libbacktrace: avoid infinite recursion
[official-gcc.git] / libgo / go / image / jpeg / idct.go
bloba3957c8ada59ac0cd26a17e8237cb04347dc9735
1 // Copyright 2009 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
5 package jpeg
7 // This is a Go translation of idct.c from
8 //
9 // http://standards.iso.org/ittf/PubliclyAvailableStandards/ISO_IEC_13818-4_2004_Conformance_Testing/Video/verifier/mpeg2decode_960109.tar.gz
11 // which carries the following notice:
13 /* Copyright (C) 1996, MPEG Software Simulation Group. All Rights Reserved. */
16 * Disclaimer of Warranty
18 * These software programs are available to the user without any license fee or
19 * royalty on an "as is" basis. The MPEG Software Simulation Group disclaims
20 * any and all warranties, whether express, implied, or statuary, including any
21 * implied warranties or merchantability or of fitness for a particular
22 * purpose. In no event shall the copyright-holder be liable for any
23 * incidental, punitive, or consequential damages of any kind whatsoever
24 * arising from the use of these programs.
26 * This disclaimer of warranty extends to the user of these programs and user's
27 * customers, employees, agents, transferees, successors, and assigns.
29 * The MPEG Software Simulation Group does not represent or warrant that the
30 * programs furnished hereunder are free of infringement of any third-party
31 * patents.
33 * Commercial implementations of MPEG-1 and MPEG-2 video, including shareware,
34 * are subject to royalty fees to patent holders. Many of these patents are
35 * general enough such that they are unavoidable regardless of implementation
36 * design.
40 const blockSize = 64 // A DCT block is 8x8.
42 type block [blockSize]int32
44 const (
45 w1 = 2841 // 2048*sqrt(2)*cos(1*pi/16)
46 w2 = 2676 // 2048*sqrt(2)*cos(2*pi/16)
47 w3 = 2408 // 2048*sqrt(2)*cos(3*pi/16)
48 w5 = 1609 // 2048*sqrt(2)*cos(5*pi/16)
49 w6 = 1108 // 2048*sqrt(2)*cos(6*pi/16)
50 w7 = 565 // 2048*sqrt(2)*cos(7*pi/16)
52 w1pw7 = w1 + w7
53 w1mw7 = w1 - w7
54 w2pw6 = w2 + w6
55 w2mw6 = w2 - w6
56 w3pw5 = w3 + w5
57 w3mw5 = w3 - w5
59 r2 = 181 // 256/sqrt(2)
62 // idct performs a 2-D Inverse Discrete Cosine Transformation.
64 // The input coefficients should already have been multiplied by the
65 // appropriate quantization table. We use fixed-point computation, with the
66 // number of bits for the fractional component varying over the intermediate
67 // stages.
69 // For more on the actual algorithm, see Z. Wang, "Fast algorithms for the
70 // discrete W transform and for the discrete Fourier transform", IEEE Trans. on
71 // ASSP, Vol. ASSP- 32, pp. 803-816, Aug. 1984.
72 func idct(src *block) {
73 // Horizontal 1-D IDCT.
74 for y := 0; y < 8; y++ {
75 y8 := y * 8
76 s := src[y8 : y8+8 : y8+8] // Small cap improves performance, see https://golang.org/issue/27857
77 // If all the AC components are zero, then the IDCT is trivial.
78 if s[1] == 0 && s[2] == 0 && s[3] == 0 &&
79 s[4] == 0 && s[5] == 0 && s[6] == 0 && s[7] == 0 {
80 dc := s[0] << 3
81 s[0] = dc
82 s[1] = dc
83 s[2] = dc
84 s[3] = dc
85 s[4] = dc
86 s[5] = dc
87 s[6] = dc
88 s[7] = dc
89 continue
92 // Prescale.
93 x0 := (s[0] << 11) + 128
94 x1 := s[4] << 11
95 x2 := s[6]
96 x3 := s[2]
97 x4 := s[1]
98 x5 := s[7]
99 x6 := s[5]
100 x7 := s[3]
102 // Stage 1.
103 x8 := w7 * (x4 + x5)
104 x4 = x8 + w1mw7*x4
105 x5 = x8 - w1pw7*x5
106 x8 = w3 * (x6 + x7)
107 x6 = x8 - w3mw5*x6
108 x7 = x8 - w3pw5*x7
110 // Stage 2.
111 x8 = x0 + x1
112 x0 -= x1
113 x1 = w6 * (x3 + x2)
114 x2 = x1 - w2pw6*x2
115 x3 = x1 + w2mw6*x3
116 x1 = x4 + x6
117 x4 -= x6
118 x6 = x5 + x7
119 x5 -= x7
121 // Stage 3.
122 x7 = x8 + x3
123 x8 -= x3
124 x3 = x0 + x2
125 x0 -= x2
126 x2 = (r2*(x4+x5) + 128) >> 8
127 x4 = (r2*(x4-x5) + 128) >> 8
129 // Stage 4.
130 s[0] = (x7 + x1) >> 8
131 s[1] = (x3 + x2) >> 8
132 s[2] = (x0 + x4) >> 8
133 s[3] = (x8 + x6) >> 8
134 s[4] = (x8 - x6) >> 8
135 s[5] = (x0 - x4) >> 8
136 s[6] = (x3 - x2) >> 8
137 s[7] = (x7 - x1) >> 8
140 // Vertical 1-D IDCT.
141 for x := 0; x < 8; x++ {
142 // Similar to the horizontal 1-D IDCT case, if all the AC components are zero, then the IDCT is trivial.
143 // However, after performing the horizontal 1-D IDCT, there are typically non-zero AC components, so
144 // we do not bother to check for the all-zero case.
145 s := src[x : x+57 : x+57] // Small cap improves performance, see https://golang.org/issue/27857
147 // Prescale.
148 y0 := (s[8*0] << 8) + 8192
149 y1 := s[8*4] << 8
150 y2 := s[8*6]
151 y3 := s[8*2]
152 y4 := s[8*1]
153 y5 := s[8*7]
154 y6 := s[8*5]
155 y7 := s[8*3]
157 // Stage 1.
158 y8 := w7*(y4+y5) + 4
159 y4 = (y8 + w1mw7*y4) >> 3
160 y5 = (y8 - w1pw7*y5) >> 3
161 y8 = w3*(y6+y7) + 4
162 y6 = (y8 - w3mw5*y6) >> 3
163 y7 = (y8 - w3pw5*y7) >> 3
165 // Stage 2.
166 y8 = y0 + y1
167 y0 -= y1
168 y1 = w6*(y3+y2) + 4
169 y2 = (y1 - w2pw6*y2) >> 3
170 y3 = (y1 + w2mw6*y3) >> 3
171 y1 = y4 + y6
172 y4 -= y6
173 y6 = y5 + y7
174 y5 -= y7
176 // Stage 3.
177 y7 = y8 + y3
178 y8 -= y3
179 y3 = y0 + y2
180 y0 -= y2
181 y2 = (r2*(y4+y5) + 128) >> 8
182 y4 = (r2*(y4-y5) + 128) >> 8
184 // Stage 4.
185 s[8*0] = (y7 + y1) >> 14
186 s[8*1] = (y3 + y2) >> 14
187 s[8*2] = (y0 + y4) >> 14
188 s[8*3] = (y8 + y6) >> 14
189 s[8*4] = (y8 - y6) >> 14
190 s[8*5] = (y0 - y4) >> 14
191 s[8*6] = (y3 - y2) >> 14
192 s[8*7] = (y7 - y1) >> 14