Position;
1509 end if;
1511 -- Only one dollar before the sign is okay, but doesn't
1512 -- float.
1514 Pic.Radix_Position := Index;
1515 Skip;
1516 Number_Fraction_Or_Dollar;
1517 return;
1519 when others =>
1520 return;
1522 end case;
1523 end loop;
1524 end Leading_Dollar;
1526 -------------------
1527 -- Leading_Pound --
1528 -------------------
1530 -- This one is complex! A Leading_Pound can be fixed or floating,
1531 -- but in some cases the decision has to be deferred until we leave
1532 -- this procedure. Also note that Leading_Pound can be called in
1533 -- either State.
1535 -- It will set state to Okay only if a 9 or (second) # is encountered
1537 -- One Last note: In ambiguous cases, the currency is treated as
1538 -- floating unless there is only one '#'.
1540 procedure Leading_Pound is
1542 Inserts : Boolean := False;
1543 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1545 Must_Float : Boolean := False;
1546 -- Set to true if a '#' occurs after an insert
1548 begin
1549 -- Treat as a floating currency. If it isn't, this will be
1550 -- overwritten later.
1552 Pic.Floater := '#';
1554 Pic.Start_Currency := Index;
1555 Pic.End_Currency := Index;
1556 Pic.Start_Float := Index;
1557 Pic.End_Float := Index;
1559 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1560 -- currency place.
1562 Pic.Max_Currency_Digits := 1; -- we've seen one.
1564 Skip; -- known '#'
1566 loop
1567 if At_End then
1568 return;
1569 end if;
1571 case Look is
1573 when '_' | '0' | '/' =>
1574 Pic.End_Float := Index;
1575 Inserts := True;
1576 Skip;
1578 when 'B' | 'b' =>
1579 Pic.Picture.Expanded (Index) := 'b';
1580 Pic.End_Float := Index;
1581 Inserts := True;
1582 Skip;
1584 when 'Z' | 'z' =>
1585 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1587 if Must_Float then
1588 raise Picture_Error;
1589 else
1590 Pic.Max_Leading_Digits := 0;
1592 -- Will overwrite Floater and Start_Float
1594 Zero_Suppression;
1595 end if;
1597 when '*' =>
1598 if Must_Float then
1599 raise Picture_Error;
1600 else
1601 Pic.Max_Leading_Digits := 0;
1603 -- Will overwrite Floater and Start_Float
1605 Star_Suppression;
1606 end if;
1608 when '#' =>
1609 if Inserts then
1610 Must_Float := True;
1611 end if;
1613 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1614 Pic.End_Float := Index;
1615 Pic.End_Currency := Index;
1616 Set_State (Okay);
1617 Skip;
1619 when '9' =>
1620 if State /= Okay then
1622 -- A single '#' doesn't float
1624 Pic.Floater := '!';
1625 Pic.Start_Float := Invalid_Position;
1626 Pic.End_Float := Invalid_Position;
1627 end if;
1629 Number_Completion;
1630 return;
1632 when 'V' | 'v' | '.' =>
1633 if State /= Okay then
1634 Pic.Floater := '!';
1635 Pic.Start_Float := Invalid_Position;
1636 Pic.End_Float := Invalid_Position;
1637 end if;
1639 -- Only one pound before the sign is okay, but doesn't
1640 -- float.
1642 Pic.Radix_Position := Index;
1643 Skip;
1644 Number_Fraction_Or_Pound;
1645 return;
1647 when others =>
1648 return;
1649 end case;
1650 end loop;
1651 end Leading_Pound;
1653 ----------
1654 -- Look --
1655 ----------
1657 function Look return Character is
1658 begin
1659 if At_End then
1660 raise Picture_Error;
1661 end if;
1663 return Pic.Picture.Expanded (Index);
1664 end Look;
1666 ------------
1667 -- Number --
1668 ------------
1670 procedure Number is
1671 begin
1672 loop
1674 case Look is
1675 when '_' | '0' | '/' =>
1676 Skip;
1678 when 'B' | 'b' =>
1679 Pic.Picture.Expanded (Index) := 'b';
1680 Skip;
1682 when '9' =>
1683 Computed_BWZ := False;
1684 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1685 Set_State (Okay);
1686 Skip;
1688 when '.' | 'V' | 'v' =>
1689 Pic.Radix_Position := Index;
1690 Skip;
1691 Number_Fraction;
1692 return;
1694 when others =>
1695 return;
1697 end case;
1699 if At_End then
1700 return;
1701 end if;
1703 -- Will return in Okay state if a '9' was seen
1705 end loop;
1706 end Number;
1708 -----------------------
1709 -- Number_Completion --
1710 -----------------------
1712 procedure Number_Completion is
1713 begin
1714 while not At_End loop
1715 case Look is
1717 when '_' | '0' | '/' =>
1718 Skip;
1720 when 'B' | 'b' =>
1721 Pic.Picture.Expanded (Index) := 'b';
1722 Skip;
1724 when '9' =>
1725 Computed_BWZ := False;
1726 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1727 Set_State (Okay);
1728 Skip;
1730 when 'V' | 'v' | '.' =>
1731 Pic.Radix_Position := Index;
1732 Skip;
1733 Number_Fraction;
1734 return;
1736 when others =>
1737 return;
1738 end case;
1739 end loop;
1740 end Number_Completion;
1742 ---------------------
1743 -- Number_Fraction --
1744 ---------------------
1746 procedure Number_Fraction is
1747 begin
1748 -- Note that number fraction can be called in either State.
1749 -- It will set state to Valid only if a 9 is encountered.
1751 loop
1752 if At_End then
1753 return;
1754 end if;
1756 case Look is
1757 when '_' | '0' | '/' =>
1758 Skip;
1760 when 'B' | 'b' =>
1761 Pic.Picture.Expanded (Index) := 'b';
1762 Skip;
1764 when '9' =>
1765 Computed_BWZ := False;
1766 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1767 Set_State (Okay); Skip;
1769 when others =>
1770 return;
1771 end case;
1772 end loop;
1773 end Number_Fraction;
1775 --------------------------------
1776 -- Number_Fraction_Or_Bracket --
1777 --------------------------------
1779 procedure Number_Fraction_Or_Bracket is
1780 begin
1781 loop
1782 if At_End then
1783 return;
1784 end if;
1786 case Look is
1788 when '_' | '0' | '/' => Skip;
1790 when 'B' | 'b' =>
1791 Pic.Picture.Expanded (Index) := 'b';
1792 Skip;
1794 when '<' =>
1795 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1796 Pic.End_Float := Index;
1797 Skip;
1799 loop
1800 if At_End then
1801 return;
1802 end if;
1804 case Look is
1805 when '_' | '0' | '/' =>
1806 Skip;
1808 when 'B' | 'b' =>
1809 Pic.Picture.Expanded (Index) := 'b';
1810 Skip;
1812 when '<' =>
1813 Pic.Max_Trailing_Digits :=
1814 Pic.Max_Trailing_Digits + 1;
1815 Pic.End_Float := Index;
1816 Skip;
1818 when others =>
1819 return;
1820 end case;
1821 end loop;
1823 when others =>
1824 Number_Fraction;
1825 return;
1826 end case;
1827 end loop;
1828 end Number_Fraction_Or_Bracket;
1830 -------------------------------
1831 -- Number_Fraction_Or_Dollar --
1832 -------------------------------
1834 procedure Number_Fraction_Or_Dollar is
1835 begin
1836 loop
1837 if At_End then
1838 return;
1839 end if;
1841 case Look is
1842 when '_' | '0' | '/' =>
1843 Skip;
1845 when 'B' | 'b' =>
1846 Pic.Picture.Expanded (Index) := 'b';
1847 Skip;
1849 when '$' =>
1850 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1851 Pic.End_Float := Index;
1852 Skip;
1854 loop
1855 if At_End then
1856 return;
1857 end if;
1859 case Look is
1860 when '_' | '0' | '/' =>
1861 Skip;
1863 when 'B' | 'b' =>
1864 Pic.Picture.Expanded (Index) := 'b';
1865 Skip;
1867 when '$' =>
1868 Pic.Max_Trailing_Digits :=
1869 Pic.Max_Trailing_Digits + 1;
1870 Pic.End_Float := Index;
1871 Skip;
1873 when others =>
1874 return;
1875 end case;
1876 end loop;
1878 when others =>
1879 Number_Fraction;
1880 return;
1881 end case;
1882 end loop;
1883 end Number_Fraction_Or_Dollar;
1885 ------------------------------
1886 -- Number_Fraction_Or_Pound --
1887 ------------------------------
1889 procedure Number_Fraction_Or_Pound is
1890 begin
1891 loop
1892 if At_End then
1893 return;
1894 end if;
1896 case Look is
1898 when '_' | '0' | '/' =>
1899 Skip;
1901 when 'B' | 'b' =>
1902 Pic.Picture.Expanded (Index) := 'b';
1903 Skip;
1905 when '#' =>
1906 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1907 Pic.End_Float := Index;
1908 Skip;
1910 loop
1911 if At_End then
1912 return;
1913 end if;
1915 case Look is
1917 when '_' | '0' | '/' =>
1918 Skip;
1920 when 'B' | 'b' =>
1921 Pic.Picture.Expanded (Index) := 'b';
1922 Skip;
1924 when '#' =>
1925 Pic.Max_Trailing_Digits :=
1926 Pic.Max_Trailing_Digits + 1;
1927 Pic.End_Float := Index;
1928 Skip;
1930 when others =>
1931 return;
1933 end case;
1934 end loop;
1936 when others =>
1937 Number_Fraction;
1938 return;
1940 end case;
1941 end loop;
1942 end Number_Fraction_Or_Pound;
1944 ----------------------------------
1945 -- Number_Fraction_Or_Star_Fill --
1946 ----------------------------------
1948 procedure Number_Fraction_Or_Star_Fill is
1949 begin
1950 loop
1951 if At_End then
1952 return;
1953 end if;
1955 case Look is
1957 when '_' | '0' | '/' =>
1958 Skip;
1960 when 'B' | 'b' =>
1961 Pic.Picture.Expanded (Index) := 'b';
1962 Skip;
1964 when '*' =>
1965 Pic.Star_Fill := True;
1966 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1967 Pic.End_Float := Index;
1968 Skip;
1970 loop
1971 if At_End then
1972 return;
1973 end if;
1975 case Look is
1977 when '_' | '0' | '/' =>
1978 Skip;
1980 when 'B' | 'b' =>
1981 Pic.Picture.Expanded (Index) := 'b';
1982 Skip;
1984 when '*' =>
1985 Pic.Star_Fill := True;
1986 Pic.Max_Trailing_Digits :=
1987 Pic.Max_Trailing_Digits + 1;
1988 Pic.End_Float := Index;
1989 Skip;
1991 when others =>
1992 return;
1993 end case;
1994 end loop;
1996 when others =>
1997 Number_Fraction;
1998 return;
2000 end case;
2001 end loop;
2002 end Number_Fraction_Or_Star_Fill;
2004 -------------------------------
2005 -- Number_Fraction_Or_Z_Fill --
2006 -------------------------------
2008 procedure Number_Fraction_Or_Z_Fill is
2009 begin
2010 loop
2011 if At_End then
2012 return;
2013 end if;
2015 case Look is
2017 when '_' | '0' | '/' =>
2018 Skip;
2020 when 'B' | 'b' =>
2021 Pic.Picture.Expanded (Index) := 'b';
2022 Skip;
2024 when 'Z' | 'z' =>
2025 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
2026 Pic.End_Float := Index;
2027 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2029 Skip;
2031 loop
2032 if At_End then
2033 return;
2034 end if;
2036 case Look is
2038 when '_' | '0' | '/' =>
2039 Skip;
2041 when 'B' | 'b' =>
2042 Pic.Picture.Expanded (Index) := 'b';
2043 Skip;
2045 when 'Z' | 'z' =>
2046 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2048 Pic.Max_Trailing_Digits :=
2049 Pic.Max_Trailing_Digits + 1;
2050 Pic.End_Float := Index;
2051 Skip;
2053 when others =>
2054 return;
2055 end case;
2056 end loop;
2058 when others =>
2059 Number_Fraction;
2060 return;
2061 end case;
2062 end loop;
2063 end Number_Fraction_Or_Z_Fill;
2065 -----------------------
2066 -- Optional_RHS_Sign --
2067 -----------------------
2069 procedure Optional_RHS_Sign is
2070 begin
2071 if At_End then
2072 return;
2073 end if;
2075 case Look is
2077 when '+' | '-' =>
2078 Pic.Sign_Position := Index;
2079 Skip;
2080 return;
2082 when 'C' | 'c' =>
2083 Pic.Sign_Position := Index;
2084 Pic.Picture.Expanded (Index) := 'C';
2085 Skip;
2087 if Look = 'R' or Look = 'r' then
2088 Pic.Second_Sign := Index;
2089 Pic.Picture.Expanded (Index) := 'R';
2090 Skip;
2092 else
2093 raise Picture_Error;
2094 end if;
2096 return;
2098 when 'D' | 'd' =>
2099 Pic.Sign_Position := Index;
2100 Pic.Picture.Expanded (Index) := 'D';
2101 Skip;
2103 if Look = 'B' or Look = 'b' then
2104 Pic.Second_Sign := Index;
2105 Pic.Picture.Expanded (Index) := 'B';
2106 Skip;
2108 else
2109 raise Picture_Error;
2110 end if;
2112 return;
2114 when '>' =>
2115 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2116 Pic.Second_Sign := Index;
2117 Skip;
2119 else
2120 raise Picture_Error;
2121 end if;
2123 when others =>
2124 return;
2126 end case;
2127 end Optional_RHS_Sign;
2129 -------------
2130 -- Picture --
2131 -------------
2133 -- Note that Picture can be called in either State
2135 -- It will set state to Valid only if a 9 is encountered or floating
2136 -- currency is called.
2138 procedure Picture is
2139 begin
2140 loop
2141 if At_End then
2142 return;
2143 end if;
2145 case Look is
2147 when '_' | '0' | '/' =>
2148 Skip;
2150 when 'B' | 'b' =>
2151 Pic.Picture.Expanded (Index) := 'b';
2152 Skip;
2154 when '$' =>
2155 Leading_Dollar;
2156 return;
2158 when '#' =>
2159 Leading_Pound;
2160 return;
2162 when '9' =>
2163 Computed_BWZ := False;
2164 Set_State (Okay);
2165 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2166 Skip;
2168 when 'V' | 'v' | '.' =>
2169 Pic.Radix_Position := Index;
2170 Skip;
2171 Number_Fraction;
2172 Trailing_Currency;
2173 return;
2175 when others =>
2176 return;
2178 end case;
2179 end loop;
2180 end Picture;
2182 ---------------------
2183 -- Picture_Bracket --
2184 ---------------------
2186 procedure Picture_Bracket is
2187 begin
2188 Pic.Sign_Position := Index;
2189 Pic.Sign_Position := Index;
2191 -- Treat as a floating sign, and unwind otherwise
2193 Pic.Floater := '<';
2194 Pic.Start_Float := Index;
2195 Pic.End_Float := Index;
2197 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2198 -- sign place.
2200 Skip; -- Known Bracket
2202 loop
2203 case Look is
2205 when '_' | '0' | '/' =>
2206 Pic.End_Float := Index;
2207 Skip;
2209 when 'B' | 'b' =>
2210 Pic.End_Float := Index;
2211 Pic.Picture.Expanded (Index) := 'b';
2212 Skip;
2214 when '<' =>
2215 Set_State (Okay); -- "<<>" is enough.
2216 Floating_Bracket;
2217 Trailing_Currency;
2218 Trailing_Bracket;
2219 return;
2221 when '$' | '#' | '9' | '*' =>
2222 if State /= Okay then
2223 Pic.Floater := '!';
2224 Pic.Start_Float := Invalid_Position;
2225 Pic.End_Float := Invalid_Position;
2226 end if;
2228 Picture;
2229 Trailing_Bracket;
2230 Set_State (Okay);
2231 return;
2233 when '.' | 'V' | 'v' =>
2234 if State /= Okay then
2235 Pic.Floater := '!';
2236 Pic.Start_Float := Invalid_Position;
2237 Pic.End_Float := Invalid_Position;
2238 end if;
2240 -- Don't assume that state is okay, haven't seen a digit
2242 Picture;
2243 Trailing_Bracket;
2244 return;
2246 when others =>
2247 raise Picture_Error;
2249 end case;
2250 end loop;
2251 end Picture_Bracket;
2253 -------------------
2254 -- Picture_Minus --
2255 -------------------
2257 procedure Picture_Minus is
2258 begin
2259 Pic.Sign_Position := Index;
2261 -- Treat as a floating sign, and unwind otherwise
2263 Pic.Floater := '-';
2264 Pic.Start_Float := Index;
2265 Pic.End_Float := Index;
2267 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2268 -- sign place.
2270 Skip; -- Known Minus
2272 loop
2273 case Look is
2275 when '_' | '0' | '/' =>
2276 Pic.End_Float := Index;
2277 Skip;
2279 when 'B' | 'b' =>
2280 Pic.End_Float := Index;
2281 Pic.Picture.Expanded (Index) := 'b';
2282 Skip;
2284 when '-' =>
2285 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2286 Pic.End_Float := Index;
2287 Skip;
2288 Set_State (Okay); -- "-- " is enough.
2289 Floating_Minus;
2290 Trailing_Currency;
2291 return;
2293 when '$' | '#' | '9' | '*' =>
2294 if State /= Okay then
2295 Pic.Floater := '!';
2296 Pic.Start_Float := Invalid_Position;
2297 Pic.End_Float := Invalid_Position;
2298 end if;
2300 Picture;
2301 Set_State (Okay);
2302 return;
2304 when 'Z' | 'z' =>
2306 -- Can't have Z and a floating sign
2308 if State = Okay then
2309 Set_State (Reject);
2310 end if;
2312 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2313 Zero_Suppression;
2314 Trailing_Currency;
2315 Optional_RHS_Sign;
2316 return;
2318 when '.' | 'V' | 'v' =>
2319 if State /= Okay then
2320 Pic.Floater := '!';
2321 Pic.Start_Float := Invalid_Position;
2322 Pic.End_Float := Invalid_Position;
2323 end if;
2325 -- Don't assume that state is okay, haven't seen a digit
2327 Picture;
2328 return;
2330 when others =>
2331 return;
2333 end case;
2334 end loop;
2335 end Picture_Minus;
2337 ------------------
2338 -- Picture_Plus --
2339 ------------------
2341 procedure Picture_Plus is
2342 begin
2343 Pic.Sign_Position := Index;
2345 -- Treat as a floating sign, and unwind otherwise
2347 Pic.Floater := '+';
2348 Pic.Start_Float := Index;
2349 Pic.End_Float := Index;
2351 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2352 -- sign place.
2354 Skip; -- Known Plus
2356 loop
2357 case Look is
2359 when '_' | '0' | '/' =>
2360 Pic.End_Float := Index;
2361 Skip;
2363 when 'B' | 'b' =>
2364 Pic.End_Float := Index;
2365 Pic.Picture.Expanded (Index) := 'b';
2366 Skip;
2368 when '+' =>
2369 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2370 Pic.End_Float := Index;
2371 Skip;
2372 Set_State (Okay); -- "++" is enough
2373 Floating_Plus;
2374 Trailing_Currency;
2375 return;
2377 when '$' | '#' | '9' | '*' =>
2378 if State /= Okay then
2379 Pic.Floater := '!';
2380 Pic.Start_Float := Invalid_Position;
2381 Pic.End_Float := Invalid_Position;
2382 end if;
2384 Picture;
2385 Set_State (Okay);
2386 return;
2388 when 'Z' | 'z' =>
2389 if State = Okay then
2390 Set_State (Reject);
2391 end if;
2393 -- Can't have Z and a floating sign
2395 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2397 -- '+Z' is acceptable
2399 Set_State (Okay);
2401 Zero_Suppression;
2402 Trailing_Currency;
2403 Optional_RHS_Sign;
2404 return;
2406 when '.' | 'V' | 'v' =>
2407 if State /= Okay then
2408 Pic.Floater := '!';
2409 Pic.Start_Float := Invalid_Position;
2410 Pic.End_Float := Invalid_Position;
2411 end if;
2413 -- Don't assume that state is okay, haven't seen a digit
2415 Picture;
2416 return;
2418 when others =>
2419 return;
2421 end case;
2422 end loop;
2423 end Picture_Plus;
2425 --------------------
2426 -- Picture_String --
2427 --------------------
2429 procedure Picture_String is
2430 begin
2431 while Is_Insert loop
2432 Skip;
2433 end loop;
2435 case Look is
2437 when '$' | '#' =>
2438 Picture;
2439 Optional_RHS_Sign;
2441 when '+' =>
2442 Picture_Plus;
2444 when '-' =>
2445 Picture_Minus;
2447 when '<' =>
2448 Picture_Bracket;
2450 when 'Z' | 'z' =>
2451 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2452 Zero_Suppression;
2453 Trailing_Currency;
2454 Optional_RHS_Sign;
2456 when '*' =>
2457 Star_Suppression;
2458 Trailing_Currency;
2459 Optional_RHS_Sign;
2461 when '9' | '.' | 'V' | 'v' =>
2462 Number;
2463 Trailing_Currency;
2464 Optional_RHS_Sign;
2466 when others =>
2467 raise Picture_Error;
2469 end case;
2471 -- Blank when zero either if the PIC does not contain a '9' or if
2472 -- requested by the user and no '*'
2474 Pic.Blank_When_Zero :=
2475 (Computed_BWZ or Pic.Blank_When_Zero) and not Pic.Star_Fill;
2477 -- Star fill if '*' and no '9'
2479 Pic.Star_Fill := Pic.Star_Fill and Computed_BWZ;
2481 if not At_End then
2482 Set_State (Reject);
2483 end if;
2485 end Picture_String;
2487 ---------------
2488 -- Set_State --
2489 ---------------
2491 procedure Set_State (L : Legality) is
2492 begin
2493 State := L;
2494 end Set_State;
2496 ----------
2497 -- Skip --
2498 ----------
2500 procedure Skip is
2501 begin
2502 Index := Index + 1;
2503 end Skip;
2505 ----------------------
2506 -- Star_Suppression --
2507 ----------------------
2509 procedure Star_Suppression is
2510 begin
2511 Pic.Floater := '*';
2512 Pic.Start_Float := Index;
2513 Pic.End_Float := Index;
2514 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2515 Set_State (Okay);
2517 -- Even a single * is a valid picture
2519 Pic.Star_Fill := True;
2520 Skip; -- Known *
2522 loop
2523 if At_End then
2524 return;
2525 end if;
2527 case Look is
2529 when '_' | '0' | '/' =>
2530 Pic.End_Float := Index;
2531 Skip;
2533 when 'B' | 'b' =>
2534 Pic.End_Float := Index;
2535 Pic.Picture.Expanded (Index) := 'b';
2536 Skip;
2538 when '*' =>
2539 Pic.End_Float := Index;
2540 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2541 Set_State (Okay); Skip;
2543 when '9' =>
2544 Set_State (Okay);
2545 Number_Completion;
2546 return;
2548 when '.' | 'V' | 'v' =>
2549 Pic.Radix_Position := Index;
2550 Skip;
2551 Number_Fraction_Or_Star_Fill;
2552 return;
2554 when '#' | '$' =>
2555 Trailing_Currency;
2556 Set_State (Okay);
2557 return;
2559 when others => raise Picture_Error;
2560 end case;
2561 end loop;
2562 end Star_Suppression;
2564 ----------------------
2565 -- Trailing_Bracket --
2566 ----------------------
2568 procedure Trailing_Bracket is
2569 begin
2570 if Look = '>' then
2571 Pic.Second_Sign := Index;
2572 Skip;
2573 else
2574 raise Picture_Error;
2575 end if;
2576 end Trailing_Bracket;
2578 -----------------------
2579 -- Trailing_Currency --
2580 -----------------------
2582 procedure Trailing_Currency is
2583 begin
2584 if At_End then
2585 return;
2586 end if;
2588 if Look = '$' then
2589 Pic.Start_Currency := Index;
2590 Pic.End_Currency := Index;
2591 Skip;
2593 else
2594 while not At_End and then Look = '#' loop
2595 if Pic.Start_Currency = Invalid_Position then
2596 Pic.Start_Currency := Index;
2597 end if;
2599 Pic.End_Currency := Index;
2600 Skip;
2601 end loop;
2602 end if;
2604 loop
2605 if At_End then
2606 return;
2607 end if;
2609 case Look is
2610 when '_' | '0' | '/' => Skip;
2612 when 'B' | 'b' =>
2613 Pic.Picture.Expanded (Index) := 'b';
2614 Skip;
2616 when others => return;
2617 end case;
2618 end loop;
2619 end Trailing_Currency;
2621 ----------------------
2622 -- Zero_Suppression --
2623 ----------------------
2625 procedure Zero_Suppression is
2626 begin
2627 Pic.Floater := 'Z';
2628 Pic.Start_Float := Index;
2629 Pic.End_Float := Index;
2630 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2631 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2633 Skip; -- Known Z
2635 loop
2636 -- Even a single Z is a valid picture
2638 if At_End then
2639 Set_State (Okay);
2640 return;
2641 end if;
2643 case Look is
2644 when '_' | '0' | '/' =>
2645 Pic.End_Float := Index;
2646 Skip;
2648 when 'B' | 'b' =>
2649 Pic.End_Float := Index;
2650 Pic.Picture.Expanded (Index) := 'b';
2651 Skip;
2653 when 'Z' | 'z' =>
2654 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2656 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2657 Pic.End_Float := Index;
2658 Set_State (Okay);
2659 Skip;
2661 when '9' =>
2662 Set_State (Okay);
2663 Number_Completion;
2664 return;
2666 when '.' | 'V' | 'v' =>
2667 Pic.Radix_Position := Index;
2668 Skip;
2669 Number_Fraction_Or_Z_Fill;
2670 return;
2672 when '#' | '$' =>
2673 Trailing_Currency;
2674 Set_State (Okay);
2675 return;
2677 when others =>
2678 return;
2679 end case;
2680 end loop;
2681 end Zero_Suppression;
2683 -- Start of processing for Precalculate
2685 begin
2686 Picture_String;
2688 if State = Reject then
2689 raise Picture_Error;
2690 end if;
2692 exception
2694 when Constraint_Error =>
2696 -- To deal with special cases like null strings
2698 raise Picture_Error;
2700 end Precalculate;
2702 ----------------
2703 -- To_Picture --
2704 ----------------
2706 function To_Picture
2707 (Pic_String : String;
2708 Blank_When_Zero : Boolean := False) return Picture
2710 Result : Picture;
2712 begin
2713 declare
2714 Item : constant String := Expand (Pic_String);
2716 begin
2717 Result.Contents.Picture := (Item'Length, Item);
2718 Result.Contents.Original_BWZ := Blank_When_Zero;
2719 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2720 Precalculate (Result.Contents);
2721 return Result;
2722 end;
2724 exception
2725 when others =>
2726 raise Picture_Error;
2728 end To_Picture;
2730 -------------
2731 -- To_Wide --
2732 -------------
2734 function To_Wide (C : Character) return Wide_Wide_Character is
2735 begin
2736 return Wide_Wide_Character'Val (Character'Pos (C));
2737 end To_Wide;
2739 -----------
2740 -- Valid --
2741 -----------
2743 function Valid
2744 (Pic_String : String;
2745 Blank_When_Zero : Boolean := False) return Boolean
2747 begin
2748 declare
2749 Expanded_Pic : constant String := Expand (Pic_String);
2750 -- Raises Picture_Error if Item not well-formed
2752 Format_Rec : Format_Record;
2754 begin
2755 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2756 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2757 Format_Rec.Original_BWZ := Blank_When_Zero;
2758 Precalculate (Format_Rec);
2760 -- False only if Blank_When_0 is True but the pic string
2761 -- has a '*'
2763 return not Blank_When_Zero or
2764 Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2765 end;
2767 exception
2768 when others => return False;
2769 end Valid;
2771 end Ada.Wide_Wide_Text_IO.Editing;