PR tree-optimization/85699
[official-gcc.git] / gcc / ada / libgnat / a-ztedit.adb
blob0a52a5b8c87e02c5d82830d3b93660e1301fade7
1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUN-TIME COMPONENTS --
4 -- --
5 -- A D A . W I D E _ W I D E _ T E X T _ I O . E D I T I N G --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2018, Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 3, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. --
17 -- --
18 -- As a special exception under Section 7 of GPL version 3, you are granted --
19 -- additional permissions described in the GCC Runtime Library Exception, --
20 -- version 3.1, as published by the Free Software Foundation. --
21 -- --
22 -- You should have received a copy of the GNU General Public License and --
23 -- a copy of the GCC Runtime Library Exception along with this program; --
24 -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
25 -- <http://www.gnu.org/licenses/>. --
26 -- --
27 -- GNAT was originally developed by the GNAT team at New York University. --
28 -- Extensive contributions were provided by Ada Core Technologies Inc. --
29 -- --
30 ------------------------------------------------------------------------------
32 with Ada.Strings.Fixed;
33 with Ada.Strings.Wide_Wide_Fixed;
35 package body Ada.Wide_Wide_Text_IO.Editing is
37 package Strings renames Ada.Strings;
38 package Strings_Fixed renames Ada.Strings.Fixed;
39 package Strings_Wide_Wide_Fixed renames Ada.Strings.Wide_Wide_Fixed;
40 package Wide_Wide_Text_IO renames Ada.Wide_Wide_Text_IO;
42 -----------------------
43 -- Local_Subprograms --
44 -----------------------
46 function To_Wide (C : Character) return Wide_Wide_Character;
47 pragma Inline (To_Wide);
48 -- Convert Character to corresponding Wide_Wide_Character
50 ---------------------
51 -- Blank_When_Zero --
52 ---------------------
54 function Blank_When_Zero (Pic : Picture) return Boolean is
55 begin
56 return Pic.Contents.Original_BWZ;
57 end Blank_When_Zero;
59 --------------------
60 -- Decimal_Output --
61 --------------------
63 package body Decimal_Output is
65 -----------
66 -- Image --
67 -----------
69 function Image
70 (Item : Num;
71 Pic : Picture;
72 Currency : Wide_Wide_String := Default_Currency;
73 Fill : Wide_Wide_Character := Default_Fill;
74 Separator : Wide_Wide_Character := Default_Separator;
75 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
76 return Wide_Wide_String
78 begin
79 return Format_Number
80 (Pic.Contents, Num'Image (Item),
81 Currency, Fill, Separator, Radix_Mark);
82 end Image;
84 ------------
85 -- Length --
86 ------------
88 function Length
89 (Pic : Picture;
90 Currency : Wide_Wide_String := Default_Currency) return Natural
92 Picstr : constant String := Pic_String (Pic);
93 V_Adjust : Integer := 0;
94 Cur_Adjust : Integer := 0;
96 begin
97 -- Check if Picstr has 'V' or '$'
99 -- If 'V', then length is 1 less than otherwise
101 -- If '$', then length is Currency'Length-1 more than otherwise
103 -- This should use the string handling package ???
105 for J in Picstr'Range loop
106 if Picstr (J) = 'V' then
107 V_Adjust := -1;
109 elsif Picstr (J) = '$' then
110 Cur_Adjust := Currency'Length - 1;
111 end if;
112 end loop;
114 return Picstr'Length - V_Adjust + Cur_Adjust;
115 end Length;
117 ---------
118 -- Put --
119 ---------
121 procedure Put
122 (File : Wide_Wide_Text_IO.File_Type;
123 Item : Num;
124 Pic : Picture;
125 Currency : Wide_Wide_String := Default_Currency;
126 Fill : Wide_Wide_Character := Default_Fill;
127 Separator : Wide_Wide_Character := Default_Separator;
128 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
130 begin
131 Wide_Wide_Text_IO.Put (File, Image (Item, Pic,
132 Currency, Fill, Separator, Radix_Mark));
133 end Put;
135 procedure Put
136 (Item : Num;
137 Pic : Picture;
138 Currency : Wide_Wide_String := Default_Currency;
139 Fill : Wide_Wide_Character := Default_Fill;
140 Separator : Wide_Wide_Character := Default_Separator;
141 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
143 begin
144 Wide_Wide_Text_IO.Put (Image (Item, Pic,
145 Currency, Fill, Separator, Radix_Mark));
146 end Put;
148 procedure Put
149 (To : out Wide_Wide_String;
150 Item : Num;
151 Pic : Picture;
152 Currency : Wide_Wide_String := Default_Currency;
153 Fill : Wide_Wide_Character := Default_Fill;
154 Separator : Wide_Wide_Character := Default_Separator;
155 Radix_Mark : Wide_Wide_Character := Default_Radix_Mark)
157 Result : constant Wide_Wide_String :=
158 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
160 begin
161 if Result'Length > To'Length then
162 raise Wide_Wide_Text_IO.Layout_Error;
163 else
164 Strings_Wide_Wide_Fixed.Move (Source => Result, Target => To,
165 Justify => Strings.Right);
166 end if;
167 end Put;
169 -----------
170 -- Valid --
171 -----------
173 function Valid
174 (Item : Num;
175 Pic : Picture;
176 Currency : Wide_Wide_String := Default_Currency) return Boolean
178 begin
179 declare
180 Temp : constant Wide_Wide_String := Image (Item, Pic, Currency);
181 pragma Warnings (Off, Temp);
182 begin
183 return True;
184 end;
186 exception
187 when Layout_Error => return False;
189 end Valid;
190 end Decimal_Output;
192 ------------
193 -- Expand --
194 ------------
196 function Expand (Picture : String) return String is
197 Result : String (1 .. MAX_PICSIZE);
198 Picture_Index : Integer := Picture'First;
199 Result_Index : Integer := Result'First;
200 Count : Natural;
201 Last : Integer;
203 begin
204 if Picture'Length < 1 then
205 raise Picture_Error;
206 end if;
208 if Picture (Picture'First) = '(' then
209 raise Picture_Error;
210 end if;
212 loop
213 case Picture (Picture_Index) is
214 when '(' =>
216 -- We now need to scan out the count after a left paren. In
217 -- the non-wide version we used Integer_IO.Get, but that is
218 -- not convenient here, since we don't want to drag in normal
219 -- Text_IO just for this purpose. So we do the scan ourselves,
220 -- with the normal validity checks.
222 Last := Picture_Index + 1;
223 Count := 0;
225 if Picture (Last) not in '0' .. '9' then
226 raise Picture_Error;
227 end if;
229 Count := Character'Pos (Picture (Last)) - Character'Pos ('0');
230 Last := Last + 1;
232 loop
233 if Last > Picture'Last then
234 raise Picture_Error;
235 end if;
237 if Picture (Last) = '_' then
238 if Picture (Last - 1) = '_' then
239 raise Picture_Error;
240 end if;
242 elsif Picture (Last) = ')' then
243 exit;
245 elsif Picture (Last) not in '0' .. '9' then
246 raise Picture_Error;
248 else
249 Count := Count * 10
250 + Character'Pos (Picture (Last)) -
251 Character'Pos ('0');
252 end if;
254 Last := Last + 1;
255 end loop;
257 -- In what follows note that one copy of the repeated
258 -- character has already been made, so a count of one is
259 -- no-op, and a count of zero erases a character.
261 for J in 2 .. Count loop
262 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
263 end loop;
265 Result_Index := Result_Index + Count - 1;
267 -- Last was a ')' throw it away too
269 Picture_Index := Last + 1;
271 when ')' =>
272 raise Picture_Error;
274 when others =>
275 Result (Result_Index) := Picture (Picture_Index);
276 Picture_Index := Picture_Index + 1;
277 Result_Index := Result_Index + 1;
278 end case;
280 exit when Picture_Index > Picture'Last;
281 end loop;
283 return Result (1 .. Result_Index - 1);
285 exception
286 when others =>
287 raise Picture_Error;
288 end Expand;
290 -------------------
291 -- Format_Number --
292 -------------------
294 function Format_Number
295 (Pic : Format_Record;
296 Number : String;
297 Currency_Symbol : Wide_Wide_String;
298 Fill_Character : Wide_Wide_Character;
299 Separator_Character : Wide_Wide_Character;
300 Radix_Point : Wide_Wide_Character) return Wide_Wide_String
302 Attrs : Number_Attributes := Parse_Number_String (Number);
303 Position : Integer;
304 Rounded : String := Number;
306 Sign_Position : Integer := Pic.Sign_Position; -- may float.
308 Answer : Wide_Wide_String (1 .. Pic.Picture.Length);
309 Last : Integer;
310 Currency_Pos : Integer := Pic.Start_Currency;
312 Dollar : Boolean := False;
313 -- Overridden immediately if necessary
315 Zero : Boolean := True;
316 -- Set to False when a non-zero digit is output
318 begin
320 -- If the picture has fewer decimal places than the number, the image
321 -- must be rounded according to the usual rules.
323 if Attrs.Has_Fraction then
324 declare
325 R : constant Integer :=
326 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
327 - Pic.Max_Trailing_Digits;
328 R_Pos : Integer;
330 begin
331 if R > 0 then
332 R_Pos := Rounded'Length - R;
334 if Rounded (R_Pos + 1) > '4' then
336 if Rounded (R_Pos) = '.' then
337 R_Pos := R_Pos - 1;
338 end if;
340 if Rounded (R_Pos) /= '9' then
341 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
342 else
343 Rounded (R_Pos) := '0';
344 R_Pos := R_Pos - 1;
346 while R_Pos > 1 loop
347 if Rounded (R_Pos) = '.' then
348 R_Pos := R_Pos - 1;
349 end if;
351 if Rounded (R_Pos) /= '9' then
352 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
353 exit;
354 else
355 Rounded (R_Pos) := '0';
356 R_Pos := R_Pos - 1;
357 end if;
358 end loop;
360 -- The rounding may add a digit in front. Either the
361 -- leading blank or the sign (already captured) can be
362 -- overwritten.
364 if R_Pos = 1 then
365 Rounded (R_Pos) := '1';
366 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
367 end if;
368 end if;
369 end if;
370 end if;
371 end;
372 end if;
374 for J in Answer'Range loop
375 Answer (J) := To_Wide (Pic.Picture.Expanded (J));
376 end loop;
378 if Pic.Start_Currency /= Invalid_Position then
379 Dollar := Answer (Pic.Start_Currency) = '$';
380 end if;
382 -- Fix up "direct inserts" outside the playing field. Set up as one
383 -- loop to do the beginning, one (reverse) loop to do the end.
385 Last := 1;
386 loop
387 exit when Last = Pic.Start_Float;
388 exit when Last = Pic.Radix_Position;
389 exit when Answer (Last) = '9';
391 case Answer (Last) is
392 when '_' =>
393 Answer (Last) := Separator_Character;
395 when 'b' =>
396 Answer (Last) := ' ';
398 when others =>
399 null;
400 end case;
402 exit when Last = Answer'Last;
404 Last := Last + 1;
405 end loop;
407 -- Now for the end...
409 for J in reverse Last .. Answer'Last loop
410 exit when J = Pic.Radix_Position;
412 -- Do this test First, Separator_Character can equal Pic.Floater
414 if Answer (J) = Pic.Floater then
415 exit;
416 end if;
418 case Answer (J) is
419 when '_' =>
420 Answer (J) := Separator_Character;
422 when 'b' =>
423 Answer (J) := ' ';
425 when '9' =>
426 exit;
428 when others =>
429 null;
430 end case;
431 end loop;
433 -- Non-floating sign
435 if Pic.Start_Currency /= -1
436 and then Answer (Pic.Start_Currency) = '#'
437 and then Pic.Floater /= '#'
438 then
439 if Currency_Symbol'Length >
440 Pic.End_Currency - Pic.Start_Currency + 1
441 then
442 raise Picture_Error;
444 elsif Currency_Symbol'Length =
445 Pic.End_Currency - Pic.Start_Currency + 1
446 then
447 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
448 Currency_Symbol;
450 elsif Pic.Radix_Position = Invalid_Position
451 or else Pic.Start_Currency < Pic.Radix_Position
452 then
453 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
454 (others => ' ');
455 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
456 Pic.End_Currency) := Currency_Symbol;
458 else
459 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
460 (others => ' ');
461 Answer (Pic.Start_Currency ..
462 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
463 Currency_Symbol;
464 end if;
465 end if;
467 -- Fill in leading digits
469 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
470 Pic.Max_Leading_Digits
471 then
472 raise Layout_Error;
473 end if;
475 Position :=
476 (if Pic.Radix_Position = Invalid_Position then Answer'Last
477 else Pic.Radix_Position - 1);
479 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
480 while Answer (Position) /= '9'
481 and then
482 Answer (Position) /= Pic.Floater
483 loop
484 if Answer (Position) = '_' then
485 Answer (Position) := Separator_Character;
486 elsif Answer (Position) = 'b' then
487 Answer (Position) := ' ';
488 end if;
490 Position := Position - 1;
491 end loop;
493 Answer (Position) := To_Wide (Rounded (J));
495 if Rounded (J) /= '0' then
496 Zero := False;
497 end if;
499 Position := Position - 1;
500 end loop;
502 -- Do lead float
504 if Pic.Start_Float = Invalid_Position then
506 -- No leading floats, but need to change '9' to '0', '_' to
507 -- Separator_Character and 'b' to ' '.
509 for J in Last .. Position loop
511 -- Last set when fixing the "uninteresting" leaders above.
512 -- Don't duplicate the work.
514 if Answer (J) = '9' then
515 Answer (J) := '0';
517 elsif Answer (J) = '_' then
518 Answer (J) := Separator_Character;
520 elsif Answer (J) = 'b' then
521 Answer (J) := ' ';
523 end if;
525 end loop;
527 elsif Pic.Floater = '<'
528 or else
529 Pic.Floater = '+'
530 or else
531 Pic.Floater = '-'
532 then
533 for J in Pic.End_Float .. Position loop -- May be null range
534 if Answer (J) = '9' then
535 Answer (J) := '0';
537 elsif Answer (J) = '_' then
538 Answer (J) := Separator_Character;
540 elsif Answer (J) = 'b' then
541 Answer (J) := ' ';
543 end if;
544 end loop;
546 if Position > Pic.End_Float then
547 Position := Pic.End_Float;
548 end if;
550 for J in Pic.Start_Float .. Position - 1 loop
551 Answer (J) := ' ';
552 end loop;
554 Answer (Position) := Pic.Floater;
555 Sign_Position := Position;
557 elsif Pic.Floater = '$' then
559 for J in Pic.End_Float .. Position loop -- May be null range
560 if Answer (J) = '9' then
561 Answer (J) := '0';
563 elsif Answer (J) = '_' then
564 Answer (J) := ' '; -- no separator before leftmost digit
566 elsif Answer (J) = 'b' then
567 Answer (J) := ' ';
568 end if;
569 end loop;
571 if Position > Pic.End_Float then
572 Position := Pic.End_Float;
573 end if;
575 for J in Pic.Start_Float .. Position - 1 loop
576 Answer (J) := ' ';
577 end loop;
579 Answer (Position) := Pic.Floater;
580 Currency_Pos := Position;
582 elsif Pic.Floater = '*' then
584 for J in Pic.End_Float .. Position loop -- May be null range
585 if Answer (J) = '9' then
586 Answer (J) := '0';
588 elsif Answer (J) = '_' then
589 Answer (J) := Separator_Character;
591 elsif Answer (J) = 'b' then
592 Answer (J) := '*';
593 end if;
594 end loop;
596 if Position > Pic.End_Float then
597 Position := Pic.End_Float;
598 end if;
600 for J in Pic.Start_Float .. Position loop
601 Answer (J) := '*';
602 end loop;
604 else
605 if Pic.Floater = '#' then
606 Currency_Pos := Currency_Symbol'Length;
607 end if;
609 for J in reverse Pic.Start_Float .. Position loop
610 case Answer (J) is
611 when '*' =>
612 Answer (J) := Fill_Character;
614 when 'Z' | 'b' | '/' | '0' =>
615 Answer (J) := ' ';
617 when '9' =>
618 Answer (J) := '0';
620 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
621 null;
623 when '#' =>
624 if Currency_Pos = 0 then
625 Answer (J) := ' ';
626 else
627 Answer (J) := Currency_Symbol (Currency_Pos);
628 Currency_Pos := Currency_Pos - 1;
629 end if;
631 when '_' =>
632 case Pic.Floater is
633 when '*' =>
634 Answer (J) := Fill_Character;
636 when 'Z' | 'b' =>
637 Answer (J) := ' ';
639 when '#' =>
640 if Currency_Pos = 0 then
641 Answer (J) := ' ';
643 else
644 Answer (J) := Currency_Symbol (Currency_Pos);
645 Currency_Pos := Currency_Pos - 1;
646 end if;
648 when others =>
649 null;
650 end case;
652 when others =>
653 null;
654 end case;
655 end loop;
657 if Pic.Floater = '#' and then Currency_Pos /= 0 then
658 raise Layout_Error;
659 end if;
660 end if;
662 -- Do sign
664 if Sign_Position = Invalid_Position then
665 if Attrs.Negative then
666 raise Layout_Error;
667 end if;
669 else
670 if Attrs.Negative then
671 case Answer (Sign_Position) is
672 when 'C' | 'D' | '-' =>
673 null;
675 when '+' =>
676 Answer (Sign_Position) := '-';
678 when '<' =>
679 Answer (Sign_Position) := '(';
680 Answer (Pic.Second_Sign) := ')';
682 when others =>
683 raise Picture_Error;
684 end case;
686 else -- positive
688 case Answer (Sign_Position) is
689 when '-' =>
690 Answer (Sign_Position) := ' ';
692 when '<' | 'C' | 'D' =>
693 Answer (Sign_Position) := ' ';
694 Answer (Pic.Second_Sign) := ' ';
696 when '+' =>
697 null;
699 when others =>
700 raise Picture_Error;
701 end case;
702 end if;
703 end if;
705 -- Fill in trailing digits
707 if Pic.Max_Trailing_Digits > 0 then
708 if Attrs.Has_Fraction then
709 Position := Attrs.Start_Of_Fraction;
710 Last := Pic.Radix_Position + 1;
712 for J in Last .. Answer'Last loop
713 if Answer (J) = '9' or else Answer (J) = Pic.Floater then
714 Answer (J) := To_Wide (Rounded (Position));
716 if Rounded (Position) /= '0' then
717 Zero := False;
718 end if;
720 Position := Position + 1;
721 Last := J + 1;
723 -- Used up fraction but remember place in Answer
725 exit when Position > Attrs.End_Of_Fraction;
727 elsif Answer (J) = 'b' then
728 Answer (J) := ' ';
730 elsif Answer (J) = '_' then
731 Answer (J) := Separator_Character;
732 end if;
734 Last := J + 1;
735 end loop;
737 Position := Last;
739 else
740 Position := Pic.Radix_Position + 1;
741 end if;
743 -- Now fill remaining 9's with zeros and _ with separators
745 Last := Answer'Last;
747 for J in Position .. Last loop
748 if Answer (J) = '9' then
749 Answer (J) := '0';
751 elsif Answer (J) = Pic.Floater then
752 Answer (J) := '0';
754 elsif Answer (J) = '_' then
755 Answer (J) := Separator_Character;
757 elsif Answer (J) = 'b' then
758 Answer (J) := ' ';
759 end if;
760 end loop;
762 Position := Last + 1;
764 else
765 if Pic.Floater = '#' and then Currency_Pos /= 0 then
766 raise Layout_Error;
767 end if;
769 -- No trailing digits, but now J may need to stick in a currency
770 -- symbol or sign.
772 Position :=
773 (if Pic.Start_Currency = Invalid_Position then Answer'Last + 1
774 else Pic.Start_Currency);
775 end if;
777 for J in Position .. Answer'Last loop
778 if Pic.Start_Currency /= Invalid_Position
779 and then Answer (Pic.Start_Currency) = '#'
780 then
781 Currency_Pos := 1;
782 end if;
784 -- Note: There are some weird cases J can imagine with 'b' or '#'
785 -- in currency strings where the following code will cause
786 -- glitches. The trick is to tell when the character in the
787 -- answer should be checked, and when to look at the original
788 -- string. Some other time. RIE 11/26/96 ???
790 case Answer (J) is
791 when '*' =>
792 Answer (J) := Fill_Character;
794 when 'b' =>
795 Answer (J) := ' ';
797 when '#' =>
798 if Currency_Pos > Currency_Symbol'Length then
799 Answer (J) := ' ';
801 else
802 Answer (J) := Currency_Symbol (Currency_Pos);
803 Currency_Pos := Currency_Pos + 1;
804 end if;
806 when '_' =>
807 case Pic.Floater is
808 when '*' =>
809 Answer (J) := Fill_Character;
811 when 'Z' | 'z' =>
812 Answer (J) := ' ';
814 when '#' =>
815 if Currency_Pos > Currency_Symbol'Length then
816 Answer (J) := ' ';
817 else
818 Answer (J) := Currency_Symbol (Currency_Pos);
819 Currency_Pos := Currency_Pos + 1;
820 end if;
822 when others =>
823 null;
824 end case;
826 when others =>
827 exit;
828 end case;
829 end loop;
831 -- Now get rid of Blank_when_Zero and complete Star fill
833 if Zero and then Pic.Blank_When_Zero then
835 -- Value is zero, and blank it
837 Last := Answer'Last;
839 if Dollar then
840 Last := Last - 1 + Currency_Symbol'Length;
841 end if;
843 if Pic.Radix_Position /= Invalid_Position
844 and then Answer (Pic.Radix_Position) = 'V'
845 then
846 Last := Last - 1;
847 end if;
849 return Wide_Wide_String'(1 .. Last => ' ');
851 elsif Zero and then Pic.Star_Fill then
852 Last := Answer'Last;
854 if Dollar then
855 Last := Last - 1 + Currency_Symbol'Length;
856 end if;
858 if Pic.Radix_Position /= Invalid_Position then
860 if Answer (Pic.Radix_Position) = 'V' then
861 Last := Last - 1;
863 elsif Dollar then
864 if Pic.Radix_Position > Pic.Start_Currency then
865 return
866 Wide_Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
867 Radix_Point &
868 Wide_Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
870 else
871 return
872 Wide_Wide_String'
873 (1 ..
874 Pic.Radix_Position + Currency_Symbol'Length - 2
875 => '*') &
876 Radix_Point &
877 Wide_Wide_String'
878 (Pic.Radix_Position + Currency_Symbol'Length .. Last
879 => '*');
880 end if;
882 else
883 return
884 Wide_Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
885 Radix_Point &
886 Wide_Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
887 end if;
888 end if;
890 return Wide_Wide_String'(1 .. Last => '*');
891 end if;
893 -- This was once a simple return statement, now there are nine different
894 -- return cases. Not to mention the five above to deal with zeros. Why
895 -- not split things out?
897 -- Processing the radix and sign expansion separately would require
898 -- lots of copying--the string and some of its indexes--without
899 -- really simplifying the logic. The cases are:
901 -- 1) Expand $, replace '.' with Radix_Point
902 -- 2) No currency expansion, replace '.' with Radix_Point
903 -- 3) Expand $, radix blanked
904 -- 4) No currency expansion, radix blanked
905 -- 5) Elide V
906 -- 6) Expand $, Elide V
907 -- 7) Elide V, Expand $ (Two cases depending on order.)
908 -- 8) No radix, expand $
909 -- 9) No radix, no currency expansion
911 if Pic.Radix_Position /= Invalid_Position then
912 if Answer (Pic.Radix_Position) = '.' then
913 Answer (Pic.Radix_Position) := Radix_Point;
915 if Dollar then
917 -- 1) Expand $, replace '.' with Radix_Point
919 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
920 Answer (Currency_Pos + 1 .. Answer'Last);
922 else
923 -- 2) No currency expansion, replace '.' with Radix_Point
925 return Answer;
926 end if;
928 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
929 if Dollar then
931 -- 3) Expand $, radix blanked
933 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
934 Answer (Currency_Pos + 1 .. Answer'Last);
936 else
937 -- 4) No expansion, radix blanked
939 return Answer;
940 end if;
942 -- V cases
944 else
945 if not Dollar then
947 -- 5) Elide V
949 return Answer (1 .. Pic.Radix_Position - 1) &
950 Answer (Pic.Radix_Position + 1 .. Answer'Last);
952 elsif Currency_Pos < Pic.Radix_Position then
954 -- 6) Expand $, Elide V
956 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
957 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
958 Answer (Pic.Radix_Position + 1 .. Answer'Last);
960 else
961 -- 7) Elide V, Expand $
963 return Answer (1 .. Pic.Radix_Position - 1) &
964 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
965 Currency_Symbol &
966 Answer (Currency_Pos + 1 .. Answer'Last);
967 end if;
968 end if;
970 elsif Dollar then
972 -- 8) No radix, expand $
974 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
975 Answer (Currency_Pos + 1 .. Answer'Last);
977 else
978 -- 9) No radix, no currency expansion
980 return Answer;
981 end if;
982 end Format_Number;
984 -------------------------
985 -- Parse_Number_String --
986 -------------------------
988 function Parse_Number_String (Str : String) return Number_Attributes is
989 Answer : Number_Attributes;
991 begin
992 for J in Str'Range loop
993 case Str (J) is
994 when ' ' =>
995 null; -- ignore
997 when '1' .. '9' =>
999 -- Decide if this is the start of a number.
1000 -- If so, figure out which one...
1002 if Answer.Has_Fraction then
1003 Answer.End_Of_Fraction := J;
1004 else
1005 if Answer.Start_Of_Int = Invalid_Position then
1006 -- start integer
1007 Answer.Start_Of_Int := J;
1008 end if;
1009 Answer.End_Of_Int := J;
1010 end if;
1012 when '0' =>
1014 -- Only count a zero before the decimal point if it follows a
1015 -- non-zero digit. After the decimal point, zeros will be
1016 -- counted if followed by a non-zero digit.
1018 if not Answer.Has_Fraction then
1019 if Answer.Start_Of_Int /= Invalid_Position then
1020 Answer.End_Of_Int := J;
1021 end if;
1022 end if;
1024 when '-' =>
1026 -- Set negative
1028 Answer.Negative := True;
1030 when '.' =>
1032 -- Close integer, start fraction
1034 if Answer.Has_Fraction then
1035 raise Picture_Error;
1036 end if;
1038 -- Two decimal points is a no-no
1040 Answer.Has_Fraction := True;
1041 Answer.End_Of_Fraction := J;
1043 -- Could leave this at Invalid_Position, but this seems the
1044 -- right way to indicate a null range...
1046 Answer.Start_Of_Fraction := J + 1;
1047 Answer.End_Of_Int := J - 1;
1049 when others =>
1050 raise Picture_Error; -- can this happen? probably not
1051 end case;
1052 end loop;
1054 if Answer.Start_Of_Int = Invalid_Position then
1055 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
1056 end if;
1058 -- No significant (intger) digits needs a null range
1060 return Answer;
1061 end Parse_Number_String;
1063 ----------------
1064 -- Pic_String --
1065 ----------------
1067 -- The following ensures that we return B and not b being careful not
1068 -- to break things which expect lower case b for blank. See CXF3A02.
1070 function Pic_String (Pic : Picture) return String is
1071 Temp : String (1 .. Pic.Contents.Picture.Length) :=
1072 Pic.Contents.Picture.Expanded;
1073 begin
1074 for J in Temp'Range loop
1075 if Temp (J) = 'b' then
1076 Temp (J) := 'B';
1077 end if;
1078 end loop;
1080 return Temp;
1081 end Pic_String;
1083 ------------------
1084 -- Precalculate --
1085 ------------------
1087 procedure Precalculate (Pic : in out Format_Record) is
1089 Computed_BWZ : Boolean := True;
1091 type Legality is (Okay, Reject);
1092 State : Legality := Reject;
1093 -- Start in reject, which will reject null strings
1095 Index : Pic_Index := Pic.Picture.Expanded'First;
1097 function At_End return Boolean;
1098 pragma Inline (At_End);
1100 procedure Set_State (L : Legality);
1101 pragma Inline (Set_State);
1103 function Look return Character;
1104 pragma Inline (Look);
1106 function Is_Insert return Boolean;
1107 pragma Inline (Is_Insert);
1109 procedure Skip;
1110 pragma Inline (Skip);
1112 procedure Trailing_Currency;
1113 procedure Trailing_Bracket;
1114 procedure Number_Fraction;
1115 procedure Number_Completion;
1116 procedure Number_Fraction_Or_Bracket;
1117 procedure Number_Fraction_Or_Z_Fill;
1118 procedure Zero_Suppression;
1119 procedure Floating_Bracket;
1120 procedure Number_Fraction_Or_Star_Fill;
1121 procedure Star_Suppression;
1122 procedure Number_Fraction_Or_Dollar;
1123 procedure Leading_Dollar;
1124 procedure Number_Fraction_Or_Pound;
1125 procedure Leading_Pound;
1126 procedure Picture;
1127 procedure Floating_Plus;
1128 procedure Floating_Minus;
1129 procedure Picture_Plus;
1130 procedure Picture_Minus;
1131 procedure Picture_Bracket;
1132 procedure Number;
1133 procedure Optional_RHS_Sign;
1134 procedure Picture_String;
1136 ------------
1137 -- At_End --
1138 ------------
1140 function At_End return Boolean is
1141 begin
1142 return Index > Pic.Picture.Length;
1143 end At_End;
1145 ----------------------
1146 -- Floating_Bracket --
1147 ----------------------
1149 -- Note that Floating_Bracket is only called with an acceptable
1150 -- prefix. But we don't set Okay, because we must end with a '>'.
1152 procedure Floating_Bracket is
1153 begin
1154 Pic.Floater := '<';
1155 Pic.End_Float := Index;
1156 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1158 -- First bracket wasn't counted...
1160 Skip; -- known '<'
1162 loop
1163 if At_End then
1164 return;
1165 end if;
1167 case Look is
1168 when '_' | '0' | '/' =>
1169 Pic.End_Float := Index;
1170 Skip;
1172 when 'B' | 'b' =>
1173 Pic.End_Float := Index;
1174 Pic.Picture.Expanded (Index) := 'b';
1175 Skip;
1177 when '<' =>
1178 Pic.End_Float := Index;
1179 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1180 Skip;
1182 when '9' =>
1183 Number_Completion;
1185 when '$' =>
1186 Leading_Dollar;
1188 when '#' =>
1189 Leading_Pound;
1191 when 'V' | 'v' | '.' =>
1192 Pic.Radix_Position := Index;
1193 Skip;
1194 Number_Fraction_Or_Bracket;
1195 return;
1197 when others =>
1198 return;
1199 end case;
1200 end loop;
1201 end Floating_Bracket;
1203 --------------------
1204 -- Floating_Minus --
1205 --------------------
1207 procedure Floating_Minus is
1208 begin
1209 loop
1210 if At_End then
1211 return;
1212 end if;
1214 case Look is
1215 when '_' | '0' | '/' =>
1216 Pic.End_Float := Index;
1217 Skip;
1219 when 'B' | 'b' =>
1220 Pic.End_Float := Index;
1221 Pic.Picture.Expanded (Index) := 'b';
1222 Skip;
1224 when '-' =>
1225 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1226 Pic.End_Float := Index;
1227 Skip;
1229 when '9' =>
1230 Number_Completion;
1231 return;
1233 when '.' | 'V' | 'v' =>
1234 Pic.Radix_Position := Index;
1235 Skip; -- Radix
1237 while Is_Insert loop
1238 Skip;
1239 end loop;
1241 if At_End then
1242 return;
1243 end if;
1245 if Look = '-' then
1246 loop
1247 if At_End then
1248 return;
1249 end if;
1251 case Look is
1252 when '-' =>
1253 Pic.Max_Trailing_Digits :=
1254 Pic.Max_Trailing_Digits + 1;
1255 Pic.End_Float := Index;
1256 Skip;
1258 when '_' | '0' | '/' =>
1259 Skip;
1261 when 'B' | 'b' =>
1262 Pic.Picture.Expanded (Index) := 'b';
1263 Skip;
1265 when others =>
1266 return;
1267 end case;
1268 end loop;
1270 else
1271 Number_Completion;
1272 end if;
1274 return;
1276 when others =>
1277 return;
1278 end case;
1279 end loop;
1280 end Floating_Minus;
1282 -------------------
1283 -- Floating_Plus --
1284 -------------------
1286 procedure Floating_Plus is
1287 begin
1288 loop
1289 if At_End then
1290 return;
1291 end if;
1293 case Look is
1294 when '_' | '0' | '/' =>
1295 Pic.End_Float := Index;
1296 Skip;
1298 when 'B' | 'b' =>
1299 Pic.End_Float := Index;
1300 Pic.Picture.Expanded (Index) := 'b';
1301 Skip;
1303 when '+' =>
1304 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1305 Pic.End_Float := Index;
1306 Skip;
1308 when '9' =>
1309 Number_Completion;
1310 return;
1312 when '.' | 'V' | 'v' =>
1313 Pic.Radix_Position := Index;
1314 Skip; -- Radix
1316 while Is_Insert loop
1317 Skip;
1318 end loop;
1320 if At_End then
1321 return;
1322 end if;
1324 if Look = '+' then
1325 loop
1326 if At_End then
1327 return;
1328 end if;
1330 case Look is
1331 when '+' =>
1332 Pic.Max_Trailing_Digits :=
1333 Pic.Max_Trailing_Digits + 1;
1334 Pic.End_Float := Index;
1335 Skip;
1337 when '_' | '0' | '/' =>
1338 Skip;
1340 when 'B' | 'b' =>
1341 Pic.Picture.Expanded (Index) := 'b';
1342 Skip;
1344 when others =>
1345 return;
1346 end case;
1347 end loop;
1349 else
1350 Number_Completion;
1351 end if;
1353 return;
1355 when others =>
1356 return;
1357 end case;
1358 end loop;
1359 end Floating_Plus;
1361 ---------------
1362 -- Is_Insert --
1363 ---------------
1365 function Is_Insert return Boolean is
1366 begin
1367 if At_End then
1368 return False;
1369 end if;
1371 case Pic.Picture.Expanded (Index) is
1372 when '_' | '0' | '/' =>
1373 return True;
1375 when 'B' | 'b' =>
1376 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1377 return True;
1379 when others =>
1380 return False;
1381 end case;
1382 end Is_Insert;
1384 --------------------
1385 -- Leading_Dollar --
1386 --------------------
1388 -- Note that Leading_Dollar can be called in either State. It will set
1389 -- state to Okay only if a 9 or (second) is encountered.
1391 -- Also notice the tricky bit with State and Zero_Suppression.
1392 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1393 -- encountered, exactly the cases where State has been set.
1395 procedure Leading_Dollar is
1396 begin
1397 -- Treat as a floating dollar, and unwind otherwise
1399 Pic.Floater := '$';
1400 Pic.Start_Currency := Index;
1401 Pic.End_Currency := Index;
1402 Pic.Start_Float := Index;
1403 Pic.End_Float := Index;
1405 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1406 -- currency place.
1408 Skip; -- known '$'
1410 loop
1411 if At_End then
1412 return;
1413 end if;
1415 case Look is
1416 when '_' | '0' | '/' =>
1417 Pic.End_Float := Index;
1418 Skip;
1420 -- A trailing insertion character is not part of the
1421 -- floating currency, so need to look ahead.
1423 if Look /= '$' then
1424 Pic.End_Float := Pic.End_Float - 1;
1425 end if;
1427 when 'B' | 'b' =>
1428 Pic.End_Float := Index;
1429 Pic.Picture.Expanded (Index) := 'b';
1430 Skip;
1432 when 'Z' | 'z' =>
1433 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1435 if State = Okay then
1436 raise Picture_Error;
1437 else
1438 -- Will overwrite Floater and Start_Float
1440 Zero_Suppression;
1441 end if;
1443 when '*' =>
1444 if State = Okay then
1445 raise Picture_Error;
1446 else
1447 -- Will overwrite Floater and Start_Float
1449 Star_Suppression;
1450 end if;
1452 when '$' =>
1453 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1454 Pic.End_Float := Index;
1455 Pic.End_Currency := Index;
1456 Set_State (Okay); Skip;
1458 when '9' =>
1459 if State /= Okay then
1460 Pic.Floater := '!';
1461 Pic.Start_Float := Invalid_Position;
1462 Pic.End_Float := Invalid_Position;
1463 end if;
1465 -- A single dollar does not a floating make
1467 Number_Completion;
1468 return;
1470 when 'V' | 'v' | '.' =>
1471 if State /= Okay then
1472 Pic.Floater := '!';
1473 Pic.Start_Float := Invalid_Position;
1474 Pic.End_Float := Invalid_Position;
1475 end if;
1477 -- Only one dollar before the sign is okay, but doesn't
1478 -- float.
1480 Pic.Radix_Position := Index;
1481 Skip;
1482 Number_Fraction_Or_Dollar;
1483 return;
1485 when others =>
1486 return;
1487 end case;
1488 end loop;
1489 end Leading_Dollar;
1491 -------------------
1492 -- Leading_Pound --
1493 -------------------
1495 -- This one is complex. A Leading_Pound can be fixed or floating, but
1496 -- in some cases the decision has to be deferred until we leave this
1497 -- procedure. Also note that Leading_Pound can be called in either
1498 -- State.
1500 -- It will set state to Okay only if a 9 or (second) # is encountered
1502 -- One Last note: In ambiguous cases, the currency is treated as
1503 -- floating unless there is only one '#'.
1505 procedure Leading_Pound is
1506 Inserts : Boolean := False;
1507 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1509 Must_Float : Boolean := False;
1510 -- Set to true if a '#' occurs after an insert
1512 begin
1513 -- Treat as a floating currency. If it isn't, this will be
1514 -- overwritten later.
1516 Pic.Floater := '#';
1518 Pic.Start_Currency := Index;
1519 Pic.End_Currency := Index;
1520 Pic.Start_Float := Index;
1521 Pic.End_Float := Index;
1523 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1524 -- currency place.
1526 Pic.Max_Currency_Digits := 1; -- we've seen one.
1528 Skip; -- known '#'
1530 loop
1531 if At_End then
1532 return;
1533 end if;
1535 case Look is
1536 when '_' | '0' | '/' =>
1537 Pic.End_Float := Index;
1538 Inserts := True;
1539 Skip;
1541 when 'B' | 'b' =>
1542 Pic.Picture.Expanded (Index) := 'b';
1543 Pic.End_Float := Index;
1544 Inserts := True;
1545 Skip;
1547 when 'Z' | 'z' =>
1548 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1550 if Must_Float then
1551 raise Picture_Error;
1552 else
1553 Pic.Max_Leading_Digits := 0;
1555 -- Will overwrite Floater and Start_Float
1557 Zero_Suppression;
1558 end if;
1560 when '*' =>
1561 if Must_Float then
1562 raise Picture_Error;
1563 else
1564 Pic.Max_Leading_Digits := 0;
1566 -- Will overwrite Floater and Start_Float
1568 Star_Suppression;
1569 end if;
1571 when '#' =>
1572 if Inserts then
1573 Must_Float := True;
1574 end if;
1576 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1577 Pic.End_Float := Index;
1578 Pic.End_Currency := Index;
1579 Set_State (Okay);
1580 Skip;
1582 when '9' =>
1583 if State /= Okay then
1585 -- A single '#' doesn't float
1587 Pic.Floater := '!';
1588 Pic.Start_Float := Invalid_Position;
1589 Pic.End_Float := Invalid_Position;
1590 end if;
1592 Number_Completion;
1593 return;
1595 when 'V' | 'v' | '.' =>
1596 if State /= Okay then
1597 Pic.Floater := '!';
1598 Pic.Start_Float := Invalid_Position;
1599 Pic.End_Float := Invalid_Position;
1600 end if;
1602 -- Only one pound before the sign is okay, but doesn't
1603 -- float.
1605 Pic.Radix_Position := Index;
1606 Skip;
1607 Number_Fraction_Or_Pound;
1608 return;
1610 when others =>
1611 return;
1612 end case;
1613 end loop;
1614 end Leading_Pound;
1616 ----------
1617 -- Look --
1618 ----------
1620 function Look return Character is
1621 begin
1622 if At_End then
1623 raise Picture_Error;
1624 end if;
1626 return Pic.Picture.Expanded (Index);
1627 end Look;
1629 ------------
1630 -- Number --
1631 ------------
1633 procedure Number is
1634 begin
1635 loop
1636 case Look is
1637 when '_' | '0' | '/' =>
1638 Skip;
1640 when 'B' | 'b' =>
1641 Pic.Picture.Expanded (Index) := 'b';
1642 Skip;
1644 when '9' =>
1645 Computed_BWZ := False;
1646 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1647 Set_State (Okay);
1648 Skip;
1650 when '.' | 'V' | 'v' =>
1651 Pic.Radix_Position := Index;
1652 Skip;
1653 Number_Fraction;
1654 return;
1656 when others =>
1657 return;
1659 end case;
1661 if At_End then
1662 return;
1663 end if;
1665 -- Will return in Okay state if a '9' was seen
1667 end loop;
1668 end Number;
1670 -----------------------
1671 -- Number_Completion --
1672 -----------------------
1674 procedure Number_Completion is
1675 begin
1676 while not At_End loop
1677 case Look is
1678 when '_' | '0' | '/' =>
1679 Skip;
1681 when 'B' | 'b' =>
1682 Pic.Picture.Expanded (Index) := 'b';
1683 Skip;
1685 when '9' =>
1686 Computed_BWZ := False;
1687 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1688 Set_State (Okay);
1689 Skip;
1691 when 'V' | 'v' | '.' =>
1692 Pic.Radix_Position := Index;
1693 Skip;
1694 Number_Fraction;
1695 return;
1697 when others =>
1698 return;
1699 end case;
1700 end loop;
1701 end Number_Completion;
1703 ---------------------
1704 -- Number_Fraction --
1705 ---------------------
1707 procedure Number_Fraction is
1708 begin
1709 -- Note that number fraction can be called in either State.
1710 -- It will set state to Valid only if a 9 is encountered.
1712 loop
1713 if At_End then
1714 return;
1715 end if;
1717 case Look is
1718 when '_' | '0' | '/' =>
1719 Skip;
1721 when 'B' | 'b' =>
1722 Pic.Picture.Expanded (Index) := 'b';
1723 Skip;
1725 when '9' =>
1726 Computed_BWZ := False;
1727 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1728 Set_State (Okay); Skip;
1730 when others =>
1731 return;
1732 end case;
1733 end loop;
1734 end Number_Fraction;
1736 --------------------------------
1737 -- Number_Fraction_Or_Bracket --
1738 --------------------------------
1740 procedure Number_Fraction_Or_Bracket is
1741 begin
1742 loop
1743 if At_End then
1744 return;
1745 end if;
1747 case Look is
1748 when '_' | '0' | '/' =>
1749 Skip;
1751 when 'B' | 'b' =>
1752 Pic.Picture.Expanded (Index) := 'b';
1753 Skip;
1755 when '<' =>
1756 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1757 Pic.End_Float := Index;
1758 Skip;
1760 loop
1761 if At_End then
1762 return;
1763 end if;
1765 case Look is
1766 when '_' | '0' | '/' =>
1767 Skip;
1769 when 'B' | 'b' =>
1770 Pic.Picture.Expanded (Index) := 'b';
1771 Skip;
1773 when '<' =>
1774 Pic.Max_Trailing_Digits :=
1775 Pic.Max_Trailing_Digits + 1;
1776 Pic.End_Float := Index;
1777 Skip;
1779 when others =>
1780 return;
1781 end case;
1782 end loop;
1784 when others =>
1785 Number_Fraction;
1786 return;
1787 end case;
1788 end loop;
1789 end Number_Fraction_Or_Bracket;
1791 -------------------------------
1792 -- Number_Fraction_Or_Dollar --
1793 -------------------------------
1795 procedure Number_Fraction_Or_Dollar is
1796 begin
1797 loop
1798 if At_End then
1799 return;
1800 end if;
1802 case Look is
1803 when '_' | '0' | '/' =>
1804 Skip;
1806 when 'B' | 'b' =>
1807 Pic.Picture.Expanded (Index) := 'b';
1808 Skip;
1810 when '$' =>
1811 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1812 Pic.End_Float := Index;
1813 Skip;
1815 loop
1816 if At_End then
1817 return;
1818 end if;
1820 case Look is
1821 when '_' | '0' | '/' =>
1822 Skip;
1824 when 'B' | 'b' =>
1825 Pic.Picture.Expanded (Index) := 'b';
1826 Skip;
1828 when '$' =>
1829 Pic.Max_Trailing_Digits :=
1830 Pic.Max_Trailing_Digits + 1;
1831 Pic.End_Float := Index;
1832 Skip;
1834 when others =>
1835 return;
1836 end case;
1837 end loop;
1839 when others =>
1840 Number_Fraction;
1841 return;
1842 end case;
1843 end loop;
1844 end Number_Fraction_Or_Dollar;
1846 ------------------------------
1847 -- Number_Fraction_Or_Pound --
1848 ------------------------------
1850 procedure Number_Fraction_Or_Pound is
1851 begin
1852 loop
1853 if At_End then
1854 return;
1855 end if;
1857 case Look is
1858 when '_' | '0' | '/' =>
1859 Skip;
1861 when 'B' | 'b' =>
1862 Pic.Picture.Expanded (Index) := 'b';
1863 Skip;
1865 when '#' =>
1866 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1867 Pic.End_Float := Index;
1868 Skip;
1870 loop
1871 if At_End then
1872 return;
1873 end if;
1875 case Look is
1876 when '_' | '0' | '/' =>
1877 Skip;
1879 when 'B' | 'b' =>
1880 Pic.Picture.Expanded (Index) := 'b';
1881 Skip;
1883 when '#' =>
1884 Pic.Max_Trailing_Digits :=
1885 Pic.Max_Trailing_Digits + 1;
1886 Pic.End_Float := Index;
1887 Skip;
1889 when others =>
1890 return;
1891 end case;
1892 end loop;
1894 when others =>
1895 Number_Fraction;
1896 return;
1897 end case;
1898 end loop;
1899 end Number_Fraction_Or_Pound;
1901 ----------------------------------
1902 -- Number_Fraction_Or_Star_Fill --
1903 ----------------------------------
1905 procedure Number_Fraction_Or_Star_Fill is
1906 begin
1907 loop
1908 if At_End then
1909 return;
1910 end if;
1912 case Look is
1913 when '_' | '0' | '/' =>
1914 Skip;
1916 when 'B' | 'b' =>
1917 Pic.Picture.Expanded (Index) := 'b';
1918 Skip;
1920 when '*' =>
1921 Pic.Star_Fill := True;
1922 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1923 Pic.End_Float := Index;
1924 Skip;
1926 loop
1927 if At_End then
1928 return;
1929 end if;
1931 case Look is
1932 when '_' | '0' | '/' =>
1933 Skip;
1935 when 'B' | 'b' =>
1936 Pic.Picture.Expanded (Index) := 'b';
1937 Skip;
1939 when '*' =>
1940 Pic.Star_Fill := True;
1941 Pic.Max_Trailing_Digits :=
1942 Pic.Max_Trailing_Digits + 1;
1943 Pic.End_Float := Index;
1944 Skip;
1946 when others =>
1947 return;
1948 end case;
1949 end loop;
1951 when others =>
1952 Number_Fraction;
1953 return;
1954 end case;
1955 end loop;
1956 end Number_Fraction_Or_Star_Fill;
1958 -------------------------------
1959 -- Number_Fraction_Or_Z_Fill --
1960 -------------------------------
1962 procedure Number_Fraction_Or_Z_Fill is
1963 begin
1964 loop
1965 if At_End then
1966 return;
1967 end if;
1969 case Look is
1970 when '_' | '0' | '/' =>
1971 Skip;
1973 when 'B' | 'b' =>
1974 Pic.Picture.Expanded (Index) := 'b';
1975 Skip;
1977 when 'Z' | 'z' =>
1978 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1979 Pic.End_Float := Index;
1980 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1982 Skip;
1984 loop
1985 if At_End then
1986 return;
1987 end if;
1989 case Look is
1990 when '_' | '0' | '/' =>
1991 Skip;
1993 when 'B' | 'b' =>
1994 Pic.Picture.Expanded (Index) := 'b';
1995 Skip;
1997 when 'Z' | 'z' =>
1998 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2000 Pic.Max_Trailing_Digits :=
2001 Pic.Max_Trailing_Digits + 1;
2002 Pic.End_Float := Index;
2003 Skip;
2005 when others =>
2006 return;
2007 end case;
2008 end loop;
2010 when others =>
2011 Number_Fraction;
2012 return;
2013 end case;
2014 end loop;
2015 end Number_Fraction_Or_Z_Fill;
2017 -----------------------
2018 -- Optional_RHS_Sign --
2019 -----------------------
2021 procedure Optional_RHS_Sign is
2022 begin
2023 if At_End then
2024 return;
2025 end if;
2027 case Look is
2028 when '+' | '-' =>
2029 Pic.Sign_Position := Index;
2030 Skip;
2031 return;
2033 when 'C' | 'c' =>
2034 Pic.Sign_Position := Index;
2035 Pic.Picture.Expanded (Index) := 'C';
2036 Skip;
2038 if Look = 'R' or else Look = 'r' then
2039 Pic.Second_Sign := Index;
2040 Pic.Picture.Expanded (Index) := 'R';
2041 Skip;
2043 else
2044 raise Picture_Error;
2045 end if;
2047 return;
2049 when 'D' | 'd' =>
2050 Pic.Sign_Position := Index;
2051 Pic.Picture.Expanded (Index) := 'D';
2052 Skip;
2054 if Look = 'B' or else Look = 'b' then
2055 Pic.Second_Sign := Index;
2056 Pic.Picture.Expanded (Index) := 'B';
2057 Skip;
2059 else
2060 raise Picture_Error;
2061 end if;
2063 return;
2065 when '>' =>
2066 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2067 Pic.Second_Sign := Index;
2068 Skip;
2070 else
2071 raise Picture_Error;
2072 end if;
2074 when others =>
2075 return;
2076 end case;
2077 end Optional_RHS_Sign;
2079 -------------
2080 -- Picture --
2081 -------------
2083 -- Note that Picture can be called in either State
2085 -- It will set state to Valid only if a 9 is encountered or floating
2086 -- currency is called.
2088 procedure Picture is
2089 begin
2090 loop
2091 if At_End then
2092 return;
2093 end if;
2095 case Look is
2096 when '_' | '0' | '/' =>
2097 Skip;
2099 when 'B' | 'b' =>
2100 Pic.Picture.Expanded (Index) := 'b';
2101 Skip;
2103 when '$' =>
2104 Leading_Dollar;
2105 return;
2107 when '#' =>
2108 Leading_Pound;
2109 return;
2111 when '9' =>
2112 Computed_BWZ := False;
2113 Set_State (Okay);
2114 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2115 Skip;
2117 when 'V' | 'v' | '.' =>
2118 Pic.Radix_Position := Index;
2119 Skip;
2120 Number_Fraction;
2121 Trailing_Currency;
2122 return;
2124 when others =>
2125 return;
2126 end case;
2127 end loop;
2128 end Picture;
2130 ---------------------
2131 -- Picture_Bracket --
2132 ---------------------
2134 procedure Picture_Bracket is
2135 begin
2136 Pic.Sign_Position := Index;
2137 Pic.Sign_Position := Index;
2139 -- Treat as a floating sign, and unwind otherwise
2141 Pic.Floater := '<';
2142 Pic.Start_Float := Index;
2143 Pic.End_Float := Index;
2145 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2146 -- sign place.
2148 Skip; -- Known Bracket
2150 loop
2151 case Look is
2152 when '_' | '0' | '/' =>
2153 Pic.End_Float := Index;
2154 Skip;
2156 when 'B' | 'b' =>
2157 Pic.End_Float := Index;
2158 Pic.Picture.Expanded (Index) := 'b';
2159 Skip;
2161 when '<' =>
2162 Set_State (Okay); -- "<<>" is enough.
2163 Floating_Bracket;
2164 Trailing_Currency;
2165 Trailing_Bracket;
2166 return;
2168 when '$' | '#' | '9' | '*' =>
2169 if State /= Okay then
2170 Pic.Floater := '!';
2171 Pic.Start_Float := Invalid_Position;
2172 Pic.End_Float := Invalid_Position;
2173 end if;
2175 Picture;
2176 Trailing_Bracket;
2177 Set_State (Okay);
2178 return;
2180 when '.' | 'V' | 'v' =>
2181 if State /= Okay then
2182 Pic.Floater := '!';
2183 Pic.Start_Float := Invalid_Position;
2184 Pic.End_Float := Invalid_Position;
2185 end if;
2187 -- Don't assume that state is okay, haven't seen a digit
2189 Picture;
2190 Trailing_Bracket;
2191 return;
2193 when others =>
2194 raise Picture_Error;
2195 end case;
2196 end loop;
2197 end Picture_Bracket;
2199 -------------------
2200 -- Picture_Minus --
2201 -------------------
2203 procedure Picture_Minus is
2204 begin
2205 Pic.Sign_Position := Index;
2207 -- Treat as a floating sign, and unwind otherwise
2209 Pic.Floater := '-';
2210 Pic.Start_Float := Index;
2211 Pic.End_Float := Index;
2213 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2214 -- sign place.
2216 Skip; -- Known Minus
2218 loop
2219 case Look is
2220 when '_' | '0' | '/' =>
2221 Pic.End_Float := Index;
2222 Skip;
2224 when 'B' | 'b' =>
2225 Pic.End_Float := Index;
2226 Pic.Picture.Expanded (Index) := 'b';
2227 Skip;
2229 when '-' =>
2230 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2231 Pic.End_Float := Index;
2232 Skip;
2233 Set_State (Okay); -- "-- " is enough.
2234 Floating_Minus;
2235 Trailing_Currency;
2236 return;
2238 when '$' | '#' | '9' | '*' =>
2239 if State /= Okay then
2240 Pic.Floater := '!';
2241 Pic.Start_Float := Invalid_Position;
2242 Pic.End_Float := Invalid_Position;
2243 end if;
2245 Picture;
2246 Set_State (Okay);
2247 return;
2249 when 'Z' | 'z' =>
2251 -- Can't have Z and a floating sign
2253 if State = Okay then
2254 Set_State (Reject);
2255 end if;
2257 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2258 Zero_Suppression;
2259 Trailing_Currency;
2260 Optional_RHS_Sign;
2261 return;
2263 when '.' | 'V' | 'v' =>
2264 if State /= Okay then
2265 Pic.Floater := '!';
2266 Pic.Start_Float := Invalid_Position;
2267 Pic.End_Float := Invalid_Position;
2268 end if;
2270 -- Don't assume that state is okay, haven't seen a digit
2272 Picture;
2273 return;
2275 when others =>
2276 return;
2277 end case;
2278 end loop;
2279 end Picture_Minus;
2281 ------------------
2282 -- Picture_Plus --
2283 ------------------
2285 procedure Picture_Plus is
2286 begin
2287 Pic.Sign_Position := Index;
2289 -- Treat as a floating sign, and unwind otherwise
2291 Pic.Floater := '+';
2292 Pic.Start_Float := Index;
2293 Pic.End_Float := Index;
2295 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2296 -- sign place.
2298 Skip; -- Known Plus
2300 loop
2301 case Look is
2302 when '_' | '0' | '/' =>
2303 Pic.End_Float := Index;
2304 Skip;
2306 when 'B' | 'b' =>
2307 Pic.End_Float := Index;
2308 Pic.Picture.Expanded (Index) := 'b';
2309 Skip;
2311 when '+' =>
2312 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2313 Pic.End_Float := Index;
2314 Skip;
2315 Set_State (Okay); -- "++" is enough
2316 Floating_Plus;
2317 Trailing_Currency;
2318 return;
2320 when '$' | '#' | '9' | '*' =>
2321 if State /= Okay then
2322 Pic.Floater := '!';
2323 Pic.Start_Float := Invalid_Position;
2324 Pic.End_Float := Invalid_Position;
2325 end if;
2327 Picture;
2328 Set_State (Okay);
2329 return;
2331 when 'Z' | 'z' =>
2332 if State = Okay then
2333 Set_State (Reject);
2334 end if;
2336 -- Can't have Z and a floating sign
2338 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2340 -- '+Z' is acceptable
2342 Set_State (Okay);
2344 Zero_Suppression;
2345 Trailing_Currency;
2346 Optional_RHS_Sign;
2347 return;
2349 when '.' | 'V' | 'v' =>
2350 if State /= Okay then
2351 Pic.Floater := '!';
2352 Pic.Start_Float := Invalid_Position;
2353 Pic.End_Float := Invalid_Position;
2354 end if;
2356 -- Don't assume that state is okay, haven't seen a digit
2358 Picture;
2359 return;
2361 when others =>
2362 return;
2363 end case;
2364 end loop;
2365 end Picture_Plus;
2367 --------------------
2368 -- Picture_String --
2369 --------------------
2371 procedure Picture_String is
2372 begin
2373 while Is_Insert loop
2374 Skip;
2375 end loop;
2377 case Look is
2378 when '$' | '#' =>
2379 Picture;
2380 Optional_RHS_Sign;
2382 when '+' =>
2383 Picture_Plus;
2385 when '-' =>
2386 Picture_Minus;
2388 when '<' =>
2389 Picture_Bracket;
2391 when 'Z' | 'z' =>
2392 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2393 Zero_Suppression;
2394 Trailing_Currency;
2395 Optional_RHS_Sign;
2397 when '*' =>
2398 Star_Suppression;
2399 Trailing_Currency;
2400 Optional_RHS_Sign;
2402 when '9' | '.' | 'V' | 'v' =>
2403 Number;
2404 Trailing_Currency;
2405 Optional_RHS_Sign;
2407 when others =>
2408 raise Picture_Error;
2409 end case;
2411 -- Blank when zero either if the PIC does not contain a '9' or if
2412 -- requested by the user and no '*'.
2414 Pic.Blank_When_Zero :=
2415 (Computed_BWZ or else Pic.Blank_When_Zero)
2416 and then not Pic.Star_Fill;
2418 -- Star fill if '*' and no '9'
2420 Pic.Star_Fill := Pic.Star_Fill and then Computed_BWZ;
2422 if not At_End then
2423 Set_State (Reject);
2424 end if;
2425 end Picture_String;
2427 ---------------
2428 -- Set_State --
2429 ---------------
2431 procedure Set_State (L : Legality) is
2432 begin
2433 State := L;
2434 end Set_State;
2436 ----------
2437 -- Skip --
2438 ----------
2440 procedure Skip is
2441 begin
2442 Index := Index + 1;
2443 end Skip;
2445 ----------------------
2446 -- Star_Suppression --
2447 ----------------------
2449 procedure Star_Suppression is
2450 begin
2451 Pic.Floater := '*';
2452 Pic.Start_Float := Index;
2453 Pic.End_Float := Index;
2454 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2455 Set_State (Okay);
2457 -- Even a single * is a valid picture
2459 Pic.Star_Fill := True;
2460 Skip; -- Known *
2462 loop
2463 if At_End then
2464 return;
2465 end if;
2467 case Look is
2468 when '_' | '0' | '/' =>
2469 Pic.End_Float := Index;
2470 Skip;
2472 when 'B' | 'b' =>
2473 Pic.End_Float := Index;
2474 Pic.Picture.Expanded (Index) := 'b';
2475 Skip;
2477 when '*' =>
2478 Pic.End_Float := Index;
2479 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2480 Set_State (Okay); Skip;
2482 when '9' =>
2483 Set_State (Okay);
2484 Number_Completion;
2485 return;
2487 when '.' | 'V' | 'v' =>
2488 Pic.Radix_Position := Index;
2489 Skip;
2490 Number_Fraction_Or_Star_Fill;
2491 return;
2493 when '#' | '$' =>
2494 Trailing_Currency;
2495 Set_State (Okay);
2496 return;
2498 when others =>
2499 raise Picture_Error;
2500 end case;
2501 end loop;
2502 end Star_Suppression;
2504 ----------------------
2505 -- Trailing_Bracket --
2506 ----------------------
2508 procedure Trailing_Bracket is
2509 begin
2510 if Look = '>' then
2511 Pic.Second_Sign := Index;
2512 Skip;
2513 else
2514 raise Picture_Error;
2515 end if;
2516 end Trailing_Bracket;
2518 -----------------------
2519 -- Trailing_Currency --
2520 -----------------------
2522 procedure Trailing_Currency is
2523 begin
2524 if At_End then
2525 return;
2526 end if;
2528 if Look = '$' then
2529 Pic.Start_Currency := Index;
2530 Pic.End_Currency := Index;
2531 Skip;
2533 else
2534 while not At_End and then Look = '#' loop
2535 if Pic.Start_Currency = Invalid_Position then
2536 Pic.Start_Currency := Index;
2537 end if;
2539 Pic.End_Currency := Index;
2540 Skip;
2541 end loop;
2542 end if;
2544 loop
2545 if At_End then
2546 return;
2547 end if;
2549 case Look is
2550 when '_' | '0' | '/' =>
2551 Skip;
2553 when 'B' | 'b' =>
2554 Pic.Picture.Expanded (Index) := 'b';
2555 Skip;
2557 when others =>
2558 return;
2559 end case;
2560 end loop;
2561 end Trailing_Currency;
2563 ----------------------
2564 -- Zero_Suppression --
2565 ----------------------
2567 procedure Zero_Suppression is
2568 begin
2569 Pic.Floater := 'Z';
2570 Pic.Start_Float := Index;
2571 Pic.End_Float := Index;
2572 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2573 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2575 Skip; -- Known Z
2577 loop
2578 -- Even a single Z is a valid picture
2580 if At_End then
2581 Set_State (Okay);
2582 return;
2583 end if;
2585 case Look is
2586 when '_' | '0' | '/' =>
2587 Pic.End_Float := Index;
2588 Skip;
2590 when 'B' | 'b' =>
2591 Pic.End_Float := Index;
2592 Pic.Picture.Expanded (Index) := 'b';
2593 Skip;
2595 when 'Z' | 'z' =>
2596 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2598 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2599 Pic.End_Float := Index;
2600 Set_State (Okay);
2601 Skip;
2603 when '9' =>
2604 Set_State (Okay);
2605 Number_Completion;
2606 return;
2608 when '.' | 'V' | 'v' =>
2609 Pic.Radix_Position := Index;
2610 Skip;
2611 Number_Fraction_Or_Z_Fill;
2612 return;
2614 when '#' | '$' =>
2615 Trailing_Currency;
2616 Set_State (Okay);
2617 return;
2619 when others =>
2620 return;
2621 end case;
2622 end loop;
2623 end Zero_Suppression;
2625 -- Start of processing for Precalculate
2627 begin
2628 Picture_String;
2630 if State = Reject then
2631 raise Picture_Error;
2632 end if;
2634 exception
2636 when Constraint_Error =>
2638 -- To deal with special cases like null strings
2640 raise Picture_Error;
2642 end Precalculate;
2644 ----------------
2645 -- To_Picture --
2646 ----------------
2648 function To_Picture
2649 (Pic_String : String;
2650 Blank_When_Zero : Boolean := False) return Picture
2652 Result : Picture;
2654 begin
2655 declare
2656 Item : constant String := Expand (Pic_String);
2658 begin
2659 Result.Contents.Picture := (Item'Length, Item);
2660 Result.Contents.Original_BWZ := Blank_When_Zero;
2661 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2662 Precalculate (Result.Contents);
2663 return Result;
2664 end;
2666 exception
2667 when others =>
2668 raise Picture_Error;
2670 end To_Picture;
2672 -------------
2673 -- To_Wide --
2674 -------------
2676 function To_Wide (C : Character) return Wide_Wide_Character is
2677 begin
2678 return Wide_Wide_Character'Val (Character'Pos (C));
2679 end To_Wide;
2681 -----------
2682 -- Valid --
2683 -----------
2685 function Valid
2686 (Pic_String : String;
2687 Blank_When_Zero : Boolean := False) return Boolean
2689 begin
2690 declare
2691 Expanded_Pic : constant String := Expand (Pic_String);
2692 -- Raises Picture_Error if Item not well-formed
2694 Format_Rec : Format_Record;
2696 begin
2697 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2698 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2699 Format_Rec.Original_BWZ := Blank_When_Zero;
2700 Precalculate (Format_Rec);
2702 -- False only if Blank_When_0 is True but the pic string has a '*'
2704 return not Blank_When_Zero
2705 or else Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2706 end;
2708 exception
2709 when others => return False;
2710 end Valid;
2712 end Ada.Wide_Wide_Text_IO.Editing;