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[official-gcc.git] / gcc / ada / s-widwch.adb
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1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUNTIME COMPONENTS --
4 -- --
5 -- S Y S T E M . W I D _ W C H A R --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2005 Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
20 -- MA 02111-1307, USA. --
21 -- --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
28 -- --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
31 -- --
32 ------------------------------------------------------------------------------
34 with System.WCh_Con; use System.WCh_Con;
36 package body System.Wid_WChar is
38 --------------------------
39 -- Width_Wide_Character --
40 --------------------------
42 function Width_Wide_Character
43 (Lo, Hi : Wide_Character;
44 EM : WC_Encoding_Method) return Natural
46 W : Natural;
47 P : Natural;
49 begin
50 W := 0;
51 for C in Lo .. Hi loop
52 P := Wide_Character'Pos (C);
54 -- Here if we find a character in wide character range
56 if P > 16#FF# then
58 case EM is
60 when WCEM_Hex =>
61 return Natural'Max (W, 5);
63 when WCEM_Upper =>
64 return Natural'Max (W, 2);
66 when WCEM_Shift_JIS =>
67 return Natural'Max (W, 2);
69 when WCEM_EUC =>
70 return Natural'Max (W, 2);
72 when WCEM_UTF8 =>
73 if Hi > Wide_Character'Val (16#07FF#) then
74 return Natural'Max (W, 3);
75 else
76 return Natural'Max (W, 2);
77 end if;
79 when WCEM_Brackets =>
80 return Natural'Max (W, 8);
82 end case;
84 -- If we are in character range then use length of character image
86 else
87 declare
88 S : constant String := Character'Image (Character'Val (P));
89 begin
90 W := Natural'Max (W, S'Length);
91 end;
92 end if;
93 end loop;
95 return W;
96 end Width_Wide_Character;
98 -------------------------------
99 -- Width_Wide_Wide_Character --
100 -------------------------------
102 function Width_Wide_Wide_Character
103 (Lo, Hi : Wide_Wide_Character;
104 EM : WC_Encoding_Method) return Natural
106 W : Natural;
107 P : Natural;
109 begin
110 W := 0;
111 for C in Lo .. Hi loop
112 P := Wide_Wide_Character'Pos (C);
114 -- Here if we find a character in wide wide character range
116 if P > 16#FF# then
117 case EM is
118 when WCEM_Hex =>
119 return Natural'Max (W, 5);
121 when WCEM_Upper =>
122 return Natural'Max (W, 2);
124 when WCEM_Shift_JIS =>
125 return Natural'Max (W, 2);
127 when WCEM_EUC =>
128 return Natural'Max (W, 2);
130 when WCEM_UTF8 =>
131 if Hi > Wide_Wide_Character'Val (16#FFFF#) then
132 return Natural'Max (W, 4);
133 elsif Hi > Wide_Wide_Character'Val (16#07FF#) then
134 return Natural'Max (W, 3);
135 else
136 return Natural'Max (W, 2);
137 end if;
139 when WCEM_Brackets =>
140 return Natural'Max (W, 10);
142 end case;
144 -- If we are in character range then use length of character image
146 else
147 declare
148 S : constant String := Character'Image (Character'Val (P));
149 begin
150 W := Natural'Max (W, S'Length);
151 end;
152 end if;
153 end loop;
155 return W;
156 end Width_Wide_Wide_Character;
158 end System.Wid_WChar;