--with-gnu-ld uses different x- fiile under aix 4.1
[official-gcc.git] / gcc / bitmap.h
blob6f3dfa6aa95e3a349153f051c351f0eb79699290
1 /* Functions to support general ended bitmaps.
2 Copyright (C) 1997, 1998 Free Software Foundation, Inc.
4 This file is part of GNU CC.
6 GNU CC is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
11 GNU CC is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with GNU CC; see the file COPYING. If not, write to
18 the Free Software Foundation, 59 Temple Place - Suite 330,
19 Boston, MA 02111-1307, USA. */
21 /* Number of words to use for each element in the linked list. */
23 #ifndef BITMAP_ELEMENT_WORDS
24 #define BITMAP_ELEMENT_WORDS 2
25 #endif
27 /* Number of bits in each actual element of a bitmap. We get slightly better
28 code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
29 bits is unsigned, assuming it is a power of 2. */
31 #define BITMAP_ELEMENT_ALL_BITS \
32 ((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
34 /* Bitmap set element. We use a linked list to hold only the bits that
35 are set. This allows for use to grow the bitset dynamically without
36 having to realloc and copy a giant bit array. The `prev' field is
37 undefined for an element on the free list. */
39 typedef struct bitmap_element_def
41 struct bitmap_element_def *next; /* Next element. */
42 struct bitmap_element_def *prev; /* Previous element. */
43 unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */
44 unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
45 } bitmap_element;
47 /* Head of bitmap linked list. */
48 typedef struct bitmap_head_def {
49 bitmap_element *first; /* First element in linked list. */
50 bitmap_element *current; /* Last element looked at. */
51 int indx; /* Index of last element looked at. */
52 } bitmap_head, *bitmap;
54 /* Enumeration giving the various operations we support. */
55 enum bitmap_bits {
56 BITMAP_AND, /* TO = FROM1 & FROM2 */
57 BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */
58 BITMAP_IOR /* TO = FROM1 | FROM2 */
61 /* Global data */
62 extern bitmap_element *bitmap_free; /* Freelist of bitmap elements */
63 extern bitmap_element bitmap_zero; /* Zero bitmap element */
65 /* Clear a bitmap by freeing up the linked list. */
66 extern void bitmap_clear PROTO((bitmap));
68 /* Copy a bitmap to another bitmap. */
69 extern void bitmap_copy PROTO((bitmap, bitmap));
71 /* Perform an operation on two bitmaps, yielding a third. */
72 extern void bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits));
74 /* `or' into one bitmap the `and' of a second bitmap witih the complement
75 of a third. */
76 extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap));
78 /* Clear a single register in a register set. */
79 extern void bitmap_clear_bit PROTO((bitmap, int));
81 /* Set a single register in a register set. */
82 extern void bitmap_set_bit PROTO((bitmap, int));
84 /* Return true if a register is set in a register set. */
85 extern int bitmap_bit_p PROTO((bitmap, int));
87 /* Debug functions to print a bitmap linked list. */
88 extern void bitmap_debug PROTO((bitmap));
89 extern void bitmap_debug_file PROTO((FILE *, bitmap));
91 /* Print a bitmap */
92 extern void bitmap_print PROTO((FILE *, bitmap, char *, char *));
94 /* Initialize a bitmap header. */
95 extern bitmap bitmap_initialize PROTO((bitmap));
97 /* Release all memory held by bitmaps. */
98 extern void bitmap_release_memory PROTO((void));
100 extern void debug_bitmap PROTO((bitmap));
102 /* Allocate a bitmap with oballoc. */
103 #define BITMAP_OBSTACK_ALLOC(OBSTACK) \
104 bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
106 /* Allocate a bitmap with alloca. */
107 #define BITMAP_ALLOCA() \
108 bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
110 /* Do any cleanup needed on a bitmap when it is no longer used. */
111 #define BITMAP_FREE(BITMAP) \
112 do { \
113 if (BITMAP) \
115 bitmap_clear (BITMAP); \
116 (BITMAP) = 0; \
118 } while (0)
120 /* Do any one-time initializations needed for bitmaps. */
121 #define BITMAP_INIT_ONCE()
123 /* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
124 bit number and executing CODE for all bits that are set. */
126 #define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
127 do { \
128 bitmap_element *ptr_ = (BITMAP)->first; \
129 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
130 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
131 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
132 % BITMAP_ELEMENT_WORDS); \
135 /* Find the block the minimum bit is in. */ \
136 while (ptr_ != 0 && ptr_->indx < indx_) \
137 ptr_ = ptr_->next; \
139 if (ptr_ != 0 && ptr_->indx != indx_) \
141 bit_num_ = 0; \
142 word_num_ = 0; \
145 for (; ptr_ != 0; ptr_ = ptr_->next) \
147 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
149 unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \
151 if (word_ != 0) \
153 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
155 unsigned HOST_WIDE_INT mask_ \
156 = ((unsigned HOST_WIDE_INT) 1) << bit_num_; \
158 if ((word_ & mask_) != 0) \
160 word_ &= ~ mask_; \
161 (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
162 + word_num_ * HOST_BITS_PER_WIDE_INT \
163 + bit_num_); \
164 CODE; \
166 if (word_ == 0) \
167 break; \
172 bit_num_ = 0; \
175 word_num_ = 0; \
177 } while (0)
179 /* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
180 BITNUM to the bit number and executing CODE for all bits that are set in
181 the first bitmap and not set in the second. */
183 #define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
184 do { \
185 bitmap_element *ptr1_ = (BITMAP1)->first; \
186 bitmap_element *ptr2_ = (BITMAP2)->first; \
187 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
188 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
189 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
190 % BITMAP_ELEMENT_WORDS); \
192 /* Find the block the minimum bit is in in the first bitmap. */ \
193 while (ptr1_ != 0 && ptr1_->indx < indx_) \
194 ptr1_ = ptr1_->next; \
196 if (ptr1_ != 0 && ptr1_->indx != indx_) \
198 bit_num_ = 0; \
199 word_num_ = 0; \
202 for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
204 /* Advance BITMAP2 to the equivalent link, using an all \
205 zero element if an equivalent link doesn't exist. */ \
206 bitmap_element *tmp2_; \
208 while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
209 ptr2_ = ptr2_->next; \
211 tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
212 ? ptr2_ : &bitmap_zero); \
214 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
216 unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
217 & ~ tmp2_->bits[word_num_]); \
218 if (word_ != 0) \
220 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
222 unsigned HOST_WIDE_INT mask_ \
223 = ((unsigned HOST_WIDE_INT)1) << bit_num_; \
225 if ((word_ & mask_) != 0) \
227 word_ &= ~ mask_; \
228 (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
229 + word_num_ * HOST_BITS_PER_WIDE_INT \
230 + bit_num_); \
232 CODE; \
233 if (word_ == 0) \
234 break; \
239 bit_num_ = 0; \
242 word_num_ = 0; \
244 } while (0)
246 /* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
247 BITNUM to the bit number and executing CODE for all bits that are set in
248 the both bitmaps. */
250 #define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
251 do { \
252 bitmap_element *ptr1_ = (BITMAP1)->first; \
253 bitmap_element *ptr2_ = (BITMAP2)->first; \
254 unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
255 unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
256 unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
257 % BITMAP_ELEMENT_WORDS); \
259 /* Find the block the minimum bit is in in the first bitmap. */ \
260 while (ptr1_ != 0 && ptr1_->indx < indx_) \
261 ptr1_ = ptr1_->next; \
263 if (ptr1_ != 0 && ptr1_->indx != indx_) \
265 bit_num_ = 0; \
266 word_num_ = 0; \
269 for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
271 /* Advance BITMAP2 to the equivalent link */ \
272 while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
273 ptr2_ = ptr2_->next; \
275 if (ptr2_ == 0) \
277 /* If there are no more elements in BITMAP2, exit loop now.*/ \
278 ptr1_ = (bitmap_element *)0; \
279 break; \
281 else if (ptr2_->indx > ptr1_->indx) \
283 bit_num_ = word_num_ = 0; \
284 continue; \
287 for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
289 unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
290 & ptr2_->bits[word_num_]); \
291 if (word_ != 0) \
293 for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
295 unsigned HOST_WIDE_INT mask_ \
296 = ((unsigned HOST_WIDE_INT)1) << bit_num_; \
298 if ((word_ & mask_) != 0) \
300 word_ &= ~ mask_; \
301 (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
302 + word_num_ * HOST_BITS_PER_WIDE_INT \
303 + bit_num_); \
305 CODE; \
306 if (word_ == 0) \
307 break; \
312 bit_num_ = 0; \
315 word_num_ = 0; \
317 } while (0)