1 ------------------------------------------------------------------------------
3 -- GNAT RUN-TIME COMPONENTS --
5 -- A D A . W I D E _ W I D E _ T E X T _ I O . E D I T I N G --
9 -- Copyright (C) 1992-2005, Free Software Foundation, Inc. --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
20 -- Boston, MA 02110-1301, USA. --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
32 ------------------------------------------------------------------------------
34 with Ada
.Strings
.Fixed
;
35 with Ada
.Strings
.Wide_Wide_Fixed
;
37 package body Ada
.Wide_Wide_Text_IO
.Editing
is
39 package Strings
renames Ada
.Strings
;
40 package Strings_Fixed
renames Ada
.Strings
.Fixed
;
41 package Strings_Wide_Wide_Fixed
renames Ada
.Strings
.Wide_Wide_Fixed
;
42 package Wide_Wide_Text_IO
renames Ada
.Wide_Wide_Text_IO
;
44 -----------------------
45 -- Local_Subprograms --
46 -----------------------
48 function To_Wide
(C
: Character) return Wide_Wide_Character
;
49 pragma Inline
(To_Wide
);
50 -- Convert Character to corresponding Wide_Wide_Character
56 function Blank_When_Zero
(Pic
: in Picture
) return Boolean is
58 return Pic
.Contents
.Original_BWZ
;
65 package body Decimal_Output
is
74 Currency
: Wide_Wide_String
:= Default_Currency
;
75 Fill
: Wide_Wide_Character
:= Default_Fill
;
76 Separator
: Wide_Wide_Character
:= Default_Separator
;
77 Radix_Mark
: Wide_Wide_Character
:= Default_Radix_Mark
)
78 return Wide_Wide_String
82 (Pic
.Contents
, Num
'Image (Item
),
83 Currency
, Fill
, Separator
, Radix_Mark
);
92 Currency
: Wide_Wide_String
:= Default_Currency
) return Natural
94 Picstr
: constant String := Pic_String
(Pic
);
95 V_Adjust
: Integer := 0;
96 Cur_Adjust
: Integer := 0;
99 -- Check if Picstr has 'V' or '$'
101 -- If 'V', then length is 1 less than otherwise
103 -- If '$', then length is Currency'Length-1 more than otherwise
105 -- This should use the string handling package ???
107 for J
in Picstr
'Range loop
108 if Picstr
(J
) = 'V' then
111 elsif Picstr
(J
) = '$' then
112 Cur_Adjust
:= Currency
'Length - 1;
116 return Picstr
'Length - V_Adjust
+ Cur_Adjust
;
124 (File
: Wide_Wide_Text_IO
.File_Type
;
127 Currency
: Wide_Wide_String
:= Default_Currency
;
128 Fill
: Wide_Wide_Character
:= Default_Fill
;
129 Separator
: Wide_Wide_Character
:= Default_Separator
;
130 Radix_Mark
: Wide_Wide_Character
:= Default_Radix_Mark
)
133 Wide_Wide_Text_IO
.Put
(File
, Image
(Item
, Pic
,
134 Currency
, Fill
, Separator
, Radix_Mark
));
140 Currency
: Wide_Wide_String
:= Default_Currency
;
141 Fill
: Wide_Wide_Character
:= Default_Fill
;
142 Separator
: Wide_Wide_Character
:= Default_Separator
;
143 Radix_Mark
: Wide_Wide_Character
:= Default_Radix_Mark
)
146 Wide_Wide_Text_IO
.Put
(Image
(Item
, Pic
,
147 Currency
, Fill
, Separator
, Radix_Mark
));
151 (To
: out Wide_Wide_String
;
154 Currency
: Wide_Wide_String
:= Default_Currency
;
155 Fill
: Wide_Wide_Character
:= Default_Fill
;
156 Separator
: Wide_Wide_Character
:= Default_Separator
;
157 Radix_Mark
: Wide_Wide_Character
:= Default_Radix_Mark
)
159 Result
: constant Wide_Wide_String
:=
160 Image
(Item
, Pic
, Currency
, Fill
, Separator
, Radix_Mark
);
163 if Result
'Length > To
'Length then
164 raise Wide_Wide_Text_IO
.Layout_Error
;
166 Strings_Wide_Wide_Fixed
.Move
(Source
=> Result
, Target
=> To
,
167 Justify
=> Strings
.Right
);
178 Currency
: Wide_Wide_String
:= Default_Currency
) return Boolean
182 Temp
: constant Wide_Wide_String
:= Image
(Item
, Pic
, Currency
);
183 pragma Warnings
(Off
, Temp
);
189 when Layout_Error
=> return False;
198 function Expand
(Picture
: in String) return String is
199 Result
: String (1 .. MAX_PICSIZE
);
200 Picture_Index
: Integer := Picture
'First;
201 Result_Index
: Integer := Result
'First;
206 if Picture
'Length < 1 then
210 if Picture
(Picture
'First) = '(' then
215 case Picture
(Picture_Index
) is
219 -- We now need to scan out the count after a left paren. In
220 -- the non-wide version we used Integer_IO.Get, but that is
221 -- not convenient here, since we don't want to drag in normal
222 -- Text_IO just for this purpose. So we do the scan ourselves,
223 -- with the normal validity checks.
225 Last
:= Picture_Index
+ 1;
228 if Picture
(Last
) not in '0' .. '9' then
232 Count
:= Character'Pos (Picture
(Last
)) - Character'Pos ('0');
236 if Last
> Picture
'Last then
240 if Picture
(Last
) = '_' then
241 if Picture
(Last
- 1) = '_' then
245 elsif Picture
(Last
) = ')' then
248 elsif Picture
(Last
) not in '0' .. '9' then
253 + Character'Pos (Picture
(Last
)) -
260 -- In what follows note that one copy of the repeated
261 -- character has already been made, so a count of one is
262 -- no-op, and a count of zero erases a character.
264 for J
in 2 .. Count
loop
265 Result
(Result_Index
+ J
- 2) := Picture
(Picture_Index
- 1);
268 Result_Index
:= Result_Index
+ Count
- 1;
270 -- Last was a ')' throw it away too
272 Picture_Index
:= Last
+ 1;
278 Result
(Result_Index
) := Picture
(Picture_Index
);
279 Picture_Index
:= Picture_Index
+ 1;
280 Result_Index
:= Result_Index
+ 1;
284 exit when Picture_Index
> Picture
'Last;
287 return Result
(1 .. Result_Index
- 1);
298 function Format_Number
299 (Pic
: Format_Record
;
301 Currency_Symbol
: Wide_Wide_String
;
302 Fill_Character
: Wide_Wide_Character
;
303 Separator_Character
: Wide_Wide_Character
;
304 Radix_Point
: Wide_Wide_Character
) return Wide_Wide_String
306 Attrs
: Number_Attributes
:= Parse_Number_String
(Number
);
308 Rounded
: String := Number
;
310 Sign_Position
: Integer := Pic
.Sign_Position
; -- may float.
312 Answer
: Wide_Wide_String
(1 .. Pic
.Picture
.Length
);
314 Currency_Pos
: Integer := Pic
.Start_Currency
;
316 Dollar
: Boolean := False;
317 -- Overridden immediately if necessary
319 Zero
: Boolean := True;
320 -- Set to False when a non-zero digit is output
324 -- If the picture has fewer decimal places than the number, the image
325 -- must be rounded according to the usual rules.
327 if Attrs
.Has_Fraction
then
329 R
: constant Integer :=
330 (Attrs
.End_Of_Fraction
- Attrs
.Start_Of_Fraction
+ 1)
331 - Pic
.Max_Trailing_Digits
;
336 R_Pos
:= Rounded
'Length - R
;
338 if Rounded
(R_Pos
+ 1) > '4' then
340 if Rounded
(R_Pos
) = '.' then
344 if Rounded
(R_Pos
) /= '9' then
345 Rounded
(R_Pos
) := Character'Succ (Rounded
(R_Pos
));
347 Rounded
(R_Pos
) := '0';
351 if Rounded
(R_Pos
) = '.' then
355 if Rounded
(R_Pos
) /= '9' then
356 Rounded
(R_Pos
) := Character'Succ (Rounded
(R_Pos
));
359 Rounded
(R_Pos
) := '0';
364 -- The rounding may add a digit in front. Either the
365 -- leading blank or the sign (already captured) can be
369 Rounded
(R_Pos
) := '1';
370 Attrs
.Start_Of_Int
:= Attrs
.Start_Of_Int
- 1;
378 for J
in Answer
'Range loop
379 Answer
(J
) := To_Wide
(Pic
.Picture
.Expanded
(J
));
382 if Pic
.Start_Currency
/= Invalid_Position
then
383 Dollar
:= Answer
(Pic
.Start_Currency
) = '$';
386 -- Fix up "direct inserts" outside the playing field. Set up as one
387 -- loop to do the beginning, one (reverse) loop to do the end.
391 exit when Last
= Pic
.Start_Float
;
392 exit when Last
= Pic
.Radix_Position
;
393 exit when Answer
(Last
) = '9';
395 case Answer
(Last
) is
398 Answer
(Last
) := Separator_Character
;
401 Answer
(Last
) := ' ';
408 exit when Last
= Answer
'Last;
413 -- Now for the end...
415 for J
in reverse Last
.. Answer
'Last loop
416 exit when J
= Pic
.Radix_Position
;
418 -- Do this test First, Separator_Character can equal Pic.Floater
420 if Answer
(J
) = Pic
.Floater
then
427 Answer
(J
) := Separator_Character
;
443 if Pic
.Start_Currency
/= -1
444 and then Answer
(Pic
.Start_Currency
) = '#'
445 and then Pic
.Floater
/= '#'
447 if Currency_Symbol
'Length >
448 Pic
.End_Currency
- Pic
.Start_Currency
+ 1
452 elsif Currency_Symbol
'Length =
453 Pic
.End_Currency
- Pic
.Start_Currency
+ 1
455 Answer
(Pic
.Start_Currency
.. Pic
.End_Currency
) :=
458 elsif Pic
.Radix_Position
= Invalid_Position
459 or else Pic
.Start_Currency
< Pic
.Radix_Position
461 Answer
(Pic
.Start_Currency
.. Pic
.End_Currency
) :=
463 Answer
(Pic
.End_Currency
- Currency_Symbol
'Length + 1 ..
464 Pic
.End_Currency
) := Currency_Symbol
;
467 Answer
(Pic
.Start_Currency
.. Pic
.End_Currency
) :=
469 Answer
(Pic
.Start_Currency
..
470 Pic
.Start_Currency
+ Currency_Symbol
'Length - 1) :=
475 -- Fill in leading digits
477 if Attrs
.End_Of_Int
- Attrs
.Start_Of_Int
+ 1 >
478 Pic
.Max_Leading_Digits
483 if Pic
.Radix_Position
= Invalid_Position
then
484 Position
:= Answer
'Last;
486 Position
:= Pic
.Radix_Position
- 1;
489 for J
in reverse Attrs
.Start_Of_Int
.. Attrs
.End_Of_Int
loop
491 while Answer
(Position
) /= '9'
492 and Answer
(Position
) /= Pic
.Floater
494 if Answer
(Position
) = '_' then
495 Answer
(Position
) := Separator_Character
;
497 elsif Answer
(Position
) = 'b' then
498 Answer
(Position
) := ' ';
501 Position
:= Position
- 1;
504 Answer
(Position
) := To_Wide
(Rounded
(J
));
506 if Rounded
(J
) /= '0' then
510 Position
:= Position
- 1;
515 if Pic
.Start_Float
= Invalid_Position
then
517 -- No leading floats, but need to change '9' to '0', '_' to
518 -- Separator_Character and 'b' to ' '.
520 for J
in Last
.. Position
loop
522 -- Last set when fixing the "uninteresting" leaders above.
523 -- Don't duplicate the work.
525 if Answer
(J
) = '9' then
528 elsif Answer
(J
) = '_' then
529 Answer
(J
) := Separator_Character
;
531 elsif Answer
(J
) = 'b' then
538 elsif Pic
.Floater
= '<'
544 for J
in Pic
.End_Float
.. Position
loop -- May be null range
545 if Answer
(J
) = '9' then
548 elsif Answer
(J
) = '_' then
549 Answer
(J
) := Separator_Character
;
551 elsif Answer
(J
) = 'b' then
557 if Position
> Pic
.End_Float
then
558 Position
:= Pic
.End_Float
;
561 for J
in Pic
.Start_Float
.. Position
- 1 loop
565 Answer
(Position
) := Pic
.Floater
;
566 Sign_Position
:= Position
;
568 elsif Pic
.Floater
= '$' then
570 for J
in Pic
.End_Float
.. Position
loop -- May be null range
571 if Answer
(J
) = '9' then
574 elsif Answer
(J
) = '_' then
575 Answer
(J
) := ' '; -- no separator before leftmost digit
577 elsif Answer
(J
) = 'b' then
582 if Position
> Pic
.End_Float
then
583 Position
:= Pic
.End_Float
;
586 for J
in Pic
.Start_Float
.. Position
- 1 loop
590 Answer
(Position
) := Pic
.Floater
;
591 Currency_Pos
:= Position
;
593 elsif Pic
.Floater
= '*' then
595 for J
in Pic
.End_Float
.. Position
loop -- May be null range
596 if Answer
(J
) = '9' then
599 elsif Answer
(J
) = '_' then
600 Answer
(J
) := Separator_Character
;
602 elsif Answer
(J
) = 'b' then
607 if Position
> Pic
.End_Float
then
608 Position
:= Pic
.End_Float
;
611 for J
in Pic
.Start_Float
.. Position
loop
616 if Pic
.Floater
= '#' then
617 Currency_Pos
:= Currency_Symbol
'Length;
620 for J
in reverse Pic
.Start_Float
.. Position
loop
624 Answer
(J
) := Fill_Character
;
626 when 'Z' |
'b' |
'/' |
'0' =>
632 when '.' |
'V' |
'v' |
'<' |
'$' |
'+' |
'-' =>
636 if Currency_Pos
= 0 then
639 Answer
(J
) := Currency_Symbol
(Currency_Pos
);
640 Currency_Pos
:= Currency_Pos
- 1;
648 Answer
(J
) := Fill_Character
;
654 if Currency_Pos
= 0 then
658 Answer
(J
) := Currency_Symbol
(Currency_Pos
);
659 Currency_Pos
:= Currency_Pos
- 1;
673 if Pic
.Floater
= '#' and then Currency_Pos
/= 0 then
680 if Sign_Position
= Invalid_Position
then
681 if Attrs
.Negative
then
686 if Attrs
.Negative
then
687 case Answer
(Sign_Position
) is
688 when 'C' |
'D' |
'-' =>
692 Answer
(Sign_Position
) := '-';
695 Answer
(Sign_Position
) := '(';
696 Answer
(Pic
.Second_Sign
) := ')';
705 case Answer
(Sign_Position
) is
708 Answer
(Sign_Position
) := ' ';
710 when '<' |
'C' |
'D' =>
711 Answer
(Sign_Position
) := ' ';
712 Answer
(Pic
.Second_Sign
) := ' ';
724 -- Fill in trailing digits
726 if Pic
.Max_Trailing_Digits
> 0 then
728 if Attrs
.Has_Fraction
then
729 Position
:= Attrs
.Start_Of_Fraction
;
730 Last
:= Pic
.Radix_Position
+ 1;
732 for J
in Last
.. Answer
'Last loop
734 if Answer
(J
) = '9' or Answer
(J
) = Pic
.Floater
then
735 Answer
(J
) := To_Wide
(Rounded
(Position
));
737 if Rounded
(Position
) /= '0' then
741 Position
:= Position
+ 1;
744 -- Used up fraction but remember place in Answer
746 exit when Position
> Attrs
.End_Of_Fraction
;
748 elsif Answer
(J
) = 'b' then
751 elsif Answer
(J
) = '_' then
752 Answer
(J
) := Separator_Character
;
762 Position
:= Pic
.Radix_Position
+ 1;
765 -- Now fill remaining 9's with zeros and _ with separators
769 for J
in Position
.. Last
loop
770 if Answer
(J
) = '9' then
773 elsif Answer
(J
) = Pic
.Floater
then
776 elsif Answer
(J
) = '_' then
777 Answer
(J
) := Separator_Character
;
779 elsif Answer
(J
) = 'b' then
785 Position
:= Last
+ 1;
788 if Pic
.Floater
= '#' and then Currency_Pos
/= 0 then
792 -- No trailing digits, but now J may need to stick in a currency
795 if Pic
.Start_Currency
= Invalid_Position
then
796 Position
:= Answer
'Last + 1;
798 Position
:= Pic
.Start_Currency
;
802 for J
in Position
.. Answer
'Last loop
804 if Pic
.Start_Currency
/= Invalid_Position
and then
805 Answer
(Pic
.Start_Currency
) = '#' then
809 -- Note: There are some weird cases J can imagine with 'b' or '#'
810 -- in currency strings where the following code will cause
811 -- glitches. The trick is to tell when the character in the
812 -- answer should be checked, and when to look at the original
813 -- string. Some other time. RIE 11/26/96 ???
817 Answer
(J
) := Fill_Character
;
823 if Currency_Pos
> Currency_Symbol
'Length then
827 Answer
(J
) := Currency_Symbol
(Currency_Pos
);
828 Currency_Pos
:= Currency_Pos
+ 1;
836 Answer
(J
) := Fill_Character
;
842 if Currency_Pos
> Currency_Symbol
'Length then
845 Answer
(J
) := Currency_Symbol
(Currency_Pos
);
846 Currency_Pos
:= Currency_Pos
+ 1;
860 -- Now get rid of Blank_when_Zero and complete Star fill
862 if Zero
and Pic
.Blank_When_Zero
then
864 -- Value is zero, and blank it
869 Last
:= Last
- 1 + Currency_Symbol
'Length;
872 if Pic
.Radix_Position
/= Invalid_Position
and then
873 Answer
(Pic
.Radix_Position
) = 'V' then
877 return Wide_Wide_String
'(1 .. Last => ' ');
879 elsif Zero and Pic.Star_Fill then
883 Last := Last - 1 + Currency_Symbol'Length;
886 if Pic.Radix_Position /= Invalid_Position then
888 if Answer (Pic.Radix_Position) = 'V
' then
892 if Pic.Radix_Position > Pic.Start_Currency then
894 Wide_Wide_String'(1 .. Pic
.Radix_Position
- 1 => '*') &
896 Wide_Wide_String
'(Pic.Radix_Position + 1 .. Last => '*');
902 Pic
.Radix_Position
+ Currency_Symbol
'Length - 2
906 (Pic.Radix_Position + Currency_Symbol'Length .. Last
912 Wide_Wide_String'(1 .. Pic
.Radix_Position
- 1 => '*') &
914 Wide_Wide_String
'(Pic.Radix_Position + 1 .. Last => '*');
918 return Wide_Wide_String'(1 .. Last
=> '*');
921 -- This was once a simple return statement, now there are nine
922 -- different return cases. Not to mention the five above to deal
923 -- with zeros. Why not split things out?
925 -- Processing the radix and sign expansion separately
926 -- would require lots of copying--the string and some of its
927 -- indicies--without really simplifying the logic. The cases are:
929 -- 1) Expand $, replace '.' with Radix_Point
930 -- 2) No currency expansion, replace '.' with Radix_Point
931 -- 3) Expand $, radix blanked
932 -- 4) No currency expansion, radix blanked
934 -- 6) Expand $, Elide V
935 -- 7) Elide V, Expand $ (Two cases depending on order.)
936 -- 8) No radix, expand $
937 -- 9) No radix, no currency expansion
939 if Pic
.Radix_Position
/= Invalid_Position
then
941 if Answer
(Pic
.Radix_Position
) = '.' then
942 Answer
(Pic
.Radix_Position
) := Radix_Point
;
946 -- 1) Expand $, replace '.' with Radix_Point
948 return Answer
(1 .. Currency_Pos
- 1) & Currency_Symbol
&
949 Answer
(Currency_Pos
+ 1 .. Answer
'Last);
952 -- 2) No currency expansion, replace '.' with Radix_Point
957 elsif Answer
(Pic
.Radix_Position
) = ' ' then -- blanked radix.
960 -- 3) Expand $, radix blanked
962 return Answer
(1 .. Currency_Pos
- 1) & Currency_Symbol
&
963 Answer
(Currency_Pos
+ 1 .. Answer
'Last);
966 -- 4) No expansion, radix blanked
978 return Answer
(1 .. Pic
.Radix_Position
- 1) &
979 Answer
(Pic
.Radix_Position
+ 1 .. Answer
'Last);
981 elsif Currency_Pos
< Pic
.Radix_Position
then
983 -- 6) Expand $, Elide V
985 return Answer
(1 .. Currency_Pos
- 1) & Currency_Symbol
&
986 Answer
(Currency_Pos
+ 1 .. Pic
.Radix_Position
- 1) &
987 Answer
(Pic
.Radix_Position
+ 1 .. Answer
'Last);
990 -- 7) Elide V, Expand $
992 return Answer
(1 .. Pic
.Radix_Position
- 1) &
993 Answer
(Pic
.Radix_Position
+ 1 .. Currency_Pos
- 1) &
995 Answer
(Currency_Pos
+ 1 .. Answer
'Last);
1001 -- 8) No radix, expand $
1003 return Answer
(1 .. Currency_Pos
- 1) & Currency_Symbol
&
1004 Answer
(Currency_Pos
+ 1 .. Answer
'Last);
1007 -- 9) No radix, no currency expansion
1013 -------------------------
1014 -- Parse_Number_String --
1015 -------------------------
1017 function Parse_Number_String
(Str
: String) return Number_Attributes
is
1018 Answer
: Number_Attributes
;
1021 for J
in Str
'Range loop
1029 -- Decide if this is the start of a number.
1030 -- If so, figure out which one...
1032 if Answer
.Has_Fraction
then
1033 Answer
.End_Of_Fraction
:= J
;
1035 if Answer
.Start_Of_Int
= Invalid_Position
then
1037 Answer
.Start_Of_Int
:= J
;
1039 Answer
.End_Of_Int
:= J
;
1044 -- Only count a zero before the decimal point if it follows a
1045 -- non-zero digit. After the decimal point, zeros will be
1046 -- counted if followed by a non-zero digit.
1048 if not Answer
.Has_Fraction
then
1049 if Answer
.Start_Of_Int
/= Invalid_Position
then
1050 Answer
.End_Of_Int
:= J
;
1058 Answer
.Negative
:= True;
1062 -- Close integer, start fraction
1064 if Answer
.Has_Fraction
then
1065 raise Picture_Error
;
1068 -- Two decimal points is a no-no
1070 Answer
.Has_Fraction
:= True;
1071 Answer
.End_Of_Fraction
:= J
;
1073 -- Could leave this at Invalid_Position, but this seems the
1074 -- right way to indicate a null range...
1076 Answer
.Start_Of_Fraction
:= J
+ 1;
1077 Answer
.End_Of_Int
:= J
- 1;
1080 raise Picture_Error
; -- can this happen? probably not!
1084 if Answer
.Start_Of_Int
= Invalid_Position
then
1085 Answer
.Start_Of_Int
:= Answer
.End_Of_Int
+ 1;
1088 -- No significant (intger) digits needs a null range
1091 end Parse_Number_String
;
1097 -- The following ensures that we return B and not b being careful not
1098 -- to break things which expect lower case b for blank. See CXF3A02.
1100 function Pic_String
(Pic
: in Picture
) return String is
1101 Temp
: String (1 .. Pic
.Contents
.Picture
.Length
) :=
1102 Pic
.Contents
.Picture
.Expanded
;
1104 for J
in Temp
'Range loop
1105 if Temp
(J
) = 'b' then Temp
(J
) := 'B'; end if;
1115 procedure Precalculate
(Pic
: in out Format_Record
) is
1117 Computed_BWZ
: Boolean := True;
1119 type Legality
is (Okay
, Reject
);
1120 State
: Legality
:= Reject
;
1121 -- Start in reject, which will reject null strings
1123 Index
: Pic_Index
:= Pic
.Picture
.Expanded
'First;
1125 function At_End
return Boolean;
1126 pragma Inline
(At_End
);
1128 procedure Set_State
(L
: Legality
);
1129 pragma Inline
(Set_State
);
1131 function Look
return Character;
1132 pragma Inline
(Look
);
1134 function Is_Insert
return Boolean;
1135 pragma Inline
(Is_Insert
);
1138 pragma Inline
(Skip
);
1140 procedure Trailing_Currency
;
1141 procedure Trailing_Bracket
;
1142 procedure Number_Fraction
;
1143 procedure Number_Completion
;
1144 procedure Number_Fraction_Or_Bracket
;
1145 procedure Number_Fraction_Or_Z_Fill
;
1146 procedure Zero_Suppression
;
1147 procedure Floating_Bracket
;
1148 procedure Number_Fraction_Or_Star_Fill
;
1149 procedure Star_Suppression
;
1150 procedure Number_Fraction_Or_Dollar
;
1151 procedure Leading_Dollar
;
1152 procedure Number_Fraction_Or_Pound
;
1153 procedure Leading_Pound
;
1155 procedure Floating_Plus
;
1156 procedure Floating_Minus
;
1157 procedure Picture_Plus
;
1158 procedure Picture_Minus
;
1159 procedure Picture_Bracket
;
1161 procedure Optional_RHS_Sign
;
1162 procedure Picture_String
;
1168 function At_End
return Boolean is
1170 return Index
> Pic
.Picture
.Length
;
1173 ----------------------
1174 -- Floating_Bracket --
1175 ----------------------
1177 -- Note that Floating_Bracket is only called with an acceptable
1178 -- prefix. But we don't set Okay, because we must end with a '>'.
1180 procedure Floating_Bracket
is
1183 Pic
.End_Float
:= Index
;
1184 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
1186 -- First bracket wasn't counted...
1197 when '_' |
'0' |
'/' =>
1198 Pic
.End_Float
:= Index
;
1202 Pic
.End_Float
:= Index
;
1203 Pic
.Picture
.Expanded
(Index
) := 'b';
1207 Pic
.End_Float
:= Index
;
1208 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
1220 when 'V' |
'v' |
'.' =>
1221 Pic
.Radix_Position
:= Index
;
1223 Number_Fraction_Or_Bracket
;
1230 end Floating_Bracket
;
1232 --------------------
1233 -- Floating_Minus --
1234 --------------------
1236 procedure Floating_Minus
is
1244 when '_' |
'0' |
'/' =>
1245 Pic
.End_Float
:= Index
;
1249 Pic
.End_Float
:= Index
;
1250 Pic
.Picture
.Expanded
(Index
) := 'b';
1254 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
1255 Pic
.End_Float
:= Index
;
1262 when '.' |
'V' |
'v' =>
1263 Pic
.Radix_Position
:= Index
;
1266 while Is_Insert
loop
1283 Pic
.Max_Trailing_Digits
:=
1284 Pic
.Max_Trailing_Digits
+ 1;
1285 Pic
.End_Float
:= Index
;
1288 when '_' |
'0' |
'/' =>
1292 Pic
.Picture
.Expanded
(Index
) := 'b';
1317 procedure Floating_Plus
is
1325 when '_' |
'0' |
'/' =>
1326 Pic
.End_Float
:= Index
;
1330 Pic
.End_Float
:= Index
;
1331 Pic
.Picture
.Expanded
(Index
) := 'b';
1335 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
1336 Pic
.End_Float
:= Index
;
1343 when '.' |
'V' |
'v' =>
1344 Pic
.Radix_Position
:= Index
;
1347 while Is_Insert
loop
1364 Pic
.Max_Trailing_Digits
:=
1365 Pic
.Max_Trailing_Digits
+ 1;
1366 Pic
.End_Float
:= Index
;
1369 when '_' |
'0' |
'/' =>
1373 Pic
.Picture
.Expanded
(Index
) := 'b';
1399 function Is_Insert
return Boolean is
1405 case Pic
.Picture
.Expanded
(Index
) is
1407 when '_' |
'0' |
'/' => return True;
1410 Pic
.Picture
.Expanded
(Index
) := 'b'; -- canonical
1413 when others => return False;
1417 --------------------
1418 -- Leading_Dollar --
1419 --------------------
1421 -- Note that Leading_Dollar can be called in either State. It will set
1422 -- state to Okay only if a 9 or (second) is encountered.
1424 -- Also notice the tricky bit with State and Zero_Suppression.
1425 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1426 -- encountered, exactly the cases where State has been set.
1428 procedure Leading_Dollar
is
1430 -- Treat as a floating dollar, and unwind otherwise
1433 Pic
.Start_Currency
:= Index
;
1434 Pic
.End_Currency
:= Index
;
1435 Pic
.Start_Float
:= Index
;
1436 Pic
.End_Float
:= Index
;
1438 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1450 when '_' |
'0' |
'/' =>
1451 Pic
.End_Float
:= Index
;
1454 -- A trailing insertion character is not part of the
1455 -- floating currency, so need to look ahead.
1458 Pic
.End_Float
:= Pic
.End_Float
- 1;
1462 Pic
.End_Float
:= Index
;
1463 Pic
.Picture
.Expanded
(Index
) := 'b';
1467 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
1469 if State
= Okay
then
1470 raise Picture_Error
;
1472 -- Will overwrite Floater and Start_Float
1478 if State
= Okay
then
1479 raise Picture_Error
;
1481 -- Will overwrite Floater and Start_Float
1487 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
1488 Pic
.End_Float
:= Index
;
1489 Pic
.End_Currency
:= Index
;
1490 Set_State
(Okay
); Skip
;
1493 if State
/= Okay
then
1495 Pic
.Start_Float
:= Invalid_Position
;
1496 Pic
.End_Float
:= Invalid_Position
;
1499 -- A single dollar does not a floating make
1504 when 'V' |
'v' |
'.' =>
1505 if State
/= Okay
then
1507 Pic
.Start_Float
:= Invalid_Position
;
1508 Pic
.End_Float
:= Invalid_Position
;
1511 -- Only one dollar before the sign is okay, but doesn't
1514 Pic
.Radix_Position
:= Index
;
1516 Number_Fraction_Or_Dollar
;
1530 -- This one is complex! A Leading_Pound can be fixed or floating,
1531 -- but in some cases the decision has to be deferred until we leave
1532 -- this procedure. Also note that Leading_Pound can be called in
1535 -- It will set state to Okay only if a 9 or (second) # is encountered
1537 -- One Last note: In ambiguous cases, the currency is treated as
1538 -- floating unless there is only one '#'.
1540 procedure Leading_Pound
is
1542 Inserts
: Boolean := False;
1543 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1545 Must_Float
: Boolean := False;
1546 -- Set to true if a '#' occurs after an insert
1549 -- Treat as a floating currency. If it isn't, this will be
1550 -- overwritten later.
1554 Pic
.Start_Currency
:= Index
;
1555 Pic
.End_Currency
:= Index
;
1556 Pic
.Start_Float
:= Index
;
1557 Pic
.End_Float
:= Index
;
1559 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1562 Pic
.Max_Currency_Digits
:= 1; -- we've seen one.
1573 when '_' |
'0' |
'/' =>
1574 Pic
.End_Float
:= Index
;
1579 Pic
.Picture
.Expanded
(Index
) := 'b';
1580 Pic
.End_Float
:= Index
;
1585 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
1588 raise Picture_Error
;
1590 Pic
.Max_Leading_Digits
:= 0;
1592 -- Will overwrite Floater and Start_Float
1599 raise Picture_Error
;
1601 Pic
.Max_Leading_Digits
:= 0;
1603 -- Will overwrite Floater and Start_Float
1613 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
1614 Pic
.End_Float
:= Index
;
1615 Pic
.End_Currency
:= Index
;
1620 if State
/= Okay
then
1622 -- A single '#' doesn't float
1625 Pic
.Start_Float
:= Invalid_Position
;
1626 Pic
.End_Float
:= Invalid_Position
;
1632 when 'V' |
'v' |
'.' =>
1633 if State
/= Okay
then
1635 Pic
.Start_Float
:= Invalid_Position
;
1636 Pic
.End_Float
:= Invalid_Position
;
1639 -- Only one pound before the sign is okay, but doesn't
1642 Pic
.Radix_Position
:= Index
;
1644 Number_Fraction_Or_Pound
;
1657 function Look
return Character is
1660 raise Picture_Error
;
1663 return Pic
.Picture
.Expanded
(Index
);
1675 when '_' |
'0' |
'/' =>
1679 Pic
.Picture
.Expanded
(Index
) := 'b';
1683 Computed_BWZ
:= False;
1684 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
1688 when '.' |
'V' |
'v' =>
1689 Pic
.Radix_Position
:= Index
;
1703 -- Will return in Okay state if a '9' was seen
1708 -----------------------
1709 -- Number_Completion --
1710 -----------------------
1712 procedure Number_Completion
is
1714 while not At_End
loop
1717 when '_' |
'0' |
'/' =>
1721 Pic
.Picture
.Expanded
(Index
) := 'b';
1725 Computed_BWZ
:= False;
1726 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
1730 when 'V' |
'v' |
'.' =>
1731 Pic
.Radix_Position
:= Index
;
1740 end Number_Completion
;
1742 ---------------------
1743 -- Number_Fraction --
1744 ---------------------
1746 procedure Number_Fraction
is
1748 -- Note that number fraction can be called in either State.
1749 -- It will set state to Valid only if a 9 is encountered.
1757 when '_' |
'0' |
'/' =>
1761 Pic
.Picture
.Expanded
(Index
) := 'b';
1765 Computed_BWZ
:= False;
1766 Pic
.Max_Trailing_Digits
:= Pic
.Max_Trailing_Digits
+ 1;
1767 Set_State
(Okay
); Skip
;
1773 end Number_Fraction
;
1775 --------------------------------
1776 -- Number_Fraction_Or_Bracket --
1777 --------------------------------
1779 procedure Number_Fraction_Or_Bracket
is
1788 when '_' |
'0' |
'/' => Skip
;
1791 Pic
.Picture
.Expanded
(Index
) := 'b';
1795 Pic
.Max_Trailing_Digits
:= Pic
.Max_Trailing_Digits
+ 1;
1796 Pic
.End_Float
:= Index
;
1805 when '_' |
'0' |
'/' =>
1809 Pic
.Picture
.Expanded
(Index
) := 'b';
1813 Pic
.Max_Trailing_Digits
:=
1814 Pic
.Max_Trailing_Digits
+ 1;
1815 Pic
.End_Float
:= Index
;
1828 end Number_Fraction_Or_Bracket
;
1830 -------------------------------
1831 -- Number_Fraction_Or_Dollar --
1832 -------------------------------
1834 procedure Number_Fraction_Or_Dollar
is
1842 when '_' |
'0' |
'/' =>
1846 Pic
.Picture
.Expanded
(Index
) := 'b';
1850 Pic
.Max_Trailing_Digits
:= Pic
.Max_Trailing_Digits
+ 1;
1851 Pic
.End_Float
:= Index
;
1860 when '_' |
'0' |
'/' =>
1864 Pic
.Picture
.Expanded
(Index
) := 'b';
1868 Pic
.Max_Trailing_Digits
:=
1869 Pic
.Max_Trailing_Digits
+ 1;
1870 Pic
.End_Float
:= Index
;
1883 end Number_Fraction_Or_Dollar
;
1885 ------------------------------
1886 -- Number_Fraction_Or_Pound --
1887 ------------------------------
1889 procedure Number_Fraction_Or_Pound
is
1898 when '_' |
'0' |
'/' =>
1902 Pic
.Picture
.Expanded
(Index
) := 'b';
1906 Pic
.Max_Trailing_Digits
:= Pic
.Max_Trailing_Digits
+ 1;
1907 Pic
.End_Float
:= Index
;
1917 when '_' |
'0' |
'/' =>
1921 Pic
.Picture
.Expanded
(Index
) := 'b';
1925 Pic
.Max_Trailing_Digits
:=
1926 Pic
.Max_Trailing_Digits
+ 1;
1927 Pic
.End_Float
:= Index
;
1942 end Number_Fraction_Or_Pound
;
1944 ----------------------------------
1945 -- Number_Fraction_Or_Star_Fill --
1946 ----------------------------------
1948 procedure Number_Fraction_Or_Star_Fill
is
1957 when '_' |
'0' |
'/' =>
1961 Pic
.Picture
.Expanded
(Index
) := 'b';
1965 Pic
.Star_Fill
:= True;
1966 Pic
.Max_Trailing_Digits
:= Pic
.Max_Trailing_Digits
+ 1;
1967 Pic
.End_Float
:= Index
;
1977 when '_' |
'0' |
'/' =>
1981 Pic
.Picture
.Expanded
(Index
) := 'b';
1985 Pic
.Star_Fill
:= True;
1986 Pic
.Max_Trailing_Digits
:=
1987 Pic
.Max_Trailing_Digits
+ 1;
1988 Pic
.End_Float
:= Index
;
2002 end Number_Fraction_Or_Star_Fill
;
2004 -------------------------------
2005 -- Number_Fraction_Or_Z_Fill --
2006 -------------------------------
2008 procedure Number_Fraction_Or_Z_Fill
is
2017 when '_' |
'0' |
'/' =>
2021 Pic
.Picture
.Expanded
(Index
) := 'b';
2025 Pic
.Max_Trailing_Digits
:= Pic
.Max_Trailing_Digits
+ 1;
2026 Pic
.End_Float
:= Index
;
2027 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
2038 when '_' |
'0' |
'/' =>
2042 Pic
.Picture
.Expanded
(Index
) := 'b';
2046 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
2048 Pic
.Max_Trailing_Digits
:=
2049 Pic
.Max_Trailing_Digits
+ 1;
2050 Pic
.End_Float
:= Index
;
2063 end Number_Fraction_Or_Z_Fill
;
2065 -----------------------
2066 -- Optional_RHS_Sign --
2067 -----------------------
2069 procedure Optional_RHS_Sign
is
2078 Pic
.Sign_Position
:= Index
;
2083 Pic
.Sign_Position
:= Index
;
2084 Pic
.Picture
.Expanded
(Index
) := 'C';
2087 if Look
= 'R' or Look
= 'r' then
2088 Pic
.Second_Sign
:= Index
;
2089 Pic
.Picture
.Expanded
(Index
) := 'R';
2093 raise Picture_Error
;
2099 Pic
.Sign_Position
:= Index
;
2100 Pic
.Picture
.Expanded
(Index
) := 'D';
2103 if Look
= 'B' or Look
= 'b' then
2104 Pic
.Second_Sign
:= Index
;
2105 Pic
.Picture
.Expanded
(Index
) := 'B';
2109 raise Picture_Error
;
2115 if Pic
.Picture
.Expanded
(Pic
.Sign_Position
) = '<' then
2116 Pic
.Second_Sign
:= Index
;
2120 raise Picture_Error
;
2127 end Optional_RHS_Sign
;
2133 -- Note that Picture can be called in either State
2135 -- It will set state to Valid only if a 9 is encountered or floating
2136 -- currency is called.
2138 procedure Picture
is
2147 when '_' |
'0' |
'/' =>
2151 Pic
.Picture
.Expanded
(Index
) := 'b';
2163 Computed_BWZ
:= False;
2165 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
2168 when 'V' |
'v' |
'.' =>
2169 Pic
.Radix_Position
:= Index
;
2182 ---------------------
2183 -- Picture_Bracket --
2184 ---------------------
2186 procedure Picture_Bracket
is
2188 Pic
.Sign_Position
:= Index
;
2189 Pic
.Sign_Position
:= Index
;
2191 -- Treat as a floating sign, and unwind otherwise
2194 Pic
.Start_Float
:= Index
;
2195 Pic
.End_Float
:= Index
;
2197 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2200 Skip
; -- Known Bracket
2205 when '_' |
'0' |
'/' =>
2206 Pic
.End_Float
:= Index
;
2210 Pic
.End_Float
:= Index
;
2211 Pic
.Picture
.Expanded
(Index
) := 'b';
2215 Set_State
(Okay
); -- "<<>" is enough.
2221 when '$' |
'#' |
'9' |
'*' =>
2222 if State
/= Okay
then
2224 Pic
.Start_Float
:= Invalid_Position
;
2225 Pic
.End_Float
:= Invalid_Position
;
2233 when '.' |
'V' |
'v' =>
2234 if State
/= Okay
then
2236 Pic
.Start_Float
:= Invalid_Position
;
2237 Pic
.End_Float
:= Invalid_Position
;
2240 -- Don't assume that state is okay, haven't seen a digit
2247 raise Picture_Error
;
2251 end Picture_Bracket
;
2257 procedure Picture_Minus
is
2259 Pic
.Sign_Position
:= Index
;
2261 -- Treat as a floating sign, and unwind otherwise
2264 Pic
.Start_Float
:= Index
;
2265 Pic
.End_Float
:= Index
;
2267 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2270 Skip
; -- Known Minus
2275 when '_' |
'0' |
'/' =>
2276 Pic
.End_Float
:= Index
;
2280 Pic
.End_Float
:= Index
;
2281 Pic
.Picture
.Expanded
(Index
) := 'b';
2285 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
2286 Pic
.End_Float
:= Index
;
2288 Set_State
(Okay
); -- "-- " is enough.
2293 when '$' |
'#' |
'9' |
'*' =>
2294 if State
/= Okay
then
2296 Pic
.Start_Float
:= Invalid_Position
;
2297 Pic
.End_Float
:= Invalid_Position
;
2306 -- Can't have Z and a floating sign
2308 if State
= Okay
then
2312 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
2318 when '.' |
'V' |
'v' =>
2319 if State
/= Okay
then
2321 Pic
.Start_Float
:= Invalid_Position
;
2322 Pic
.End_Float
:= Invalid_Position
;
2325 -- Don't assume that state is okay, haven't seen a digit
2341 procedure Picture_Plus
is
2343 Pic
.Sign_Position
:= Index
;
2345 -- Treat as a floating sign, and unwind otherwise
2348 Pic
.Start_Float
:= Index
;
2349 Pic
.End_Float
:= Index
;
2351 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2359 when '_' |
'0' |
'/' =>
2360 Pic
.End_Float
:= Index
;
2364 Pic
.End_Float
:= Index
;
2365 Pic
.Picture
.Expanded
(Index
) := 'b';
2369 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
2370 Pic
.End_Float
:= Index
;
2372 Set_State
(Okay
); -- "++" is enough
2377 when '$' |
'#' |
'9' |
'*' =>
2378 if State
/= Okay
then
2380 Pic
.Start_Float
:= Invalid_Position
;
2381 Pic
.End_Float
:= Invalid_Position
;
2389 if State
= Okay
then
2393 -- Can't have Z and a floating sign
2395 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
2397 -- '+Z' is acceptable
2406 when '.' |
'V' |
'v' =>
2407 if State
/= Okay
then
2409 Pic
.Start_Float
:= Invalid_Position
;
2410 Pic
.End_Float
:= Invalid_Position
;
2413 -- Don't assume that state is okay, haven't seen a digit
2425 --------------------
2426 -- Picture_String --
2427 --------------------
2429 procedure Picture_String
is
2431 while Is_Insert
loop
2451 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
2461 when '9' |
'.' |
'V' |
'v' =>
2467 raise Picture_Error
;
2471 -- Blank when zero either if the PIC does not contain a '9' or if
2472 -- requested by the user and no '*'
2474 Pic
.Blank_When_Zero
:=
2475 (Computed_BWZ
or Pic
.Blank_When_Zero
) and not Pic
.Star_Fill
;
2477 -- Star fill if '*' and no '9'
2479 Pic
.Star_Fill
:= Pic
.Star_Fill
and Computed_BWZ
;
2491 procedure Set_State
(L
: Legality
) is
2505 ----------------------
2506 -- Star_Suppression --
2507 ----------------------
2509 procedure Star_Suppression
is
2512 Pic
.Start_Float
:= Index
;
2513 Pic
.End_Float
:= Index
;
2514 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
2517 -- Even a single * is a valid picture
2519 Pic
.Star_Fill
:= True;
2529 when '_' |
'0' |
'/' =>
2530 Pic
.End_Float
:= Index
;
2534 Pic
.End_Float
:= Index
;
2535 Pic
.Picture
.Expanded
(Index
) := 'b';
2539 Pic
.End_Float
:= Index
;
2540 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
2541 Set_State
(Okay
); Skip
;
2548 when '.' |
'V' |
'v' =>
2549 Pic
.Radix_Position
:= Index
;
2551 Number_Fraction_Or_Star_Fill
;
2559 when others => raise Picture_Error
;
2562 end Star_Suppression
;
2564 ----------------------
2565 -- Trailing_Bracket --
2566 ----------------------
2568 procedure Trailing_Bracket
is
2571 Pic
.Second_Sign
:= Index
;
2574 raise Picture_Error
;
2576 end Trailing_Bracket
;
2578 -----------------------
2579 -- Trailing_Currency --
2580 -----------------------
2582 procedure Trailing_Currency
is
2589 Pic
.Start_Currency
:= Index
;
2590 Pic
.End_Currency
:= Index
;
2594 while not At_End
and then Look
= '#' loop
2595 if Pic
.Start_Currency
= Invalid_Position
then
2596 Pic
.Start_Currency
:= Index
;
2599 Pic
.End_Currency
:= Index
;
2610 when '_' |
'0' |
'/' => Skip
;
2613 Pic
.Picture
.Expanded
(Index
) := 'b';
2616 when others => return;
2619 end Trailing_Currency
;
2621 ----------------------
2622 -- Zero_Suppression --
2623 ----------------------
2625 procedure Zero_Suppression
is
2628 Pic
.Start_Float
:= Index
;
2629 Pic
.End_Float
:= Index
;
2630 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
2631 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
2636 -- Even a single Z is a valid picture
2644 when '_' |
'0' |
'/' =>
2645 Pic
.End_Float
:= Index
;
2649 Pic
.End_Float
:= Index
;
2650 Pic
.Picture
.Expanded
(Index
) := 'b';
2654 Pic
.Picture
.Expanded
(Index
) := 'Z'; -- consistency
2656 Pic
.Max_Leading_Digits
:= Pic
.Max_Leading_Digits
+ 1;
2657 Pic
.End_Float
:= Index
;
2666 when '.' |
'V' |
'v' =>
2667 Pic
.Radix_Position
:= Index
;
2669 Number_Fraction_Or_Z_Fill
;
2681 end Zero_Suppression
;
2683 -- Start of processing for Precalculate
2688 if State
= Reject
then
2689 raise Picture_Error
;
2694 when Constraint_Error
=>
2696 -- To deal with special cases like null strings
2698 raise Picture_Error
;
2707 (Pic_String
: String;
2708 Blank_When_Zero
: Boolean := False) return Picture
2714 Item
: constant String := Expand
(Pic_String
);
2717 Result
.Contents
.Picture
:= (Item
'Length, Item
);
2718 Result
.Contents
.Original_BWZ
:= Blank_When_Zero
;
2719 Result
.Contents
.Blank_When_Zero
:= Blank_When_Zero
;
2720 Precalculate
(Result
.Contents
);
2726 raise Picture_Error
;
2734 function To_Wide
(C
: Character) return Wide_Wide_Character
is
2736 return Wide_Wide_Character
'Val (Character'Pos (C
));
2744 (Pic_String
: String;
2745 Blank_When_Zero
: Boolean := False) return Boolean
2749 Expanded_Pic
: constant String := Expand
(Pic_String
);
2750 -- Raises Picture_Error if Item not well-formed
2752 Format_Rec
: Format_Record
;
2755 Format_Rec
.Picture
:= (Expanded_Pic
'Length, Expanded_Pic
);
2756 Format_Rec
.Blank_When_Zero
:= Blank_When_Zero
;
2757 Format_Rec
.Original_BWZ
:= Blank_When_Zero
;
2758 Precalculate
(Format_Rec
);
2760 -- False only if Blank_When_0 is True but the pic string
2763 return not Blank_When_Zero
or
2764 Strings_Fixed
.Index
(Expanded_Pic
, "*") = 0;
2768 when others => return False;
2771 end Ada
.Wide_Wide_Text_IO
.Editing
;