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[official-gcc.git] / gomp-20050608-branch / libjava / classpath / java / awt / im / spi / InputMethod.java
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1 /* InputMethod.java -- defines an interface for complex text input
2 Copyright (C) 2002, 2005 Free Software Foundation, Inc.
4 This file is part of GNU Classpath.
6 GNU Classpath is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
11 GNU Classpath is distributed in the hope that it will be useful, but
12 WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with GNU Classpath; see the file COPYING. If not, write to the
18 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
19 02110-1301 USA.
21 Linking this library statically or dynamically with other modules is
22 making a combined work based on this library. Thus, the terms and
23 conditions of the GNU General Public License cover the whole
24 combination.
26 As a special exception, the copyright holders of this library give you
27 permission to link this library with independent modules to produce an
28 executable, regardless of the license terms of these independent
29 modules, and to copy and distribute the resulting executable under
30 terms of your choice, provided that you also meet, for each linked
31 independent module, the terms and conditions of the license of that
32 module. An independent module is a module which is not derived from
33 or based on this library. If you modify this library, you may extend
34 this exception to your version of the library, but you are not
35 obligated to do so. If you do not wish to do so, delete this
36 exception statement from your version. */
38 package java.awt.im.spi;
40 import java.awt.AWTEvent;
41 import java.awt.Component;
42 import java.awt.Rectangle;
43 import java.awt.im.InputContext;
44 import java.awt.im.InputMethodRequests;
45 import java.text.AttributedCharacterIterator.Attribute;
46 import java.util.Locale;
48 /**
49 * This interface supports complex text input, often for situations where
50 * the text is more complex than a keyboard will accomodate. For example,
51 * this can be used for Chinese, Japanese, and Korean, where multiple
52 * keystrokes are necessary to compose text. This could also support things
53 * like phonetic English, or reordering Thai.
55 * <p>These contexts can be loaded by the input method framework, using
56 * {@link InputContext#selectInputMethod(Locale)}.
58 * @author Eric Blake (ebb9@email.byu.edu)
59 * @since 1.3
60 * @status updated to 1.4
62 public interface InputMethod
64 /**
65 * Set the input method context, which ties the input method to a client
66 * component. This is called once automatically when creating the input
67 * method.
69 * @param context the context for this input method
70 * @throws NullPointerException if context is null
72 void setInputMethodContext(InputMethodContext context);
74 /**
75 * Sets the input locale. If the input method supports that locale, it
76 * changes its behavior to be consistent with the locale and returns true.
77 * Otherwise, it returns false. This is called by
78 * {@link InputContext#selectInputMethod(Locale)} when the user specifies
79 * a locale, or when the previously selected input method had a locale.
81 * @param locale the locale to use for input
82 * @return true if the change is successful
83 * @throws NullPointerException if locale is null
85 boolean setLocale(Locale locale);
87 /**
88 * Returns the current input locale, or null if none is defined. This is
89 * called by {@link InputContext#getLocale()}, or before switching input
90 * methods.
92 * @return the current input locale, or null
94 Locale getLocale();
96 /**
97 * Sets the allowed Unicode subsets that this input method can use. Null
98 * indicates that all characters are allowed. This is called after creation,
99 * or when switching to this input method, by
100 * {@link InputContext#setCharacterSubsets(Character.Subset[])}.
102 * @param subsets the accepted subsets for this input method, or null for all
104 void setCharacterSubsets(Character.Subset[] subsets);
107 * Changes the enabled status of this input method. An enabled input method
108 * accepts incoming events for composition and control purposes, while a
109 * disabled input method ignores events (except for control purposes). This
110 * is called by {@link InputContext#setCompositionEnabled(boolean)} or when
111 * switching from an input method if the previous input method returned
112 * without exception on {@link #isCompositionEnabled()}.
114 * @param enable whether to enable this input method
115 * @throws UnsupportedOperationException if enabling/disabling is unsupported
116 * @see #isCompositionEnabled()
118 void setCompositionEnabled(boolean enable);
121 * Find out if this input method is enabled. This is called by
122 * {@link InputContext#isCompositionEnabled()}, or when switching input
123 * methods via {@link InputContext#selectInputMethod(Locale)}.
125 * @return true if this input method is enabled
126 * @throws UnsupportedOperationException if enabling/disabling is unsupported
127 * @see #setCompositionEnabled(boolean)
129 boolean isCompositionEnabled();
132 * Starts a reconversion operation. The input method gets its text from the
133 * client, using {@link InputMethodRequests#getSelectedText(Attribute[])}.
134 * Then the composed and committed text produced by the operation is sent
135 * back to the client using a sequence of InputMethodEvents. This is called
136 * by {@link InputContext#reconvert()}.
138 * @throws UnsupportedOperationException if reconversion is unsupported
140 void reconvert();
143 * Dispatch an event to the input method. If input method support is enabled,
144 * certain events are dispatched to the input method before the client
145 * component or event listeners. The input method must either consume the
146 * event or pass it on to the component. Instances of InputEvent, including
147 * KeyEvent and MouseEvent, are given to this input method. This method is
148 * called by {@link InputContext#dispatchEvent(AWTEvent)}.
150 * @param event the event to dispatch
151 * @throws NullPointerException if event is null
153 void dispatchEvent(AWTEvent event);
156 * Notify this input method of changes in the client window. This is called
157 * when notifications are enabled (see {@link
158 * InputMethodContext#enableClientWindowNotification(InputMethod, boolean)},
159 * if {@link InputContext#removeNotify(Component)} has not been called.
160 * The following situations trigger a notification:<ul>
161 * <li>The client window changes in location, size, visibility,
162 * iconification, or is closed.</li>
163 * <li>When enabling client notification (or on the first activation after
164 * enabling if no client existed at the time).</li>
165 * <li>When activating a new client after <code>removeNotify</code> was
166 * called on a previous client.</li>
167 * </ul>
169 * @param bounds the client window's current bounds, or null
171 void notifyClientWindowChange(Rectangle bounds);
174 * Activate this input method for input processing. If the input method
175 * provides its own windows, it should make them open and visible at this
176 * time. This method is called when a client component receives a
177 * FOCUS_GAINED event, or when switching to this input method from another
178 * one. It is only called when the input method is inactive, assuming that
179 * new instances begin in an inactive state.
181 void activate();
184 * Deactivate this input method, either temporarily or permanently for the
185 * given client. If the input method provides its own windows, it should
186 * only close those related to the current composition (such as a lookup
187 * choice panel), while leaving more persistant windows (like a control
188 * panel) open to avoid screen flicker. Before control is given to another
189 * input method, {@link #hideWindows()} will be called on this instance.
190 * This method is called when a client component receives a
191 * FOCUS_LOST event, when switching to another input method, or before
192 * {@link #removeNotify()} when the client is removed.
194 * @param isTemporary true if the focus change is temporary
196 void deactivate(boolean isTemporary);
199 * Close or hide all windows opened by this input method. This is called
200 * before activating a different input method, and before calling
201 * {@link #dispose()} on this instance. It is only called when the input
202 * method is inactive.
204 void hideWindows();
207 * Notify the input method that a client component has been removed from its
208 * hierarchy, or that input method support has been disabled. This is
209 * called by {@link InputContext#removeNotify(Component)}, and only when the input
210 * method is inactive.
212 void removeNotify();
215 * End any input composition currently taking place. Depending on the
216 * platform and user preferences, this may commit or delete uncommitted text,
217 * using input method events. This may be called for a variety of reasons,
218 * such as when the user moves the insertion point in the client text outside
219 * the range of the composed text, or when text is saved to file. This is
220 * called by {@link InputContext#endComposition()}, when switching to a
221 * new input method, or by {@link InputContext#selectInputMethod(Locale)}.
223 void endComposition();
226 * Disposes the input method and release any resources it is using. In
227 * particular, the input method should dispose windows and close files. This
228 * is called by {@link InputContext#dispose()}, when the input method is
229 * inactive; and nothing will be called on this instance afterwards.
231 void dispose();
234 * Returns a control object from this input method, or null. A control object
235 * provides method to control the behavior of this input method, as well as
236 * query information about it. The object is implementation dependent, so
237 * clients must compare the result against known input method control
238 * object types. This is called by
239 * {@link InputContext#getInputMethodControlObject()}.
241 * @return the control object, or null
243 Object getControlObject();
244 } // interface InputMethod