Mark ChangeLog
[official-gcc.git] / gcc / ada / a-teioed.adb
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1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUNTIME COMPONENTS --
4 -- --
5 -- A D A . T E X T _ I O . E D I T I N G --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2003 Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
20 -- MA 02111-1307, USA. --
21 -- --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
28 -- --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
31 -- --
32 ------------------------------------------------------------------------------
34 with Ada.Strings.Fixed;
35 package body Ada.Text_IO.Editing is
37 package Strings renames Ada.Strings;
38 package Strings_Fixed renames Ada.Strings.Fixed;
39 package Text_IO renames Ada.Text_IO;
41 ---------------------
42 -- Blank_When_Zero --
43 ---------------------
45 function Blank_When_Zero (Pic : in Picture) return Boolean is
46 begin
47 return Pic.Contents.Original_BWZ;
48 end Blank_When_Zero;
50 ------------
51 -- Expand --
52 ------------
54 function Expand (Picture : in String) return String is
55 Result : String (1 .. MAX_PICSIZE);
56 Picture_Index : Integer := Picture'First;
57 Result_Index : Integer := Result'First;
58 Count : Natural;
59 Last : Integer;
61 package Int_IO is new Ada.Text_IO.Integer_IO (Integer);
63 begin
64 if Picture'Length < 1 then
65 raise Picture_Error;
66 end if;
68 if Picture (Picture'First) = '(' then
69 raise Picture_Error;
70 end if;
72 loop
73 case Picture (Picture_Index) is
75 when '(' =>
76 Int_IO.Get (Picture (Picture_Index + 1 .. Picture'Last),
77 Count, Last);
79 if Picture (Last + 1) /= ')' then
80 raise Picture_Error;
81 end if;
83 -- In what follows note that one copy of the repeated
84 -- character has already been made, so a count of one is a
85 -- no-op, and a count of zero erases a character.
87 for J in 2 .. Count loop
88 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
89 end loop;
91 Result_Index := Result_Index + Count - 1;
93 -- Last + 1 was a ')' throw it away too.
95 Picture_Index := Last + 2;
97 when ')' =>
98 raise Picture_Error;
100 when others =>
101 Result (Result_Index) := Picture (Picture_Index);
102 Picture_Index := Picture_Index + 1;
103 Result_Index := Result_Index + 1;
105 end case;
107 exit when Picture_Index > Picture'Last;
108 end loop;
110 return Result (1 .. Result_Index - 1);
112 exception
113 when others =>
114 raise Picture_Error;
115 end Expand;
117 -------------------
118 -- Format_Number --
119 -------------------
121 function Format_Number
122 (Pic : Format_Record;
123 Number : String;
124 Currency_Symbol : String;
125 Fill_Character : Character;
126 Separator_Character : Character;
127 Radix_Point : Character)
128 return String
130 Attrs : Number_Attributes := Parse_Number_String (Number);
131 Position : Integer;
132 Rounded : String := Number;
134 Sign_Position : Integer := Pic.Sign_Position; -- may float.
136 Answer : String (1 .. Pic.Picture.Length) := Pic.Picture.Expanded;
137 Last : Integer;
138 Currency_Pos : Integer := Pic.Start_Currency;
139 In_Currency : Boolean := False;
141 Dollar : Boolean := False;
142 -- Overridden immediately if necessary.
144 Zero : Boolean := True;
145 -- Set to False when a non-zero digit is output.
147 begin
149 -- If the picture has fewer decimal places than the number, the image
150 -- must be rounded according to the usual rules.
152 if Attrs.Has_Fraction then
153 declare
154 R : constant Integer :=
155 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
156 - Pic.Max_Trailing_Digits;
157 R_Pos : Integer;
159 begin
160 if R > 0 then
161 R_Pos := Attrs.End_Of_Fraction - R;
163 if Rounded (R_Pos + 1) > '4' then
165 if Rounded (R_Pos) = '.' then
166 R_Pos := R_Pos - 1;
167 end if;
169 if Rounded (R_Pos) /= '9' then
170 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
171 else
172 Rounded (R_Pos) := '0';
173 R_Pos := R_Pos - 1;
175 while R_Pos > 1 loop
176 if Rounded (R_Pos) = '.' then
177 R_Pos := R_Pos - 1;
178 end if;
180 if Rounded (R_Pos) /= '9' then
181 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
182 exit;
183 else
184 Rounded (R_Pos) := '0';
185 R_Pos := R_Pos - 1;
186 end if;
187 end loop;
189 -- The rounding may add a digit in front. Either the
190 -- leading blank or the sign (already captured) can
191 -- be overwritten.
193 if R_Pos = 1 then
194 Rounded (R_Pos) := '1';
195 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
196 end if;
197 end if;
198 end if;
199 end if;
200 end;
201 end if;
203 if Pic.Start_Currency /= Invalid_Position then
204 Dollar := Answer (Pic.Start_Currency) = '$';
205 end if;
207 -- Fix up "direct inserts" outside the playing field. Set up as one
208 -- loop to do the beginning, one (reverse) loop to do the end.
210 Last := 1;
211 loop
212 exit when Last = Pic.Start_Float;
213 exit when Last = Pic.Radix_Position;
214 exit when Answer (Last) = '9';
216 case Answer (Last) is
218 when '_' =>
219 Answer (Last) := Separator_Character;
221 when 'b' =>
222 Answer (Last) := ' ';
224 when others =>
225 null;
227 end case;
229 exit when Last = Answer'Last;
231 Last := Last + 1;
232 end loop;
234 -- Now for the end...
236 for J in reverse Last .. Answer'Last loop
237 exit when J = Pic.Radix_Position;
239 -- Do this test First, Separator_Character can equal Pic.Floater.
241 if Answer (J) = Pic.Floater then
242 exit;
243 end if;
245 case Answer (J) is
247 when '_' =>
248 Answer (J) := Separator_Character;
250 when 'b' =>
251 Answer (J) := ' ';
253 when '9' =>
254 exit;
256 when others =>
257 null;
259 end case;
260 end loop;
262 -- Non-floating sign
264 if Pic.Start_Currency /= -1
265 and then Answer (Pic.Start_Currency) = '#'
266 and then Pic.Floater /= '#'
267 then
268 if Currency_Symbol'Length >
269 Pic.End_Currency - Pic.Start_Currency + 1
270 then
271 raise Picture_Error;
273 elsif Currency_Symbol'Length =
274 Pic.End_Currency - Pic.Start_Currency + 1
275 then
276 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
277 Currency_Symbol;
279 elsif Pic.Radix_Position = Invalid_Position
280 or else Pic.Start_Currency < Pic.Radix_Position
281 then
282 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
283 (others => ' ');
284 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
285 Pic.End_Currency) := Currency_Symbol;
287 else
288 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
289 (others => ' ');
290 Answer (Pic.Start_Currency ..
291 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
292 Currency_Symbol;
293 end if;
294 end if;
296 -- Fill in leading digits
298 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
299 Pic.Max_Leading_Digits
300 then
301 raise Ada.Text_IO.Layout_Error;
302 end if;
304 if Pic.Radix_Position = Invalid_Position then
305 Position := Answer'Last;
306 else
307 Position := Pic.Radix_Position - 1;
308 end if;
310 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
312 while Answer (Position) /= '9'
313 and Answer (Position) /= Pic.Floater
314 loop
315 if Answer (Position) = '_' then
316 Answer (Position) := Separator_Character;
318 elsif Answer (Position) = 'b' then
319 Answer (Position) := ' ';
320 end if;
322 Position := Position - 1;
323 end loop;
325 Answer (Position) := Rounded (J);
327 if Rounded (J) /= '0' then
328 Zero := False;
329 end if;
331 Position := Position - 1;
332 end loop;
334 -- Do lead float
336 if Pic.Start_Float = Invalid_Position then
338 -- No leading floats, but need to change '9' to '0', '_' to
339 -- Separator_Character and 'b' to ' '.
341 for J in Last .. Position loop
343 -- Last set when fixing the "uninteresting" leaders above.
344 -- Don't duplicate the work.
346 if Answer (J) = '9' then
347 Answer (J) := '0';
349 elsif Answer (J) = '_' then
350 Answer (J) := Separator_Character;
352 elsif Answer (J) = 'b' then
353 Answer (J) := ' ';
354 end if;
355 end loop;
357 elsif Pic.Floater = '<'
358 or else
359 Pic.Floater = '+'
360 or else
361 Pic.Floater = '-'
362 then
363 for J in Pic.End_Float .. Position loop -- May be null range.
364 if Answer (J) = '9' then
365 Answer (J) := '0';
367 elsif Answer (J) = '_' then
368 Answer (J) := Separator_Character;
370 elsif Answer (J) = 'b' then
371 Answer (J) := ' ';
372 end if;
373 end loop;
375 if Position > Pic.End_Float then
376 Position := Pic.End_Float;
377 end if;
379 for J in Pic.Start_Float .. Position - 1 loop
380 Answer (J) := ' ';
381 end loop;
383 Answer (Position) := Pic.Floater;
384 Sign_Position := Position;
386 elsif Pic.Floater = '$' then
388 for J in Pic.End_Float .. Position loop -- May be null range.
389 if Answer (J) = '9' then
390 Answer (J) := '0';
392 elsif Answer (J) = '_' then
393 Answer (J) := ' '; -- no separators before leftmost digit.
395 elsif Answer (J) = 'b' then
396 Answer (J) := ' ';
397 end if;
398 end loop;
400 if Position > Pic.End_Float then
401 Position := Pic.End_Float;
402 end if;
404 for J in Pic.Start_Float .. Position - 1 loop
405 Answer (J) := ' ';
406 end loop;
408 Answer (Position) := Pic.Floater;
409 Currency_Pos := Position;
411 elsif Pic.Floater = '*' then
413 for J in Pic.End_Float .. Position loop -- May be null range.
414 if Answer (J) = '9' then
415 Answer (J) := '0';
417 elsif Answer (J) = '_' then
418 Answer (J) := Separator_Character;
420 elsif Answer (J) = 'b' then
421 Answer (J) := '*';
422 end if;
423 end loop;
425 if Position > Pic.End_Float then
426 Position := Pic.End_Float;
427 end if;
429 for J in Pic.Start_Float .. Position loop
430 Answer (J) := '*';
431 end loop;
433 else
434 if Pic.Floater = '#' then
435 Currency_Pos := Currency_Symbol'Length;
436 In_Currency := True;
437 end if;
439 for J in reverse Pic.Start_Float .. Position loop
440 case Answer (J) is
442 when '*' =>
443 Answer (J) := Fill_Character;
445 when 'b' | '/' =>
446 if In_Currency and then Currency_Pos > 0 then
447 Answer (J) := Currency_Symbol (Currency_Pos);
448 Currency_Pos := Currency_Pos - 1;
449 else
450 Answer (J) := ' ';
451 end if;
453 when 'Z' | '0' =>
454 Answer (J) := ' ';
456 when '9' =>
457 Answer (J) := '0';
459 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
460 null;
462 when '#' =>
463 if Currency_Pos = 0 then
464 Answer (J) := ' ';
465 else
466 Answer (J) := Currency_Symbol (Currency_Pos);
467 Currency_Pos := Currency_Pos - 1;
468 end if;
470 when '_' =>
472 case Pic.Floater is
474 when '*' =>
475 Answer (J) := Fill_Character;
477 when 'Z' | 'b' =>
478 Answer (J) := ' ';
480 when '#' =>
481 if Currency_Pos = 0 then
482 Answer (J) := ' ';
484 else
485 Answer (J) := Currency_Symbol (Currency_Pos);
486 Currency_Pos := Currency_Pos - 1;
487 end if;
489 when others =>
490 null;
492 end case;
494 when others =>
495 null;
497 end case;
498 end loop;
500 if Pic.Floater = '#' and then Currency_Pos /= 0 then
501 raise Ada.Text_IO.Layout_Error;
502 end if;
503 end if;
505 -- Do sign
507 if Sign_Position = Invalid_Position then
508 if Attrs.Negative then
509 raise Ada.Text_IO.Layout_Error;
510 end if;
512 else
513 if Attrs.Negative then
514 case Answer (Sign_Position) is
515 when 'C' | 'D' | '-' =>
516 null;
518 when '+' =>
519 Answer (Sign_Position) := '-';
521 when '<' =>
522 Answer (Sign_Position) := '(';
523 Answer (Pic.Second_Sign) := ')';
525 when others =>
526 raise Picture_Error;
528 end case;
530 else -- positive
532 case Answer (Sign_Position) is
534 when '-' =>
535 Answer (Sign_Position) := ' ';
537 when '<' | 'C' | 'D' =>
538 Answer (Sign_Position) := ' ';
539 Answer (Pic.Second_Sign) := ' ';
541 when '+' =>
542 null;
544 when others =>
545 raise Picture_Error;
547 end case;
548 end if;
549 end if;
551 -- Fill in trailing digits
553 if Pic.Max_Trailing_Digits > 0 then
555 if Attrs.Has_Fraction then
556 Position := Attrs.Start_Of_Fraction;
557 Last := Pic.Radix_Position + 1;
559 for J in Last .. Answer'Last loop
561 if Answer (J) = '9' or Answer (J) = Pic.Floater then
562 Answer (J) := Rounded (Position);
564 if Rounded (Position) /= '0' then
565 Zero := False;
566 end if;
568 Position := Position + 1;
569 Last := J + 1;
571 -- Used up fraction but remember place in Answer
573 exit when Position > Attrs.End_Of_Fraction;
575 elsif Answer (J) = 'b' then
576 Answer (J) := ' ';
578 elsif Answer (J) = '_' then
579 Answer (J) := Separator_Character;
581 end if;
583 Last := J + 1;
584 end loop;
586 Position := Last;
588 else
589 Position := Pic.Radix_Position + 1;
590 end if;
592 -- Now fill remaining 9's with zeros and _ with separators
594 Last := Answer'Last;
596 for J in Position .. Last loop
597 if Answer (J) = '9' then
598 Answer (J) := '0';
600 elsif Answer (J) = Pic.Floater then
601 Answer (J) := '0';
603 elsif Answer (J) = '_' then
604 Answer (J) := Separator_Character;
606 elsif Answer (J) = 'b' then
607 Answer (J) := ' ';
609 end if;
610 end loop;
612 Position := Last + 1;
614 else
615 if Pic.Floater = '#' and then Currency_Pos /= 0 then
616 raise Ada.Text_IO.Layout_Error;
617 end if;
619 -- No trailing digits, but now J may need to stick in a currency
620 -- symbol or sign.
622 if Pic.Start_Currency = Invalid_Position then
623 Position := Answer'Last + 1;
624 else
625 Position := Pic.Start_Currency;
626 end if;
627 end if;
629 for J in Position .. Answer'Last loop
631 if Pic.Start_Currency /= Invalid_Position and then
632 Answer (Pic.Start_Currency) = '#' then
633 Currency_Pos := 1;
634 end if;
636 case Answer (J) is
637 when '*' =>
638 Answer (J) := Fill_Character;
640 when 'b' =>
641 if In_Currency then
642 Answer (J) := Currency_Symbol (Currency_Pos);
643 Currency_Pos := Currency_Pos + 1;
645 if Currency_Pos > Currency_Symbol'Length then
646 In_Currency := False;
647 end if;
648 end if;
650 when '#' =>
651 if Currency_Pos > Currency_Symbol'Length then
652 Answer (J) := ' ';
654 else
655 In_Currency := True;
656 Answer (J) := Currency_Symbol (Currency_Pos);
657 Currency_Pos := Currency_Pos + 1;
659 if Currency_Pos > Currency_Symbol'Length then
660 In_Currency := False;
661 end if;
662 end if;
664 when '_' =>
665 Answer (J) := Currency_Symbol (Currency_Pos);
666 Currency_Pos := Currency_Pos + 1;
668 case Pic.Floater is
670 when '*' =>
671 Answer (J) := Fill_Character;
673 when 'Z' | 'z' =>
674 Answer (J) := ' ';
676 when '#' =>
677 if Currency_Pos > Currency_Symbol'Length then
678 Answer (J) := ' ';
679 else
680 Answer (J) := Currency_Symbol (Currency_Pos);
681 Currency_Pos := Currency_Pos + 1;
682 end if;
684 when others =>
685 null;
687 end case;
689 when others =>
690 exit;
692 end case;
693 end loop;
695 -- Now get rid of Blank_when_Zero and complete Star fill.
697 if Zero and Pic.Blank_When_Zero then
699 -- Value is zero, and blank it.
701 Last := Answer'Last;
703 if Dollar then
704 Last := Last - 1 + Currency_Symbol'Length;
705 end if;
707 if Pic.Radix_Position /= Invalid_Position and then
708 Answer (Pic.Radix_Position) = 'V' then
709 Last := Last - 1;
710 end if;
712 return String'(1 .. Last => ' ');
714 elsif Zero and Pic.Star_Fill then
715 Last := Answer'Last;
717 if Dollar then
718 Last := Last - 1 + Currency_Symbol'Length;
719 end if;
721 if Pic.Radix_Position /= Invalid_Position then
723 if Answer (Pic.Radix_Position) = 'V' then
724 Last := Last - 1;
726 elsif Dollar then
727 if Pic.Radix_Position > Pic.Start_Currency then
728 return String'(1 .. Pic.Radix_Position - 1 => '*') &
729 Radix_Point &
730 String'(Pic.Radix_Position + 1 .. Last => '*');
732 else
733 return
734 String'
735 (1 ..
736 Pic.Radix_Position + Currency_Symbol'Length - 2 =>
737 '*') & Radix_Point &
738 String'
739 (Pic.Radix_Position + Currency_Symbol'Length .. Last
740 => '*');
741 end if;
743 else
744 return String'(1 .. Pic.Radix_Position - 1 => '*') &
745 Radix_Point &
746 String'(Pic.Radix_Position + 1 .. Last => '*');
747 end if;
748 end if;
750 return String'(1 .. Last => '*');
751 end if;
753 -- This was once a simple return statement, now there are nine
754 -- different return cases. Not to mention the five above to deal
755 -- with zeros. Why not split things out?
757 -- Processing the radix and sign expansion separately
758 -- would require lots of copying--the string and some of its
759 -- indicies--without really simplifying the logic. The cases are:
761 -- 1) Expand $, replace '.' with Radix_Point
762 -- 2) No currency expansion, replace '.' with Radix_Point
763 -- 3) Expand $, radix blanked
764 -- 4) No currency expansion, radix blanked
765 -- 5) Elide V
766 -- 6) Expand $, Elide V
767 -- 7) Elide V, Expand $ (Two cases depending on order.)
768 -- 8) No radix, expand $
769 -- 9) No radix, no currency expansion
771 if Pic.Radix_Position /= Invalid_Position then
773 if Answer (Pic.Radix_Position) = '.' then
774 Answer (Pic.Radix_Position) := Radix_Point;
776 if Dollar then
778 -- 1) Expand $, replace '.' with Radix_Point
780 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
781 Answer (Currency_Pos + 1 .. Answer'Last);
783 else
784 -- 2) No currency expansion, replace '.' with Radix_Point
786 return Answer;
787 end if;
789 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
790 if Dollar then
792 -- 3) Expand $, radix blanked
794 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
795 Answer (Currency_Pos + 1 .. Answer'Last);
797 else
798 -- 4) No expansion, radix blanked
800 return Answer;
801 end if;
803 -- V cases
805 else
806 if not Dollar then
808 -- 5) Elide V
810 return Answer (1 .. Pic.Radix_Position - 1) &
811 Answer (Pic.Radix_Position + 1 .. Answer'Last);
813 elsif Currency_Pos < Pic.Radix_Position then
815 -- 6) Expand $, Elide V
817 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
818 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
819 Answer (Pic.Radix_Position + 1 .. Answer'Last);
821 else
822 -- 7) Elide V, Expand $
824 return Answer (1 .. Pic.Radix_Position - 1) &
825 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
826 Currency_Symbol &
827 Answer (Currency_Pos + 1 .. Answer'Last);
828 end if;
829 end if;
831 elsif Dollar then
833 -- 8) No radix, expand $
835 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
836 Answer (Currency_Pos + 1 .. Answer'Last);
838 else
839 -- 9) No radix, no currency expansion
841 return Answer;
842 end if;
843 end Format_Number;
845 -------------------------
846 -- Parse_Number_String --
847 -------------------------
849 function Parse_Number_String (Str : String) return Number_Attributes is
850 Answer : Number_Attributes;
852 begin
853 for J in Str'Range loop
854 case Str (J) is
856 when ' ' =>
857 null; -- ignore
859 when '1' .. '9' =>
861 -- Decide if this is the start of a number.
862 -- If so, figure out which one...
864 if Answer.Has_Fraction then
865 Answer.End_Of_Fraction := J;
866 else
867 if Answer.Start_Of_Int = Invalid_Position then
868 -- start integer
869 Answer.Start_Of_Int := J;
870 end if;
871 Answer.End_Of_Int := J;
872 end if;
874 when '0' =>
876 -- Only count a zero before the decimal point if it follows a
877 -- non-zero digit. After the decimal point, zeros will be
878 -- counted if followed by a non-zero digit.
880 if not Answer.Has_Fraction then
881 if Answer.Start_Of_Int /= Invalid_Position then
882 Answer.End_Of_Int := J;
883 end if;
884 end if;
886 when '-' =>
888 -- Set negative
890 Answer.Negative := True;
892 when '.' =>
894 -- Close integer, start fraction
896 if Answer.Has_Fraction then
897 raise Picture_Error;
898 end if;
900 -- Two decimal points is a no-no.
902 Answer.Has_Fraction := True;
903 Answer.End_Of_Fraction := J;
905 -- Could leave this at Invalid_Position, but this seems the
906 -- right way to indicate a null range...
908 Answer.Start_Of_Fraction := J + 1;
909 Answer.End_Of_Int := J - 1;
911 when others =>
912 raise Picture_Error; -- can this happen? probably not!
913 end case;
914 end loop;
916 if Answer.Start_Of_Int = Invalid_Position then
917 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
918 end if;
920 -- No significant (intger) digits needs a null range.
922 return Answer;
923 end Parse_Number_String;
925 ----------------
926 -- Pic_String --
927 ----------------
929 -- The following ensures that we return B and not b being careful not
930 -- to break things which expect lower case b for blank. See CXF3A02.
932 function Pic_String (Pic : in Picture) return String is
933 Temp : String (1 .. Pic.Contents.Picture.Length) :=
934 Pic.Contents.Picture.Expanded;
935 begin
936 for J in Temp'Range loop
937 if Temp (J) = 'b' then Temp (J) := 'B'; end if;
938 end loop;
940 return Temp;
941 end Pic_String;
943 ------------------
944 -- Precalculate --
945 ------------------
947 procedure Precalculate (Pic : in out Format_Record) is
948 Debug : constant Boolean := False;
949 -- Set True to generate debug output
951 Computed_BWZ : Boolean := True;
953 type Legality is (Okay, Reject);
955 State : Legality := Reject;
956 -- Start in reject, which will reject null strings.
958 Index : Pic_Index := Pic.Picture.Expanded'First;
960 function At_End return Boolean;
961 pragma Inline (At_End);
963 procedure Set_State (L : Legality);
964 pragma Inline (Set_State);
966 function Look return Character;
967 pragma Inline (Look);
969 function Is_Insert return Boolean;
970 pragma Inline (Is_Insert);
972 procedure Skip;
973 pragma Inline (Skip);
975 procedure Debug_Start (Name : String);
976 pragma Inline (Debug_Start);
978 procedure Debug_Integer (Value : in Integer; S : String);
979 pragma Inline (Debug_Integer);
981 procedure Trailing_Currency;
982 procedure Trailing_Bracket;
983 procedure Number_Fraction;
984 procedure Number_Completion;
985 procedure Number_Fraction_Or_Bracket;
986 procedure Number_Fraction_Or_Z_Fill;
987 procedure Zero_Suppression;
988 procedure Floating_Bracket;
989 procedure Number_Fraction_Or_Star_Fill;
990 procedure Star_Suppression;
991 procedure Number_Fraction_Or_Dollar;
992 procedure Leading_Dollar;
993 procedure Number_Fraction_Or_Pound;
994 procedure Leading_Pound;
995 procedure Picture;
996 procedure Floating_Plus;
997 procedure Floating_Minus;
998 procedure Picture_Plus;
999 procedure Picture_Minus;
1000 procedure Picture_Bracket;
1001 procedure Number;
1002 procedure Optional_RHS_Sign;
1003 procedure Picture_String;
1004 procedure Set_Debug;
1006 ------------
1007 -- At_End --
1008 ------------
1010 function At_End return Boolean is
1011 begin
1012 Debug_Start ("At_End");
1013 return Index > Pic.Picture.Length;
1014 end At_End;
1016 --------------
1017 -- Set_Debug--
1018 --------------
1020 -- Needed to have a procedure to pass to pragma Debug
1022 procedure Set_Debug is
1023 begin
1024 -- Uncomment this line and make Debug a variable to enable debug
1026 -- Debug := True;
1028 null;
1029 end Set_Debug;
1031 -------------------
1032 -- Debug_Integer --
1033 -------------------
1035 procedure Debug_Integer (Value : in Integer; S : String) is
1036 use Ada.Text_IO; -- needed for >
1038 begin
1039 if Debug and then Value > 0 then
1040 if Ada.Text_IO.Col > 70 - S'Length then
1041 Ada.Text_IO.New_Line;
1042 end if;
1044 Ada.Text_IO.Put (' ' & S & Integer'Image (Value) & ',');
1045 end if;
1046 end Debug_Integer;
1048 -----------------
1049 -- Debug_Start --
1050 -----------------
1052 procedure Debug_Start (Name : String) is
1053 begin
1054 if Debug then
1055 Ada.Text_IO.Put_Line (" In " & Name & '.');
1056 end if;
1057 end Debug_Start;
1059 ----------------------
1060 -- Floating_Bracket --
1061 ----------------------
1063 -- Note that Floating_Bracket is only called with an acceptable
1064 -- prefix. But we don't set Okay, because we must end with a '>'.
1066 procedure Floating_Bracket is
1067 begin
1068 Debug_Start ("Floating_Bracket");
1070 -- Two different floats not allowed.
1072 if Pic.Floater /= '!' and then Pic.Floater /= '<' then
1073 raise Picture_Error;
1075 else
1076 Pic.Floater := '<';
1077 end if;
1079 Pic.End_Float := Index;
1080 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1082 -- First bracket wasn't counted...
1084 Skip; -- known '<'
1086 loop
1087 if At_End then
1088 return;
1089 end if;
1091 case Look is
1093 when '_' | '0' | '/' =>
1094 Pic.End_Float := Index;
1095 Skip;
1097 when 'B' | 'b' =>
1098 Pic.End_Float := Index;
1099 Pic.Picture.Expanded (Index) := 'b';
1100 Skip;
1102 when '<' =>
1103 Pic.End_Float := Index;
1104 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1105 Skip;
1107 when '9' =>
1108 Number_Completion;
1110 when '$' =>
1111 Leading_Dollar;
1113 when '#' =>
1114 Leading_Pound;
1116 when 'V' | 'v' | '.' =>
1117 Pic.Radix_Position := Index;
1118 Skip;
1119 Number_Fraction_Or_Bracket;
1120 return;
1122 when others =>
1123 return;
1124 end case;
1125 end loop;
1126 end Floating_Bracket;
1128 --------------------
1129 -- Floating_Minus --
1130 --------------------
1132 procedure Floating_Minus is
1133 begin
1134 Debug_Start ("Floating_Minus");
1136 loop
1137 if At_End then
1138 return;
1139 end if;
1141 case Look is
1142 when '_' | '0' | '/' =>
1143 Pic.End_Float := Index;
1144 Skip;
1146 when 'B' | 'b' =>
1147 Pic.End_Float := Index;
1148 Pic.Picture.Expanded (Index) := 'b';
1149 Skip;
1151 when '-' =>
1152 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1153 Pic.End_Float := Index;
1154 Skip;
1156 when '9' =>
1157 Number_Completion;
1158 return;
1160 when '.' | 'V' | 'v' =>
1161 Pic.Radix_Position := Index;
1162 Skip; -- Radix
1164 while Is_Insert loop
1165 Skip;
1166 end loop;
1168 if At_End then
1169 return;
1170 end if;
1172 if Look = '-' then
1173 loop
1174 if At_End then
1175 return;
1176 end if;
1178 case Look is
1180 when '-' =>
1181 Pic.Max_Trailing_Digits :=
1182 Pic.Max_Trailing_Digits + 1;
1183 Pic.End_Float := Index;
1184 Skip;
1186 when '_' | '0' | '/' =>
1187 Skip;
1189 when 'B' | 'b' =>
1190 Pic.Picture.Expanded (Index) := 'b';
1191 Skip;
1193 when others =>
1194 return;
1196 end case;
1197 end loop;
1199 else
1200 Number_Completion;
1201 end if;
1203 return;
1205 when others =>
1206 return;
1207 end case;
1208 end loop;
1209 end Floating_Minus;
1211 -------------------
1212 -- Floating_Plus --
1213 -------------------
1215 procedure Floating_Plus is
1216 begin
1217 Debug_Start ("Floating_Plus");
1219 loop
1220 if At_End then
1221 return;
1222 end if;
1224 case Look is
1225 when '_' | '0' | '/' =>
1226 Pic.End_Float := Index;
1227 Skip;
1229 when 'B' | 'b' =>
1230 Pic.End_Float := Index;
1231 Pic.Picture.Expanded (Index) := 'b';
1232 Skip;
1234 when '+' =>
1235 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1236 Pic.End_Float := Index;
1237 Skip;
1239 when '9' =>
1240 Number_Completion;
1241 return;
1243 when '.' | 'V' | 'v' =>
1244 Pic.Radix_Position := Index;
1245 Skip; -- Radix
1247 while Is_Insert loop
1248 Skip;
1249 end loop;
1251 if At_End then
1252 return;
1253 end if;
1255 if Look = '+' then
1256 loop
1257 if At_End then
1258 return;
1259 end if;
1261 case Look is
1263 when '+' =>
1264 Pic.Max_Trailing_Digits :=
1265 Pic.Max_Trailing_Digits + 1;
1266 Pic.End_Float := Index;
1267 Skip;
1269 when '_' | '0' | '/' =>
1270 Skip;
1272 when 'B' | 'b' =>
1273 Pic.Picture.Expanded (Index) := 'b';
1274 Skip;
1276 when others =>
1277 return;
1279 end case;
1280 end loop;
1282 else
1283 Number_Completion;
1284 end if;
1286 return;
1288 when others =>
1289 return;
1291 end case;
1292 end loop;
1293 end Floating_Plus;
1295 ---------------
1296 -- Is_Insert --
1297 ---------------
1299 function Is_Insert return Boolean is
1300 begin
1301 if At_End then
1302 return False;
1303 end if;
1305 case Pic.Picture.Expanded (Index) is
1307 when '_' | '0' | '/' => return True;
1309 when 'B' | 'b' =>
1310 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1311 return True;
1313 when others => return False;
1314 end case;
1315 end Is_Insert;
1317 --------------------
1318 -- Leading_Dollar --
1319 --------------------
1321 -- Note that Leading_Dollar can be called in either State.
1322 -- It will set state to Okay only if a 9 or (second) $
1323 -- is encountered.
1325 -- Also notice the tricky bit with State and Zero_Suppression.
1326 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1327 -- encountered, exactly the cases where State has been set.
1329 procedure Leading_Dollar is
1330 begin
1331 Debug_Start ("Leading_Dollar");
1333 -- Treat as a floating dollar, and unwind otherwise
1335 if Pic.Floater /= '!' and then Pic.Floater /= '$' then
1337 -- Two floats not allowed
1339 raise Picture_Error;
1341 else
1342 Pic.Floater := '$';
1343 end if;
1345 Pic.Start_Currency := Index;
1346 Pic.End_Currency := Index;
1347 Pic.Start_Float := Index;
1348 Pic.End_Float := Index;
1350 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1351 -- currency place.
1353 Skip; -- known '$'
1355 loop
1356 if At_End then
1357 return;
1358 end if;
1360 case Look is
1362 when '_' | '0' | '/' =>
1363 Pic.End_Float := Index;
1364 Skip;
1366 -- A trailing insertion character is not part of the
1367 -- floating currency, so need to look ahead.
1369 if Look /= '$' then
1370 Pic.End_Float := Pic.End_Float - 1;
1371 end if;
1373 when 'B' | 'b' =>
1374 Pic.End_Float := Index;
1375 Pic.Picture.Expanded (Index) := 'b';
1376 Skip;
1378 when 'Z' | 'z' =>
1379 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1381 if State = Okay then
1382 raise Picture_Error;
1383 else
1384 -- Overwrite Floater and Start_Float
1386 Pic.Floater := 'Z';
1387 Pic.Start_Float := Index;
1388 Zero_Suppression;
1389 end if;
1391 when '*' =>
1392 if State = Okay then
1393 raise Picture_Error;
1394 else
1395 -- Overwrite Floater and Start_Float
1396 Pic.Floater := '*';
1397 Pic.Start_Float := Index;
1398 Star_Suppression;
1399 end if;
1401 when '$' =>
1402 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1403 Pic.End_Float := Index;
1404 Pic.End_Currency := Index;
1405 Set_State (Okay); Skip;
1407 when '9' =>
1408 if State /= Okay then
1409 Pic.Floater := '!';
1410 Pic.Start_Float := Invalid_Position;
1411 Pic.End_Float := Invalid_Position;
1412 end if;
1414 -- A single dollar does not a floating make.
1416 Number_Completion;
1417 return;
1419 when 'V' | 'v' | '.' =>
1420 if State /= Okay then
1421 Pic.Floater := '!';
1422 Pic.Start_Float := Invalid_Position;
1423 Pic.End_Float := Invalid_Position;
1424 end if;
1426 -- Only one dollar before the sign is okay,
1427 -- but doesn't float.
1429 Pic.Radix_Position := Index;
1430 Skip;
1431 Number_Fraction_Or_Dollar;
1432 return;
1434 when others =>
1435 return;
1437 end case;
1438 end loop;
1439 end Leading_Dollar;
1441 -------------------
1442 -- Leading_Pound --
1443 -------------------
1445 -- This one is complex! A Leading_Pound can be fixed or floating,
1446 -- but in some cases the decision has to be deferred until we leave
1447 -- this procedure. Also note that Leading_Pound can be called in
1448 -- either State.
1450 -- It will set state to Okay only if a 9 or (second) # is
1451 -- encountered.
1453 -- One Last note: In ambiguous cases, the currency is treated as
1454 -- floating unless there is only one '#'.
1456 procedure Leading_Pound is
1458 Inserts : Boolean := False;
1459 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1461 Must_Float : Boolean := False;
1462 -- Set to true if a '#' occurs after an insert.
1464 begin
1465 Debug_Start ("Leading_Pound");
1467 -- Treat as a floating currency. If it isn't, this will be
1468 -- overwritten later.
1470 if Pic.Floater /= '!' and then Pic.Floater /= '#' then
1472 -- Two floats not allowed
1474 raise Picture_Error;
1476 else
1477 Pic.Floater := '#';
1478 end if;
1480 Pic.Start_Currency := Index;
1481 Pic.End_Currency := Index;
1482 Pic.Start_Float := Index;
1483 Pic.End_Float := Index;
1485 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1486 -- currency place.
1488 Pic.Max_Currency_Digits := 1; -- we've seen one.
1490 Skip; -- known '#'
1492 loop
1493 if At_End then
1494 return;
1495 end if;
1497 case Look is
1499 when '_' | '0' | '/' =>
1500 Pic.End_Float := Index;
1501 Inserts := True;
1502 Skip;
1504 when 'B' | 'b' =>
1505 Pic.Picture.Expanded (Index) := 'b';
1506 Pic.End_Float := Index;
1507 Inserts := True;
1508 Skip;
1510 when 'Z' | 'z' =>
1511 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1513 if Must_Float then
1514 raise Picture_Error;
1515 else
1516 Pic.Max_Leading_Digits := 0;
1518 -- Overwrite Floater and Start_Float
1520 Pic.Floater := 'Z';
1521 Pic.Start_Float := Index;
1522 Zero_Suppression;
1523 end if;
1525 when '*' =>
1526 if Must_Float then
1527 raise Picture_Error;
1528 else
1529 Pic.Max_Leading_Digits := 0;
1531 -- Overwrite Floater and Start_Float
1532 Pic.Floater := '*';
1533 Pic.Start_Float := Index;
1534 Star_Suppression;
1535 end if;
1537 when '#' =>
1538 if Inserts then
1539 Must_Float := True;
1540 end if;
1542 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1543 Pic.End_Float := Index;
1544 Pic.End_Currency := Index;
1545 Set_State (Okay);
1546 Skip;
1548 when '9' =>
1549 if State /= Okay then
1551 -- A single '#' doesn't float.
1553 Pic.Floater := '!';
1554 Pic.Start_Float := Invalid_Position;
1555 Pic.End_Float := Invalid_Position;
1556 end if;
1558 Number_Completion;
1559 return;
1561 when 'V' | 'v' | '.' =>
1562 if State /= Okay then
1563 Pic.Floater := '!';
1564 Pic.Start_Float := Invalid_Position;
1565 Pic.End_Float := Invalid_Position;
1566 end if;
1568 -- Only one pound before the sign is okay,
1569 -- but doesn't float.
1571 Pic.Radix_Position := Index;
1572 Skip;
1573 Number_Fraction_Or_Pound;
1574 return;
1576 when others =>
1577 return;
1578 end case;
1579 end loop;
1580 end Leading_Pound;
1582 ----------
1583 -- Look --
1584 ----------
1586 function Look return Character is
1587 begin
1588 if At_End then
1589 raise Picture_Error;
1590 end if;
1592 return Pic.Picture.Expanded (Index);
1593 end Look;
1595 ------------
1596 -- Number --
1597 ------------
1599 procedure Number is
1600 begin
1601 Debug_Start ("Number");
1603 loop
1605 case Look is
1606 when '_' | '0' | '/' =>
1607 Skip;
1609 when 'B' | 'b' =>
1610 Pic.Picture.Expanded (Index) := 'b';
1611 Skip;
1613 when '9' =>
1614 Computed_BWZ := False;
1615 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1616 Set_State (Okay);
1617 Skip;
1619 when '.' | 'V' | 'v' =>
1620 Pic.Radix_Position := Index;
1621 Skip;
1622 Number_Fraction;
1623 return;
1625 when others =>
1626 return;
1628 end case;
1630 if At_End then
1631 return;
1632 end if;
1634 -- Will return in Okay state if a '9' was seen.
1636 end loop;
1637 end Number;
1639 -----------------------
1640 -- Number_Completion --
1641 -----------------------
1643 procedure Number_Completion is
1644 begin
1645 Debug_Start ("Number_Completion");
1647 while not At_End loop
1648 case Look is
1650 when '_' | '0' | '/' =>
1651 Skip;
1653 when 'B' | 'b' =>
1654 Pic.Picture.Expanded (Index) := 'b';
1655 Skip;
1657 when '9' =>
1658 Computed_BWZ := False;
1659 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1660 Set_State (Okay);
1661 Skip;
1663 when 'V' | 'v' | '.' =>
1664 Pic.Radix_Position := Index;
1665 Skip;
1666 Number_Fraction;
1667 return;
1669 when others =>
1670 return;
1671 end case;
1672 end loop;
1673 end Number_Completion;
1675 ---------------------
1676 -- Number_Fraction --
1677 ---------------------
1679 procedure Number_Fraction is
1680 begin
1681 -- Note that number fraction can be called in either State.
1682 -- It will set state to Valid only if a 9 is encountered.
1684 Debug_Start ("Number_Fraction");
1686 loop
1687 if At_End then
1688 return;
1689 end if;
1691 case Look is
1692 when '_' | '0' | '/' =>
1693 Skip;
1695 when 'B' | 'b' =>
1696 Pic.Picture.Expanded (Index) := 'b';
1697 Skip;
1699 when '9' =>
1700 Computed_BWZ := False;
1701 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1702 Set_State (Okay); Skip;
1704 when others =>
1705 return;
1706 end case;
1707 end loop;
1708 end Number_Fraction;
1710 --------------------------------
1711 -- Number_Fraction_Or_Bracket --
1712 --------------------------------
1714 procedure Number_Fraction_Or_Bracket is
1715 begin
1716 Debug_Start ("Number_Fraction_Or_Bracket");
1718 loop
1719 if At_End then
1720 return;
1721 end if;
1723 case Look is
1725 when '_' | '0' | '/' => Skip;
1727 when 'B' | 'b' =>
1728 Pic.Picture.Expanded (Index) := 'b';
1729 Skip;
1731 when '<' =>
1732 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1733 Pic.End_Float := Index;
1734 Skip;
1736 loop
1737 if At_End then
1738 return;
1739 end if;
1741 case Look is
1742 when '_' | '0' | '/' =>
1743 Skip;
1745 when 'B' | 'b' =>
1746 Pic.Picture.Expanded (Index) := 'b';
1747 Skip;
1749 when '<' =>
1750 Pic.Max_Trailing_Digits :=
1751 Pic.Max_Trailing_Digits + 1;
1752 Pic.End_Float := Index;
1753 Skip;
1755 when others =>
1756 return;
1757 end case;
1758 end loop;
1760 when others =>
1761 Number_Fraction;
1762 return;
1763 end case;
1764 end loop;
1765 end Number_Fraction_Or_Bracket;
1767 -------------------------------
1768 -- Number_Fraction_Or_Dollar --
1769 -------------------------------
1771 procedure Number_Fraction_Or_Dollar is
1772 begin
1773 Debug_Start ("Number_Fraction_Or_Dollar");
1775 loop
1776 if At_End then
1777 return;
1778 end if;
1780 case Look is
1781 when '_' | '0' | '/' =>
1782 Skip;
1784 when 'B' | 'b' =>
1785 Pic.Picture.Expanded (Index) := 'b';
1786 Skip;
1788 when '$' =>
1789 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1790 Pic.End_Float := Index;
1791 Skip;
1793 loop
1794 if At_End then
1795 return;
1796 end if;
1798 case Look is
1799 when '_' | '0' | '/' =>
1800 Skip;
1802 when 'B' | 'b' =>
1803 Pic.Picture.Expanded (Index) := 'b';
1804 Skip;
1806 when '$' =>
1807 Pic.Max_Trailing_Digits :=
1808 Pic.Max_Trailing_Digits + 1;
1809 Pic.End_Float := Index;
1810 Skip;
1812 when others =>
1813 return;
1814 end case;
1815 end loop;
1817 when others =>
1818 Number_Fraction;
1819 return;
1820 end case;
1821 end loop;
1822 end Number_Fraction_Or_Dollar;
1824 ------------------------------
1825 -- Number_Fraction_Or_Pound --
1826 ------------------------------
1828 procedure Number_Fraction_Or_Pound is
1829 begin
1830 loop
1831 if At_End then
1832 return;
1833 end if;
1835 case Look is
1837 when '_' | '0' | '/' =>
1838 Skip;
1840 when 'B' | 'b' =>
1841 Pic.Picture.Expanded (Index) := 'b';
1842 Skip;
1844 when '#' =>
1845 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1846 Pic.End_Float := Index;
1847 Skip;
1849 loop
1850 if At_End then
1851 return;
1852 end if;
1854 case Look is
1856 when '_' | '0' | '/' =>
1857 Skip;
1859 when 'B' | 'b' =>
1860 Pic.Picture.Expanded (Index) := 'b';
1861 Skip;
1863 when '#' =>
1864 Pic.Max_Trailing_Digits :=
1865 Pic.Max_Trailing_Digits + 1;
1866 Pic.End_Float := Index;
1867 Skip;
1869 when others =>
1870 return;
1872 end case;
1873 end loop;
1875 when others =>
1876 Number_Fraction;
1877 return;
1879 end case;
1880 end loop;
1881 end Number_Fraction_Or_Pound;
1883 ----------------------------------
1884 -- Number_Fraction_Or_Star_Fill --
1885 ----------------------------------
1887 procedure Number_Fraction_Or_Star_Fill is
1888 begin
1889 Debug_Start ("Number_Fraction_Or_Star_Fill");
1891 loop
1892 if At_End then
1893 return;
1894 end if;
1896 case Look is
1898 when '_' | '0' | '/' =>
1899 Skip;
1901 when 'B' | 'b' =>
1902 Pic.Picture.Expanded (Index) := 'b';
1903 Skip;
1905 when '*' =>
1906 Pic.Star_Fill := True;
1907 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1908 Pic.End_Float := Index;
1909 Skip;
1911 loop
1912 if At_End then
1913 return;
1914 end if;
1916 case Look is
1918 when '_' | '0' | '/' =>
1919 Skip;
1921 when 'B' | 'b' =>
1922 Pic.Picture.Expanded (Index) := 'b';
1923 Skip;
1925 when '*' =>
1926 Pic.Star_Fill := True;
1927 Pic.Max_Trailing_Digits :=
1928 Pic.Max_Trailing_Digits + 1;
1929 Pic.End_Float := Index;
1930 Skip;
1932 when others =>
1933 return;
1934 end case;
1935 end loop;
1937 when others =>
1938 Number_Fraction;
1939 return;
1941 end case;
1942 end loop;
1943 end Number_Fraction_Or_Star_Fill;
1945 -------------------------------
1946 -- Number_Fraction_Or_Z_Fill --
1947 -------------------------------
1949 procedure Number_Fraction_Or_Z_Fill is
1950 begin
1951 Debug_Start ("Number_Fraction_Or_Z_Fill");
1953 loop
1954 if At_End then
1955 return;
1956 end if;
1958 case Look is
1960 when '_' | '0' | '/' =>
1961 Skip;
1963 when 'B' | 'b' =>
1964 Pic.Picture.Expanded (Index) := 'b';
1965 Skip;
1967 when 'Z' | 'z' =>
1968 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1969 Pic.End_Float := Index;
1970 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1972 Skip;
1974 loop
1975 if At_End then
1976 return;
1977 end if;
1979 case Look is
1981 when '_' | '0' | '/' =>
1982 Skip;
1984 when 'B' | 'b' =>
1985 Pic.Picture.Expanded (Index) := 'b';
1986 Skip;
1988 when 'Z' | 'z' =>
1989 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1991 Pic.Max_Trailing_Digits :=
1992 Pic.Max_Trailing_Digits + 1;
1993 Pic.End_Float := Index;
1994 Skip;
1996 when others =>
1997 return;
1998 end case;
1999 end loop;
2001 when others =>
2002 Number_Fraction;
2003 return;
2004 end case;
2005 end loop;
2006 end Number_Fraction_Or_Z_Fill;
2008 -----------------------
2009 -- Optional_RHS_Sign --
2010 -----------------------
2012 procedure Optional_RHS_Sign is
2013 begin
2014 Debug_Start ("Optional_RHS_Sign");
2016 if At_End then
2017 return;
2018 end if;
2020 case Look is
2022 when '+' | '-' =>
2023 Pic.Sign_Position := Index;
2024 Skip;
2025 return;
2027 when 'C' | 'c' =>
2028 Pic.Sign_Position := Index;
2029 Pic.Picture.Expanded (Index) := 'C';
2030 Skip;
2032 if Look = 'R' or Look = 'r' then
2033 Pic.Second_Sign := Index;
2034 Pic.Picture.Expanded (Index) := 'R';
2035 Skip;
2037 else
2038 raise Picture_Error;
2039 end if;
2041 return;
2043 when 'D' | 'd' =>
2044 Pic.Sign_Position := Index;
2045 Pic.Picture.Expanded (Index) := 'D';
2046 Skip;
2048 if Look = 'B' or Look = 'b' then
2049 Pic.Second_Sign := Index;
2050 Pic.Picture.Expanded (Index) := 'B';
2051 Skip;
2053 else
2054 raise Picture_Error;
2055 end if;
2057 return;
2059 when '>' =>
2060 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2061 Pic.Second_Sign := Index;
2062 Skip;
2064 else
2065 raise Picture_Error;
2066 end if;
2068 when others =>
2069 return;
2071 end case;
2072 end Optional_RHS_Sign;
2074 -------------
2075 -- Picture --
2076 -------------
2078 -- Note that Picture can be called in either State.
2080 -- It will set state to Valid only if a 9 is encountered or floating
2081 -- currency is called.
2083 procedure Picture is
2084 begin
2085 Debug_Start ("Picture");
2087 loop
2088 if At_End then
2089 return;
2090 end if;
2092 case Look is
2094 when '_' | '0' | '/' =>
2095 Skip;
2097 when 'B' | 'b' =>
2098 Pic.Picture.Expanded (Index) := 'b';
2099 Skip;
2101 when '$' =>
2102 Leading_Dollar;
2103 return;
2105 when '#' =>
2106 Leading_Pound;
2107 return;
2109 when '9' =>
2110 Computed_BWZ := False;
2111 Set_State (Okay);
2112 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2113 Skip;
2115 when 'V' | 'v' | '.' =>
2116 Pic.Radix_Position := Index;
2117 Skip;
2118 Number_Fraction;
2119 Trailing_Currency;
2120 return;
2122 when others =>
2123 return;
2125 end case;
2126 end loop;
2127 end Picture;
2129 ---------------------
2130 -- Picture_Bracket --
2131 ---------------------
2133 procedure Picture_Bracket is
2134 begin
2135 Pic.Sign_Position := Index;
2136 Debug_Start ("Picture_Bracket");
2137 Pic.Sign_Position := Index;
2139 -- Treat as a floating sign, and unwind otherwise.
2141 Pic.Floater := '<';
2142 Pic.Start_Float := Index;
2143 Pic.End_Float := Index;
2145 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2146 -- sign place.
2148 Skip; -- Known Bracket
2150 loop
2151 case Look is
2153 when '_' | '0' | '/' =>
2154 Pic.End_Float := Index;
2155 Skip;
2157 when 'B' | 'b' =>
2158 Pic.End_Float := Index;
2159 Pic.Picture.Expanded (Index) := 'b';
2160 Skip;
2162 when '<' =>
2163 Set_State (Okay); -- "<<>" is enough.
2164 Floating_Bracket;
2165 Trailing_Currency;
2166 Trailing_Bracket;
2167 return;
2169 when '$' | '#' | '9' | '*' =>
2170 if State /= Okay then
2171 Pic.Floater := '!';
2172 Pic.Start_Float := Invalid_Position;
2173 Pic.End_Float := Invalid_Position;
2174 end if;
2176 Picture;
2177 Trailing_Bracket;
2178 Set_State (Okay);
2179 return;
2181 when '.' | 'V' | 'v' =>
2182 if State /= Okay then
2183 Pic.Floater := '!';
2184 Pic.Start_Float := Invalid_Position;
2185 Pic.End_Float := Invalid_Position;
2186 end if;
2188 -- Don't assume that state is okay, haven't seen a digit
2190 Picture;
2191 Trailing_Bracket;
2192 return;
2194 when others =>
2195 raise Picture_Error;
2197 end case;
2198 end loop;
2199 end Picture_Bracket;
2201 -------------------
2202 -- Picture_Minus --
2203 -------------------
2205 procedure Picture_Minus is
2206 begin
2207 Debug_Start ("Picture_Minus");
2209 Pic.Sign_Position := Index;
2211 -- Treat as a floating sign, and unwind otherwise.
2213 Pic.Floater := '-';
2214 Pic.Start_Float := Index;
2215 Pic.End_Float := Index;
2217 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2218 -- sign place.
2220 Skip; -- Known Minus
2222 loop
2223 case Look is
2225 when '_' | '0' | '/' =>
2226 Pic.End_Float := Index;
2227 Skip;
2229 when 'B' | 'b' =>
2230 Pic.End_Float := Index;
2231 Pic.Picture.Expanded (Index) := 'b';
2232 Skip;
2234 when '-' =>
2235 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2236 Pic.End_Float := Index;
2237 Skip;
2238 Set_State (Okay); -- "-- " is enough.
2239 Floating_Minus;
2240 Trailing_Currency;
2241 return;
2243 when '$' | '#' | '9' | '*' =>
2244 if State /= Okay then
2245 Pic.Floater := '!';
2246 Pic.Start_Float := Invalid_Position;
2247 Pic.End_Float := Invalid_Position;
2248 end if;
2250 Picture;
2251 Set_State (Okay);
2252 return;
2254 when 'Z' | 'z' =>
2256 -- Can't have Z and a floating sign.
2258 if State = Okay then
2259 Set_State (Reject);
2260 end if;
2262 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2263 Zero_Suppression;
2264 Trailing_Currency;
2265 Optional_RHS_Sign;
2266 return;
2268 when '.' | 'V' | 'v' =>
2269 if State /= Okay then
2270 Pic.Floater := '!';
2271 Pic.Start_Float := Invalid_Position;
2272 Pic.End_Float := Invalid_Position;
2273 end if;
2275 -- Don't assume that state is okay, haven't seen a digit.
2277 Picture;
2278 return;
2280 when others =>
2281 return;
2283 end case;
2284 end loop;
2285 end Picture_Minus;
2287 ------------------
2288 -- Picture_Plus --
2289 ------------------
2291 procedure Picture_Plus is
2292 begin
2293 Debug_Start ("Picture_Plus");
2294 Pic.Sign_Position := Index;
2296 -- Treat as a floating sign, and unwind otherwise.
2298 Pic.Floater := '+';
2299 Pic.Start_Float := Index;
2300 Pic.End_Float := Index;
2302 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2303 -- sign place.
2305 Skip; -- Known Plus
2307 loop
2308 case Look is
2310 when '_' | '0' | '/' =>
2311 Pic.End_Float := Index;
2312 Skip;
2314 when 'B' | 'b' =>
2315 Pic.End_Float := Index;
2316 Pic.Picture.Expanded (Index) := 'b';
2317 Skip;
2319 when '+' =>
2320 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2321 Pic.End_Float := Index;
2322 Skip;
2323 Set_State (Okay); -- "++" is enough.
2324 Floating_Plus;
2325 Trailing_Currency;
2326 return;
2328 when '$' | '#' | '9' | '*' =>
2329 if State /= Okay then
2330 Pic.Floater := '!';
2331 Pic.Start_Float := Invalid_Position;
2332 Pic.End_Float := Invalid_Position;
2333 end if;
2335 Picture;
2336 Set_State (Okay);
2337 return;
2339 when 'Z' | 'z' =>
2340 if State = Okay then
2341 Set_State (Reject);
2342 end if;
2344 -- Can't have Z and a floating sign.
2346 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2348 -- '+Z' is acceptable
2350 Set_State (Okay);
2352 -- Overwrite Floater and Start_Float
2354 Pic.Floater := 'Z';
2355 Pic.Start_Float := Index;
2357 Zero_Suppression;
2358 Trailing_Currency;
2359 Optional_RHS_Sign;
2360 return;
2362 when '.' | 'V' | 'v' =>
2363 if State /= Okay then
2364 Pic.Floater := '!';
2365 Pic.Start_Float := Invalid_Position;
2366 Pic.End_Float := Invalid_Position;
2367 end if;
2369 -- Don't assume that state is okay, haven't seen a digit.
2371 Picture;
2372 return;
2374 when others =>
2375 return;
2377 end case;
2378 end loop;
2379 end Picture_Plus;
2381 --------------------
2382 -- Picture_String --
2383 --------------------
2385 procedure Picture_String is
2386 begin
2387 Debug_Start ("Picture_String");
2389 while Is_Insert loop
2390 Skip;
2391 end loop;
2393 case Look is
2395 when '$' | '#' =>
2396 Picture;
2397 Optional_RHS_Sign;
2399 when '+' =>
2400 Picture_Plus;
2402 when '-' =>
2403 Picture_Minus;
2405 when '<' =>
2406 Picture_Bracket;
2408 when 'Z' | 'z' =>
2409 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2410 Zero_Suppression;
2411 Trailing_Currency;
2412 Optional_RHS_Sign;
2414 when '*' =>
2415 Star_Suppression;
2416 Trailing_Currency;
2417 Optional_RHS_Sign;
2419 when '9' | '.' | 'V' | 'v' =>
2420 Number;
2421 Trailing_Currency;
2422 Optional_RHS_Sign;
2424 when others =>
2425 raise Picture_Error;
2427 end case;
2429 -- Blank when zero either if the PIC does not contain a '9' or if
2430 -- requested by the user and no '*'
2432 Pic.Blank_When_Zero :=
2433 (Computed_BWZ or Pic.Blank_When_Zero) and not Pic.Star_Fill;
2435 -- Star fill if '*' and no '9'.
2437 Pic.Star_Fill := Pic.Star_Fill and Computed_BWZ;
2439 if not At_End then
2440 Set_State (Reject);
2441 end if;
2443 end Picture_String;
2445 ---------------
2446 -- Set_State --
2447 ---------------
2449 procedure Set_State (L : Legality) is
2450 begin
2451 if Debug then Ada.Text_IO.Put_Line
2452 (" Set state from " & Legality'Image (State) &
2453 " to " & Legality'Image (L));
2454 end if;
2456 State := L;
2457 end Set_State;
2459 ----------
2460 -- Skip --
2461 ----------
2463 procedure Skip is
2464 begin
2465 if Debug then Ada.Text_IO.Put_Line
2466 (" Skip " & Pic.Picture.Expanded (Index));
2467 end if;
2469 Index := Index + 1;
2470 end Skip;
2472 ----------------------
2473 -- Star_Suppression --
2474 ----------------------
2476 procedure Star_Suppression is
2477 begin
2478 Debug_Start ("Star_Suppression");
2480 if Pic.Floater /= '!' and then Pic.Floater /= '*' then
2482 -- Two floats not allowed
2484 raise Picture_Error;
2486 else
2487 Pic.Floater := '*';
2488 end if;
2490 Pic.Start_Float := Index;
2491 Pic.End_Float := Index;
2492 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2493 Set_State (Okay);
2495 -- Even a single * is a valid picture
2497 Pic.Star_Fill := True;
2498 Skip; -- Known *
2500 loop
2501 if At_End then
2502 return;
2503 end if;
2505 case Look is
2507 when '_' | '0' | '/' =>
2508 Pic.End_Float := Index;
2509 Skip;
2511 when 'B' | 'b' =>
2512 Pic.End_Float := Index;
2513 Pic.Picture.Expanded (Index) := 'b';
2514 Skip;
2516 when '*' =>
2517 Pic.End_Float := Index;
2518 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2519 Set_State (Okay); Skip;
2521 when '9' =>
2522 Set_State (Okay);
2523 Number_Completion;
2524 return;
2526 when '.' | 'V' | 'v' =>
2527 Pic.Radix_Position := Index;
2528 Skip;
2529 Number_Fraction_Or_Star_Fill;
2530 return;
2532 when '#' | '$' =>
2533 if Pic.Max_Currency_Digits > 0 then
2534 raise Picture_Error;
2535 end if;
2537 -- Cannot have leading and trailing currency
2539 Trailing_Currency;
2540 Set_State (Okay);
2541 return;
2543 when others => raise Picture_Error;
2544 end case;
2545 end loop;
2546 end Star_Suppression;
2548 ----------------------
2549 -- Trailing_Bracket --
2550 ----------------------
2552 procedure Trailing_Bracket is
2553 begin
2554 Debug_Start ("Trailing_Bracket");
2556 if Look = '>' then
2557 Pic.Second_Sign := Index;
2558 Skip;
2559 else
2560 raise Picture_Error;
2561 end if;
2562 end Trailing_Bracket;
2564 -----------------------
2565 -- Trailing_Currency --
2566 -----------------------
2568 procedure Trailing_Currency is
2569 begin
2570 Debug_Start ("Trailing_Currency");
2572 if At_End then
2573 return;
2574 end if;
2576 if Look = '$' then
2577 Pic.Start_Currency := Index;
2578 Pic.End_Currency := Index;
2579 Skip;
2581 else
2582 while not At_End and then Look = '#' loop
2583 if Pic.Start_Currency = Invalid_Position then
2584 Pic.Start_Currency := Index;
2585 end if;
2587 Pic.End_Currency := Index;
2588 Skip;
2589 end loop;
2590 end if;
2592 loop
2593 if At_End then
2594 return;
2595 end if;
2597 case Look is
2598 when '_' | '0' | '/' => Skip;
2600 when 'B' | 'b' =>
2601 Pic.Picture.Expanded (Index) := 'b';
2602 Skip;
2604 when others => return;
2605 end case;
2606 end loop;
2607 end Trailing_Currency;
2609 ----------------------
2610 -- Zero_Suppression --
2611 ----------------------
2613 procedure Zero_Suppression is
2614 begin
2615 Debug_Start ("Zero_Suppression");
2617 Pic.Floater := 'Z';
2618 Pic.Start_Float := Index;
2619 Pic.End_Float := Index;
2620 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2621 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2623 Skip; -- Known Z
2625 loop
2626 -- Even a single Z is a valid picture
2628 if At_End then
2629 Set_State (Okay);
2630 return;
2631 end if;
2633 case Look is
2634 when '_' | '0' | '/' =>
2635 Pic.End_Float := Index;
2636 Skip;
2638 when 'B' | 'b' =>
2639 Pic.End_Float := Index;
2640 Pic.Picture.Expanded (Index) := 'b';
2641 Skip;
2643 when 'Z' | 'z' =>
2644 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2646 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2647 Pic.End_Float := Index;
2648 Set_State (Okay);
2649 Skip;
2651 when '9' =>
2652 Set_State (Okay);
2653 Number_Completion;
2654 return;
2656 when '.' | 'V' | 'v' =>
2657 Pic.Radix_Position := Index;
2658 Skip;
2659 Number_Fraction_Or_Z_Fill;
2660 return;
2662 when '#' | '$' =>
2663 Trailing_Currency;
2664 Set_State (Okay);
2665 return;
2667 when others =>
2668 return;
2669 end case;
2670 end loop;
2671 end Zero_Suppression;
2673 -- Start of processing for Precalculate
2675 begin
2676 pragma Debug (Set_Debug);
2678 Picture_String;
2680 if Debug then
2681 Ada.Text_IO.New_Line;
2682 Ada.Text_IO.Put (" Picture : """ &
2683 Pic.Picture.Expanded (1 .. Pic.Picture.Length) & """,");
2684 Ada.Text_IO.Put (" Floater : '" & Pic.Floater & "',");
2685 end if;
2687 if State = Reject then
2688 raise Picture_Error;
2689 end if;
2691 Debug_Integer (Pic.Radix_Position, "Radix Positon : ");
2692 Debug_Integer (Pic.Sign_Position, "Sign Positon : ");
2693 Debug_Integer (Pic.Second_Sign, "Second Sign : ");
2694 Debug_Integer (Pic.Start_Float, "Start Float : ");
2695 Debug_Integer (Pic.End_Float, "End Float : ");
2696 Debug_Integer (Pic.Start_Currency, "Start Currency : ");
2697 Debug_Integer (Pic.End_Currency, "End Currency : ");
2698 Debug_Integer (Pic.Max_Leading_Digits, "Max Leading Digits : ");
2699 Debug_Integer (Pic.Max_Trailing_Digits, "Max Trailing Digits : ");
2701 if Debug then
2702 Ada.Text_IO.New_Line;
2703 end if;
2705 exception
2707 when Constraint_Error =>
2709 -- To deal with special cases like null strings.
2711 raise Picture_Error;
2712 end Precalculate;
2714 ----------------
2715 -- To_Picture --
2716 ----------------
2718 function To_Picture
2719 (Pic_String : in String;
2720 Blank_When_Zero : in Boolean := False)
2721 return Picture
2723 Result : Picture;
2725 begin
2726 declare
2727 Item : constant String := Expand (Pic_String);
2729 begin
2730 Result.Contents.Picture := (Item'Length, Item);
2731 Result.Contents.Original_BWZ := Blank_When_Zero;
2732 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2733 Precalculate (Result.Contents);
2734 return Result;
2735 end;
2737 exception
2738 when others =>
2739 raise Picture_Error;
2740 end To_Picture;
2742 -----------
2743 -- Valid --
2744 -----------
2746 function Valid
2747 (Pic_String : in String;
2748 Blank_When_Zero : in Boolean := False)
2749 return Boolean
2751 begin
2752 declare
2753 Expanded_Pic : constant String := Expand (Pic_String);
2754 -- Raises Picture_Error if Item not well-formed
2756 Format_Rec : Format_Record;
2758 begin
2759 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2760 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2761 Format_Rec.Original_BWZ := Blank_When_Zero;
2762 Precalculate (Format_Rec);
2764 -- False only if Blank_When_Zero is True but the pic string has a '*'
2766 return not Blank_When_Zero or
2767 Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2768 end;
2770 exception
2771 when others => return False;
2772 end Valid;
2774 --------------------
2775 -- Decimal_Output --
2776 --------------------
2778 package body Decimal_Output is
2780 -----------
2781 -- Image --
2782 -----------
2784 function Image
2785 (Item : in Num;
2786 Pic : in Picture;
2787 Currency : in String := Default_Currency;
2788 Fill : in Character := Default_Fill;
2789 Separator : in Character := Default_Separator;
2790 Radix_Mark : in Character := Default_Radix_Mark)
2791 return String
2793 begin
2794 return Format_Number
2795 (Pic.Contents, Num'Image (Item),
2796 Currency, Fill, Separator, Radix_Mark);
2797 end Image;
2799 ------------
2800 -- Length --
2801 ------------
2803 function Length
2804 (Pic : in Picture;
2805 Currency : in String := Default_Currency)
2806 return Natural
2808 Picstr : constant String := Pic_String (Pic);
2809 V_Adjust : Integer := 0;
2810 Cur_Adjust : Integer := 0;
2812 begin
2813 -- Check if Picstr has 'V' or '$'
2815 -- If 'V', then length is 1 less than otherwise
2817 -- If '$', then length is Currency'Length-1 more than otherwise
2819 -- This should use the string handling package ???
2821 for J in Picstr'Range loop
2822 if Picstr (J) = 'V' then
2823 V_Adjust := -1;
2825 elsif Picstr (J) = '$' then
2826 Cur_Adjust := Currency'Length - 1;
2827 end if;
2828 end loop;
2830 return Picstr'Length - V_Adjust + Cur_Adjust;
2831 end Length;
2833 ---------
2834 -- Put --
2835 ---------
2837 procedure Put
2838 (File : in Text_IO.File_Type;
2839 Item : in Num;
2840 Pic : in Picture;
2841 Currency : in String := Default_Currency;
2842 Fill : in Character := Default_Fill;
2843 Separator : in Character := Default_Separator;
2844 Radix_Mark : in Character := Default_Radix_Mark)
2846 begin
2847 Text_IO.Put (File, Image (Item, Pic,
2848 Currency, Fill, Separator, Radix_Mark));
2849 end Put;
2851 procedure Put
2852 (Item : in Num;
2853 Pic : in Picture;
2854 Currency : in String := Default_Currency;
2855 Fill : in Character := Default_Fill;
2856 Separator : in Character := Default_Separator;
2857 Radix_Mark : in Character := Default_Radix_Mark)
2859 begin
2860 Text_IO.Put (Image (Item, Pic,
2861 Currency, Fill, Separator, Radix_Mark));
2862 end Put;
2864 procedure Put
2865 (To : out String;
2866 Item : in Num;
2867 Pic : in Picture;
2868 Currency : in String := Default_Currency;
2869 Fill : in Character := Default_Fill;
2870 Separator : in Character := Default_Separator;
2871 Radix_Mark : in Character := Default_Radix_Mark)
2873 Result : constant String :=
2874 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
2876 begin
2877 if Result'Length > To'Length then
2878 raise Ada.Text_IO.Layout_Error;
2879 else
2880 Strings_Fixed.Move (Source => Result, Target => To,
2881 Justify => Strings.Right);
2882 end if;
2883 end Put;
2885 -----------
2886 -- Valid --
2887 -----------
2889 function Valid
2890 (Item : Num;
2891 Pic : in Picture;
2892 Currency : in String := Default_Currency)
2893 return Boolean
2895 begin
2896 declare
2897 Temp : constant String := Image (Item, Pic, Currency);
2898 pragma Warnings (Off, Temp);
2899 begin
2900 return True;
2901 end;
2903 exception
2904 when Ada.Text_IO.Layout_Error => return False;
2906 end Valid;
2907 end Decimal_Output;
2909 end Ada.Text_IO.Editing;