1 /* A splay-tree datatype.
2 Copyright (C) 1998-2018 Free Software Foundation, Inc.
3 Contributed by Mark Mitchell (mark@markmitchell.com).
5 This file is part of GNU CC.
7 GNU CC is free software; you can redistribute it and/or modify it
8 under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2, or (at your option)
12 GNU CC is distributed in the hope that it will be useful, but
13 WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with GNU CC; see the file COPYING. If not, write to
19 the Free Software Foundation, 51 Franklin Street - Fifth Floor,
20 Boston, MA 02110-1301, USA. */
22 /* For an easily readable description of splay-trees, see:
24 Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
25 Algorithms. Harper-Collins, Inc. 1991. */
40 #include "libiberty.h"
41 #include "splay-tree.h"
43 static void splay_tree_delete_helper (splay_tree
, splay_tree_node
);
44 static inline void rotate_left (splay_tree_node
*,
45 splay_tree_node
, splay_tree_node
);
46 static inline void rotate_right (splay_tree_node
*,
47 splay_tree_node
, splay_tree_node
);
48 static void splay_tree_splay (splay_tree
, splay_tree_key
);
49 static int splay_tree_foreach_helper (splay_tree_node
,
50 splay_tree_foreach_fn
, void*);
52 /* Deallocate NODE (a member of SP), and all its sub-trees. */
55 splay_tree_delete_helper (splay_tree sp
, splay_tree_node node
)
57 splay_tree_node pending
= 0;
58 splay_tree_node active
= 0;
63 #define KDEL(x) if (sp->delete_key) (*sp->delete_key)(x);
64 #define VDEL(x) if (sp->delete_value) (*sp->delete_value)(x);
69 /* We use the "key" field to hold the "next" pointer. */
70 node
->key
= (splay_tree_key
)pending
;
71 pending
= (splay_tree_node
)node
;
73 /* Now, keep processing the pending list until there aren't any
74 more. This is a little more complicated than just recursing, but
75 it doesn't toast the stack for large trees. */
85 /* active points to a node which has its key and value
86 deallocated, we just need to process left and right. */
90 KDEL (active
->left
->key
);
91 VDEL (active
->left
->value
);
92 active
->left
->key
= (splay_tree_key
)pending
;
93 pending
= (splay_tree_node
)(active
->left
);
97 KDEL (active
->right
->key
);
98 VDEL (active
->right
->value
);
99 active
->right
->key
= (splay_tree_key
)pending
;
100 pending
= (splay_tree_node
)(active
->right
);
104 active
= (splay_tree_node
)(temp
->key
);
105 (*sp
->deallocate
) ((char*) temp
, sp
->allocate_data
);
112 /* Rotate the edge joining the left child N with its parent P. PP is the
113 grandparents' pointer to P. */
116 rotate_left (splay_tree_node
*pp
, splay_tree_node p
, splay_tree_node n
)
125 /* Rotate the edge joining the right child N with its parent P. PP is the
126 grandparents' pointer to P. */
129 rotate_right (splay_tree_node
*pp
, splay_tree_node p
, splay_tree_node n
)
138 /* Bottom up splay of key. */
141 splay_tree_splay (splay_tree sp
, splay_tree_key key
)
148 splay_tree_node n
, c
;
151 cmp1
= (*sp
->comp
) (key
, n
->key
);
157 /* Left or right? If no child, then we're done. */
165 /* Next one left or right? If found or no child, we're done
166 after one rotation. */
167 cmp2
= (*sp
->comp
) (key
, c
->key
);
169 || (cmp2
< 0 && !c
->left
)
170 || (cmp2
> 0 && !c
->right
))
173 rotate_left (&sp
->root
, n
, c
);
175 rotate_right (&sp
->root
, n
, c
);
179 /* Now we have the four cases of double-rotation. */
180 if (cmp1
< 0 && cmp2
< 0)
182 rotate_left (&n
->left
, c
, c
->left
);
183 rotate_left (&sp
->root
, n
, n
->left
);
185 else if (cmp1
> 0 && cmp2
> 0)
187 rotate_right (&n
->right
, c
, c
->right
);
188 rotate_right (&sp
->root
, n
, n
->right
);
190 else if (cmp1
< 0 && cmp2
> 0)
192 rotate_right (&n
->left
, c
, c
->right
);
193 rotate_left (&sp
->root
, n
, n
->left
);
195 else if (cmp1
> 0 && cmp2
< 0)
197 rotate_left (&n
->right
, c
, c
->left
);
198 rotate_right (&sp
->root
, n
, n
->right
);
203 /* Call FN, passing it the DATA, for every node below NODE, all of
204 which are from SP, following an in-order traversal. If FN every
205 returns a non-zero value, the iteration ceases immediately, and the
206 value is returned. Otherwise, this function returns 0. */
209 splay_tree_foreach_helper (splay_tree_node node
,
210 splay_tree_foreach_fn fn
, void *data
)
213 splay_tree_node
*stack
;
214 int stack_ptr
, stack_size
;
216 /* A non-recursive implementation is used to avoid filling the stack
217 for large trees. Splay trees are worst case O(n) in the depth of
220 #define INITIAL_STACK_SIZE 100
221 stack_size
= INITIAL_STACK_SIZE
;
223 stack
= XNEWVEC (splay_tree_node
, stack_size
);
230 if (stack_ptr
== stack_size
)
233 stack
= XRESIZEVEC (splay_tree_node
, stack
, stack_size
);
235 stack
[stack_ptr
++] = node
;
242 node
= stack
[--stack_ptr
];
244 val
= (*fn
) (node
, data
);
255 /* An allocator and deallocator based on xmalloc. */
257 splay_tree_xmalloc_allocate (int size
, void *data ATTRIBUTE_UNUSED
)
259 return (void *) xmalloc (size
);
263 splay_tree_xmalloc_deallocate (void *object
, void *data ATTRIBUTE_UNUSED
)
269 /* Allocate a new splay tree, using COMPARE_FN to compare nodes,
270 DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
271 values. Use xmalloc to allocate the splay tree structure, and any
275 splay_tree_new (splay_tree_compare_fn compare_fn
,
276 splay_tree_delete_key_fn delete_key_fn
,
277 splay_tree_delete_value_fn delete_value_fn
)
279 return (splay_tree_new_with_allocator
280 (compare_fn
, delete_key_fn
, delete_value_fn
,
281 splay_tree_xmalloc_allocate
, splay_tree_xmalloc_deallocate
, 0));
285 /* Allocate a new splay tree, using COMPARE_FN to compare nodes,
286 DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
290 splay_tree_new_with_allocator (splay_tree_compare_fn compare_fn
,
291 splay_tree_delete_key_fn delete_key_fn
,
292 splay_tree_delete_value_fn delete_value_fn
,
293 splay_tree_allocate_fn allocate_fn
,
294 splay_tree_deallocate_fn deallocate_fn
,
298 splay_tree_new_typed_alloc (compare_fn
, delete_key_fn
, delete_value_fn
,
299 allocate_fn
, allocate_fn
, deallocate_fn
,
305 @deftypefn Supplemental splay_tree splay_tree_new_with_typed_alloc @
306 (splay_tree_compare_fn @var{compare_fn}, @
307 splay_tree_delete_key_fn @var{delete_key_fn}, @
308 splay_tree_delete_value_fn @var{delete_value_fn}, @
309 splay_tree_allocate_fn @var{tree_allocate_fn}, @
310 splay_tree_allocate_fn @var{node_allocate_fn}, @
311 splay_tree_deallocate_fn @var{deallocate_fn}, @
312 void * @var{allocate_data})
314 This function creates a splay tree that uses two different allocators
315 @var{tree_allocate_fn} and @var{node_allocate_fn} to use for allocating the
316 tree itself and its nodes respectively. This is useful when variables of
317 different types need to be allocated with different allocators.
319 The splay tree will use @var{compare_fn} to compare nodes,
320 @var{delete_key_fn} to deallocate keys, and @var{delete_value_fn} to
328 splay_tree_new_typed_alloc (splay_tree_compare_fn compare_fn
,
329 splay_tree_delete_key_fn delete_key_fn
,
330 splay_tree_delete_value_fn delete_value_fn
,
331 splay_tree_allocate_fn tree_allocate_fn
,
332 splay_tree_allocate_fn node_allocate_fn
,
333 splay_tree_deallocate_fn deallocate_fn
,
334 void * allocate_data
)
336 splay_tree sp
= (splay_tree
) (*tree_allocate_fn
)
337 (sizeof (struct splay_tree_s
), allocate_data
);
340 sp
->comp
= compare_fn
;
341 sp
->delete_key
= delete_key_fn
;
342 sp
->delete_value
= delete_value_fn
;
343 sp
->allocate
= node_allocate_fn
;
344 sp
->deallocate
= deallocate_fn
;
345 sp
->allocate_data
= allocate_data
;
353 splay_tree_delete (splay_tree sp
)
355 splay_tree_delete_helper (sp
, sp
->root
);
356 (*sp
->deallocate
) ((char*) sp
, sp
->allocate_data
);
359 /* Insert a new node (associating KEY with DATA) into SP. If a
360 previous node with the indicated KEY exists, its data is replaced
361 with the new value. Returns the new node. */
364 splay_tree_insert (splay_tree sp
, splay_tree_key key
, splay_tree_value value
)
368 splay_tree_splay (sp
, key
);
371 comparison
= (*sp
->comp
)(sp
->root
->key
, key
);
373 if (sp
->root
&& comparison
== 0)
375 /* If the root of the tree already has the indicated KEY, just
376 replace the value with VALUE. */
377 if (sp
->delete_value
)
378 (*sp
->delete_value
)(sp
->root
->value
);
379 sp
->root
->value
= value
;
383 /* Create a new node, and insert it at the root. */
384 splay_tree_node node
;
386 node
= ((splay_tree_node
)
387 (*sp
->allocate
) (sizeof (struct splay_tree_node_s
),
393 node
->left
= node
->right
= 0;
394 else if (comparison
< 0)
396 node
->left
= sp
->root
;
397 node
->right
= node
->left
->right
;
398 node
->left
->right
= 0;
402 node
->right
= sp
->root
;
403 node
->left
= node
->right
->left
;
404 node
->right
->left
= 0;
413 /* Remove KEY from SP. It is not an error if it did not exist. */
416 splay_tree_remove (splay_tree sp
, splay_tree_key key
)
418 splay_tree_splay (sp
, key
);
420 if (sp
->root
&& (*sp
->comp
) (sp
->root
->key
, key
) == 0)
422 splay_tree_node left
, right
;
424 left
= sp
->root
->left
;
425 right
= sp
->root
->right
;
427 /* Delete the root node itself. */
428 if (sp
->delete_value
)
429 (*sp
->delete_value
) (sp
->root
->value
);
430 (*sp
->deallocate
) (sp
->root
, sp
->allocate_data
);
432 /* One of the children is now the root. Doesn't matter much
433 which, so long as we preserve the properties of the tree. */
438 /* If there was a right child as well, hang it off the
439 right-most leaf of the left child. */
452 /* Lookup KEY in SP, returning VALUE if present, and NULL
456 splay_tree_lookup (splay_tree sp
, splay_tree_key key
)
458 splay_tree_splay (sp
, key
);
460 if (sp
->root
&& (*sp
->comp
)(sp
->root
->key
, key
) == 0)
466 /* Return the node in SP with the greatest key. */
469 splay_tree_max (splay_tree sp
)
471 splay_tree_node n
= sp
->root
;
482 /* Return the node in SP with the smallest key. */
485 splay_tree_min (splay_tree sp
)
487 splay_tree_node n
= sp
->root
;
498 /* Return the immediate predecessor KEY, or NULL if there is no
499 predecessor. KEY need not be present in the tree. */
502 splay_tree_predecessor (splay_tree sp
, splay_tree_key key
)
505 splay_tree_node node
;
507 /* If the tree is empty, there is certainly no predecessor. */
511 /* Splay the tree around KEY. That will leave either the KEY
512 itself, its predecessor, or its successor at the root. */
513 splay_tree_splay (sp
, key
);
514 comparison
= (*sp
->comp
)(sp
->root
->key
, key
);
516 /* If the predecessor is at the root, just return it. */
520 /* Otherwise, find the rightmost element of the left subtree. */
521 node
= sp
->root
->left
;
529 /* Return the immediate successor KEY, or NULL if there is no
530 successor. KEY need not be present in the tree. */
533 splay_tree_successor (splay_tree sp
, splay_tree_key key
)
536 splay_tree_node node
;
538 /* If the tree is empty, there is certainly no successor. */
542 /* Splay the tree around KEY. That will leave either the KEY
543 itself, its predecessor, or its successor at the root. */
544 splay_tree_splay (sp
, key
);
545 comparison
= (*sp
->comp
)(sp
->root
->key
, key
);
547 /* If the successor is at the root, just return it. */
551 /* Otherwise, find the leftmost element of the right subtree. */
552 node
= sp
->root
->right
;
560 /* Call FN, passing it the DATA, for every node in SP, following an
561 in-order traversal. If FN every returns a non-zero value, the
562 iteration ceases immediately, and the value is returned.
563 Otherwise, this function returns 0. */
566 splay_tree_foreach (splay_tree sp
, splay_tree_foreach_fn fn
, void *data
)
568 return splay_tree_foreach_helper (sp
->root
, fn
, data
);
571 /* Splay-tree comparison function, treating the keys as ints. */
574 splay_tree_compare_ints (splay_tree_key k1
, splay_tree_key k2
)
576 if ((int) k1
< (int) k2
)
578 else if ((int) k1
> (int) k2
)
584 /* Splay-tree comparison function, treating the keys as pointers. */
587 splay_tree_compare_pointers (splay_tree_key k1
, splay_tree_key k2
)
589 if ((char*) k1
< (char*) k2
)
591 else if ((char*) k1
> (char*) k2
)
597 /* Splay-tree comparison function, treating the keys as strings. */
600 splay_tree_compare_strings (splay_tree_key k1
, splay_tree_key k2
)
602 return strcmp ((char *) k1
, (char *) k2
);
605 /* Splay-tree delete function, simply using free. */
608 splay_tree_delete_pointers (splay_tree_value value
)
610 free ((void *) value
);