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1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUN-TIME COMPONENTS --
4 -- --
5 -- A D A . W I D E _ T E X T _ I O . E D I T I N G --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2006, Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
20 -- Boston, MA 02110-1301, USA. --
21 -- --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
28 -- --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
31 -- --
32 ------------------------------------------------------------------------------
34 with Ada.Strings.Fixed;
35 with Ada.Strings.Wide_Fixed;
37 package body Ada.Wide_Text_IO.Editing is
39 package Strings renames Ada.Strings;
40 package Strings_Fixed renames Ada.Strings.Fixed;
41 package Strings_Wide_Fixed renames Ada.Strings.Wide_Fixed;
42 package Wide_Text_IO renames Ada.Wide_Text_IO;
44 -----------------------
45 -- Local_Subprograms --
46 -----------------------
48 function To_Wide (C : Character) return Wide_Character;
49 pragma Inline (To_Wide);
50 -- Convert Character to corresponding Wide_Character
52 ---------------------
53 -- Blank_When_Zero --
54 ---------------------
56 function Blank_When_Zero (Pic : Picture) return Boolean is
57 begin
58 return Pic.Contents.Original_BWZ;
59 end Blank_When_Zero;
61 --------------------
62 -- Decimal_Output --
63 --------------------
65 package body Decimal_Output is
67 -----------
68 -- Image --
69 -----------
71 function Image
72 (Item : Num;
73 Pic : Picture;
74 Currency : Wide_String := Default_Currency;
75 Fill : Wide_Character := Default_Fill;
76 Separator : Wide_Character := Default_Separator;
77 Radix_Mark : Wide_Character := Default_Radix_Mark) return Wide_String
79 begin
80 return Format_Number
81 (Pic.Contents, Num'Image (Item),
82 Currency, Fill, Separator, Radix_Mark);
83 end Image;
85 ------------
86 -- Length --
87 ------------
89 function Length
90 (Pic : Picture;
91 Currency : Wide_String := Default_Currency) return Natural
93 Picstr : constant String := Pic_String (Pic);
94 V_Adjust : Integer := 0;
95 Cur_Adjust : Integer := 0;
97 begin
98 -- Check if Picstr has 'V' or '$'
100 -- If 'V', then length is 1 less than otherwise
102 -- If '$', then length is Currency'Length-1 more than otherwise
104 -- This should use the string handling package ???
106 for J in Picstr'Range loop
107 if Picstr (J) = 'V' then
108 V_Adjust := -1;
110 elsif Picstr (J) = '$' then
111 Cur_Adjust := Currency'Length - 1;
112 end if;
113 end loop;
115 return Picstr'Length - V_Adjust + Cur_Adjust;
116 end Length;
118 ---------
119 -- Put --
120 ---------
122 procedure Put
123 (File : Wide_Text_IO.File_Type;
124 Item : Num;
125 Pic : Picture;
126 Currency : Wide_String := Default_Currency;
127 Fill : Wide_Character := Default_Fill;
128 Separator : Wide_Character := Default_Separator;
129 Radix_Mark : Wide_Character := Default_Radix_Mark)
131 begin
132 Wide_Text_IO.Put (File, Image (Item, Pic,
133 Currency, Fill, Separator, Radix_Mark));
134 end Put;
136 procedure Put
137 (Item : Num;
138 Pic : Picture;
139 Currency : Wide_String := Default_Currency;
140 Fill : Wide_Character := Default_Fill;
141 Separator : Wide_Character := Default_Separator;
142 Radix_Mark : Wide_Character := Default_Radix_Mark)
144 begin
145 Wide_Text_IO.Put (Image (Item, Pic,
146 Currency, Fill, Separator, Radix_Mark));
147 end Put;
149 procedure Put
150 (To : out Wide_String;
151 Item : Num;
152 Pic : Picture;
153 Currency : Wide_String := Default_Currency;
154 Fill : Wide_Character := Default_Fill;
155 Separator : Wide_Character := Default_Separator;
156 Radix_Mark : Wide_Character := Default_Radix_Mark)
158 Result : constant Wide_String :=
159 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
161 begin
162 if Result'Length > To'Length then
163 raise Wide_Text_IO.Layout_Error;
164 else
165 Strings_Wide_Fixed.Move (Source => Result, Target => To,
166 Justify => Strings.Right);
167 end if;
168 end Put;
170 -----------
171 -- Valid --
172 -----------
174 function Valid
175 (Item : Num;
176 Pic : Picture;
177 Currency : Wide_String := Default_Currency) return Boolean
179 begin
180 declare
181 Temp : constant Wide_String := Image (Item, Pic, Currency);
182 pragma Warnings (Off, Temp);
183 begin
184 return True;
185 end;
187 exception
188 when Layout_Error => return False;
190 end Valid;
191 end Decimal_Output;
193 ------------
194 -- Expand --
195 ------------
197 function Expand (Picture : String) return String is
198 Result : String (1 .. MAX_PICSIZE);
199 Picture_Index : Integer := Picture'First;
200 Result_Index : Integer := Result'First;
201 Count : Natural;
202 Last : Integer;
204 begin
205 if Picture'Length < 1 then
206 raise Picture_Error;
207 end if;
209 if Picture (Picture'First) = '(' then
210 raise Picture_Error;
211 end if;
213 loop
214 case Picture (Picture_Index) is
216 when '(' =>
218 -- We now need to scan out the count after a left paren. In
219 -- the non-wide version we used Integer_IO.Get, but that is
220 -- not convenient here, since we don't want to drag in normal
221 -- Text_IO just for this purpose. So we do the scan ourselves,
222 -- with the normal validity checks.
224 Last := Picture_Index + 1;
225 Count := 0;
227 if Picture (Last) not in '0' .. '9' then
228 raise Picture_Error;
229 end if;
231 Count := Character'Pos (Picture (Last)) - Character'Pos ('0');
232 Last := Last + 1;
234 loop
235 if Last > Picture'Last then
236 raise Picture_Error;
237 end if;
239 if Picture (Last) = '_' then
240 if Picture (Last - 1) = '_' then
241 raise Picture_Error;
242 end if;
244 elsif Picture (Last) = ')' then
245 exit;
247 elsif Picture (Last) not in '0' .. '9' then
248 raise Picture_Error;
250 else
251 Count := Count * 10
252 + Character'Pos (Picture (Last)) -
253 Character'Pos ('0');
254 end if;
256 Last := Last + 1;
257 end loop;
259 -- In what follows note that one copy of the repeated
260 -- character has already been made, so a count of one is
261 -- no-op, and a count of zero erases a character.
263 for J in 2 .. Count loop
264 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
265 end loop;
267 Result_Index := Result_Index + Count - 1;
269 -- Last was a ')' throw it away too
271 Picture_Index := Last + 1;
273 when ')' =>
274 raise Picture_Error;
276 when others =>
277 Result (Result_Index) := Picture (Picture_Index);
278 Picture_Index := Picture_Index + 1;
279 Result_Index := Result_Index + 1;
281 end case;
283 exit when Picture_Index > Picture'Last;
284 end loop;
286 return Result (1 .. Result_Index - 1);
288 exception
289 when others =>
290 raise Picture_Error;
291 end Expand;
293 -------------------
294 -- Format_Number --
295 -------------------
297 function Format_Number
298 (Pic : Format_Record;
299 Number : String;
300 Currency_Symbol : Wide_String;
301 Fill_Character : Wide_Character;
302 Separator_Character : Wide_Character;
303 Radix_Point : Wide_Character) return Wide_String
305 Attrs : Number_Attributes := Parse_Number_String (Number);
306 Position : Integer;
307 Rounded : String := Number;
309 Sign_Position : Integer := Pic.Sign_Position; -- may float.
311 Answer : Wide_String (1 .. Pic.Picture.Length);
312 Last : Integer;
313 Currency_Pos : Integer := Pic.Start_Currency;
315 Dollar : Boolean := False;
316 -- Overridden immediately if necessary
318 Zero : Boolean := True;
319 -- Set to False when a non-zero digit is output
321 begin
323 -- If the picture has fewer decimal places than the number, the image
324 -- must be rounded according to the usual rules.
326 if Attrs.Has_Fraction then
327 declare
328 R : constant Integer :=
329 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
330 - Pic.Max_Trailing_Digits;
331 R_Pos : Integer;
333 begin
334 if R > 0 then
335 R_Pos := Rounded'Length - R;
337 if Rounded (R_Pos + 1) > '4' then
339 if Rounded (R_Pos) = '.' then
340 R_Pos := R_Pos - 1;
341 end if;
343 if Rounded (R_Pos) /= '9' then
344 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
345 else
346 Rounded (R_Pos) := '0';
347 R_Pos := R_Pos - 1;
349 while R_Pos > 1 loop
350 if Rounded (R_Pos) = '.' then
351 R_Pos := R_Pos - 1;
352 end if;
354 if Rounded (R_Pos) /= '9' then
355 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
356 exit;
357 else
358 Rounded (R_Pos) := '0';
359 R_Pos := R_Pos - 1;
360 end if;
361 end loop;
363 -- The rounding may add a digit in front. Either the
364 -- leading blank or the sign (already captured) can be
365 -- overwritten.
367 if R_Pos = 1 then
368 Rounded (R_Pos) := '1';
369 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
370 end if;
371 end if;
372 end if;
373 end if;
374 end;
375 end if;
377 for J in Answer'Range loop
378 Answer (J) := To_Wide (Pic.Picture.Expanded (J));
379 end loop;
381 if Pic.Start_Currency /= Invalid_Position then
382 Dollar := Answer (Pic.Start_Currency) = '$';
383 end if;
385 -- Fix up "direct inserts" outside the playing field. Set up as one
386 -- loop to do the beginning, one (reverse) loop to do the end.
388 Last := 1;
389 loop
390 exit when Last = Pic.Start_Float;
391 exit when Last = Pic.Radix_Position;
392 exit when Answer (Last) = '9';
394 case Answer (Last) is
396 when '_' =>
397 Answer (Last) := Separator_Character;
399 when 'b' =>
400 Answer (Last) := ' ';
402 when others =>
403 null;
405 end case;
407 exit when Last = Answer'Last;
409 Last := Last + 1;
410 end loop;
412 -- Now for the end...
414 for J in reverse Last .. Answer'Last loop
415 exit when J = Pic.Radix_Position;
417 -- Do this test First, Separator_Character can equal Pic.Floater
419 if Answer (J) = Pic.Floater then
420 exit;
421 end if;
423 case Answer (J) is
425 when '_' =>
426 Answer (J) := Separator_Character;
428 when 'b' =>
429 Answer (J) := ' ';
431 when '9' =>
432 exit;
434 when others =>
435 null;
437 end case;
438 end loop;
440 -- Non-floating sign
442 if Pic.Start_Currency /= -1
443 and then Answer (Pic.Start_Currency) = '#'
444 and then Pic.Floater /= '#'
445 then
446 if Currency_Symbol'Length >
447 Pic.End_Currency - Pic.Start_Currency + 1
448 then
449 raise Picture_Error;
451 elsif Currency_Symbol'Length =
452 Pic.End_Currency - Pic.Start_Currency + 1
453 then
454 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
455 Currency_Symbol;
457 elsif Pic.Radix_Position = Invalid_Position
458 or else Pic.Start_Currency < Pic.Radix_Position
459 then
460 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
461 (others => ' ');
462 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
463 Pic.End_Currency) := Currency_Symbol;
465 else
466 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
467 (others => ' ');
468 Answer (Pic.Start_Currency ..
469 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
470 Currency_Symbol;
471 end if;
472 end if;
474 -- Fill in leading digits
476 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
477 Pic.Max_Leading_Digits
478 then
479 raise Layout_Error;
480 end if;
482 if Pic.Radix_Position = Invalid_Position then
483 Position := Answer'Last;
484 else
485 Position := Pic.Radix_Position - 1;
486 end if;
488 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
490 while Answer (Position) /= '9'
491 and Answer (Position) /= Pic.Floater
492 loop
493 if Answer (Position) = '_' then
494 Answer (Position) := Separator_Character;
496 elsif Answer (Position) = 'b' then
497 Answer (Position) := ' ';
498 end if;
500 Position := Position - 1;
501 end loop;
503 Answer (Position) := To_Wide (Rounded (J));
505 if Rounded (J) /= '0' then
506 Zero := False;
507 end if;
509 Position := Position - 1;
510 end loop;
512 -- Do lead float
514 if Pic.Start_Float = Invalid_Position then
516 -- No leading floats, but need to change '9' to '0', '_' to
517 -- Separator_Character and 'b' to ' '.
519 for J in Last .. Position loop
521 -- Last set when fixing the "uninteresting" leaders above.
522 -- Don't duplicate the work.
524 if Answer (J) = '9' then
525 Answer (J) := '0';
527 elsif Answer (J) = '_' then
528 Answer (J) := Separator_Character;
530 elsif Answer (J) = 'b' then
531 Answer (J) := ' ';
533 end if;
535 end loop;
537 elsif Pic.Floater = '<'
538 or else
539 Pic.Floater = '+'
540 or else
541 Pic.Floater = '-'
542 then
543 for J in Pic.End_Float .. Position loop -- May be null range
544 if Answer (J) = '9' then
545 Answer (J) := '0';
547 elsif Answer (J) = '_' then
548 Answer (J) := Separator_Character;
550 elsif Answer (J) = 'b' then
551 Answer (J) := ' ';
553 end if;
554 end loop;
556 if Position > Pic.End_Float then
557 Position := Pic.End_Float;
558 end if;
560 for J in Pic.Start_Float .. Position - 1 loop
561 Answer (J) := ' ';
562 end loop;
564 Answer (Position) := Pic.Floater;
565 Sign_Position := Position;
567 elsif Pic.Floater = '$' then
569 for J in Pic.End_Float .. Position loop -- May be null range
570 if Answer (J) = '9' then
571 Answer (J) := '0';
573 elsif Answer (J) = '_' then
574 Answer (J) := ' '; -- no separator before leftmost digit
576 elsif Answer (J) = 'b' then
577 Answer (J) := ' ';
578 end if;
579 end loop;
581 if Position > Pic.End_Float then
582 Position := Pic.End_Float;
583 end if;
585 for J in Pic.Start_Float .. Position - 1 loop
586 Answer (J) := ' ';
587 end loop;
589 Answer (Position) := Pic.Floater;
590 Currency_Pos := Position;
592 elsif Pic.Floater = '*' then
594 for J in Pic.End_Float .. Position loop -- May be null range
595 if Answer (J) = '9' then
596 Answer (J) := '0';
598 elsif Answer (J) = '_' then
599 Answer (J) := Separator_Character;
601 elsif Answer (J) = 'b' then
602 Answer (J) := '*';
603 end if;
604 end loop;
606 if Position > Pic.End_Float then
607 Position := Pic.End_Float;
608 end if;
610 for J in Pic.Start_Float .. Position loop
611 Answer (J) := '*';
612 end loop;
614 else
615 if Pic.Floater = '#' then
616 Currency_Pos := Currency_Symbol'Length;
617 end if;
619 for J in reverse Pic.Start_Float .. Position loop
620 case Answer (J) is
622 when '*' =>
623 Answer (J) := Fill_Character;
625 when 'Z' | 'b' | '/' | '0' =>
626 Answer (J) := ' ';
628 when '9' =>
629 Answer (J) := '0';
631 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
632 null;
634 when '#' =>
635 if Currency_Pos = 0 then
636 Answer (J) := ' ';
637 else
638 Answer (J) := Currency_Symbol (Currency_Pos);
639 Currency_Pos := Currency_Pos - 1;
640 end if;
642 when '_' =>
644 case Pic.Floater is
646 when '*' =>
647 Answer (J) := Fill_Character;
649 when 'Z' | 'b' =>
650 Answer (J) := ' ';
652 when '#' =>
653 if Currency_Pos = 0 then
654 Answer (J) := ' ';
656 else
657 Answer (J) := Currency_Symbol (Currency_Pos);
658 Currency_Pos := Currency_Pos - 1;
659 end if;
661 when others =>
662 null;
664 end case;
666 when others =>
667 null;
669 end case;
670 end loop;
672 if Pic.Floater = '#' and then Currency_Pos /= 0 then
673 raise Layout_Error;
674 end if;
675 end if;
677 -- Do sign
679 if Sign_Position = Invalid_Position then
680 if Attrs.Negative then
681 raise Layout_Error;
682 end if;
684 else
685 if Attrs.Negative then
686 case Answer (Sign_Position) is
687 when 'C' | 'D' | '-' =>
688 null;
690 when '+' =>
691 Answer (Sign_Position) := '-';
693 when '<' =>
694 Answer (Sign_Position) := '(';
695 Answer (Pic.Second_Sign) := ')';
697 when others =>
698 raise Picture_Error;
700 end case;
702 else -- positive
704 case Answer (Sign_Position) is
706 when '-' =>
707 Answer (Sign_Position) := ' ';
709 when '<' | 'C' | 'D' =>
710 Answer (Sign_Position) := ' ';
711 Answer (Pic.Second_Sign) := ' ';
713 when '+' =>
714 null;
716 when others =>
717 raise Picture_Error;
719 end case;
720 end if;
721 end if;
723 -- Fill in trailing digits
725 if Pic.Max_Trailing_Digits > 0 then
727 if Attrs.Has_Fraction then
728 Position := Attrs.Start_Of_Fraction;
729 Last := Pic.Radix_Position + 1;
731 for J in Last .. Answer'Last loop
733 if Answer (J) = '9' or Answer (J) = Pic.Floater then
734 Answer (J) := To_Wide (Rounded (Position));
736 if Rounded (Position) /= '0' then
737 Zero := False;
738 end if;
740 Position := Position + 1;
741 Last := J + 1;
743 -- Used up fraction but remember place in Answer
745 exit when Position > Attrs.End_Of_Fraction;
747 elsif Answer (J) = 'b' then
748 Answer (J) := ' ';
750 elsif Answer (J) = '_' then
751 Answer (J) := Separator_Character;
753 end if;
755 Last := J + 1;
756 end loop;
758 Position := Last;
760 else
761 Position := Pic.Radix_Position + 1;
762 end if;
764 -- Now fill remaining 9's with zeros and _ with separators
766 Last := Answer'Last;
768 for J in Position .. Last loop
769 if Answer (J) = '9' then
770 Answer (J) := '0';
772 elsif Answer (J) = Pic.Floater then
773 Answer (J) := '0';
775 elsif Answer (J) = '_' then
776 Answer (J) := Separator_Character;
778 elsif Answer (J) = 'b' then
779 Answer (J) := ' ';
781 end if;
782 end loop;
784 Position := Last + 1;
786 else
787 if Pic.Floater = '#' and then Currency_Pos /= 0 then
788 raise Layout_Error;
789 end if;
791 -- No trailing digits, but now J may need to stick in a currency
792 -- symbol or sign.
794 if Pic.Start_Currency = Invalid_Position then
795 Position := Answer'Last + 1;
796 else
797 Position := Pic.Start_Currency;
798 end if;
799 end if;
801 for J in Position .. Answer'Last loop
803 if Pic.Start_Currency /= Invalid_Position and then
804 Answer (Pic.Start_Currency) = '#' then
805 Currency_Pos := 1;
806 end if;
808 -- Note: There are some weird cases J can imagine with 'b' or '#'
809 -- in currency strings where the following code will cause
810 -- glitches. The trick is to tell when the character in the
811 -- answer should be checked, and when to look at the original
812 -- string. Some other time. RIE 11/26/96 ???
814 case Answer (J) is
815 when '*' =>
816 Answer (J) := Fill_Character;
818 when 'b' =>
819 Answer (J) := ' ';
821 when '#' =>
822 if Currency_Pos > Currency_Symbol'Length then
823 Answer (J) := ' ';
825 else
826 Answer (J) := Currency_Symbol (Currency_Pos);
827 Currency_Pos := Currency_Pos + 1;
828 end if;
830 when '_' =>
832 case Pic.Floater is
834 when '*' =>
835 Answer (J) := Fill_Character;
837 when 'Z' | 'z' =>
838 Answer (J) := ' ';
840 when '#' =>
841 if Currency_Pos > Currency_Symbol'Length then
842 Answer (J) := ' ';
843 else
844 Answer (J) := Currency_Symbol (Currency_Pos);
845 Currency_Pos := Currency_Pos + 1;
846 end if;
848 when others =>
849 null;
851 end case;
853 when others =>
854 exit;
856 end case;
857 end loop;
859 -- Now get rid of Blank_when_Zero and complete Star fill
861 if Zero and Pic.Blank_When_Zero then
863 -- Value is zero, and blank it
865 Last := Answer'Last;
867 if Dollar then
868 Last := Last - 1 + Currency_Symbol'Length;
869 end if;
871 if Pic.Radix_Position /= Invalid_Position and then
872 Answer (Pic.Radix_Position) = 'V' then
873 Last := Last - 1;
874 end if;
876 return Wide_String'(1 .. Last => ' ');
878 elsif Zero and Pic.Star_Fill then
879 Last := Answer'Last;
881 if Dollar then
882 Last := Last - 1 + Currency_Symbol'Length;
883 end if;
885 if Pic.Radix_Position /= Invalid_Position then
887 if Answer (Pic.Radix_Position) = 'V' then
888 Last := Last - 1;
890 elsif Dollar then
891 if Pic.Radix_Position > Pic.Start_Currency then
892 return Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
893 Radix_Point &
894 Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
896 else
897 return
898 Wide_String'
899 (1 ..
900 Pic.Radix_Position + Currency_Symbol'Length - 2
901 => '*') &
902 Radix_Point &
903 Wide_String'
904 (Pic.Radix_Position + Currency_Symbol'Length .. Last
905 => '*');
906 end if;
908 else
909 return
910 Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
911 Radix_Point &
912 Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
913 end if;
914 end if;
916 return Wide_String'(1 .. Last => '*');
917 end if;
919 -- This was once a simple return statement, now there are nine
920 -- different return cases. Not to mention the five above to deal
921 -- with zeros. Why not split things out?
923 -- Processing the radix and sign expansion separately
924 -- would require lots of copying--the string and some of its
925 -- indicies--without really simplifying the logic. The cases are:
927 -- 1) Expand $, replace '.' with Radix_Point
928 -- 2) No currency expansion, replace '.' with Radix_Point
929 -- 3) Expand $, radix blanked
930 -- 4) No currency expansion, radix blanked
931 -- 5) Elide V
932 -- 6) Expand $, Elide V
933 -- 7) Elide V, Expand $ (Two cases depending on order.)
934 -- 8) No radix, expand $
935 -- 9) No radix, no currency expansion
937 if Pic.Radix_Position /= Invalid_Position then
939 if Answer (Pic.Radix_Position) = '.' then
940 Answer (Pic.Radix_Position) := Radix_Point;
942 if Dollar then
944 -- 1) Expand $, replace '.' with Radix_Point
946 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
947 Answer (Currency_Pos + 1 .. Answer'Last);
949 else
950 -- 2) No currency expansion, replace '.' with Radix_Point
952 return Answer;
953 end if;
955 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
956 if Dollar then
958 -- 3) Expand $, radix blanked
960 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
961 Answer (Currency_Pos + 1 .. Answer'Last);
963 else
964 -- 4) No expansion, radix blanked
966 return Answer;
967 end if;
969 -- V cases
971 else
972 if not Dollar then
974 -- 5) Elide V
976 return Answer (1 .. Pic.Radix_Position - 1) &
977 Answer (Pic.Radix_Position + 1 .. Answer'Last);
979 elsif Currency_Pos < Pic.Radix_Position then
981 -- 6) Expand $, Elide V
983 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
984 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
985 Answer (Pic.Radix_Position + 1 .. Answer'Last);
987 else
988 -- 7) Elide V, Expand $
990 return Answer (1 .. Pic.Radix_Position - 1) &
991 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
992 Currency_Symbol &
993 Answer (Currency_Pos + 1 .. Answer'Last);
994 end if;
995 end if;
997 elsif Dollar then
999 -- 8) No radix, expand $
1001 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
1002 Answer (Currency_Pos + 1 .. Answer'Last);
1004 else
1005 -- 9) No radix, no currency expansion
1007 return Answer;
1008 end if;
1009 end Format_Number;
1011 -------------------------
1012 -- Parse_Number_String --
1013 -------------------------
1015 function Parse_Number_String (Str : String) return Number_Attributes is
1016 Answer : Number_Attributes;
1018 begin
1019 for J in Str'Range loop
1020 case Str (J) is
1022 when ' ' =>
1023 null; -- ignore
1025 when '1' .. '9' =>
1027 -- Decide if this is the start of a number.
1028 -- If so, figure out which one...
1030 if Answer.Has_Fraction then
1031 Answer.End_Of_Fraction := J;
1032 else
1033 if Answer.Start_Of_Int = Invalid_Position then
1034 -- start integer
1035 Answer.Start_Of_Int := J;
1036 end if;
1037 Answer.End_Of_Int := J;
1038 end if;
1040 when '0' =>
1042 -- Only count a zero before the decimal point if it follows a
1043 -- non-zero digit. After the decimal point, zeros will be
1044 -- counted if followed by a non-zero digit.
1046 if not Answer.Has_Fraction then
1047 if Answer.Start_Of_Int /= Invalid_Position then
1048 Answer.End_Of_Int := J;
1049 end if;
1050 end if;
1052 when '-' =>
1054 -- Set negative
1056 Answer.Negative := True;
1058 when '.' =>
1060 -- Close integer, start fraction
1062 if Answer.Has_Fraction then
1063 raise Picture_Error;
1064 end if;
1066 -- Two decimal points is a no-no
1068 Answer.Has_Fraction := True;
1069 Answer.End_Of_Fraction := J;
1071 -- Could leave this at Invalid_Position, but this seems the
1072 -- right way to indicate a null range...
1074 Answer.Start_Of_Fraction := J + 1;
1075 Answer.End_Of_Int := J - 1;
1077 when others =>
1078 raise Picture_Error; -- can this happen? probably not!
1079 end case;
1080 end loop;
1082 if Answer.Start_Of_Int = Invalid_Position then
1083 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
1084 end if;
1086 -- No significant (intger) digits needs a null range
1088 return Answer;
1089 end Parse_Number_String;
1091 ----------------
1092 -- Pic_String --
1093 ----------------
1095 -- The following ensures that we return B and not b being careful not
1096 -- to break things which expect lower case b for blank. See CXF3A02.
1098 function Pic_String (Pic : Picture) return String is
1099 Temp : String (1 .. Pic.Contents.Picture.Length) :=
1100 Pic.Contents.Picture.Expanded;
1101 begin
1102 for J in Temp'Range loop
1103 if Temp (J) = 'b' then Temp (J) := 'B'; end if;
1104 end loop;
1106 return Temp;
1107 end Pic_String;
1109 ------------------
1110 -- Precalculate --
1111 ------------------
1113 procedure Precalculate (Pic : in out Format_Record) is
1115 Computed_BWZ : Boolean := True;
1117 type Legality is (Okay, Reject);
1118 State : Legality := Reject;
1119 -- Start in reject, which will reject null strings
1121 Index : Pic_Index := Pic.Picture.Expanded'First;
1123 function At_End return Boolean;
1124 pragma Inline (At_End);
1126 procedure Set_State (L : Legality);
1127 pragma Inline (Set_State);
1129 function Look return Character;
1130 pragma Inline (Look);
1132 function Is_Insert return Boolean;
1133 pragma Inline (Is_Insert);
1135 procedure Skip;
1136 pragma Inline (Skip);
1138 procedure Trailing_Currency;
1139 procedure Trailing_Bracket;
1140 procedure Number_Fraction;
1141 procedure Number_Completion;
1142 procedure Number_Fraction_Or_Bracket;
1143 procedure Number_Fraction_Or_Z_Fill;
1144 procedure Zero_Suppression;
1145 procedure Floating_Bracket;
1146 procedure Number_Fraction_Or_Star_Fill;
1147 procedure Star_Suppression;
1148 procedure Number_Fraction_Or_Dollar;
1149 procedure Leading_Dollar;
1150 procedure Number_Fraction_Or_Pound;
1151 procedure Leading_Pound;
1152 procedure Picture;
1153 procedure Floating_Plus;
1154 procedure Floating_Minus;
1155 procedure Picture_Plus;
1156 procedure Picture_Minus;
1157 procedure Picture_Bracket;
1158 procedure Number;
1159 procedure Optional_RHS_Sign;
1160 procedure Picture_String;
1162 ------------
1163 -- At_End --
1164 ------------
1166 function At_End return Boolean is
1167 begin
1168 return Index > Pic.Picture.Length;
1169 end At_End;
1171 ----------------------
1172 -- Floating_Bracket --
1173 ----------------------
1175 -- Note that Floating_Bracket is only called with an acceptable
1176 -- prefix. But we don't set Okay, because we must end with a '>'.
1178 procedure Floating_Bracket is
1179 begin
1180 Pic.Floater := '<';
1181 Pic.End_Float := Index;
1182 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1184 -- First bracket wasn't counted...
1186 Skip; -- known '<'
1188 loop
1189 if At_End then
1190 return;
1191 end if;
1193 case Look is
1195 when '_' | '0' | '/' =>
1196 Pic.End_Float := Index;
1197 Skip;
1199 when 'B' | 'b' =>
1200 Pic.End_Float := Index;
1201 Pic.Picture.Expanded (Index) := 'b';
1202 Skip;
1204 when '<' =>
1205 Pic.End_Float := Index;
1206 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1207 Skip;
1209 when '9' =>
1210 Number_Completion;
1212 when '$' =>
1213 Leading_Dollar;
1215 when '#' =>
1216 Leading_Pound;
1218 when 'V' | 'v' | '.' =>
1219 Pic.Radix_Position := Index;
1220 Skip;
1221 Number_Fraction_Or_Bracket;
1222 return;
1224 when others =>
1225 return;
1226 end case;
1227 end loop;
1228 end Floating_Bracket;
1230 --------------------
1231 -- Floating_Minus --
1232 --------------------
1234 procedure Floating_Minus is
1235 begin
1236 loop
1237 if At_End then
1238 return;
1239 end if;
1241 case Look is
1242 when '_' | '0' | '/' =>
1243 Pic.End_Float := Index;
1244 Skip;
1246 when 'B' | 'b' =>
1247 Pic.End_Float := Index;
1248 Pic.Picture.Expanded (Index) := 'b';
1249 Skip;
1251 when '-' =>
1252 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1253 Pic.End_Float := Index;
1254 Skip;
1256 when '9' =>
1257 Number_Completion;
1258 return;
1260 when '.' | 'V' | 'v' =>
1261 Pic.Radix_Position := Index;
1262 Skip; -- Radix
1264 while Is_Insert loop
1265 Skip;
1266 end loop;
1268 if At_End then
1269 return;
1270 end if;
1272 if Look = '-' then
1273 loop
1274 if At_End then
1275 return;
1276 end if;
1278 case Look is
1280 when '-' =>
1281 Pic.Max_Trailing_Digits :=
1282 Pic.Max_Trailing_Digits + 1;
1283 Pic.End_Float := Index;
1284 Skip;
1286 when '_' | '0' | '/' =>
1287 Skip;
1289 when 'B' | 'b' =>
1290 Pic.Picture.Expanded (Index) := 'b';
1291 Skip;
1293 when others =>
1294 return;
1296 end case;
1297 end loop;
1299 else
1300 Number_Completion;
1301 end if;
1303 return;
1305 when others =>
1306 return;
1307 end case;
1308 end loop;
1309 end Floating_Minus;
1311 -------------------
1312 -- Floating_Plus --
1313 -------------------
1315 procedure Floating_Plus is
1316 begin
1317 loop
1318 if At_End then
1319 return;
1320 end if;
1322 case Look is
1323 when '_' | '0' | '/' =>
1324 Pic.End_Float := Index;
1325 Skip;
1327 when 'B' | 'b' =>
1328 Pic.End_Float := Index;
1329 Pic.Picture.Expanded (Index) := 'b';
1330 Skip;
1332 when '+' =>
1333 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1334 Pic.End_Float := Index;
1335 Skip;
1337 when '9' =>
1338 Number_Completion;
1339 return;
1341 when '.' | 'V' | 'v' =>
1342 Pic.Radix_Position := Index;
1343 Skip; -- Radix
1345 while Is_Insert loop
1346 Skip;
1347 end loop;
1349 if At_End then
1350 return;
1351 end if;
1353 if Look = '+' then
1354 loop
1355 if At_End then
1356 return;
1357 end if;
1359 case Look is
1361 when '+' =>
1362 Pic.Max_Trailing_Digits :=
1363 Pic.Max_Trailing_Digits + 1;
1364 Pic.End_Float := Index;
1365 Skip;
1367 when '_' | '0' | '/' =>
1368 Skip;
1370 when 'B' | 'b' =>
1371 Pic.Picture.Expanded (Index) := 'b';
1372 Skip;
1374 when others =>
1375 return;
1377 end case;
1378 end loop;
1380 else
1381 Number_Completion;
1382 end if;
1384 return;
1386 when others =>
1387 return;
1389 end case;
1390 end loop;
1391 end Floating_Plus;
1393 ---------------
1394 -- Is_Insert --
1395 ---------------
1397 function Is_Insert return Boolean is
1398 begin
1399 if At_End then
1400 return False;
1401 end if;
1403 case Pic.Picture.Expanded (Index) is
1405 when '_' | '0' | '/' => return True;
1407 when 'B' | 'b' =>
1408 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1409 return True;
1411 when others => return False;
1412 end case;
1413 end Is_Insert;
1415 --------------------
1416 -- Leading_Dollar --
1417 --------------------
1419 -- Note that Leading_Dollar can be called in either State.
1420 -- It will set state to Okay only if a 9 or (second) $
1421 -- is encountered.
1423 -- Also notice the tricky bit with State and Zero_Suppression.
1424 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1425 -- encountered, exactly the cases where State has been set.
1427 procedure Leading_Dollar is
1428 begin
1429 -- Treat as a floating dollar, and unwind otherwise
1431 Pic.Floater := '$';
1432 Pic.Start_Currency := Index;
1433 Pic.End_Currency := Index;
1434 Pic.Start_Float := Index;
1435 Pic.End_Float := Index;
1437 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1438 -- currency place.
1440 Skip; -- known '$'
1442 loop
1443 if At_End then
1444 return;
1445 end if;
1447 case Look is
1449 when '_' | '0' | '/' =>
1450 Pic.End_Float := Index;
1451 Skip;
1453 -- A trailing insertion character is not part of the
1454 -- floating currency, so need to look ahead.
1456 if Look /= '$' then
1457 Pic.End_Float := Pic.End_Float - 1;
1458 end if;
1460 when 'B' | 'b' =>
1461 Pic.End_Float := Index;
1462 Pic.Picture.Expanded (Index) := 'b';
1463 Skip;
1465 when 'Z' | 'z' =>
1466 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1468 if State = Okay then
1469 raise Picture_Error;
1470 else
1471 -- Will overwrite Floater and Start_Float
1473 Zero_Suppression;
1474 end if;
1476 when '*' =>
1477 if State = Okay then
1478 raise Picture_Error;
1479 else
1480 -- Will overwrite Floater and Start_Float
1482 Star_Suppression;
1483 end if;
1485 when '$' =>
1486 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1487 Pic.End_Float := Index;
1488 Pic.End_Currency := Index;
1489 Set_State (Okay); Skip;
1491 when '9' =>
1492 if State /= Okay then
1493 Pic.Floater := '!';
1494 Pic.Start_Float := Invalid_Position;
1495 Pic.End_Float := Invalid_Position;
1496 end if;
1498 -- A single dollar does not a floating make
1500 Number_Completion;
1501 return;
1503 when 'V' | 'v' | '.' =>
1504 if State /= Okay then
1505 Pic.Floater := '!';
1506 Pic.Start_Float := Invalid_Position;
1507 Pic.End_Float := Invalid_Position;
1508 end if;
1510 -- Only one dollar before the sign is okay, but doesn't
1511 -- float.
1513 Pic.Radix_Position := Index;
1514 Skip;
1515 Number_Fraction_Or_Dollar;
1516 return;
1518 when others =>
1519 return;
1521 end case;
1522 end loop;
1523 end Leading_Dollar;
1525 -------------------
1526 -- Leading_Pound --
1527 -------------------
1529 -- This one is complex! A Leading_Pound can be fixed or floating,
1530 -- but in some cases the decision has to be deferred until we leave
1531 -- this procedure. Also note that Leading_Pound can be called in
1532 -- either State.
1534 -- It will set state to Okay only if a 9 or (second) # is
1535 -- encountered.
1537 -- One Last note: In ambiguous cases, the currency is treated as
1538 -- floating unless there is only one '#'.
1540 procedure Leading_Pound is
1542 Inserts : Boolean := False;
1543 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1545 Must_Float : Boolean := False;
1546 -- Set to true if a '#' occurs after an insert
1548 begin
1549 -- Treat as a floating currency. If it isn't, this will be
1550 -- overwritten later.
1552 Pic.Floater := '#';
1554 Pic.Start_Currency := Index;
1555 Pic.End_Currency := Index;
1556 Pic.Start_Float := Index;
1557 Pic.End_Float := Index;
1559 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1560 -- currency place.
1562 Pic.Max_Currency_Digits := 1; -- we've seen one.
1564 Skip; -- known '#'
1566 loop
1567 if At_End then
1568 return;
1569 end if;
1571 case Look is
1573 when '_' | '0' | '/' =>
1574 Pic.End_Float := Index;
1575 Inserts := True;
1576 Skip;
1578 when 'B' | 'b' =>
1579 Pic.Picture.Expanded (Index) := 'b';
1580 Pic.End_Float := Index;
1581 Inserts := True;
1582 Skip;
1584 when 'Z' | 'z' =>
1585 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1587 if Must_Float then
1588 raise Picture_Error;
1589 else
1590 Pic.Max_Leading_Digits := 0;
1592 -- Will overwrite Floater and Start_Float
1594 Zero_Suppression;
1595 end if;
1597 when '*' =>
1598 if Must_Float then
1599 raise Picture_Error;
1600 else
1601 Pic.Max_Leading_Digits := 0;
1603 -- Will overwrite Floater and Start_Float
1605 Star_Suppression;
1606 end if;
1608 when '#' =>
1609 if Inserts then
1610 Must_Float := True;
1611 end if;
1613 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1614 Pic.End_Float := Index;
1615 Pic.End_Currency := Index;
1616 Set_State (Okay);
1617 Skip;
1619 when '9' =>
1620 if State /= Okay then
1622 -- A single '#' doesn't float
1624 Pic.Floater := '!';
1625 Pic.Start_Float := Invalid_Position;
1626 Pic.End_Float := Invalid_Position;
1627 end if;
1629 Number_Completion;
1630 return;
1632 when 'V' | 'v' | '.' =>
1633 if State /= Okay then
1634 Pic.Floater := '!';
1635 Pic.Start_Float := Invalid_Position;
1636 Pic.End_Float := Invalid_Position;
1637 end if;
1639 -- Only one pound before the sign is okay, but doesn't
1640 -- float.
1642 Pic.Radix_Position := Index;
1643 Skip;
1644 Number_Fraction_Or_Pound;
1645 return;
1647 when others =>
1648 return;
1649 end case;
1650 end loop;
1651 end Leading_Pound;
1653 ----------
1654 -- Look --
1655 ----------
1657 function Look return Character is
1658 begin
1659 if At_End then
1660 raise Picture_Error;
1661 end if;
1663 return Pic.Picture.Expanded (Index);
1664 end Look;
1666 ------------
1667 -- Number --
1668 ------------
1670 procedure Number is
1671 begin
1672 loop
1674 case Look is
1675 when '_' | '0' | '/' =>
1676 Skip;
1678 when 'B' | 'b' =>
1679 Pic.Picture.Expanded (Index) := 'b';
1680 Skip;
1682 when '9' =>
1683 Computed_BWZ := False;
1684 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1685 Set_State (Okay);
1686 Skip;
1688 when '.' | 'V' | 'v' =>
1689 Pic.Radix_Position := Index;
1690 Skip;
1691 Number_Fraction;
1692 return;
1694 when others =>
1695 return;
1697 end case;
1699 if At_End then
1700 return;
1701 end if;
1703 -- Will return in Okay state if a '9' was seen
1705 end loop;
1706 end Number;
1708 -----------------------
1709 -- Number_Completion --
1710 -----------------------
1712 procedure Number_Completion is
1713 begin
1714 while not At_End loop
1715 case Look is
1717 when '_' | '0' | '/' =>
1718 Skip;
1720 when 'B' | 'b' =>
1721 Pic.Picture.Expanded (Index) := 'b';
1722 Skip;
1724 when '9' =>
1725 Computed_BWZ := False;
1726 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1727 Set_State (Okay);
1728 Skip;
1730 when 'V' | 'v' | '.' =>
1731 Pic.Radix_Position := Index;
1732 Skip;
1733 Number_Fraction;
1734 return;
1736 when others =>
1737 return;
1738 end case;
1739 end loop;
1740 end Number_Completion;
1742 ---------------------
1743 -- Number_Fraction --
1744 ---------------------
1746 procedure Number_Fraction is
1747 begin
1748 -- Note that number fraction can be called in either State.
1749 -- It will set state to Valid only if a 9 is encountered.
1751 loop
1752 if At_End then
1753 return;
1754 end if;
1756 case Look is
1757 when '_' | '0' | '/' =>
1758 Skip;
1760 when 'B' | 'b' =>
1761 Pic.Picture.Expanded (Index) := 'b';
1762 Skip;
1764 when '9' =>
1765 Computed_BWZ := False;
1766 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1767 Set_State (Okay); Skip;
1769 when others =>
1770 return;
1771 end case;
1772 end loop;
1773 end Number_Fraction;
1775 --------------------------------
1776 -- Number_Fraction_Or_Bracket --
1777 --------------------------------
1779 procedure Number_Fraction_Or_Bracket is
1780 begin
1781 loop
1782 if At_End then
1783 return;
1784 end if;
1786 case Look is
1788 when '_' | '0' | '/' => Skip;
1790 when 'B' | 'b' =>
1791 Pic.Picture.Expanded (Index) := 'b';
1792 Skip;
1794 when '<' =>
1795 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1796 Pic.End_Float := Index;
1797 Skip;
1799 loop
1800 if At_End then
1801 return;
1802 end if;
1804 case Look is
1805 when '_' | '0' | '/' =>
1806 Skip;
1808 when 'B' | 'b' =>
1809 Pic.Picture.Expanded (Index) := 'b';
1810 Skip;
1812 when '<' =>
1813 Pic.Max_Trailing_Digits :=
1814 Pic.Max_Trailing_Digits + 1;
1815 Pic.End_Float := Index;
1816 Skip;
1818 when others =>
1819 return;
1820 end case;
1821 end loop;
1823 when others =>
1824 Number_Fraction;
1825 return;
1826 end case;
1827 end loop;
1828 end Number_Fraction_Or_Bracket;
1830 -------------------------------
1831 -- Number_Fraction_Or_Dollar --
1832 -------------------------------
1834 procedure Number_Fraction_Or_Dollar is
1835 begin
1836 loop
1837 if At_End then
1838 return;
1839 end if;
1841 case Look is
1842 when '_' | '0' | '/' =>
1843 Skip;
1845 when 'B' | 'b' =>
1846 Pic.Picture.Expanded (Index) := 'b';
1847 Skip;
1849 when '$' =>
1850 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1851 Pic.End_Float := Index;
1852 Skip;
1854 loop
1855 if At_End then
1856 return;
1857 end if;
1859 case Look is
1860 when '_' | '0' | '/' =>
1861 Skip;
1863 when 'B' | 'b' =>
1864 Pic.Picture.Expanded (Index) := 'b';
1865 Skip;
1867 when '$' =>
1868 Pic.Max_Trailing_Digits :=
1869 Pic.Max_Trailing_Digits + 1;
1870 Pic.End_Float := Index;
1871 Skip;
1873 when others =>
1874 return;
1875 end case;
1876 end loop;
1878 when others =>
1879 Number_Fraction;
1880 return;
1881 end case;
1882 end loop;
1883 end Number_Fraction_Or_Dollar;
1885 ------------------------------
1886 -- Number_Fraction_Or_Pound --
1887 ------------------------------
1889 procedure Number_Fraction_Or_Pound is
1890 begin
1891 loop
1892 if At_End then
1893 return;
1894 end if;
1896 case Look is
1898 when '_' | '0' | '/' =>
1899 Skip;
1901 when 'B' | 'b' =>
1902 Pic.Picture.Expanded (Index) := 'b';
1903 Skip;
1905 when '#' =>
1906 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1907 Pic.End_Float := Index;
1908 Skip;
1910 loop
1911 if At_End then
1912 return;
1913 end if;
1915 case Look is
1917 when '_' | '0' | '/' =>
1918 Skip;
1920 when 'B' | 'b' =>
1921 Pic.Picture.Expanded (Index) := 'b';
1922 Skip;
1924 when '#' =>
1925 Pic.Max_Trailing_Digits :=
1926 Pic.Max_Trailing_Digits + 1;
1927 Pic.End_Float := Index;
1928 Skip;
1930 when others =>
1931 return;
1933 end case;
1934 end loop;
1936 when others =>
1937 Number_Fraction;
1938 return;
1940 end case;
1941 end loop;
1942 end Number_Fraction_Or_Pound;
1944 ----------------------------------
1945 -- Number_Fraction_Or_Star_Fill --
1946 ----------------------------------
1948 procedure Number_Fraction_Or_Star_Fill is
1949 begin
1950 loop
1951 if At_End then
1952 return;
1953 end if;
1955 case Look is
1957 when '_' | '0' | '/' =>
1958 Skip;
1960 when 'B' | 'b' =>
1961 Pic.Picture.Expanded (Index) := 'b';
1962 Skip;
1964 when '*' =>
1965 Pic.Star_Fill := True;
1966 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1967 Pic.End_Float := Index;
1968 Skip;
1970 loop
1971 if At_End then
1972 return;
1973 end if;
1975 case Look is
1977 when '_' | '0' | '/' =>
1978 Skip;
1980 when 'B' | 'b' =>
1981 Pic.Picture.Expanded (Index) := 'b';
1982 Skip;
1984 when '*' =>
1985 Pic.Star_Fill := True;
1986 Pic.Max_Trailing_Digits :=
1987 Pic.Max_Trailing_Digits + 1;
1988 Pic.End_Float := Index;
1989 Skip;
1991 when others =>
1992 return;
1993 end case;
1994 end loop;
1996 when others =>
1997 Number_Fraction;
1998 return;
2000 end case;
2001 end loop;
2002 end Number_Fraction_Or_Star_Fill;
2004 -------------------------------
2005 -- Number_Fraction_Or_Z_Fill --
2006 -------------------------------
2008 procedure Number_Fraction_Or_Z_Fill is
2009 begin
2010 loop
2011 if At_End then
2012 return;
2013 end if;
2015 case Look is
2017 when '_' | '0' | '/' =>
2018 Skip;
2020 when 'B' | 'b' =>
2021 Pic.Picture.Expanded (Index) := 'b';
2022 Skip;
2024 when 'Z' | 'z' =>
2025 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
2026 Pic.End_Float := Index;
2027 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2029 Skip;
2031 loop
2032 if At_End then
2033 return;
2034 end if;
2036 case Look is
2038 when '_' | '0' | '/' =>
2039 Skip;
2041 when 'B' | 'b' =>
2042 Pic.Picture.Expanded (Index) := 'b';
2043 Skip;
2045 when 'Z' | 'z' =>
2046 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2048 Pic.Max_Trailing_Digits :=
2049 Pic.Max_Trailing_Digits + 1;
2050 Pic.End_Float := Index;
2051 Skip;
2053 when others =>
2054 return;
2055 end case;
2056 end loop;
2058 when others =>
2059 Number_Fraction;
2060 return;
2061 end case;
2062 end loop;
2063 end Number_Fraction_Or_Z_Fill;
2065 -----------------------
2066 -- Optional_RHS_Sign --
2067 -----------------------
2069 procedure Optional_RHS_Sign is
2070 begin
2071 if At_End then
2072 return;
2073 end if;
2075 case Look is
2077 when '+' | '-' =>
2078 Pic.Sign_Position := Index;
2079 Skip;
2080 return;
2082 when 'C' | 'c' =>
2083 Pic.Sign_Position := Index;
2084 Pic.Picture.Expanded (Index) := 'C';
2085 Skip;
2087 if Look = 'R' or Look = 'r' then
2088 Pic.Second_Sign := Index;
2089 Pic.Picture.Expanded (Index) := 'R';
2090 Skip;
2092 else
2093 raise Picture_Error;
2094 end if;
2096 return;
2098 when 'D' | 'd' =>
2099 Pic.Sign_Position := Index;
2100 Pic.Picture.Expanded (Index) := 'D';
2101 Skip;
2103 if Look = 'B' or Look = 'b' then
2104 Pic.Second_Sign := Index;
2105 Pic.Picture.Expanded (Index) := 'B';
2106 Skip;
2108 else
2109 raise Picture_Error;
2110 end if;
2112 return;
2114 when '>' =>
2115 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2116 Pic.Second_Sign := Index;
2117 Skip;
2119 else
2120 raise Picture_Error;
2121 end if;
2123 when others =>
2124 return;
2126 end case;
2127 end Optional_RHS_Sign;
2129 -------------
2130 -- Picture --
2131 -------------
2133 -- Note that Picture can be called in either State
2135 -- It will set state to Valid only if a 9 is encountered or floating
2136 -- currency is called.
2138 procedure Picture is
2139 begin
2140 loop
2141 if At_End then
2142 return;
2143 end if;
2145 case Look is
2147 when '_' | '0' | '/' =>
2148 Skip;
2150 when 'B' | 'b' =>
2151 Pic.Picture.Expanded (Index) := 'b';
2152 Skip;
2154 when '$' =>
2155 Leading_Dollar;
2156 return;
2158 when '#' =>
2159 Leading_Pound;
2160 return;
2162 when '9' =>
2163 Computed_BWZ := False;
2164 Set_State (Okay);
2165 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2166 Skip;
2168 when 'V' | 'v' | '.' =>
2169 Pic.Radix_Position := Index;
2170 Skip;
2171 Number_Fraction;
2172 Trailing_Currency;
2173 return;
2175 when others =>
2176 return;
2178 end case;
2179 end loop;
2180 end Picture;
2182 ---------------------
2183 -- Picture_Bracket --
2184 ---------------------
2186 procedure Picture_Bracket is
2187 begin
2188 Pic.Sign_Position := Index;
2189 Pic.Sign_Position := Index;
2191 -- Treat as a floating sign, and unwind otherwise
2193 Pic.Floater := '<';
2194 Pic.Start_Float := Index;
2195 Pic.End_Float := Index;
2197 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2198 -- sign place.
2200 Skip; -- Known Bracket
2202 loop
2203 case Look is
2205 when '_' | '0' | '/' =>
2206 Pic.End_Float := Index;
2207 Skip;
2209 when 'B' | 'b' =>
2210 Pic.End_Float := Index;
2211 Pic.Picture.Expanded (Index) := 'b';
2212 Skip;
2214 when '<' =>
2215 Set_State (Okay); -- "<<>" is enough.
2216 Floating_Bracket;
2217 Trailing_Currency;
2218 Trailing_Bracket;
2219 return;
2221 when '$' | '#' | '9' | '*' =>
2222 if State /= Okay then
2223 Pic.Floater := '!';
2224 Pic.Start_Float := Invalid_Position;
2225 Pic.End_Float := Invalid_Position;
2226 end if;
2228 Picture;
2229 Trailing_Bracket;
2230 Set_State (Okay);
2231 return;
2233 when '.' | 'V' | 'v' =>
2234 if State /= Okay then
2235 Pic.Floater := '!';
2236 Pic.Start_Float := Invalid_Position;
2237 Pic.End_Float := Invalid_Position;
2238 end if;
2240 -- Don't assume that state is okay, haven't seen a digit
2242 Picture;
2243 Trailing_Bracket;
2244 return;
2246 when others =>
2247 raise Picture_Error;
2249 end case;
2250 end loop;
2251 end Picture_Bracket;
2253 -------------------
2254 -- Picture_Minus --
2255 -------------------
2257 procedure Picture_Minus is
2258 begin
2259 Pic.Sign_Position := Index;
2261 -- Treat as a floating sign, and unwind otherwise
2263 Pic.Floater := '-';
2264 Pic.Start_Float := Index;
2265 Pic.End_Float := Index;
2267 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2268 -- sign place.
2270 Skip; -- Known Minus
2272 loop
2273 case Look is
2275 when '_' | '0' | '/' =>
2276 Pic.End_Float := Index;
2277 Skip;
2279 when 'B' | 'b' =>
2280 Pic.End_Float := Index;
2281 Pic.Picture.Expanded (Index) := 'b';
2282 Skip;
2284 when '-' =>
2285 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2286 Pic.End_Float := Index;
2287 Skip;
2288 Set_State (Okay); -- "-- " is enough
2289 Floating_Minus;
2290 Trailing_Currency;
2291 return;
2293 when '$' | '#' | '9' | '*' =>
2294 if State /= Okay then
2295 Pic.Floater := '!';
2296 Pic.Start_Float := Invalid_Position;
2297 Pic.End_Float := Invalid_Position;
2298 end if;
2300 Picture;
2301 Set_State (Okay);
2302 return;
2304 when 'Z' | 'z' =>
2306 -- Can't have Z and a floating sign
2308 if State = Okay then
2309 Set_State (Reject);
2310 end if;
2312 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2313 Zero_Suppression;
2314 Trailing_Currency;
2315 Optional_RHS_Sign;
2316 return;
2318 when '.' | 'V' | 'v' =>
2319 if State /= Okay then
2320 Pic.Floater := '!';
2321 Pic.Start_Float := Invalid_Position;
2322 Pic.End_Float := Invalid_Position;
2323 end if;
2325 -- Don't assume that state is okay, haven't seen a digit
2327 Picture;
2328 return;
2330 when others =>
2331 return;
2333 end case;
2334 end loop;
2335 end Picture_Minus;
2337 ------------------
2338 -- Picture_Plus --
2339 ------------------
2341 procedure Picture_Plus is
2342 begin
2343 Pic.Sign_Position := Index;
2345 -- Treat as a floating sign, and unwind otherwise
2347 Pic.Floater := '+';
2348 Pic.Start_Float := Index;
2349 Pic.End_Float := Index;
2351 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2352 -- sign place.
2354 Skip; -- Known Plus
2356 loop
2357 case Look is
2359 when '_' | '0' | '/' =>
2360 Pic.End_Float := Index;
2361 Skip;
2363 when 'B' | 'b' =>
2364 Pic.End_Float := Index;
2365 Pic.Picture.Expanded (Index) := 'b';
2366 Skip;
2368 when '+' =>
2369 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2370 Pic.End_Float := Index;
2371 Skip;
2372 Set_State (Okay); -- "++" is enough
2373 Floating_Plus;
2374 Trailing_Currency;
2375 return;
2377 when '$' | '#' | '9' | '*' =>
2378 if State /= Okay then
2379 Pic.Floater := '!';
2380 Pic.Start_Float := Invalid_Position;
2381 Pic.End_Float := Invalid_Position;
2382 end if;
2384 Picture;
2385 Set_State (Okay);
2386 return;
2388 when 'Z' | 'z' =>
2389 if State = Okay then
2390 Set_State (Reject);
2391 end if;
2393 -- Can't have Z and a floating sign
2395 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2397 -- '+Z' is acceptable
2399 Set_State (Okay);
2401 Zero_Suppression;
2402 Trailing_Currency;
2403 Optional_RHS_Sign;
2404 return;
2406 when '.' | 'V' | 'v' =>
2407 if State /= Okay then
2408 Pic.Floater := '!';
2409 Pic.Start_Float := Invalid_Position;
2410 Pic.End_Float := Invalid_Position;
2411 end if;
2413 -- Don't assume that state is okay, haven't seen a digit
2415 Picture;
2416 return;
2418 when others =>
2419 return;
2421 end case;
2422 end loop;
2423 end Picture_Plus;
2425 --------------------
2426 -- Picture_String --
2427 --------------------
2429 procedure Picture_String is
2430 begin
2431 while Is_Insert loop
2432 Skip;
2433 end loop;
2435 case Look is
2437 when '$' | '#' =>
2438 Picture;
2439 Optional_RHS_Sign;
2441 when '+' =>
2442 Picture_Plus;
2444 when '-' =>
2445 Picture_Minus;
2447 when '<' =>
2448 Picture_Bracket;
2450 when 'Z' | 'z' =>
2451 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2452 Zero_Suppression;
2453 Trailing_Currency;
2454 Optional_RHS_Sign;
2456 when '*' =>
2457 Star_Suppression;
2458 Trailing_Currency;
2459 Optional_RHS_Sign;
2461 when '9' | '.' | 'V' | 'v' =>
2462 Number;
2463 Trailing_Currency;
2464 Optional_RHS_Sign;
2466 when others =>
2467 raise Picture_Error;
2469 end case;
2471 -- Blank when zero either if the PIC does not contain a '9' or if
2472 -- requested by the user and no '*'
2474 Pic.Blank_When_Zero :=
2475 (Computed_BWZ or Pic.Blank_When_Zero) and not Pic.Star_Fill;
2477 -- Star fill if '*' and no '9'
2479 Pic.Star_Fill := Pic.Star_Fill and Computed_BWZ;
2481 if not At_End then
2482 Set_State (Reject);
2483 end if;
2485 end Picture_String;
2487 ---------------
2488 -- Set_State --
2489 ---------------
2491 procedure Set_State (L : Legality) is
2492 begin
2493 State := L;
2494 end Set_State;
2496 ----------
2497 -- Skip --
2498 ----------
2500 procedure Skip is
2501 begin
2502 Index := Index + 1;
2503 end Skip;
2505 ----------------------
2506 -- Star_Suppression --
2507 ----------------------
2509 procedure Star_Suppression is
2510 begin
2511 Pic.Floater := '*';
2512 Pic.Start_Float := Index;
2513 Pic.End_Float := Index;
2514 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2515 Set_State (Okay);
2517 -- Even a single * is a valid picture
2519 Pic.Star_Fill := True;
2520 Skip; -- Known *
2522 loop
2523 if At_End then
2524 return;
2525 end if;
2527 case Look is
2529 when '_' | '0' | '/' =>
2530 Pic.End_Float := Index;
2531 Skip;
2533 when 'B' | 'b' =>
2534 Pic.End_Float := Index;
2535 Pic.Picture.Expanded (Index) := 'b';
2536 Skip;
2538 when '*' =>
2539 Pic.End_Float := Index;
2540 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2541 Set_State (Okay); Skip;
2543 when '9' =>
2544 Set_State (Okay);
2545 Number_Completion;
2546 return;
2548 when '.' | 'V' | 'v' =>
2549 Pic.Radix_Position := Index;
2550 Skip;
2551 Number_Fraction_Or_Star_Fill;
2552 return;
2554 when '#' | '$' =>
2555 Trailing_Currency;
2556 Set_State (Okay);
2557 return;
2559 when others => raise Picture_Error;
2560 end case;
2561 end loop;
2562 end Star_Suppression;
2564 ----------------------
2565 -- Trailing_Bracket --
2566 ----------------------
2568 procedure Trailing_Bracket is
2569 begin
2570 if Look = '>' then
2571 Pic.Second_Sign := Index;
2572 Skip;
2573 else
2574 raise Picture_Error;
2575 end if;
2576 end Trailing_Bracket;
2578 -----------------------
2579 -- Trailing_Currency --
2580 -----------------------
2582 procedure Trailing_Currency is
2583 begin
2584 if At_End then
2585 return;
2586 end if;
2588 if Look = '$' then
2589 Pic.Start_Currency := Index;
2590 Pic.End_Currency := Index;
2591 Skip;
2593 else
2594 while not At_End and then Look = '#' loop
2595 if Pic.Start_Currency = Invalid_Position then
2596 Pic.Start_Currency := Index;
2597 end if;
2599 Pic.End_Currency := Index;
2600 Skip;
2601 end loop;
2602 end if;
2604 loop
2605 if At_End then
2606 return;
2607 end if;
2609 case Look is
2610 when '_' | '0' | '/' => Skip;
2612 when 'B' | 'b' =>
2613 Pic.Picture.Expanded (Index) := 'b';
2614 Skip;
2616 when others => return;
2617 end case;
2618 end loop;
2619 end Trailing_Currency;
2621 ----------------------
2622 -- Zero_Suppression --
2623 ----------------------
2625 procedure Zero_Suppression is
2626 begin
2627 Pic.Floater := 'Z';
2628 Pic.Start_Float := Index;
2629 Pic.End_Float := Index;
2630 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2631 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2633 Skip; -- Known Z
2635 loop
2636 -- Even a single Z is a valid picture
2638 if At_End then
2639 Set_State (Okay);
2640 return;
2641 end if;
2643 case Look is
2644 when '_' | '0' | '/' =>
2645 Pic.End_Float := Index;
2646 Skip;
2648 when 'B' | 'b' =>
2649 Pic.End_Float := Index;
2650 Pic.Picture.Expanded (Index) := 'b';
2651 Skip;
2653 when 'Z' | 'z' =>
2654 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2656 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2657 Pic.End_Float := Index;
2658 Set_State (Okay);
2659 Skip;
2661 when '9' =>
2662 Set_State (Okay);
2663 Number_Completion;
2664 return;
2666 when '.' | 'V' | 'v' =>
2667 Pic.Radix_Position := Index;
2668 Skip;
2669 Number_Fraction_Or_Z_Fill;
2670 return;
2672 when '#' | '$' =>
2673 Trailing_Currency;
2674 Set_State (Okay);
2675 return;
2677 when others =>
2678 return;
2679 end case;
2680 end loop;
2681 end Zero_Suppression;
2683 -- Start of processing for Precalculate
2685 begin
2686 Picture_String;
2688 if State = Reject then
2689 raise Picture_Error;
2690 end if;
2692 exception
2694 when Constraint_Error =>
2696 -- To deal with special cases like null strings
2698 raise Picture_Error;
2700 end Precalculate;
2702 ----------------
2703 -- To_Picture --
2704 ----------------
2706 function To_Picture
2707 (Pic_String : String;
2708 Blank_When_Zero : Boolean := False) return Picture
2710 Result : Picture;
2712 begin
2713 declare
2714 Item : constant String := Expand (Pic_String);
2716 begin
2717 Result.Contents.Picture := (Item'Length, Item);
2718 Result.Contents.Original_BWZ := Blank_When_Zero;
2719 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2720 Precalculate (Result.Contents);
2721 return Result;
2722 end;
2724 exception
2725 when others =>
2726 raise Picture_Error;
2728 end To_Picture;
2730 -------------
2731 -- To_Wide --
2732 -------------
2734 function To_Wide (C : Character) return Wide_Character is
2735 begin
2736 return Wide_Character'Val (Character'Pos (C));
2737 end To_Wide;
2739 -----------
2740 -- Valid --
2741 -----------
2743 function Valid
2744 (Pic_String : String;
2745 Blank_When_Zero : Boolean := False) return Boolean
2747 begin
2748 declare
2749 Expanded_Pic : constant String := Expand (Pic_String);
2750 -- Raises Picture_Error if Item not well-formed
2752 Format_Rec : Format_Record;
2754 begin
2755 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2756 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2757 Format_Rec.Original_BWZ := Blank_When_Zero;
2758 Precalculate (Format_Rec);
2760 -- False only if Blank_When_0 is True but the pic string has a '*'
2762 return not Blank_When_Zero
2763 or else Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2764 end;
2766 exception
2767 when others => return False;
2768 end Valid;
2770 end Ada.Wide_Text_IO.Editing;