2 class btCollisionWorld {
3 virtual btIDebugDraw* getDebugDrawer() { return 0; };
4 static void rayTestSingle();
6 class btTriangleCallback {
8 virtual ~btTriangleCallback();
10 class btTriangleRaycastCallback: public btTriangleCallback {
12 btTriangleRaycastCallback();
14 void btCollisionWorld::rayTestSingle()
16 struct BridgeTriangleRaycastCallback : public btTriangleRaycastCallback {
17 BridgeTriangleRaycastCallback() : btTriangleRaycastCallback() { }