1 typedef struct { unsigned long bits
[((((1 << 0))+32 -1)/32)]; } nodemask_t
;
2 static inline __attribute__((always_inline
))
3 int bitmap_empty(const unsigned long *src
, int nbits
)
5 return ! (*src
& ( ((nbits
) % 32) ? (1UL<<((nbits
) % 32))-1 : ~0UL ));
7 static inline __attribute__((always_inline
))
8 int __nodes_empty(const nodemask_t
*srcp
, int nbits
)
10 return bitmap_empty(srcp
->bits
, nbits
);
12 extern nodemask_t node_online_map
;
13 void drain_array(void);
14 void drain_cpu_caches(void)
17 if (!__nodes_empty(&(node_online_map
), (1 << 0)))
18 for (((node
)) = 0; ((node
)) < 1; ((node
))++)
21 if (!__nodes_empty(&(node_online_map
), (1 << 0)))