1 ------------------------------------------------------------------------------
3 -- GNAT RUNTIME COMPONENTS --
5 -- S Y S T E M . W C H _ J I S --
11 -- Copyright (C) 1992,1993,1994 Free Software Foundation, Inc. --
13 -- GNAT is free software; you can redistribute it and/or modify it under --
14 -- terms of the GNU General Public License as published by the Free Soft- --
15 -- ware Foundation; either version 2, or (at your option) any later ver- --
16 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
17 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
18 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
19 -- for more details. You should have received a copy of the GNU General --
20 -- Public License distributed with GNAT; see file COPYING. If not, write --
21 -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
22 -- MA 02111-1307, USA. --
24 -- As a special exception, if other files instantiate generics from this --
25 -- unit, or you link this unit with other files to produce an executable, --
26 -- this unit does not by itself cause the resulting executable to be --
27 -- covered by the GNU General Public License. This exception does not --
28 -- however invalidate any other reasons why the executable file might be --
29 -- covered by the GNU Public License. --
31 -- GNAT was originally developed by the GNAT team at New York University. --
32 -- It is now maintained by Ada Core Technologies Inc (http://www.gnat.com). --
34 ------------------------------------------------------------------------------
36 package body System
.WCh_JIS
is
40 EUC_Hankaku_Kana
: constant Byte
:= 16#
8E#
;
41 -- Prefix byte in EUC for Hankaku Kana (small Katakana). Such characters
42 -- in EUC are represented by a prefix byte followed by the code, which
43 -- is in the upper half (the corresponding JIS internal code is in the
44 -- range 16#0080# - 16#00FF#).
46 function EUC_To_JIS
(EUC1
, EUC2
: Character) return Wide_Character is
47 EUC1B
: constant Byte
:= Character'Pos (EUC1
);
48 EUC2B
: constant Byte
:= Character'Pos (EUC2
);
51 if EUC2B
not in 16#A0#
.. 16#FE#
then
52 raise Constraint_Error
;
55 if EUC1B
= EUC_Hankaku_Kana
then
56 return Wide_Character'Val (EUC2B
);
59 if EUC1B
not in 16#A0#
.. 16#FE#
then
60 raise Constraint_Error
;
62 return Wide_Character'Val
63 (256 * Natural (EUC1B
and 16#
7F#
) + Natural (EUC2B
and 16#
7F#
));
73 (J
: in Wide_Character;
77 JIS1
: constant Natural := Wide_Character'Pos (J
) / 256;
78 JIS2
: constant Natural := Wide_Character'Pos (J
) rem 256;
82 EUC1
:= Character'Val (EUC_Hankaku_Kana
);
83 EUC2
:= Character'Val (JIS2
);
86 EUC1
:= Character'Val (JIS1
+ 16#
80#
);
87 EUC2
:= Character'Val (JIS2
+ 16#
80#
);
91 ----------------------
92 -- JIS_To_Shift_JIS --
93 ----------------------
95 procedure JIS_To_Shift_JIS
96 (J
: in Wide_Character;
104 -- The following is the required algorithm, it's hard to make any
105 -- more intelligent comments! This was copied from a public domain
106 -- C program called etos.c (author unknown).
108 JIS1
:= Byte
(Natural (Wide_Character'Pos (J
) / 256));
109 JIS2
:= Byte
(Natural (Wide_Character'Pos (J
) rem 256));
111 if JIS1
> 16#
5F#
then
112 JIS1
:= JIS1
+ 16#
80#
;
115 if (JIS1
mod 2) = 0 then
116 SJ1
:= Character'Val ((JIS1
- 16#
30#
) / 2 + 16#
88#
);
117 SJ2
:= Character'Val (JIS2
+ 16#
7E#
);
120 if JIS2
>= 16#
60#
then
121 JIS2
:= JIS2
+ 16#
01#
;
124 SJ1
:= Character'Val ((JIS1
- 16#
31#
) / 2 + 16#
89#
);
125 SJ2
:= Character'Val (JIS2
+ 16#
1F#
);
127 end JIS_To_Shift_JIS
;
129 ----------------------
130 -- Shift_JIS_To_JIS --
131 ----------------------
133 function Shift_JIS_To_JIS
(SJ1
, SJ2
: Character) return Wide_Character is
140 -- The following is the required algorithm, it's hard to make any
141 -- more intelligent comments! This was copied from a public domain
142 -- C program called stoj.c written by shige@csk.JUNET.
144 SJIS1
:= Character'Pos (SJ1
);
145 SJIS2
:= Character'Pos (SJ2
);
147 if SJIS1
>= 16#E0#
then
148 SJIS1
:= SJIS1
- 16#
40#
;
151 if SJIS2
>= 16#
9F#
then
152 JIS1
:= (SJIS1
- 16#
88#
) * 2 + 16#
30#
;
153 JIS2
:= SJIS2
- 16#
7E#
;
156 if SJIS2
>= 16#
7F#
then
157 SJIS2
:= SJIS2
- 16#
01#
;
160 JIS1
:= (SJIS1
- 16#
89#
) * 2 + 16#
31#
;
161 JIS2
:= SJIS2
- 16#
1F#
;
164 if JIS1
not in 16#
20#
.. 16#
7E#
165 or else JIS2
not in 16#
20#
.. 16#
7E#
167 raise Constraint_Error
;
169 return Wide_Character'Val (256 * Natural (JIS1
) + Natural (JIS2
));
171 end Shift_JIS_To_JIS
;