1 /* PR tree-optimization/109386 */
6 float u
= __builtin_fabsf (x
);
7 float v
= __builtin_fabsf (y
);
10 if (__builtin_isinf (v
)) return v
;
11 if (__builtin_isinf (u
)) return u
;
19 if (!__builtin_isinf (foo (__builtin_inff (), __builtin_nanf (""))))