1 // { dg-do compile { target c++11 } }
2 template<typename...> struct Tuple { };
3 template<typename... Types> char& g(Tuple<Types...>); // #1
4 template<typename T1, typename... Types> short& g(Tuple<T1, Types...>); // #2
5 template<typename T1, typename... Types> int& g(Tuple<T1, Types&...>); // #3
8 // char& x1 = g(Tuple<>()); // calls #1
9 short& y1 = g(Tuple<int, float>()); // calls #2
10 // int& z1 = g(Tuple<int, float&>()); // calls #3
11 // int& z2 = g(Tuple<int>()); // calls #3
12 // int& z3 = g(Tuple<int>()); // calls #3