1 #ifndef _weakpointer_h_
2 #define _weakpointer_h_
4 /****************************************************************************
6 WeakPointer and CleanUp
8 Copyright (c) 1991 by Xerox Corporation. All rights reserved.
10 THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED
11 OR IMPLIED. ANY USE IS AT YOUR OWN RISK.
13 Permission is hereby granted to copy this code for any purpose,
14 provided the above notices are retained on all copies.
16 Last modified on Mon Jul 17 18:16:01 PDT 1995 by ellis
18 ****************************************************************************/
20 /****************************************************************************
24 A weak pointer is a pointer to a heap-allocated object that doesn't
25 prevent the object from being garbage collected. Weak pointers can be
26 used to track which objects haven't yet been reclaimed by the
27 collector. A weak pointer is deactivated when the collector discovers
28 its referent object is unreachable by normal pointers (reachability
29 and deactivation are defined more precisely below). A deactivated weak
30 pointer remains deactivated forever.
32 ****************************************************************************/
35 template< class T
> class WeakPointer
{
38 WeakPointer( T
* t
= 0 )
39 /* Constructs a weak pointer for *t. t may be null. It is an error
40 if t is non-null and *t is not a collected object. */
41 {impl
= _WeakPointer_New( t
);}
44 /* wp.Pointer() returns a pointer to the referent object of wp or
45 null if wp has been deactivated (because its referent object
46 has been discovered unreachable by the collector). */
47 {return (T
*) _WeakPointer_Pointer( this->impl
);}
49 int operator==( WeakPointer
< T
> wp2
)
50 /* Given weak pointers wp1 and wp2, if wp1 == wp2, then wp1 and
51 wp2 refer to the same object. If wp1 != wp2, then either wp1
52 and wp2 don't refer to the same object, or if they do, one or
53 both of them has been deactivated. (Note: If objects t1 and t2
54 are never made reachable by their clean-up functions, then
55 WeakPointer<T>(t1) == WeakPointer<T>(t2) if and only t1 == t2.) */
56 {return _WeakPointer_Equal( this->impl
, wp2
.impl
);}
59 /* Returns a hash code suitable for use by multiplicative- and
60 division-based hash tables. If wp1 == wp2, then wp1.Hash() ==
62 {return _WeakPointer_Hash( this->impl
);}
68 /*****************************************************************************
72 A garbage-collected object can have an associated clean-up function
73 that will be invoked some time after the collector discovers the
74 object is unreachable via normal pointers. Clean-up functions can be
75 used to release resources such as open-file handles or window handles
76 when their containing objects become unreachable. If a C++ object has
77 a non-empty explicit destructor (i.e. it contains programmer-written
78 code), the destructor will be automatically registered as the object's
79 initial clean-up function.
81 There is no guarantee that the collector will detect every unreachable
82 object (though it will find almost all of them). Clients should not
83 rely on clean-up to cause some action to occur immediately -- clean-up
84 is only a mechanism for improving resource usage.
86 Every object with a clean-up function also has a clean-up queue. When
87 the collector finds the object is unreachable, it enqueues it on its
88 queue. The clean-up function is applied when the object is removed
89 from the queue. By default, objects are enqueued on the garbage
90 collector's queue, and the collector removes all objects from its
91 queue after each collection. If a client supplies another queue for
92 objects, it is his responsibility to remove objects (and cause their
93 functions to be called) by polling it periodically.
95 Clean-up queues allow clean-up functions accessing global data to
96 synchronize with the main program. Garbage collection can occur at any
97 time, and clean-ups invoked by the collector might access data in an
98 inconsistent state. A client can control this by defining an explicit
99 queue for objects and polling it at safe points.
101 The following definitions are used by the specification below:
103 Given a pointer t to a collected object, the base object BO(t) is the
104 value returned by new when it created the object. (Because of multiple
105 inheritance, t and BO(t) may not be the same address.)
107 A weak pointer wp references an object *t if BO(wp.Pointer()) ==
110 ***************************************************************************/
112 template< class T
, class Data
> class CleanUp
{
115 static void Set( T
* t
, void c( Data
* d
, T
* t
), Data
* d
= 0 )
116 /* Sets the clean-up function of object BO(t) to be <c, d>,
117 replacing any previously defined clean-up function for BO(t); c
118 and d can be null, but t cannot. Sets the clean-up queue for
119 BO(t) to be the collector's queue. When t is removed from its
120 clean-up queue, its clean-up will be applied by calling c(d,
121 t). It is an error if *t is not a collected object. */
122 {_CleanUp_Set( t
, c
, d
);}
124 static void Call( T
* t
)
125 /* Sets the new clean-up function for BO(t) to be null and, if the
126 old one is non-null, calls it immediately, even if BO(t) is
127 still reachable. Deactivates any weak pointers to BO(t). */
128 {_CleanUp_Call( t
);}
132 /* Constructs a new queue. */
133 {this->head
= _CleanUp_Queue_NewHead();}
136 /* q.Set(t) sets the clean-up queue of BO(t) to be q. */
137 {_CleanUp_Queue_Set( this->head
, t
);}
140 /* If q is non-empty, q.Call() removes the first object and
141 calls its clean-up function; does nothing if q is
142 empty. Returns true if there are more objects in the
144 {return _CleanUp_Queue_Call( this->head
);}
151 /**********************************************************************
153 Reachability and Clean-up
155 An object O is reachable if it can be reached via a non-empty path of
156 normal pointers from the registers, stacks, global variables, or an
157 object with a non-null clean-up function (including O itself),
158 ignoring pointers from an object to itself.
160 This definition of reachability ensures that if object B is accessible
161 from object A (and not vice versa) and if both A and B have clean-up
162 functions, then A will always be cleaned up before B. Note that as
163 long as an object with a clean-up function is contained in a cycle of
164 pointers, it will always be reachable and will never be cleaned up or
167 When the collector finds an unreachable object with a null clean-up
168 function, it atomically deactivates all weak pointers referencing the
169 object and recycles its storage. If object B is accessible from object
170 A via a path of normal pointers, A will be discovered unreachable no
171 later than B, and a weak pointer to A will be deactivated no later
172 than a weak pointer to B.
174 When the collector finds an unreachable object with a non-null
175 clean-up function, the collector atomically deactivates all weak
176 pointers referencing the object, redefines its clean-up function to be
177 null, and enqueues it on its clean-up queue. The object then becomes
178 reachable again and remains reachable at least until its clean-up
181 The clean-up function is assured that its argument is the only
182 accessible pointer to the object. Nothing prevents the function from
183 redefining the object's clean-up function or making the object
184 reachable again (for example, by storing the pointer in a global
187 If the clean-up function does not make its object reachable again and
188 does not redefine its clean-up function, then the object will be
189 collected by a subsequent collection (because the object remains
190 unreachable and now has a null clean-up function). If the clean-up
191 function does make its object reachable again and a clean-up function
192 is subsequently redefined for the object, then the new clean-up
193 function will be invoked the next time the collector finds the object
196 Note that a destructor for a collected object cannot safely redefine a
197 clean-up function for its object, since after the destructor executes,
198 the object has been destroyed into "raw memory". (In most
199 implementations, destroying an object mutates its vtbl.)
201 Finally, note that calling delete t on a collected object first
202 deactivates any weak pointers to t and then invokes its clean-up
203 function (destructor).
205 **********************************************************************/
208 void* _WeakPointer_New( void* t
);
209 void* _WeakPointer_Pointer( void* wp
);
210 int _WeakPointer_Equal( void* wp1
, void* wp2
);
211 int _WeakPointer_Hash( void* wp
);
212 void _CleanUp_Set( void* t
, void (*c
)( void* d
, void* t
), void* d
);
213 void _CleanUp_Call( void* t
);
214 void* _CleanUp_Queue_NewHead ();
215 void _CleanUp_Queue_Set( void* h
, void* t
);
216 int _CleanUp_Queue_Call( void* h
);
219 #endif /* _weakpointer_h_ */