* Make-lang.in (cp/pt.o): Depend on vecprim.h.
[official-gcc.git] / gcc / ada / s-imgcha.adb
blob97ddb37a38e49fe6c4956be47d3999f0f0cb7d8b
1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUN-TIME COMPONENTS --
4 -- --
5 -- S Y S T E M . I M G _ C H A R --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2005 Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
20 -- Boston, MA 02110-1301, USA. --
21 -- --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
28 -- --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
31 -- --
32 ------------------------------------------------------------------------------
34 package body System.Img_Char is
36 ---------------------
37 -- Image_Character --
38 ---------------------
40 function Image_Character (V : Character) return String is
41 subtype Cname is String (1 .. 3);
43 S : Cname;
45 subtype C0_Range is Character
46 range Character'Val (16#00#) .. Character'Val (16#1F#);
48 C0 : constant array (C0_Range) of Cname :=
49 (Character'Val (16#00#) => "NUL",
50 Character'Val (16#01#) => "SOH",
51 Character'Val (16#02#) => "STX",
52 Character'Val (16#03#) => "ETX",
53 Character'Val (16#04#) => "EOT",
54 Character'Val (16#05#) => "ENQ",
55 Character'Val (16#06#) => "ACK",
56 Character'Val (16#07#) => "BEL",
57 Character'Val (16#08#) => "BS ",
58 Character'Val (16#09#) => "HT ",
59 Character'Val (16#0A#) => "LF ",
60 Character'Val (16#0B#) => "VT ",
61 Character'Val (16#0C#) => "FF ",
62 Character'Val (16#0D#) => "CR ",
63 Character'Val (16#0E#) => "SO ",
64 Character'Val (16#0F#) => "SI ",
65 Character'Val (16#10#) => "DLE",
66 Character'Val (16#11#) => "DC1",
67 Character'Val (16#12#) => "DC2",
68 Character'Val (16#13#) => "DC3",
69 Character'Val (16#14#) => "DC4",
70 Character'Val (16#15#) => "NAK",
71 Character'Val (16#16#) => "SYN",
72 Character'Val (16#17#) => "ETB",
73 Character'Val (16#18#) => "CAN",
74 Character'Val (16#19#) => "EM ",
75 Character'Val (16#1A#) => "SUB",
76 Character'Val (16#1B#) => "ESC",
77 Character'Val (16#1C#) => "FS ",
78 Character'Val (16#1D#) => "GS ",
79 Character'Val (16#1E#) => "RS ",
80 Character'Val (16#1F#) => "US ");
82 subtype C1_Range is Character
83 range Character'Val (16#7F#) .. Character'Val (16#9F#);
85 C1 : constant array (C1_Range) of Cname :=
86 (Character'Val (16#7F#) => "DEL",
87 Character'Val (16#80#) => "res",
88 Character'Val (16#81#) => "res",
89 Character'Val (16#82#) => "BPH",
90 Character'Val (16#83#) => "NBH",
91 Character'Val (16#84#) => "res",
92 Character'Val (16#85#) => "NEL",
93 Character'Val (16#86#) => "SSA",
94 Character'Val (16#87#) => "ESA",
95 Character'Val (16#88#) => "HTS",
96 Character'Val (16#89#) => "HTJ",
97 Character'Val (16#8A#) => "VTS",
98 Character'Val (16#8B#) => "PLD",
99 Character'Val (16#8C#) => "PLU",
100 Character'Val (16#8D#) => "RI ",
101 Character'Val (16#8E#) => "SS2",
102 Character'Val (16#8F#) => "SS3",
103 Character'Val (16#90#) => "DCS",
104 Character'Val (16#91#) => "PU1",
105 Character'Val (16#92#) => "PU2",
106 Character'Val (16#93#) => "STS",
107 Character'Val (16#94#) => "CCH",
108 Character'Val (16#95#) => "MW ",
109 Character'Val (16#96#) => "SPA",
110 Character'Val (16#97#) => "EPA",
111 Character'Val (16#98#) => "SOS",
112 Character'Val (16#99#) => "res",
113 Character'Val (16#9A#) => "SCI",
114 Character'Val (16#9B#) => "CSI",
115 Character'Val (16#9C#) => "ST ",
116 Character'Val (16#9D#) => "OSC",
117 Character'Val (16#9E#) => "PM ",
118 Character'Val (16#9F#) => "APC");
120 begin
121 -- Control characters are represented by their names (RM 3.5(32))
123 if V in C0_Range then
124 S := C0 (V);
126 if S (3) = ' ' then
127 return S (1 .. 2);
128 else
129 return S;
130 end if;
132 elsif V in C1_Range then
133 S := C1 (V);
135 if S (1) /= 'r' then
136 if S (3) = ' ' then
137 return S (1 .. 2);
138 else
139 return S;
140 end if;
142 -- Special case, res means RESERVED_nnn where nnn is the three digit
143 -- decimal value corresponding to the code position (more efficient
144 -- to compute than to store!)
146 else
147 declare
148 VP : constant Natural := Character'Pos (V);
149 St : String (1 .. 12) := "RESERVED_xxx";
151 begin
152 St (10) := Character'Val (48 + VP / 100);
153 St (11) := Character'Val (48 + (VP / 10) mod 10);
154 St (12) := Character'Val (48 + VP mod 10);
155 return St;
156 end;
157 end if;
159 -- Normal characters yield the character enlosed in quotes (RM 3.5(32))
161 else
162 S (1) := ''';
163 S (2) := V;
164 S (3) := ''';
165 return S;
166 end if;
167 end Image_Character;
169 end System.Img_Char;