* gcc.dg/guality/guality.exp: Skip on AIX.
[official-gcc.git] / libgo / go / image / color / ycbcr.go
blob4c2f29ea021978ce3371c15540a5951c91221844
1 // Copyright 2011 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
5 package color
7 // RGBToYCbCr converts an RGB triple to a Y'CbCr triple.
8 func RGBToYCbCr(r, g, b uint8) (uint8, uint8, uint8) {
9 // The JFIF specification says:
10 // Y' = 0.2990*R + 0.5870*G + 0.1140*B
11 // Cb = -0.1687*R - 0.3313*G + 0.5000*B + 128
12 // Cr = 0.5000*R - 0.4187*G - 0.0813*B + 128
13 // http://www.w3.org/Graphics/JPEG/jfif3.pdf says Y but means Y'.
14 r1 := int(r)
15 g1 := int(g)
16 b1 := int(b)
17 yy := (19595*r1 + 38470*g1 + 7471*b1 + 1<<15) >> 16
18 cb := (-11056*r1 - 21712*g1 + 32768*b1 + 257<<15) >> 16
19 cr := (32768*r1 - 27440*g1 - 5328*b1 + 257<<15) >> 16
20 if yy < 0 {
21 yy = 0
22 } else if yy > 255 {
23 yy = 255
25 if cb < 0 {
26 cb = 0
27 } else if cb > 255 {
28 cb = 255
30 if cr < 0 {
31 cr = 0
32 } else if cr > 255 {
33 cr = 255
35 return uint8(yy), uint8(cb), uint8(cr)
38 // YCbCrToRGB converts a Y'CbCr triple to an RGB triple.
39 func YCbCrToRGB(y, cb, cr uint8) (uint8, uint8, uint8) {
40 // The JFIF specification says:
41 // R = Y' + 1.40200*(Cr-128)
42 // G = Y' - 0.34414*(Cb-128) - 0.71414*(Cr-128)
43 // B = Y' + 1.77200*(Cb-128)
44 // http://www.w3.org/Graphics/JPEG/jfif3.pdf says Y but means Y'.
45 yy1 := int(y)<<16 + 1<<15
46 cb1 := int(cb) - 128
47 cr1 := int(cr) - 128
48 r := (yy1 + 91881*cr1) >> 16
49 g := (yy1 - 22554*cb1 - 46802*cr1) >> 16
50 b := (yy1 + 116130*cb1) >> 16
51 if r < 0 {
52 r = 0
53 } else if r > 255 {
54 r = 255
56 if g < 0 {
57 g = 0
58 } else if g > 255 {
59 g = 255
61 if b < 0 {
62 b = 0
63 } else if b > 255 {
64 b = 255
66 return uint8(r), uint8(g), uint8(b)
69 // YCbCr represents a fully opaque 24-bit Y'CbCr color, having 8 bits each for
70 // one luma and two chroma components.
72 // JPEG, VP8, the MPEG family and other codecs use this color model. Such
73 // codecs often use the terms YUV and Y'CbCr interchangeably, but strictly
74 // speaking, the term YUV applies only to analog video signals, and Y' (luma)
75 // is Y (luminance) after applying gamma correction.
77 // Conversion between RGB and Y'CbCr is lossy and there are multiple, slightly
78 // different formulae for converting between the two. This package follows
79 // the JFIF specification at http://www.w3.org/Graphics/JPEG/jfif3.pdf.
80 type YCbCr struct {
81 Y, Cb, Cr uint8
84 func (c YCbCr) RGBA() (uint32, uint32, uint32, uint32) {
85 r, g, b := YCbCrToRGB(c.Y, c.Cb, c.Cr)
86 return uint32(r) * 0x101, uint32(g) * 0x101, uint32(b) * 0x101, 0xffff
89 // YCbCrModel is the Model for Y'CbCr colors.
90 var YCbCrModel Model = ModelFunc(yCbCrModel)
92 func yCbCrModel(c Color) Color {
93 if _, ok := c.(YCbCr); ok {
94 return c
96 r, g, b, _ := c.RGBA()
97 y, u, v := RGBToYCbCr(uint8(r>>8), uint8(g>>8), uint8(b>>8))
98 return YCbCr{y, u, v}