* configure.ac: Don't test for [build] __cxa_atexit when building a
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1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUN-TIME COMPONENTS --
4 -- --
5 -- S Y S T E M . A R I T H _ 6 4 --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2004 Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
20 -- MA 02111-1307, USA. --
21 -- --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
28 -- --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
31 -- --
32 ------------------------------------------------------------------------------
34 with System.Pure_Exceptions; use System.Pure_Exceptions;
36 with Interfaces; use Interfaces;
37 with Unchecked_Conversion;
39 package body System.Arith_64 is
41 pragma Suppress (Overflow_Check);
42 pragma Suppress (Range_Check);
44 subtype Uns64 is Unsigned_64;
45 function To_Uns is new Unchecked_Conversion (Int64, Uns64);
46 function To_Int is new Unchecked_Conversion (Uns64, Int64);
48 subtype Uns32 is Unsigned_32;
50 -----------------------
51 -- Local Subprograms --
52 -----------------------
54 function "+" (A, B : Uns32) return Uns64;
55 function "+" (A : Uns64; B : Uns32) return Uns64;
56 pragma Inline ("+");
57 -- Length doubling additions
59 function "*" (A, B : Uns32) return Uns64;
60 pragma Inline ("*");
61 -- Length doubling multiplication
63 function "/" (A : Uns64; B : Uns32) return Uns64;
64 pragma Inline ("/");
65 -- Length doubling division
67 function "rem" (A : Uns64; B : Uns32) return Uns64;
68 pragma Inline ("rem");
69 -- Length doubling remainder
71 function "&" (Hi, Lo : Uns32) return Uns64;
72 pragma Inline ("&");
73 -- Concatenate hi, lo values to form 64-bit result
75 function Le3 (X1, X2, X3 : Uns32; Y1, Y2, Y3 : Uns32) return Boolean;
76 -- Determines if 96 bit value X1&X2&X3 <= Y1&Y2&Y3
78 function Lo (A : Uns64) return Uns32;
79 pragma Inline (Lo);
80 -- Low order half of 64-bit value
82 function Hi (A : Uns64) return Uns32;
83 pragma Inline (Hi);
84 -- High order half of 64-bit value
86 procedure Sub3 (X1, X2, X3 : in out Uns32; Y1, Y2, Y3 : in Uns32);
87 -- Computes X1&X2&X3 := X1&X2&X3 - Y1&Y1&Y3 with mod 2**96 wrap
89 function To_Neg_Int (A : Uns64) return Int64;
90 -- Convert to negative integer equivalent. If the input is in the range
91 -- 0 .. 2 ** 63, then the corresponding negative signed integer (obtained
92 -- by negating the given value) is returned, otherwise constraint error
93 -- is raised.
95 function To_Pos_Int (A : Uns64) return Int64;
96 -- Convert to positive integer equivalent. If the input is in the range
97 -- 0 .. 2 ** 63-1, then the corresponding non-negative signed integer is
98 -- returned, otherwise constraint error is raised.
100 procedure Raise_Error;
101 pragma No_Return (Raise_Error);
102 -- Raise constraint error with appropriate message
104 ---------
105 -- "&" --
106 ---------
108 function "&" (Hi, Lo : Uns32) return Uns64 is
109 begin
110 return Shift_Left (Uns64 (Hi), 32) or Uns64 (Lo);
111 end "&";
113 ---------
114 -- "*" --
115 ---------
117 function "*" (A, B : Uns32) return Uns64 is
118 begin
119 return Uns64 (A) * Uns64 (B);
120 end "*";
122 ---------
123 -- "+" --
124 ---------
126 function "+" (A, B : Uns32) return Uns64 is
127 begin
128 return Uns64 (A) + Uns64 (B);
129 end "+";
131 function "+" (A : Uns64; B : Uns32) return Uns64 is
132 begin
133 return A + Uns64 (B);
134 end "+";
136 ---------
137 -- "/" --
138 ---------
140 function "/" (A : Uns64; B : Uns32) return Uns64 is
141 begin
142 return A / Uns64 (B);
143 end "/";
145 -----------
146 -- "rem" --
147 -----------
149 function "rem" (A : Uns64; B : Uns32) return Uns64 is
150 begin
151 return A rem Uns64 (B);
152 end "rem";
154 --------------------------
155 -- Add_With_Ovflo_Check --
156 --------------------------
158 function Add_With_Ovflo_Check (X, Y : Int64) return Int64 is
159 R : constant Int64 := To_Int (To_Uns (X) + To_Uns (Y));
161 begin
162 if X >= 0 then
163 if Y < 0 or else R >= 0 then
164 return R;
165 end if;
167 else -- X < 0
168 if Y > 0 or else R < 0 then
169 return R;
170 end if;
171 end if;
173 Raise_Error;
174 end Add_With_Ovflo_Check;
176 -------------------
177 -- Double_Divide --
178 -------------------
180 procedure Double_Divide
181 (X, Y, Z : Int64;
182 Q, R : out Int64;
183 Round : Boolean)
185 Xu : constant Uns64 := To_Uns (abs X);
186 Yu : constant Uns64 := To_Uns (abs Y);
188 Yhi : constant Uns32 := Hi (Yu);
189 Ylo : constant Uns32 := Lo (Yu);
191 Zu : constant Uns64 := To_Uns (abs Z);
192 Zhi : constant Uns32 := Hi (Zu);
193 Zlo : constant Uns32 := Lo (Zu);
195 T1, T2 : Uns64;
196 Du, Qu, Ru : Uns64;
197 Den_Pos : Boolean;
199 begin
200 if Yu = 0 or else Zu = 0 then
201 Raise_Error;
202 end if;
204 -- Compute Y * Z. Note that if the result overflows 64 bits unsigned,
205 -- then the rounded result is clearly zero (since the dividend is at
206 -- most 2**63 - 1, the extra bit of precision is nice here!)
208 if Yhi /= 0 then
209 if Zhi /= 0 then
210 Q := 0;
211 R := X;
212 return;
213 else
214 T2 := Yhi * Zlo;
215 end if;
217 else
218 if Zhi /= 0 then
219 T2 := Ylo * Zhi;
220 else
221 T2 := 0;
222 end if;
223 end if;
225 T1 := Ylo * Zlo;
226 T2 := T2 + Hi (T1);
228 if Hi (T2) /= 0 then
229 Q := 0;
230 R := X;
231 return;
232 end if;
234 Du := Lo (T2) & Lo (T1);
235 Qu := Xu / Du;
236 Ru := Xu rem Du;
238 -- Deal with rounding case
240 if Round and then Ru > (Du - Uns64'(1)) / Uns64'(2) then
241 Qu := Qu + Uns64'(1);
242 end if;
244 -- Set final signs (RM 4.5.5(27-30))
246 Den_Pos := (Y < 0) = (Z < 0);
248 -- Case of dividend (X) sign positive
250 if X >= 0 then
251 R := To_Int (Ru);
253 if Den_Pos then
254 Q := To_Int (Qu);
255 else
256 Q := -To_Int (Qu);
257 end if;
259 -- Case of dividend (X) sign negative
261 else
262 R := -To_Int (Ru);
264 if Den_Pos then
265 Q := -To_Int (Qu);
266 else
267 Q := To_Int (Qu);
268 end if;
269 end if;
270 end Double_Divide;
272 --------
273 -- Hi --
274 --------
276 function Hi (A : Uns64) return Uns32 is
277 begin
278 return Uns32 (Shift_Right (A, 32));
279 end Hi;
281 ---------
282 -- Le3 --
283 ---------
285 function Le3 (X1, X2, X3 : Uns32; Y1, Y2, Y3 : Uns32) return Boolean is
286 begin
287 if X1 < Y1 then
288 return True;
289 elsif X1 > Y1 then
290 return False;
291 elsif X2 < Y2 then
292 return True;
293 elsif X2 > Y2 then
294 return False;
295 else
296 return X3 <= Y3;
297 end if;
298 end Le3;
300 --------
301 -- Lo --
302 --------
304 function Lo (A : Uns64) return Uns32 is
305 begin
306 return Uns32 (A and 16#FFFF_FFFF#);
307 end Lo;
309 -------------------------------
310 -- Multiply_With_Ovflo_Check --
311 -------------------------------
313 function Multiply_With_Ovflo_Check (X, Y : Int64) return Int64 is
314 Xu : constant Uns64 := To_Uns (abs X);
315 Xhi : constant Uns32 := Hi (Xu);
316 Xlo : constant Uns32 := Lo (Xu);
318 Yu : constant Uns64 := To_Uns (abs Y);
319 Yhi : constant Uns32 := Hi (Yu);
320 Ylo : constant Uns32 := Lo (Yu);
322 T1, T2 : Uns64;
324 begin
325 if Xhi /= 0 then
326 if Yhi /= 0 then
327 Raise_Error;
328 else
329 T2 := Xhi * Ylo;
330 end if;
332 elsif Yhi /= 0 then
333 T2 := Xlo * Yhi;
335 else -- Yhi = Xhi = 0
336 T2 := 0;
337 end if;
339 -- Here we have T2 set to the contribution to the upper half
340 -- of the result from the upper halves of the input values.
342 T1 := Xlo * Ylo;
343 T2 := T2 + Hi (T1);
345 if Hi (T2) /= 0 then
346 Raise_Error;
347 end if;
349 T2 := Lo (T2) & Lo (T1);
351 if X >= 0 then
352 if Y >= 0 then
353 return To_Pos_Int (T2);
354 else
355 return To_Neg_Int (T2);
356 end if;
357 else -- X < 0
358 if Y < 0 then
359 return To_Pos_Int (T2);
360 else
361 return To_Neg_Int (T2);
362 end if;
363 end if;
365 end Multiply_With_Ovflo_Check;
367 -----------------
368 -- Raise_Error --
369 -----------------
371 procedure Raise_Error is
372 begin
373 Raise_Exception (CE, "64-bit arithmetic overflow");
374 end Raise_Error;
376 -------------------
377 -- Scaled_Divide --
378 -------------------
380 procedure Scaled_Divide
381 (X, Y, Z : Int64;
382 Q, R : out Int64;
383 Round : Boolean)
385 Xu : constant Uns64 := To_Uns (abs X);
386 Xhi : constant Uns32 := Hi (Xu);
387 Xlo : constant Uns32 := Lo (Xu);
389 Yu : constant Uns64 := To_Uns (abs Y);
390 Yhi : constant Uns32 := Hi (Yu);
391 Ylo : constant Uns32 := Lo (Yu);
393 Zu : Uns64 := To_Uns (abs Z);
394 Zhi : Uns32 := Hi (Zu);
395 Zlo : Uns32 := Lo (Zu);
397 D : array (1 .. 4) of Uns32;
398 -- The dividend, four digits (D(1) is high order)
400 Qd : array (1 .. 2) of Uns32;
401 -- The quotient digits, two digits (Qd(1) is high order)
403 S1, S2, S3 : Uns32;
404 -- Value to subtract, three digits (S1 is high order)
406 Qu : Uns64;
407 Ru : Uns64;
408 -- Unsigned quotient and remainder
410 Scale : Natural;
411 -- Scaling factor used for multiple-precision divide. Dividend and
412 -- Divisor are multiplied by 2 ** Scale, and the final remainder
413 -- is divided by the scaling factor. The reason for this scaling
414 -- is to allow more accurate estimation of quotient digits.
416 T1, T2, T3 : Uns64;
417 -- Temporary values
419 begin
420 -- First do the multiplication, giving the four digit dividend
422 T1 := Xlo * Ylo;
423 D (4) := Lo (T1);
424 D (3) := Hi (T1);
426 if Yhi /= 0 then
427 T1 := Xlo * Yhi;
428 T2 := D (3) + Lo (T1);
429 D (3) := Lo (T2);
430 D (2) := Hi (T1) + Hi (T2);
432 if Xhi /= 0 then
433 T1 := Xhi * Ylo;
434 T2 := D (3) + Lo (T1);
435 D (3) := Lo (T2);
436 T3 := D (2) + Hi (T1);
437 T3 := T3 + Hi (T2);
438 D (2) := Lo (T3);
439 D (1) := Hi (T3);
441 T1 := (D (1) & D (2)) + Uns64'(Xhi * Yhi);
442 D (1) := Hi (T1);
443 D (2) := Lo (T1);
445 else
446 D (1) := 0;
447 end if;
449 else
450 if Xhi /= 0 then
451 T1 := Xhi * Ylo;
452 T2 := D (3) + Lo (T1);
453 D (3) := Lo (T2);
454 D (2) := Hi (T1) + Hi (T2);
456 else
457 D (2) := 0;
458 end if;
460 D (1) := 0;
461 end if;
463 -- Now it is time for the dreaded multiple precision division. First
464 -- an easy case, check for the simple case of a one digit divisor.
466 if Zhi = 0 then
467 if D (1) /= 0 or else D (2) >= Zlo then
468 Raise_Error;
470 -- Here we are dividing at most three digits by one digit
472 else
473 T1 := D (2) & D (3);
474 T2 := Lo (T1 rem Zlo) & D (4);
476 Qu := Lo (T1 / Zlo) & Lo (T2 / Zlo);
477 Ru := T2 rem Zlo;
478 end if;
480 -- If divisor is double digit and too large, raise error
482 elsif (D (1) & D (2)) >= Zu then
483 Raise_Error;
485 -- This is the complex case where we definitely have a double digit
486 -- divisor and a dividend of at least three digits. We use the classical
487 -- multiple division algorithm (see section (4.3.1) of Knuth's "The Art
488 -- of Computer Programming", Vol. 2 for a description (algorithm D).
490 else
491 -- First normalize the divisor so that it has the leading bit on.
492 -- We do this by finding the appropriate left shift amount.
494 Scale := 0;
496 if (Zhi and 16#FFFF0000#) = 0 then
497 Scale := 16;
498 Zu := Shift_Left (Zu, 16);
499 end if;
501 if (Hi (Zu) and 16#FF00_0000#) = 0 then
502 Scale := Scale + 8;
503 Zu := Shift_Left (Zu, 8);
504 end if;
506 if (Hi (Zu) and 16#F000_0000#) = 0 then
507 Scale := Scale + 4;
508 Zu := Shift_Left (Zu, 4);
509 end if;
511 if (Hi (Zu) and 16#C000_0000#) = 0 then
512 Scale := Scale + 2;
513 Zu := Shift_Left (Zu, 2);
514 end if;
516 if (Hi (Zu) and 16#8000_0000#) = 0 then
517 Scale := Scale + 1;
518 Zu := Shift_Left (Zu, 1);
519 end if;
521 Zhi := Hi (Zu);
522 Zlo := Lo (Zu);
524 -- Note that when we scale up the dividend, it still fits in four
525 -- digits, since we already tested for overflow, and scaling does
526 -- not change the invariant that (D (1) & D (2)) >= Zu.
528 T1 := Shift_Left (D (1) & D (2), Scale);
529 D (1) := Hi (T1);
530 T2 := Shift_Left (0 & D (3), Scale);
531 D (2) := Lo (T1) or Hi (T2);
532 T3 := Shift_Left (0 & D (4), Scale);
533 D (3) := Lo (T2) or Hi (T3);
534 D (4) := Lo (T3);
536 -- Loop to compute quotient digits, runs twice for Qd(1) and Qd(2).
538 for J in 0 .. 1 loop
540 -- Compute next quotient digit. We have to divide three digits by
541 -- two digits. We estimate the quotient by dividing the leading
542 -- two digits by the leading digit. Given the scaling we did above
543 -- which ensured the first bit of the divisor is set, this gives
544 -- an estimate of the quotient that is at most two too high.
546 if D (J + 1) = Zhi then
547 Qd (J + 1) := 2 ** 32 - 1;
548 else
549 Qd (J + 1) := Lo ((D (J + 1) & D (J + 2)) / Zhi);
550 end if;
552 -- Compute amount to subtract
554 T1 := Qd (J + 1) * Zlo;
555 T2 := Qd (J + 1) * Zhi;
556 S3 := Lo (T1);
557 T1 := Hi (T1) + Lo (T2);
558 S2 := Lo (T1);
559 S1 := Hi (T1) + Hi (T2);
561 -- Adjust quotient digit if it was too high
563 loop
564 exit when Le3 (S1, S2, S3, D (J + 1), D (J + 2), D (J + 3));
565 Qd (J + 1) := Qd (J + 1) - 1;
566 Sub3 (S1, S2, S3, 0, Zhi, Zlo);
567 end loop;
569 -- Now subtract S1&S2&S3 from D1&D2&D3 ready for next step
571 Sub3 (D (J + 1), D (J + 2), D (J + 3), S1, S2, S3);
572 end loop;
574 -- The two quotient digits are now set, and the remainder of the
575 -- scaled division is in D3&D4. To get the remainder for the
576 -- original unscaled division, we rescale this dividend.
578 -- We rescale the divisor as well, to make the proper comparison
579 -- for rounding below.
581 Qu := Qd (1) & Qd (2);
582 Ru := Shift_Right (D (3) & D (4), Scale);
583 Zu := Shift_Right (Zu, Scale);
584 end if;
586 -- Deal with rounding case
588 if Round and then Ru > (Zu - Uns64'(1)) / Uns64'(2) then
589 Qu := Qu + Uns64 (1);
590 end if;
592 -- Set final signs (RM 4.5.5(27-30))
594 -- Case of dividend (X * Y) sign positive
596 if (X >= 0 and then Y >= 0)
597 or else (X < 0 and then Y < 0)
598 then
599 R := To_Pos_Int (Ru);
601 if Z > 0 then
602 Q := To_Pos_Int (Qu);
603 else
604 Q := To_Neg_Int (Qu);
605 end if;
607 -- Case of dividend (X * Y) sign negative
609 else
610 R := To_Neg_Int (Ru);
612 if Z > 0 then
613 Q := To_Neg_Int (Qu);
614 else
615 Q := To_Pos_Int (Qu);
616 end if;
617 end if;
618 end Scaled_Divide;
620 ----------
621 -- Sub3 --
622 ----------
624 procedure Sub3 (X1, X2, X3 : in out Uns32; Y1, Y2, Y3 : in Uns32) is
625 begin
626 if Y3 > X3 then
627 if X2 = 0 then
628 X1 := X1 - 1;
629 end if;
631 X2 := X2 - 1;
632 end if;
634 X3 := X3 - Y3;
636 if Y2 > X2 then
637 X1 := X1 - 1;
638 end if;
640 X2 := X2 - Y2;
641 X1 := X1 - Y1;
642 end Sub3;
644 -------------------------------
645 -- Subtract_With_Ovflo_Check --
646 -------------------------------
648 function Subtract_With_Ovflo_Check (X, Y : Int64) return Int64 is
649 R : constant Int64 := To_Int (To_Uns (X) - To_Uns (Y));
651 begin
652 if X >= 0 then
653 if Y > 0 or else R >= 0 then
654 return R;
655 end if;
657 else -- X < 0
658 if Y <= 0 or else R < 0 then
659 return R;
660 end if;
661 end if;
663 Raise_Error;
664 end Subtract_With_Ovflo_Check;
666 ----------------
667 -- To_Neg_Int --
668 ----------------
670 function To_Neg_Int (A : Uns64) return Int64 is
671 R : constant Int64 := -To_Int (A);
673 begin
674 if R <= 0 then
675 return R;
676 else
677 Raise_Error;
678 end if;
679 end To_Neg_Int;
681 ----------------
682 -- To_Pos_Int --
683 ----------------
685 function To_Pos_Int (A : Uns64) return Int64 is
686 R : constant Int64 := To_Int (A);
688 begin
689 if R >= 0 then
690 return R;
691 else
692 Raise_Error;
693 end if;
694 end To_Pos_Int;
696 end System.Arith_64;