Dead
[official-gcc.git] / gomp-20050608-branch / libjava / classpath / java / awt / GraphicsEnvironment.java
bloba82e7a357deb0812ddee188954e324d3ee730ab7
1 /* GraphicsEnvironment.java -- information about the graphics environment
2 Copyright (C) 2002, 2004, 2005 Free Software Foundation, Inc.
4 This file is part of GNU Classpath.
6 GNU Classpath is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
11 GNU Classpath is distributed in the hope that it will be useful, but
12 WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with GNU Classpath; see the file COPYING. If not, write to the
18 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
19 02110-1301 USA.
21 Linking this library statically or dynamically with other modules is
22 making a combined work based on this library. Thus, the terms and
23 conditions of the GNU General Public License cover the whole
24 combination.
26 As a special exception, the copyright holders of this library give you
27 permission to link this library with independent modules to produce an
28 executable, regardless of the license terms of these independent
29 modules, and to copy and distribute the resulting executable under
30 terms of your choice, provided that you also meet, for each linked
31 independent module, the terms and conditions of the license of that
32 module. An independent module is a module which is not derived from
33 or based on this library. If you modify this library, you may extend
34 this exception to your version of the library, but you are not
35 obligated to do so. If you do not wish to do so, delete this
36 exception statement from your version. */
39 package java.awt;
41 import gnu.java.awt.ClasspathToolkit;
42 import gnu.classpath.SystemProperties;
43 import java.awt.image.BufferedImage;
44 import java.util.Locale;
46 /**
47 * This descibes the collection of GraphicsDevice and Font objects available
48 * on a given platform. The resources might be local or remote, and specify
49 * the valid configurations for displaying graphics.
51 * @author Eric Blake (ebb9@email.byu.edu)
52 * @see GraphicsDevice
53 * @see GraphicsConfiguration
54 * @since 1.4
55 * @status updated to 1.4
57 public abstract class GraphicsEnvironment
59 private static GraphicsEnvironment localGraphicsEnvironment;
61 /**
62 * The environment must be obtained from a factory or query method, hence
63 * this constructor is protected.
65 protected GraphicsEnvironment()
69 /**
70 * Returns the local graphics environment. If the java.awt.graphicsenv
71 * system property is set, it instantiates the specified class,
72 * otherwise it assume that the awt toolkit is a ClasspathToolkit
73 * and delegates to it to create the instance.
75 * @return the local environment
77 public static GraphicsEnvironment getLocalGraphicsEnvironment()
79 if (localGraphicsEnvironment != null)
80 return localGraphicsEnvironment;
82 String graphicsenv = SystemProperties.getProperty("java.awt.graphicsenv",
83 null);
84 if (graphicsenv != null)
86 try
88 // We intentionally use the bootstrap class loader.
89 localGraphicsEnvironment = (GraphicsEnvironment)
90 Class.forName(graphicsenv).newInstance();
91 return localGraphicsEnvironment;
93 catch (Exception x)
95 throw (InternalError)
96 new InternalError("Unable to instantiate java.awt.graphicsenv")
97 .initCause(x);
100 else
102 ClasspathToolkit tk;
103 tk = ((ClasspathToolkit) Toolkit.getDefaultToolkit());
104 localGraphicsEnvironment = tk.getLocalGraphicsEnvironment();
105 return localGraphicsEnvironment;
110 * Check if the local environment is headless, meaning that it does not
111 * support a display, keyboard, or mouse. Many methods in the Abstract
112 * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
113 * returns true.
115 * This method returns true if the java.awt.headless property is set
116 * to "true".
118 * @return true if the environment is headless, meaning that graphics are
119 * unsupported
120 * @since 1.4
122 public static boolean isHeadless()
124 String headless = SystemProperties.getProperty("java.awt.headless", null);
125 return "true".equalsIgnoreCase(headless);
129 * Check if the given environment is headless, meaning that it does not
130 * support a display, keyboard, or mouse. Many methods in the Abstract
131 * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
132 * returns true. This default implementation returns isHeadless(), so
133 * subclasses need only override it if they differ.
135 * @return true if the environment is headless, meaning that graphics are
136 * unsupported
137 * @since 1.4
139 public boolean isHeadlessInstance()
141 return isHeadless();
145 * Get an array of all the GraphicsDevice objects.
147 * @return the available graphics devices, may be 0 length
148 * @throws HeadlessException if the environment is headless
150 public abstract GraphicsDevice[] getScreenDevices();
153 * Get the default screen GraphicsDevice object.
155 * @return the default screen device
156 * @throws HeadlessException if the environment is headless
158 public abstract GraphicsDevice getDefaultScreenDevice();
161 * Return a Graphics2D object which will render into the specified image.
163 * @param image the image to render into
164 * @return the object that renders into the image
166 public abstract Graphics2D createGraphics(BufferedImage image);
169 * Returns an array of the one-point size fonts available in this
170 * environment. From there, the user can select the font and derive the
171 * correct one of proper size and attributes, using <code>deriveFont</code>.
172 * Only one master version of each font appears in this array; if a font
173 * can be derived from another, it must be created in that way.
175 * @return the array of available fonts
176 * @see #getAvailableFontFamilyNames()
177 * @see Font#deriveFont(int, float)
178 * @since 1.2
180 public abstract Font[] getAllFonts();
183 * Returns an array of the font family names available in this environment.
184 * This allows flexibility in choosing the style of font, while still letting
185 * the Font class decide its best match.
187 * @return the array of available font families
188 * @see #getAllFonts()
189 * @see Font#getFamily()
190 * @since 1.2
192 public abstract String[] getAvailableFontFamilyNames();
195 * Returns an array of the font family names available in this environment,
196 * localized to the current Locale if l is non-null. This allows
197 * flexibility in choosing the style of font, while still letting the Font
198 * class decide its best match.
200 * @param l the locale to use
201 * @return the array of available font families, localized
202 * @see #getAllFonts()
203 * @see Font#getFamily()
204 * @since 1.2
206 public abstract String[] getAvailableFontFamilyNames(Locale l);
209 * Returns the point where a window should be centered. You should probably
210 * also check that the window fits within the screen bounds. The default
211 * simply returns the center of the maximum window bounds; subclasses should
212 * override this if native objects (like scrollbars) make that off-centered.
214 * @return the centering point
215 * @throws HeadlessException if the environment is headless
216 * @see #getMaximumWindowBounds()
217 * @since 1.4
219 public Point getCenterPoint()
221 Rectangle r = getMaximumWindowBounds();
222 return new Point(r.x + r.width / 2, r.y + r.height / 2);
226 * Returns the maximum bounds for a centered window object. The default
227 * implementation simply returns the bounds of the default configuration
228 * of the default screen; subclasses should override this to if native
229 * objects (like scrollbars) reduce what is truly available. Also,
230 * subclasses should override this if the window should be centered across
231 * a multi-screen display.
233 * @return the maximum window bounds
234 * @throws HeadlessException if the environment is headless
235 * @see #getCenterPoint()
236 * @see GraphicsConfiguration#getBounds()
237 * @see Toolkit#getScreenInsets(GraphicsConfiguration)
238 * @since 1.4
240 public Rectangle getMaximumWindowBounds()
242 return getDefaultScreenDevice().getDefaultConfiguration().getBounds();
244 } // class GraphicsEnvironment