2015-05-12 Robert Dewar <dewar@adacore.com>
[official-gcc.git] / gcc / ada / uintp.adb
blob7a554392a79becc56281c0272534ca47d59667c1
1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT COMPILER COMPONENTS --
4 -- --
5 -- U I N T P --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2014, Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 3, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. --
17 -- --
18 -- As a special exception under Section 7 of GPL version 3, you are granted --
19 -- additional permissions described in the GCC Runtime Library Exception, --
20 -- version 3.1, as published by the Free Software Foundation. --
21 -- --
22 -- You should have received a copy of the GNU General Public License and --
23 -- a copy of the GCC Runtime Library Exception along with this program; --
24 -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
25 -- <http://www.gnu.org/licenses/>. --
26 -- --
27 -- GNAT was originally developed by the GNAT team at New York University. --
28 -- Extensive contributions were provided by Ada Core Technologies Inc. --
29 -- --
30 ------------------------------------------------------------------------------
32 with Output; use Output;
33 with Tree_IO; use Tree_IO;
35 with GNAT.HTable; use GNAT.HTable;
37 package body Uintp is
39 ------------------------
40 -- Local Declarations --
41 ------------------------
43 Uint_Int_First : Uint := Uint_0;
44 -- Uint value containing Int'First value, set by Initialize. The initial
45 -- value of Uint_0 is used for an assertion check that ensures that this
46 -- value is not used before it is initialized. This value is used in the
47 -- UI_Is_In_Int_Range predicate, and it is right that this is a host value,
48 -- since the issue is host representation of integer values.
50 Uint_Int_Last : Uint;
51 -- Uint value containing Int'Last value set by Initialize
53 UI_Power_2 : array (Int range 0 .. 64) of Uint;
54 -- This table is used to memoize exponentiations by powers of 2. The Nth
55 -- entry, if set, contains the Uint value 2 ** N. Initially UI_Power_2_Set
56 -- is zero and only the 0'th entry is set, the invariant being that all
57 -- entries in the range 0 .. UI_Power_2_Set are initialized.
59 UI_Power_2_Set : Nat;
60 -- Number of entries set in UI_Power_2;
62 UI_Power_10 : array (Int range 0 .. 64) of Uint;
63 -- This table is used to memoize exponentiations by powers of 10 in the
64 -- same manner as described above for UI_Power_2.
66 UI_Power_10_Set : Nat;
67 -- Number of entries set in UI_Power_10;
69 Uints_Min : Uint;
70 Udigits_Min : Int;
71 -- These values are used to make sure that the mark/release mechanism does
72 -- not destroy values saved in the U_Power tables or in the hash table used
73 -- by UI_From_Int. Whenever an entry is made in either of these tables,
74 -- Uints_Min and Udigits_Min are updated to protect the entry, and Release
75 -- never cuts back beyond these minimum values.
77 Int_0 : constant Int := 0;
78 Int_1 : constant Int := 1;
79 Int_2 : constant Int := 2;
80 -- These values are used in some cases where the use of numeric literals
81 -- would cause ambiguities (integer vs Uint).
83 ----------------------------
84 -- UI_From_Int Hash Table --
85 ----------------------------
87 -- UI_From_Int uses a hash table to avoid duplicating entries and wasting
88 -- storage. This is particularly important for complex cases of back
89 -- annotation.
91 subtype Hnum is Nat range 0 .. 1022;
93 function Hash_Num (F : Int) return Hnum;
94 -- Hashing function
96 package UI_Ints is new Simple_HTable (
97 Header_Num => Hnum,
98 Element => Uint,
99 No_Element => No_Uint,
100 Key => Int,
101 Hash => Hash_Num,
102 Equal => "=");
104 -----------------------
105 -- Local Subprograms --
106 -----------------------
108 function Direct (U : Uint) return Boolean;
109 pragma Inline (Direct);
110 -- Returns True if U is represented directly
112 function Direct_Val (U : Uint) return Int;
113 -- U is a Uint for is represented directly. The returned result is the
114 -- value represented.
116 function GCD (Jin, Kin : Int) return Int;
117 -- Compute GCD of two integers. Assumes that Jin >= Kin >= 0
119 procedure Image_Out
120 (Input : Uint;
121 To_Buffer : Boolean;
122 Format : UI_Format);
123 -- Common processing for UI_Image and UI_Write, To_Buffer is set True for
124 -- UI_Image, and false for UI_Write, and Format is copied from the Format
125 -- parameter to UI_Image or UI_Write.
127 procedure Init_Operand (UI : Uint; Vec : out UI_Vector);
128 pragma Inline (Init_Operand);
129 -- This procedure puts the value of UI into the vector in canonical
130 -- multiple precision format. The parameter should be of the correct size
131 -- as determined by a previous call to N_Digits (UI). The first digit of
132 -- Vec contains the sign, all other digits are always non-negative. Note
133 -- that the input may be directly represented, and in this case Vec will
134 -- contain the corresponding one or two digit value. The low bound of Vec
135 -- is always 1.
137 function Least_Sig_Digit (Arg : Uint) return Int;
138 pragma Inline (Least_Sig_Digit);
139 -- Returns the Least Significant Digit of Arg quickly. When the given Uint
140 -- is less than 2**15, the value returned is the input value, in this case
141 -- the result may be negative. It is expected that any use will mask off
142 -- unnecessary bits. This is used for finding Arg mod B where B is a power
143 -- of two. Hence the actual base is irrelevant as long as it is a power of
144 -- two.
146 procedure Most_Sig_2_Digits
147 (Left : Uint;
148 Right : Uint;
149 Left_Hat : out Int;
150 Right_Hat : out Int);
151 -- Returns leading two significant digits from the given pair of Uint's.
152 -- Mathematically: returns Left / (Base ** K) and Right / (Base ** K) where
153 -- K is as small as possible S.T. Right_Hat < Base * Base. It is required
154 -- that Left > Right for the algorithm to work.
156 function N_Digits (Input : Uint) return Int;
157 pragma Inline (N_Digits);
158 -- Returns number of "digits" in a Uint
160 procedure UI_Div_Rem
161 (Left, Right : Uint;
162 Quotient : out Uint;
163 Remainder : out Uint;
164 Discard_Quotient : Boolean := False;
165 Discard_Remainder : Boolean := False);
166 -- Compute Euclidean division of Left by Right. If Discard_Quotient is
167 -- False then the quotient is returned in Quotient (otherwise Quotient is
168 -- set to No_Uint). If Discard_Remainder is False, then the remainder is
169 -- returned in Remainder (otherwise Remainder is set to No_Uint).
171 -- If Discard_Quotient is True, Quotient is set to No_Uint
172 -- If Discard_Remainder is True, Remainder is set to No_Uint
174 ------------
175 -- Direct --
176 ------------
178 function Direct (U : Uint) return Boolean is
179 begin
180 return Int (U) <= Int (Uint_Direct_Last);
181 end Direct;
183 ----------------
184 -- Direct_Val --
185 ----------------
187 function Direct_Val (U : Uint) return Int is
188 begin
189 pragma Assert (Direct (U));
190 return Int (U) - Int (Uint_Direct_Bias);
191 end Direct_Val;
193 ---------
194 -- GCD --
195 ---------
197 function GCD (Jin, Kin : Int) return Int is
198 J, K, Tmp : Int;
200 begin
201 pragma Assert (Jin >= Kin);
202 pragma Assert (Kin >= Int_0);
204 J := Jin;
205 K := Kin;
206 while K /= Uint_0 loop
207 Tmp := J mod K;
208 J := K;
209 K := Tmp;
210 end loop;
212 return J;
213 end GCD;
215 --------------
216 -- Hash_Num --
217 --------------
219 function Hash_Num (F : Int) return Hnum is
220 begin
221 return Types."mod" (F, Hnum'Range_Length);
222 end Hash_Num;
224 ---------------
225 -- Image_Out --
226 ---------------
228 procedure Image_Out
229 (Input : Uint;
230 To_Buffer : Boolean;
231 Format : UI_Format)
233 Marks : constant Uintp.Save_Mark := Uintp.Mark;
234 Base : Uint;
235 Ainput : Uint;
237 Digs_Output : Natural := 0;
238 -- Counts digits output. In hex mode, but not in decimal mode, we
239 -- put an underline after every four hex digits that are output.
241 Exponent : Natural := 0;
242 -- If the number is too long to fit in the buffer, we switch to an
243 -- approximate output format with an exponent. This variable records
244 -- the exponent value.
246 function Better_In_Hex return Boolean;
247 -- Determines if it is better to generate digits in base 16 (result
248 -- is true) or base 10 (result is false). The choice is purely a
249 -- matter of convenience and aesthetics, so it does not matter which
250 -- value is returned from a correctness point of view.
252 procedure Image_Char (C : Character);
253 -- Internal procedure to output one character
255 procedure Image_Exponent (N : Natural);
256 -- Output non-zero exponent. Note that we only use the exponent form in
257 -- the buffer case, so we know that To_Buffer is true.
259 procedure Image_Uint (U : Uint);
260 -- Internal procedure to output characters of non-negative Uint
262 -------------------
263 -- Better_In_Hex --
264 -------------------
266 function Better_In_Hex return Boolean is
267 T16 : constant Uint := Uint_2 ** Int'(16);
268 A : Uint;
270 begin
271 A := UI_Abs (Input);
273 -- Small values up to 2**16 can always be in decimal
275 if A < T16 then
276 return False;
277 end if;
279 -- Otherwise, see if we are a power of 2 or one less than a power
280 -- of 2. For the moment these are the only cases printed in hex.
282 if A mod Uint_2 = Uint_1 then
283 A := A + Uint_1;
284 end if;
286 loop
287 if A mod T16 /= Uint_0 then
288 return False;
290 else
291 A := A / T16;
292 end if;
294 exit when A < T16;
295 end loop;
297 while A > Uint_2 loop
298 if A mod Uint_2 /= Uint_0 then
299 return False;
301 else
302 A := A / Uint_2;
303 end if;
304 end loop;
306 return True;
307 end Better_In_Hex;
309 ----------------
310 -- Image_Char --
311 ----------------
313 procedure Image_Char (C : Character) is
314 begin
315 if To_Buffer then
316 if UI_Image_Length + 6 > UI_Image_Max then
317 Exponent := Exponent + 1;
318 else
319 UI_Image_Length := UI_Image_Length + 1;
320 UI_Image_Buffer (UI_Image_Length) := C;
321 end if;
322 else
323 Write_Char (C);
324 end if;
325 end Image_Char;
327 --------------------
328 -- Image_Exponent --
329 --------------------
331 procedure Image_Exponent (N : Natural) is
332 begin
333 if N >= 10 then
334 Image_Exponent (N / 10);
335 end if;
337 UI_Image_Length := UI_Image_Length + 1;
338 UI_Image_Buffer (UI_Image_Length) :=
339 Character'Val (Character'Pos ('0') + N mod 10);
340 end Image_Exponent;
342 ----------------
343 -- Image_Uint --
344 ----------------
346 procedure Image_Uint (U : Uint) is
347 H : constant array (Int range 0 .. 15) of Character :=
348 "0123456789ABCDEF";
350 Q, R : Uint;
351 begin
352 UI_Div_Rem (U, Base, Q, R);
354 if Q > Uint_0 then
355 Image_Uint (Q);
356 end if;
358 if Digs_Output = 4 and then Base = Uint_16 then
359 Image_Char ('_');
360 Digs_Output := 0;
361 end if;
363 Image_Char (H (UI_To_Int (R)));
365 Digs_Output := Digs_Output + 1;
366 end Image_Uint;
368 -- Start of processing for Image_Out
370 begin
371 if Input = No_Uint then
372 Image_Char ('?');
373 return;
374 end if;
376 UI_Image_Length := 0;
378 if Input < Uint_0 then
379 Image_Char ('-');
380 Ainput := -Input;
381 else
382 Ainput := Input;
383 end if;
385 if Format = Hex
386 or else (Format = Auto and then Better_In_Hex)
387 then
388 Base := Uint_16;
389 Image_Char ('1');
390 Image_Char ('6');
391 Image_Char ('#');
392 Image_Uint (Ainput);
393 Image_Char ('#');
395 else
396 Base := Uint_10;
397 Image_Uint (Ainput);
398 end if;
400 if Exponent /= 0 then
401 UI_Image_Length := UI_Image_Length + 1;
402 UI_Image_Buffer (UI_Image_Length) := 'E';
403 Image_Exponent (Exponent);
404 end if;
406 Uintp.Release (Marks);
407 end Image_Out;
409 -------------------
410 -- Init_Operand --
411 -------------------
413 procedure Init_Operand (UI : Uint; Vec : out UI_Vector) is
414 Loc : Int;
416 pragma Assert (Vec'First = Int'(1));
418 begin
419 if Direct (UI) then
420 Vec (1) := Direct_Val (UI);
422 if Vec (1) >= Base then
423 Vec (2) := Vec (1) rem Base;
424 Vec (1) := Vec (1) / Base;
425 end if;
427 else
428 Loc := Uints.Table (UI).Loc;
430 for J in 1 .. Uints.Table (UI).Length loop
431 Vec (J) := Udigits.Table (Loc + J - 1);
432 end loop;
433 end if;
434 end Init_Operand;
436 ----------------
437 -- Initialize --
438 ----------------
440 procedure Initialize is
441 begin
442 Uints.Init;
443 Udigits.Init;
445 Uint_Int_First := UI_From_Int (Int'First);
446 Uint_Int_Last := UI_From_Int (Int'Last);
448 UI_Power_2 (0) := Uint_1;
449 UI_Power_2_Set := 0;
451 UI_Power_10 (0) := Uint_1;
452 UI_Power_10_Set := 0;
454 Uints_Min := Uints.Last;
455 Udigits_Min := Udigits.Last;
457 UI_Ints.Reset;
458 end Initialize;
460 ---------------------
461 -- Least_Sig_Digit --
462 ---------------------
464 function Least_Sig_Digit (Arg : Uint) return Int is
465 V : Int;
467 begin
468 if Direct (Arg) then
469 V := Direct_Val (Arg);
471 if V >= Base then
472 V := V mod Base;
473 end if;
475 -- Note that this result may be negative
477 return V;
479 else
480 return
481 Udigits.Table
482 (Uints.Table (Arg).Loc + Uints.Table (Arg).Length - 1);
483 end if;
484 end Least_Sig_Digit;
486 ----------
487 -- Mark --
488 ----------
490 function Mark return Save_Mark is
491 begin
492 return (Save_Uint => Uints.Last, Save_Udigit => Udigits.Last);
493 end Mark;
495 -----------------------
496 -- Most_Sig_2_Digits --
497 -----------------------
499 procedure Most_Sig_2_Digits
500 (Left : Uint;
501 Right : Uint;
502 Left_Hat : out Int;
503 Right_Hat : out Int)
505 begin
506 pragma Assert (Left >= Right);
508 if Direct (Left) then
509 Left_Hat := Direct_Val (Left);
510 Right_Hat := Direct_Val (Right);
511 return;
513 else
514 declare
515 L1 : constant Int :=
516 Udigits.Table (Uints.Table (Left).Loc);
517 L2 : constant Int :=
518 Udigits.Table (Uints.Table (Left).Loc + 1);
520 begin
521 -- It is not so clear what to return when Arg is negative???
523 Left_Hat := abs (L1) * Base + L2;
524 end;
525 end if;
527 declare
528 Length_L : constant Int := Uints.Table (Left).Length;
529 Length_R : Int;
530 R1 : Int;
531 R2 : Int;
532 T : Int;
534 begin
535 if Direct (Right) then
536 T := Direct_Val (Left);
537 R1 := abs (T / Base);
538 R2 := T rem Base;
539 Length_R := 2;
541 else
542 R1 := abs (Udigits.Table (Uints.Table (Right).Loc));
543 R2 := Udigits.Table (Uints.Table (Right).Loc + 1);
544 Length_R := Uints.Table (Right).Length;
545 end if;
547 if Length_L = Length_R then
548 Right_Hat := R1 * Base + R2;
549 elsif Length_L = Length_R + Int_1 then
550 Right_Hat := R1;
551 else
552 Right_Hat := 0;
553 end if;
554 end;
555 end Most_Sig_2_Digits;
557 ---------------
558 -- N_Digits --
559 ---------------
561 -- Note: N_Digits returns 1 for No_Uint
563 function N_Digits (Input : Uint) return Int is
564 begin
565 if Direct (Input) then
566 if Direct_Val (Input) >= Base then
567 return 2;
568 else
569 return 1;
570 end if;
572 else
573 return Uints.Table (Input).Length;
574 end if;
575 end N_Digits;
577 --------------
578 -- Num_Bits --
579 --------------
581 function Num_Bits (Input : Uint) return Nat is
582 Bits : Nat;
583 Num : Nat;
585 begin
586 -- Largest negative number has to be handled specially, since it is in
587 -- Int_Range, but we cannot take the absolute value.
589 if Input = Uint_Int_First then
590 return Int'Size;
592 -- For any other number in Int_Range, get absolute value of number
594 elsif UI_Is_In_Int_Range (Input) then
595 Num := abs (UI_To_Int (Input));
596 Bits := 0;
598 -- If not in Int_Range then initialize bit count for all low order
599 -- words, and set number to high order digit.
601 else
602 Bits := Base_Bits * (Uints.Table (Input).Length - 1);
603 Num := abs (Udigits.Table (Uints.Table (Input).Loc));
604 end if;
606 -- Increase bit count for remaining value in Num
608 while Types.">" (Num, 0) loop
609 Num := Num / 2;
610 Bits := Bits + 1;
611 end loop;
613 return Bits;
614 end Num_Bits;
616 ---------
617 -- pid --
618 ---------
620 procedure pid (Input : Uint) is
621 begin
622 UI_Write (Input, Decimal);
623 Write_Eol;
624 end pid;
626 ---------
627 -- pih --
628 ---------
630 procedure pih (Input : Uint) is
631 begin
632 UI_Write (Input, Hex);
633 Write_Eol;
634 end pih;
636 -------------
637 -- Release --
638 -------------
640 procedure Release (M : Save_Mark) is
641 begin
642 Uints.Set_Last (Uint'Max (M.Save_Uint, Uints_Min));
643 Udigits.Set_Last (Int'Max (M.Save_Udigit, Udigits_Min));
644 end Release;
646 ----------------------
647 -- Release_And_Save --
648 ----------------------
650 procedure Release_And_Save (M : Save_Mark; UI : in out Uint) is
651 begin
652 if Direct (UI) then
653 Release (M);
655 else
656 declare
657 UE_Len : constant Pos := Uints.Table (UI).Length;
658 UE_Loc : constant Int := Uints.Table (UI).Loc;
660 UD : constant Udigits.Table_Type (1 .. UE_Len) :=
661 Udigits.Table (UE_Loc .. UE_Loc + UE_Len - 1);
663 begin
664 Release (M);
666 Uints.Append ((Length => UE_Len, Loc => Udigits.Last + 1));
667 UI := Uints.Last;
669 for J in 1 .. UE_Len loop
670 Udigits.Append (UD (J));
671 end loop;
672 end;
673 end if;
674 end Release_And_Save;
676 procedure Release_And_Save (M : Save_Mark; UI1, UI2 : in out Uint) is
677 begin
678 if Direct (UI1) then
679 Release_And_Save (M, UI2);
681 elsif Direct (UI2) then
682 Release_And_Save (M, UI1);
684 else
685 declare
686 UE1_Len : constant Pos := Uints.Table (UI1).Length;
687 UE1_Loc : constant Int := Uints.Table (UI1).Loc;
689 UD1 : constant Udigits.Table_Type (1 .. UE1_Len) :=
690 Udigits.Table (UE1_Loc .. UE1_Loc + UE1_Len - 1);
692 UE2_Len : constant Pos := Uints.Table (UI2).Length;
693 UE2_Loc : constant Int := Uints.Table (UI2).Loc;
695 UD2 : constant Udigits.Table_Type (1 .. UE2_Len) :=
696 Udigits.Table (UE2_Loc .. UE2_Loc + UE2_Len - 1);
698 begin
699 Release (M);
701 Uints.Append ((Length => UE1_Len, Loc => Udigits.Last + 1));
702 UI1 := Uints.Last;
704 for J in 1 .. UE1_Len loop
705 Udigits.Append (UD1 (J));
706 end loop;
708 Uints.Append ((Length => UE2_Len, Loc => Udigits.Last + 1));
709 UI2 := Uints.Last;
711 for J in 1 .. UE2_Len loop
712 Udigits.Append (UD2 (J));
713 end loop;
714 end;
715 end if;
716 end Release_And_Save;
718 ---------------
719 -- Tree_Read --
720 ---------------
722 procedure Tree_Read is
723 begin
724 Uints.Tree_Read;
725 Udigits.Tree_Read;
727 Tree_Read_Int (Int (Uint_Int_First));
728 Tree_Read_Int (Int (Uint_Int_Last));
729 Tree_Read_Int (UI_Power_2_Set);
730 Tree_Read_Int (UI_Power_10_Set);
731 Tree_Read_Int (Int (Uints_Min));
732 Tree_Read_Int (Udigits_Min);
734 for J in 0 .. UI_Power_2_Set loop
735 Tree_Read_Int (Int (UI_Power_2 (J)));
736 end loop;
738 for J in 0 .. UI_Power_10_Set loop
739 Tree_Read_Int (Int (UI_Power_10 (J)));
740 end loop;
742 end Tree_Read;
744 ----------------
745 -- Tree_Write --
746 ----------------
748 procedure Tree_Write is
749 begin
750 Uints.Tree_Write;
751 Udigits.Tree_Write;
753 Tree_Write_Int (Int (Uint_Int_First));
754 Tree_Write_Int (Int (Uint_Int_Last));
755 Tree_Write_Int (UI_Power_2_Set);
756 Tree_Write_Int (UI_Power_10_Set);
757 Tree_Write_Int (Int (Uints_Min));
758 Tree_Write_Int (Udigits_Min);
760 for J in 0 .. UI_Power_2_Set loop
761 Tree_Write_Int (Int (UI_Power_2 (J)));
762 end loop;
764 for J in 0 .. UI_Power_10_Set loop
765 Tree_Write_Int (Int (UI_Power_10 (J)));
766 end loop;
768 end Tree_Write;
770 -------------
771 -- UI_Abs --
772 -------------
774 function UI_Abs (Right : Uint) return Uint is
775 begin
776 if Right < Uint_0 then
777 return -Right;
778 else
779 return Right;
780 end if;
781 end UI_Abs;
783 -------------
784 -- UI_Add --
785 -------------
787 function UI_Add (Left : Int; Right : Uint) return Uint is
788 begin
789 return UI_Add (UI_From_Int (Left), Right);
790 end UI_Add;
792 function UI_Add (Left : Uint; Right : Int) return Uint is
793 begin
794 return UI_Add (Left, UI_From_Int (Right));
795 end UI_Add;
797 function UI_Add (Left : Uint; Right : Uint) return Uint is
798 begin
799 -- Simple cases of direct operands and addition of zero
801 if Direct (Left) then
802 if Direct (Right) then
803 return UI_From_Int (Direct_Val (Left) + Direct_Val (Right));
805 elsif Int (Left) = Int (Uint_0) then
806 return Right;
807 end if;
809 elsif Direct (Right) and then Int (Right) = Int (Uint_0) then
810 return Left;
811 end if;
813 -- Otherwise full circuit is needed
815 declare
816 L_Length : constant Int := N_Digits (Left);
817 R_Length : constant Int := N_Digits (Right);
818 L_Vec : UI_Vector (1 .. L_Length);
819 R_Vec : UI_Vector (1 .. R_Length);
820 Sum_Length : Int;
821 Tmp_Int : Int;
822 Carry : Int;
823 Borrow : Int;
824 X_Bigger : Boolean := False;
825 Y_Bigger : Boolean := False;
826 Result_Neg : Boolean := False;
828 begin
829 Init_Operand (Left, L_Vec);
830 Init_Operand (Right, R_Vec);
832 -- At least one of the two operands is in multi-digit form.
833 -- Calculate the number of digits sufficient to hold result.
835 if L_Length > R_Length then
836 Sum_Length := L_Length + 1;
837 X_Bigger := True;
838 else
839 Sum_Length := R_Length + 1;
841 if R_Length > L_Length then
842 Y_Bigger := True;
843 end if;
844 end if;
846 -- Make copies of the absolute values of L_Vec and R_Vec into X and Y
847 -- both with lengths equal to the maximum possibly needed. This makes
848 -- looping over the digits much simpler.
850 declare
851 X : UI_Vector (1 .. Sum_Length);
852 Y : UI_Vector (1 .. Sum_Length);
853 Tmp_UI : UI_Vector (1 .. Sum_Length);
855 begin
856 for J in 1 .. Sum_Length - L_Length loop
857 X (J) := 0;
858 end loop;
860 X (Sum_Length - L_Length + 1) := abs L_Vec (1);
862 for J in 2 .. L_Length loop
863 X (J + (Sum_Length - L_Length)) := L_Vec (J);
864 end loop;
866 for J in 1 .. Sum_Length - R_Length loop
867 Y (J) := 0;
868 end loop;
870 Y (Sum_Length - R_Length + 1) := abs R_Vec (1);
872 for J in 2 .. R_Length loop
873 Y (J + (Sum_Length - R_Length)) := R_Vec (J);
874 end loop;
876 if (L_Vec (1) < Int_0) = (R_Vec (1) < Int_0) then
878 -- Same sign so just add
880 Carry := 0;
881 for J in reverse 1 .. Sum_Length loop
882 Tmp_Int := X (J) + Y (J) + Carry;
884 if Tmp_Int >= Base then
885 Tmp_Int := Tmp_Int - Base;
886 Carry := 1;
887 else
888 Carry := 0;
889 end if;
891 X (J) := Tmp_Int;
892 end loop;
894 return Vector_To_Uint (X, L_Vec (1) < Int_0);
896 else
897 -- Find which one has bigger magnitude
899 if not (X_Bigger or Y_Bigger) then
900 for J in L_Vec'Range loop
901 if abs L_Vec (J) > abs R_Vec (J) then
902 X_Bigger := True;
903 exit;
904 elsif abs R_Vec (J) > abs L_Vec (J) then
905 Y_Bigger := True;
906 exit;
907 end if;
908 end loop;
909 end if;
911 -- If they have identical magnitude, just return 0, else swap
912 -- if necessary so that X had the bigger magnitude. Determine
913 -- if result is negative at this time.
915 Result_Neg := False;
917 if not (X_Bigger or Y_Bigger) then
918 return Uint_0;
920 elsif Y_Bigger then
921 if R_Vec (1) < Int_0 then
922 Result_Neg := True;
923 end if;
925 Tmp_UI := X;
926 X := Y;
927 Y := Tmp_UI;
929 else
930 if L_Vec (1) < Int_0 then
931 Result_Neg := True;
932 end if;
933 end if;
935 -- Subtract Y from the bigger X
937 Borrow := 0;
939 for J in reverse 1 .. Sum_Length loop
940 Tmp_Int := X (J) - Y (J) + Borrow;
942 if Tmp_Int < Int_0 then
943 Tmp_Int := Tmp_Int + Base;
944 Borrow := -1;
945 else
946 Borrow := 0;
947 end if;
949 X (J) := Tmp_Int;
950 end loop;
952 return Vector_To_Uint (X, Result_Neg);
954 end if;
955 end;
956 end;
957 end UI_Add;
959 --------------------------
960 -- UI_Decimal_Digits_Hi --
961 --------------------------
963 function UI_Decimal_Digits_Hi (U : Uint) return Nat is
964 begin
965 -- The maximum value of a "digit" is 32767, which is 5 decimal digits,
966 -- so an N_Digit number could take up to 5 times this number of digits.
967 -- This is certainly too high for large numbers but it is not worth
968 -- worrying about.
970 return 5 * N_Digits (U);
971 end UI_Decimal_Digits_Hi;
973 --------------------------
974 -- UI_Decimal_Digits_Lo --
975 --------------------------
977 function UI_Decimal_Digits_Lo (U : Uint) return Nat is
978 begin
979 -- The maximum value of a "digit" is 32767, which is more than four
980 -- decimal digits, but not a full five digits. The easily computed
981 -- minimum number of decimal digits is thus 1 + 4 * the number of
982 -- digits. This is certainly too low for large numbers but it is not
983 -- worth worrying about.
985 return 1 + 4 * (N_Digits (U) - 1);
986 end UI_Decimal_Digits_Lo;
988 ------------
989 -- UI_Div --
990 ------------
992 function UI_Div (Left : Int; Right : Uint) return Uint is
993 begin
994 return UI_Div (UI_From_Int (Left), Right);
995 end UI_Div;
997 function UI_Div (Left : Uint; Right : Int) return Uint is
998 begin
999 return UI_Div (Left, UI_From_Int (Right));
1000 end UI_Div;
1002 function UI_Div (Left, Right : Uint) return Uint is
1003 Quotient : Uint;
1004 Remainder : Uint;
1005 pragma Warnings (Off, Remainder);
1006 begin
1007 UI_Div_Rem
1008 (Left, Right,
1009 Quotient, Remainder,
1010 Discard_Remainder => True);
1011 return Quotient;
1012 end UI_Div;
1014 ----------------
1015 -- UI_Div_Rem --
1016 ----------------
1018 procedure UI_Div_Rem
1019 (Left, Right : Uint;
1020 Quotient : out Uint;
1021 Remainder : out Uint;
1022 Discard_Quotient : Boolean := False;
1023 Discard_Remainder : Boolean := False)
1025 begin
1026 pragma Assert (Right /= Uint_0);
1028 Quotient := No_Uint;
1029 Remainder := No_Uint;
1031 -- Cases where both operands are represented directly
1033 if Direct (Left) and then Direct (Right) then
1034 declare
1035 DV_Left : constant Int := Direct_Val (Left);
1036 DV_Right : constant Int := Direct_Val (Right);
1038 begin
1039 if not Discard_Quotient then
1040 Quotient := UI_From_Int (DV_Left / DV_Right);
1041 end if;
1043 if not Discard_Remainder then
1044 Remainder := UI_From_Int (DV_Left rem DV_Right);
1045 end if;
1047 return;
1048 end;
1049 end if;
1051 declare
1052 L_Length : constant Int := N_Digits (Left);
1053 R_Length : constant Int := N_Digits (Right);
1054 Q_Length : constant Int := L_Length - R_Length + 1;
1055 L_Vec : UI_Vector (1 .. L_Length);
1056 R_Vec : UI_Vector (1 .. R_Length);
1057 D : Int;
1058 Remainder_I : Int;
1059 Tmp_Divisor : Int;
1060 Carry : Int;
1061 Tmp_Int : Int;
1062 Tmp_Dig : Int;
1064 procedure UI_Div_Vector
1065 (L_Vec : UI_Vector;
1066 R_Int : Int;
1067 Quotient : out UI_Vector;
1068 Remainder : out Int);
1069 pragma Inline (UI_Div_Vector);
1070 -- Specialised variant for case where the divisor is a single digit
1072 procedure UI_Div_Vector
1073 (L_Vec : UI_Vector;
1074 R_Int : Int;
1075 Quotient : out UI_Vector;
1076 Remainder : out Int)
1078 Tmp_Int : Int;
1080 begin
1081 Remainder := 0;
1082 for J in L_Vec'Range loop
1083 Tmp_Int := Remainder * Base + abs L_Vec (J);
1084 Quotient (Quotient'First + J - L_Vec'First) := Tmp_Int / R_Int;
1085 Remainder := Tmp_Int rem R_Int;
1086 end loop;
1088 if L_Vec (L_Vec'First) < Int_0 then
1089 Remainder := -Remainder;
1090 end if;
1091 end UI_Div_Vector;
1093 -- Start of processing for UI_Div_Rem
1095 begin
1096 -- Result is zero if left operand is shorter than right
1098 if L_Length < R_Length then
1099 if not Discard_Quotient then
1100 Quotient := Uint_0;
1101 end if;
1103 if not Discard_Remainder then
1104 Remainder := Left;
1105 end if;
1107 return;
1108 end if;
1110 Init_Operand (Left, L_Vec);
1111 Init_Operand (Right, R_Vec);
1113 -- Case of right operand is single digit. Here we can simply divide
1114 -- each digit of the left operand by the divisor, from most to least
1115 -- significant, carrying the remainder to the next digit (just like
1116 -- ordinary long division by hand).
1118 if R_Length = Int_1 then
1119 Tmp_Divisor := abs R_Vec (1);
1121 declare
1122 Quotient_V : UI_Vector (1 .. L_Length);
1124 begin
1125 UI_Div_Vector (L_Vec, Tmp_Divisor, Quotient_V, Remainder_I);
1127 if not Discard_Quotient then
1128 Quotient :=
1129 Vector_To_Uint
1130 (Quotient_V, (L_Vec (1) < Int_0 xor R_Vec (1) < Int_0));
1131 end if;
1133 if not Discard_Remainder then
1134 Remainder := UI_From_Int (Remainder_I);
1135 end if;
1137 return;
1138 end;
1139 end if;
1141 -- The possible simple cases have been exhausted. Now turn to the
1142 -- algorithm D from the section of Knuth mentioned at the top of
1143 -- this package.
1145 Algorithm_D : declare
1146 Dividend : UI_Vector (1 .. L_Length + 1);
1147 Divisor : UI_Vector (1 .. R_Length);
1148 Quotient_V : UI_Vector (1 .. Q_Length);
1149 Divisor_Dig1 : Int;
1150 Divisor_Dig2 : Int;
1151 Q_Guess : Int;
1152 R_Guess : Int;
1154 begin
1155 -- [ NORMALIZE ] (step D1 in the algorithm). First calculate the
1156 -- scale d, and then multiply Left and Right (u and v in the book)
1157 -- by d to get the dividend and divisor to work with.
1159 D := Base / (abs R_Vec (1) + 1);
1161 Dividend (1) := 0;
1162 Dividend (2) := abs L_Vec (1);
1164 for J in 3 .. L_Length + Int_1 loop
1165 Dividend (J) := L_Vec (J - 1);
1166 end loop;
1168 Divisor (1) := abs R_Vec (1);
1170 for J in Int_2 .. R_Length loop
1171 Divisor (J) := R_Vec (J);
1172 end loop;
1174 if D > Int_1 then
1176 -- Multiply Dividend by d
1178 Carry := 0;
1179 for J in reverse Dividend'Range loop
1180 Tmp_Int := Dividend (J) * D + Carry;
1181 Dividend (J) := Tmp_Int rem Base;
1182 Carry := Tmp_Int / Base;
1183 end loop;
1185 -- Multiply Divisor by d
1187 Carry := 0;
1188 for J in reverse Divisor'Range loop
1189 Tmp_Int := Divisor (J) * D + Carry;
1190 Divisor (J) := Tmp_Int rem Base;
1191 Carry := Tmp_Int / Base;
1192 end loop;
1193 end if;
1195 -- Main loop of long division algorithm
1197 Divisor_Dig1 := Divisor (1);
1198 Divisor_Dig2 := Divisor (2);
1200 for J in Quotient_V'Range loop
1202 -- [ CALCULATE Q (hat) ] (step D3 in the algorithm)
1204 -- Note: this version of step D3 is from the original published
1205 -- algorithm, which is known to have a bug causing overflows.
1206 -- See: http://www-cs-faculty.stanford.edu/~uno/err2-2e.ps.gz
1207 -- and http://www-cs-faculty.stanford.edu/~uno/all2-pre.ps.gz.
1208 -- The code below is the fixed version of this step.
1210 Tmp_Int := Dividend (J) * Base + Dividend (J + 1);
1212 -- Initial guess
1214 Q_Guess := Tmp_Int / Divisor_Dig1;
1215 R_Guess := Tmp_Int rem Divisor_Dig1;
1217 -- Refine the guess
1219 while Q_Guess >= Base
1220 or else Divisor_Dig2 * Q_Guess >
1221 R_Guess * Base + Dividend (J + 2)
1222 loop
1223 Q_Guess := Q_Guess - 1;
1224 R_Guess := R_Guess + Divisor_Dig1;
1225 exit when R_Guess >= Base;
1226 end loop;
1228 -- [ MULTIPLY & SUBTRACT ] (step D4). Q_Guess * Divisor is
1229 -- subtracted from the remaining dividend.
1231 Carry := 0;
1232 for K in reverse Divisor'Range loop
1233 Tmp_Int := Dividend (J + K) - Q_Guess * Divisor (K) + Carry;
1234 Tmp_Dig := Tmp_Int rem Base;
1235 Carry := Tmp_Int / Base;
1237 if Tmp_Dig < Int_0 then
1238 Tmp_Dig := Tmp_Dig + Base;
1239 Carry := Carry - 1;
1240 end if;
1242 Dividend (J + K) := Tmp_Dig;
1243 end loop;
1245 Dividend (J) := Dividend (J) + Carry;
1247 -- [ TEST REMAINDER ] & [ ADD BACK ] (steps D5 and D6)
1249 -- Here there is a slight difference from the book: the last
1250 -- carry is always added in above and below (cancelling each
1251 -- other). In fact the dividend going negative is used as
1252 -- the test.
1254 -- If the Dividend went negative, then Q_Guess was off by
1255 -- one, so it is decremented, and the divisor is added back
1256 -- into the relevant portion of the dividend.
1258 if Dividend (J) < Int_0 then
1259 Q_Guess := Q_Guess - 1;
1261 Carry := 0;
1262 for K in reverse Divisor'Range loop
1263 Tmp_Int := Dividend (J + K) + Divisor (K) + Carry;
1265 if Tmp_Int >= Base then
1266 Tmp_Int := Tmp_Int - Base;
1267 Carry := 1;
1268 else
1269 Carry := 0;
1270 end if;
1272 Dividend (J + K) := Tmp_Int;
1273 end loop;
1275 Dividend (J) := Dividend (J) + Carry;
1276 end if;
1278 -- Finally we can get the next quotient digit
1280 Quotient_V (J) := Q_Guess;
1281 end loop;
1283 -- [ UNNORMALIZE ] (step D8)
1285 if not Discard_Quotient then
1286 Quotient := Vector_To_Uint
1287 (Quotient_V, (L_Vec (1) < Int_0 xor R_Vec (1) < Int_0));
1288 end if;
1290 if not Discard_Remainder then
1291 declare
1292 Remainder_V : UI_Vector (1 .. R_Length);
1293 Discard_Int : Int;
1294 pragma Warnings (Off, Discard_Int);
1295 begin
1296 UI_Div_Vector
1297 (Dividend (Dividend'Last - R_Length + 1 .. Dividend'Last),
1299 Remainder_V, Discard_Int);
1300 Remainder := Vector_To_Uint (Remainder_V, L_Vec (1) < Int_0);
1301 end;
1302 end if;
1303 end Algorithm_D;
1304 end;
1305 end UI_Div_Rem;
1307 ------------
1308 -- UI_Eq --
1309 ------------
1311 function UI_Eq (Left : Int; Right : Uint) return Boolean is
1312 begin
1313 return not UI_Ne (UI_From_Int (Left), Right);
1314 end UI_Eq;
1316 function UI_Eq (Left : Uint; Right : Int) return Boolean is
1317 begin
1318 return not UI_Ne (Left, UI_From_Int (Right));
1319 end UI_Eq;
1321 function UI_Eq (Left : Uint; Right : Uint) return Boolean is
1322 begin
1323 return not UI_Ne (Left, Right);
1324 end UI_Eq;
1326 --------------
1327 -- UI_Expon --
1328 --------------
1330 function UI_Expon (Left : Int; Right : Uint) return Uint is
1331 begin
1332 return UI_Expon (UI_From_Int (Left), Right);
1333 end UI_Expon;
1335 function UI_Expon (Left : Uint; Right : Int) return Uint is
1336 begin
1337 return UI_Expon (Left, UI_From_Int (Right));
1338 end UI_Expon;
1340 function UI_Expon (Left : Int; Right : Int) return Uint is
1341 begin
1342 return UI_Expon (UI_From_Int (Left), UI_From_Int (Right));
1343 end UI_Expon;
1345 function UI_Expon (Left : Uint; Right : Uint) return Uint is
1346 begin
1347 pragma Assert (Right >= Uint_0);
1349 -- Any value raised to power of 0 is 1
1351 if Right = Uint_0 then
1352 return Uint_1;
1354 -- 0 to any positive power is 0
1356 elsif Left = Uint_0 then
1357 return Uint_0;
1359 -- 1 to any power is 1
1361 elsif Left = Uint_1 then
1362 return Uint_1;
1364 -- Any value raised to power of 1 is that value
1366 elsif Right = Uint_1 then
1367 return Left;
1369 -- Cases which can be done by table lookup
1371 elsif Right <= Uint_64 then
1373 -- 2 ** N for N in 2 .. 64
1375 if Left = Uint_2 then
1376 declare
1377 Right_Int : constant Int := Direct_Val (Right);
1379 begin
1380 if Right_Int > UI_Power_2_Set then
1381 for J in UI_Power_2_Set + Int_1 .. Right_Int loop
1382 UI_Power_2 (J) := UI_Power_2 (J - Int_1) * Int_2;
1383 Uints_Min := Uints.Last;
1384 Udigits_Min := Udigits.Last;
1385 end loop;
1387 UI_Power_2_Set := Right_Int;
1388 end if;
1390 return UI_Power_2 (Right_Int);
1391 end;
1393 -- 10 ** N for N in 2 .. 64
1395 elsif Left = Uint_10 then
1396 declare
1397 Right_Int : constant Int := Direct_Val (Right);
1399 begin
1400 if Right_Int > UI_Power_10_Set then
1401 for J in UI_Power_10_Set + Int_1 .. Right_Int loop
1402 UI_Power_10 (J) := UI_Power_10 (J - Int_1) * Int (10);
1403 Uints_Min := Uints.Last;
1404 Udigits_Min := Udigits.Last;
1405 end loop;
1407 UI_Power_10_Set := Right_Int;
1408 end if;
1410 return UI_Power_10 (Right_Int);
1411 end;
1412 end if;
1413 end if;
1415 -- If we fall through, then we have the general case (see Knuth 4.6.3)
1417 declare
1418 N : Uint := Right;
1419 Squares : Uint := Left;
1420 Result : Uint := Uint_1;
1421 M : constant Uintp.Save_Mark := Uintp.Mark;
1423 begin
1424 loop
1425 if (Least_Sig_Digit (N) mod Int_2) = Int_1 then
1426 Result := Result * Squares;
1427 end if;
1429 N := N / Uint_2;
1430 exit when N = Uint_0;
1431 Squares := Squares * Squares;
1432 end loop;
1434 Uintp.Release_And_Save (M, Result);
1435 return Result;
1436 end;
1437 end UI_Expon;
1439 ----------------
1440 -- UI_From_CC --
1441 ----------------
1443 function UI_From_CC (Input : Char_Code) return Uint is
1444 begin
1445 return UI_From_Int (Int (Input));
1446 end UI_From_CC;
1448 -----------------
1449 -- UI_From_Int --
1450 -----------------
1452 function UI_From_Int (Input : Int) return Uint is
1453 U : Uint;
1455 begin
1456 if Min_Direct <= Input and then Input <= Max_Direct then
1457 return Uint (Int (Uint_Direct_Bias) + Input);
1458 end if;
1460 -- If already in the hash table, return entry
1462 U := UI_Ints.Get (Input);
1464 if U /= No_Uint then
1465 return U;
1466 end if;
1468 -- For values of larger magnitude, compute digits into a vector and call
1469 -- Vector_To_Uint.
1471 declare
1472 Max_For_Int : constant := 3;
1473 -- Base is defined so that 3 Uint digits is sufficient to hold the
1474 -- largest possible Int value.
1476 V : UI_Vector (1 .. Max_For_Int);
1478 Temp_Integer : Int := Input;
1480 begin
1481 for J in reverse V'Range loop
1482 V (J) := abs (Temp_Integer rem Base);
1483 Temp_Integer := Temp_Integer / Base;
1484 end loop;
1486 U := Vector_To_Uint (V, Input < Int_0);
1487 UI_Ints.Set (Input, U);
1488 Uints_Min := Uints.Last;
1489 Udigits_Min := Udigits.Last;
1490 return U;
1491 end;
1492 end UI_From_Int;
1494 ------------
1495 -- UI_GCD --
1496 ------------
1498 -- Lehmer's algorithm for GCD
1500 -- The idea is to avoid using multiple precision arithmetic wherever
1501 -- possible, substituting Int arithmetic instead. See Knuth volume II,
1502 -- Algorithm L (page 329).
1504 -- We use the same notation as Knuth (U_Hat standing for the obvious)
1506 function UI_GCD (Uin, Vin : Uint) return Uint is
1507 U, V : Uint;
1508 -- Copies of Uin and Vin
1510 U_Hat, V_Hat : Int;
1511 -- The most Significant digits of U,V
1513 A, B, C, D, T, Q, Den1, Den2 : Int;
1515 Tmp_UI : Uint;
1516 Marks : constant Uintp.Save_Mark := Uintp.Mark;
1517 Iterations : Integer := 0;
1519 begin
1520 pragma Assert (Uin >= Vin);
1521 pragma Assert (Vin >= Uint_0);
1523 U := Uin;
1524 V := Vin;
1526 loop
1527 Iterations := Iterations + 1;
1529 if Direct (V) then
1530 if V = Uint_0 then
1531 return U;
1532 else
1533 return
1534 UI_From_Int (GCD (Direct_Val (V), UI_To_Int (U rem V)));
1535 end if;
1536 end if;
1538 Most_Sig_2_Digits (U, V, U_Hat, V_Hat);
1539 A := 1;
1540 B := 0;
1541 C := 0;
1542 D := 1;
1544 loop
1545 -- We might overflow and get division by zero here. This just
1546 -- means we cannot take the single precision step
1548 Den1 := V_Hat + C;
1549 Den2 := V_Hat + D;
1550 exit when Den1 = Int_0 or else Den2 = Int_0;
1552 -- Compute Q, the trial quotient
1554 Q := (U_Hat + A) / Den1;
1556 exit when Q /= ((U_Hat + B) / Den2);
1558 -- A single precision step Euclid step will give same answer as a
1559 -- multiprecision one.
1561 T := A - (Q * C);
1562 A := C;
1563 C := T;
1565 T := B - (Q * D);
1566 B := D;
1567 D := T;
1569 T := U_Hat - (Q * V_Hat);
1570 U_Hat := V_Hat;
1571 V_Hat := T;
1573 end loop;
1575 -- Take a multiprecision Euclid step
1577 if B = Int_0 then
1579 -- No single precision steps take a regular Euclid step
1581 Tmp_UI := U rem V;
1582 U := V;
1583 V := Tmp_UI;
1585 else
1586 -- Use prior single precision steps to compute this Euclid step
1588 -- For constructs such as:
1589 -- sqrt_2: constant := 1.41421_35623_73095_04880_16887_24209_698;
1590 -- sqrt_eps: constant long_float := long_float( 1.0 / sqrt_2)
1591 -- ** long_float'machine_mantissa;
1593 -- we spend 80% of our time working on this step. Perhaps we need
1594 -- a special case Int / Uint dot product to speed things up. ???
1596 -- Alternatively we could increase the single precision iterations
1597 -- to handle Uint's of some small size ( <5 digits?). Then we
1598 -- would have more iterations on small Uint. On the code above, we
1599 -- only get 5 (on average) single precision iterations per large
1600 -- iteration. ???
1602 Tmp_UI := (UI_From_Int (A) * U) + (UI_From_Int (B) * V);
1603 V := (UI_From_Int (C) * U) + (UI_From_Int (D) * V);
1604 U := Tmp_UI;
1605 end if;
1607 -- If the operands are very different in magnitude, the loop will
1608 -- generate large amounts of short-lived data, which it is worth
1609 -- removing periodically.
1611 if Iterations > 100 then
1612 Release_And_Save (Marks, U, V);
1613 Iterations := 0;
1614 end if;
1615 end loop;
1616 end UI_GCD;
1618 ------------
1619 -- UI_Ge --
1620 ------------
1622 function UI_Ge (Left : Int; Right : Uint) return Boolean is
1623 begin
1624 return not UI_Lt (UI_From_Int (Left), Right);
1625 end UI_Ge;
1627 function UI_Ge (Left : Uint; Right : Int) return Boolean is
1628 begin
1629 return not UI_Lt (Left, UI_From_Int (Right));
1630 end UI_Ge;
1632 function UI_Ge (Left : Uint; Right : Uint) return Boolean is
1633 begin
1634 return not UI_Lt (Left, Right);
1635 end UI_Ge;
1637 ------------
1638 -- UI_Gt --
1639 ------------
1641 function UI_Gt (Left : Int; Right : Uint) return Boolean is
1642 begin
1643 return UI_Lt (Right, UI_From_Int (Left));
1644 end UI_Gt;
1646 function UI_Gt (Left : Uint; Right : Int) return Boolean is
1647 begin
1648 return UI_Lt (UI_From_Int (Right), Left);
1649 end UI_Gt;
1651 function UI_Gt (Left : Uint; Right : Uint) return Boolean is
1652 begin
1653 return UI_Lt (Left => Right, Right => Left);
1654 end UI_Gt;
1656 ---------------
1657 -- UI_Image --
1658 ---------------
1660 procedure UI_Image (Input : Uint; Format : UI_Format := Auto) is
1661 begin
1662 Image_Out (Input, True, Format);
1663 end UI_Image;
1665 function UI_Image
1666 (Input : Uint;
1667 Format : UI_Format := Auto) return String
1669 begin
1670 Image_Out (Input, True, Format);
1671 return UI_Image_Buffer (1 .. UI_Image_Length);
1672 end UI_Image;
1674 -------------------------
1675 -- UI_Is_In_Int_Range --
1676 -------------------------
1678 function UI_Is_In_Int_Range (Input : Uint) return Boolean is
1679 begin
1680 -- Make sure we don't get called before Initialize
1682 pragma Assert (Uint_Int_First /= Uint_0);
1684 if Direct (Input) then
1685 return True;
1686 else
1687 return Input >= Uint_Int_First
1688 and then Input <= Uint_Int_Last;
1689 end if;
1690 end UI_Is_In_Int_Range;
1692 ------------
1693 -- UI_Le --
1694 ------------
1696 function UI_Le (Left : Int; Right : Uint) return Boolean is
1697 begin
1698 return not UI_Lt (Right, UI_From_Int (Left));
1699 end UI_Le;
1701 function UI_Le (Left : Uint; Right : Int) return Boolean is
1702 begin
1703 return not UI_Lt (UI_From_Int (Right), Left);
1704 end UI_Le;
1706 function UI_Le (Left : Uint; Right : Uint) return Boolean is
1707 begin
1708 return not UI_Lt (Left => Right, Right => Left);
1709 end UI_Le;
1711 ------------
1712 -- UI_Lt --
1713 ------------
1715 function UI_Lt (Left : Int; Right : Uint) return Boolean is
1716 begin
1717 return UI_Lt (UI_From_Int (Left), Right);
1718 end UI_Lt;
1720 function UI_Lt (Left : Uint; Right : Int) return Boolean is
1721 begin
1722 return UI_Lt (Left, UI_From_Int (Right));
1723 end UI_Lt;
1725 function UI_Lt (Left : Uint; Right : Uint) return Boolean is
1726 begin
1727 -- Quick processing for identical arguments
1729 if Int (Left) = Int (Right) then
1730 return False;
1732 -- Quick processing for both arguments directly represented
1734 elsif Direct (Left) and then Direct (Right) then
1735 return Int (Left) < Int (Right);
1737 -- At least one argument is more than one digit long
1739 else
1740 declare
1741 L_Length : constant Int := N_Digits (Left);
1742 R_Length : constant Int := N_Digits (Right);
1744 L_Vec : UI_Vector (1 .. L_Length);
1745 R_Vec : UI_Vector (1 .. R_Length);
1747 begin
1748 Init_Operand (Left, L_Vec);
1749 Init_Operand (Right, R_Vec);
1751 if L_Vec (1) < Int_0 then
1753 -- First argument negative, second argument non-negative
1755 if R_Vec (1) >= Int_0 then
1756 return True;
1758 -- Both arguments negative
1760 else
1761 if L_Length /= R_Length then
1762 return L_Length > R_Length;
1764 elsif L_Vec (1) /= R_Vec (1) then
1765 return L_Vec (1) < R_Vec (1);
1767 else
1768 for J in 2 .. L_Vec'Last loop
1769 if L_Vec (J) /= R_Vec (J) then
1770 return L_Vec (J) > R_Vec (J);
1771 end if;
1772 end loop;
1774 return False;
1775 end if;
1776 end if;
1778 else
1779 -- First argument non-negative, second argument negative
1781 if R_Vec (1) < Int_0 then
1782 return False;
1784 -- Both arguments non-negative
1786 else
1787 if L_Length /= R_Length then
1788 return L_Length < R_Length;
1789 else
1790 for J in L_Vec'Range loop
1791 if L_Vec (J) /= R_Vec (J) then
1792 return L_Vec (J) < R_Vec (J);
1793 end if;
1794 end loop;
1796 return False;
1797 end if;
1798 end if;
1799 end if;
1800 end;
1801 end if;
1802 end UI_Lt;
1804 ------------
1805 -- UI_Max --
1806 ------------
1808 function UI_Max (Left : Int; Right : Uint) return Uint is
1809 begin
1810 return UI_Max (UI_From_Int (Left), Right);
1811 end UI_Max;
1813 function UI_Max (Left : Uint; Right : Int) return Uint is
1814 begin
1815 return UI_Max (Left, UI_From_Int (Right));
1816 end UI_Max;
1818 function UI_Max (Left : Uint; Right : Uint) return Uint is
1819 begin
1820 if Left >= Right then
1821 return Left;
1822 else
1823 return Right;
1824 end if;
1825 end UI_Max;
1827 ------------
1828 -- UI_Min --
1829 ------------
1831 function UI_Min (Left : Int; Right : Uint) return Uint is
1832 begin
1833 return UI_Min (UI_From_Int (Left), Right);
1834 end UI_Min;
1836 function UI_Min (Left : Uint; Right : Int) return Uint is
1837 begin
1838 return UI_Min (Left, UI_From_Int (Right));
1839 end UI_Min;
1841 function UI_Min (Left : Uint; Right : Uint) return Uint is
1842 begin
1843 if Left <= Right then
1844 return Left;
1845 else
1846 return Right;
1847 end if;
1848 end UI_Min;
1850 -------------
1851 -- UI_Mod --
1852 -------------
1854 function UI_Mod (Left : Int; Right : Uint) return Uint is
1855 begin
1856 return UI_Mod (UI_From_Int (Left), Right);
1857 end UI_Mod;
1859 function UI_Mod (Left : Uint; Right : Int) return Uint is
1860 begin
1861 return UI_Mod (Left, UI_From_Int (Right));
1862 end UI_Mod;
1864 function UI_Mod (Left : Uint; Right : Uint) return Uint is
1865 Urem : constant Uint := Left rem Right;
1867 begin
1868 if (Left < Uint_0) = (Right < Uint_0)
1869 or else Urem = Uint_0
1870 then
1871 return Urem;
1872 else
1873 return Right + Urem;
1874 end if;
1875 end UI_Mod;
1877 -------------------------------
1878 -- UI_Modular_Exponentiation --
1879 -------------------------------
1881 function UI_Modular_Exponentiation
1882 (B : Uint;
1883 E : Uint;
1884 Modulo : Uint) return Uint
1886 M : constant Save_Mark := Mark;
1888 Result : Uint := Uint_1;
1889 Base : Uint := B;
1890 Exponent : Uint := E;
1892 begin
1893 while Exponent /= Uint_0 loop
1894 if Least_Sig_Digit (Exponent) rem Int'(2) = Int'(1) then
1895 Result := (Result * Base) rem Modulo;
1896 end if;
1898 Exponent := Exponent / Uint_2;
1899 Base := (Base * Base) rem Modulo;
1900 end loop;
1902 Release_And_Save (M, Result);
1903 return Result;
1904 end UI_Modular_Exponentiation;
1906 ------------------------
1907 -- UI_Modular_Inverse --
1908 ------------------------
1910 function UI_Modular_Inverse (N : Uint; Modulo : Uint) return Uint is
1911 M : constant Save_Mark := Mark;
1912 U : Uint;
1913 V : Uint;
1914 Q : Uint;
1915 R : Uint;
1916 X : Uint;
1917 Y : Uint;
1918 T : Uint;
1919 S : Int := 1;
1921 begin
1922 U := Modulo;
1923 V := N;
1925 X := Uint_1;
1926 Y := Uint_0;
1928 loop
1929 UI_Div_Rem (U, V, Quotient => Q, Remainder => R);
1931 U := V;
1932 V := R;
1934 T := X;
1935 X := Y + Q * X;
1936 Y := T;
1937 S := -S;
1939 exit when R = Uint_1;
1940 end loop;
1942 if S = Int'(-1) then
1943 X := Modulo - X;
1944 end if;
1946 Release_And_Save (M, X);
1947 return X;
1948 end UI_Modular_Inverse;
1950 ------------
1951 -- UI_Mul --
1952 ------------
1954 function UI_Mul (Left : Int; Right : Uint) return Uint is
1955 begin
1956 return UI_Mul (UI_From_Int (Left), Right);
1957 end UI_Mul;
1959 function UI_Mul (Left : Uint; Right : Int) return Uint is
1960 begin
1961 return UI_Mul (Left, UI_From_Int (Right));
1962 end UI_Mul;
1964 function UI_Mul (Left : Uint; Right : Uint) return Uint is
1965 begin
1966 -- Case where product fits in the range of a 32-bit integer
1968 if Int (Left) <= Int (Uint_Max_Simple_Mul)
1969 and then
1970 Int (Right) <= Int (Uint_Max_Simple_Mul)
1971 then
1972 return UI_From_Int (Direct_Val (Left) * Direct_Val (Right));
1973 end if;
1975 -- Otherwise we have the general case (Algorithm M in Knuth)
1977 declare
1978 L_Length : constant Int := N_Digits (Left);
1979 R_Length : constant Int := N_Digits (Right);
1980 L_Vec : UI_Vector (1 .. L_Length);
1981 R_Vec : UI_Vector (1 .. R_Length);
1982 Neg : Boolean;
1984 begin
1985 Init_Operand (Left, L_Vec);
1986 Init_Operand (Right, R_Vec);
1987 Neg := (L_Vec (1) < Int_0) xor (R_Vec (1) < Int_0);
1988 L_Vec (1) := abs (L_Vec (1));
1989 R_Vec (1) := abs (R_Vec (1));
1991 Algorithm_M : declare
1992 Product : UI_Vector (1 .. L_Length + R_Length);
1993 Tmp_Sum : Int;
1994 Carry : Int;
1996 begin
1997 for J in Product'Range loop
1998 Product (J) := 0;
1999 end loop;
2001 for J in reverse R_Vec'Range loop
2002 Carry := 0;
2003 for K in reverse L_Vec'Range loop
2004 Tmp_Sum :=
2005 L_Vec (K) * R_Vec (J) + Product (J + K) + Carry;
2006 Product (J + K) := Tmp_Sum rem Base;
2007 Carry := Tmp_Sum / Base;
2008 end loop;
2010 Product (J) := Carry;
2011 end loop;
2013 return Vector_To_Uint (Product, Neg);
2014 end Algorithm_M;
2015 end;
2016 end UI_Mul;
2018 ------------
2019 -- UI_Ne --
2020 ------------
2022 function UI_Ne (Left : Int; Right : Uint) return Boolean is
2023 begin
2024 return UI_Ne (UI_From_Int (Left), Right);
2025 end UI_Ne;
2027 function UI_Ne (Left : Uint; Right : Int) return Boolean is
2028 begin
2029 return UI_Ne (Left, UI_From_Int (Right));
2030 end UI_Ne;
2032 function UI_Ne (Left : Uint; Right : Uint) return Boolean is
2033 begin
2034 -- Quick processing for identical arguments. Note that this takes
2035 -- care of the case of two No_Uint arguments.
2037 if Int (Left) = Int (Right) then
2038 return False;
2039 end if;
2041 -- See if left operand directly represented
2043 if Direct (Left) then
2045 -- If right operand directly represented then compare
2047 if Direct (Right) then
2048 return Int (Left) /= Int (Right);
2050 -- Left operand directly represented, right not, must be unequal
2052 else
2053 return True;
2054 end if;
2056 -- Right operand directly represented, left not, must be unequal
2058 elsif Direct (Right) then
2059 return True;
2060 end if;
2062 -- Otherwise both multi-word, do comparison
2064 declare
2065 Size : constant Int := N_Digits (Left);
2066 Left_Loc : Int;
2067 Right_Loc : Int;
2069 begin
2070 if Size /= N_Digits (Right) then
2071 return True;
2072 end if;
2074 Left_Loc := Uints.Table (Left).Loc;
2075 Right_Loc := Uints.Table (Right).Loc;
2077 for J in Int_0 .. Size - Int_1 loop
2078 if Udigits.Table (Left_Loc + J) /=
2079 Udigits.Table (Right_Loc + J)
2080 then
2081 return True;
2082 end if;
2083 end loop;
2085 return False;
2086 end;
2087 end UI_Ne;
2089 ----------------
2090 -- UI_Negate --
2091 ----------------
2093 function UI_Negate (Right : Uint) return Uint is
2094 begin
2095 -- Case where input is directly represented. Note that since the range
2096 -- of Direct values is non-symmetrical, the result may not be directly
2097 -- represented, this is taken care of in UI_From_Int.
2099 if Direct (Right) then
2100 return UI_From_Int (-Direct_Val (Right));
2102 -- Full processing for multi-digit case. Note that we cannot just copy
2103 -- the value to the end of the table negating the first digit, since the
2104 -- range of Direct values is non-symmetrical, so we can have a negative
2105 -- value that is not Direct whose negation can be represented directly.
2107 else
2108 declare
2109 R_Length : constant Int := N_Digits (Right);
2110 R_Vec : UI_Vector (1 .. R_Length);
2111 Neg : Boolean;
2113 begin
2114 Init_Operand (Right, R_Vec);
2115 Neg := R_Vec (1) > Int_0;
2116 R_Vec (1) := abs R_Vec (1);
2117 return Vector_To_Uint (R_Vec, Neg);
2118 end;
2119 end if;
2120 end UI_Negate;
2122 -------------
2123 -- UI_Rem --
2124 -------------
2126 function UI_Rem (Left : Int; Right : Uint) return Uint is
2127 begin
2128 return UI_Rem (UI_From_Int (Left), Right);
2129 end UI_Rem;
2131 function UI_Rem (Left : Uint; Right : Int) return Uint is
2132 begin
2133 return UI_Rem (Left, UI_From_Int (Right));
2134 end UI_Rem;
2136 function UI_Rem (Left, Right : Uint) return Uint is
2137 Remainder : Uint;
2138 Quotient : Uint;
2139 pragma Warnings (Off, Quotient);
2141 begin
2142 pragma Assert (Right /= Uint_0);
2144 if Direct (Right) and then Direct (Left) then
2145 return UI_From_Int (Direct_Val (Left) rem Direct_Val (Right));
2147 else
2148 UI_Div_Rem
2149 (Left, Right, Quotient, Remainder, Discard_Quotient => True);
2150 return Remainder;
2151 end if;
2152 end UI_Rem;
2154 ------------
2155 -- UI_Sub --
2156 ------------
2158 function UI_Sub (Left : Int; Right : Uint) return Uint is
2159 begin
2160 return UI_Add (Left, -Right);
2161 end UI_Sub;
2163 function UI_Sub (Left : Uint; Right : Int) return Uint is
2164 begin
2165 return UI_Add (Left, -Right);
2166 end UI_Sub;
2168 function UI_Sub (Left : Uint; Right : Uint) return Uint is
2169 begin
2170 if Direct (Left) and then Direct (Right) then
2171 return UI_From_Int (Direct_Val (Left) - Direct_Val (Right));
2172 else
2173 return UI_Add (Left, -Right);
2174 end if;
2175 end UI_Sub;
2177 --------------
2178 -- UI_To_CC --
2179 --------------
2181 function UI_To_CC (Input : Uint) return Char_Code is
2182 begin
2183 if Direct (Input) then
2184 return Char_Code (Direct_Val (Input));
2186 -- Case of input is more than one digit
2188 else
2189 declare
2190 In_Length : constant Int := N_Digits (Input);
2191 In_Vec : UI_Vector (1 .. In_Length);
2192 Ret_CC : Char_Code;
2194 begin
2195 Init_Operand (Input, In_Vec);
2197 -- We assume value is positive
2199 Ret_CC := 0;
2200 for Idx in In_Vec'Range loop
2201 Ret_CC := Ret_CC * Char_Code (Base) +
2202 Char_Code (abs In_Vec (Idx));
2203 end loop;
2205 return Ret_CC;
2206 end;
2207 end if;
2208 end UI_To_CC;
2210 ----------------
2211 -- UI_To_Int --
2212 ----------------
2214 function UI_To_Int (Input : Uint) return Int is
2215 pragma Assert (Input /= No_Uint);
2217 begin
2218 if Direct (Input) then
2219 return Direct_Val (Input);
2221 -- Case of input is more than one digit
2223 else
2224 declare
2225 In_Length : constant Int := N_Digits (Input);
2226 In_Vec : UI_Vector (1 .. In_Length);
2227 Ret_Int : Int;
2229 begin
2230 -- Uints of more than one digit could be outside the range for
2231 -- Ints. Caller should have checked for this if not certain.
2232 -- Fatal error to attempt to convert from value outside Int'Range.
2234 pragma Assert (UI_Is_In_Int_Range (Input));
2236 -- Otherwise, proceed ahead, we are OK
2238 Init_Operand (Input, In_Vec);
2239 Ret_Int := 0;
2241 -- Calculate -|Input| and then negates if value is positive. This
2242 -- handles our current definition of Int (based on 2s complement).
2243 -- Is it secure enough???
2245 for Idx in In_Vec'Range loop
2246 Ret_Int := Ret_Int * Base - abs In_Vec (Idx);
2247 end loop;
2249 if In_Vec (1) < Int_0 then
2250 return Ret_Int;
2251 else
2252 return -Ret_Int;
2253 end if;
2254 end;
2255 end if;
2256 end UI_To_Int;
2258 --------------
2259 -- UI_Write --
2260 --------------
2262 procedure UI_Write (Input : Uint; Format : UI_Format := Auto) is
2263 begin
2264 Image_Out (Input, False, Format);
2265 end UI_Write;
2267 ---------------------
2268 -- Vector_To_Uint --
2269 ---------------------
2271 function Vector_To_Uint
2272 (In_Vec : UI_Vector;
2273 Negative : Boolean)
2274 return Uint
2276 Size : Int;
2277 Val : Int;
2279 begin
2280 -- The vector can contain leading zeros. These are not stored in the
2281 -- table, so loop through the vector looking for first non-zero digit
2283 for J in In_Vec'Range loop
2284 if In_Vec (J) /= Int_0 then
2286 -- The length of the value is the length of the rest of the vector
2288 Size := In_Vec'Last - J + 1;
2290 -- One digit value can always be represented directly
2292 if Size = Int_1 then
2293 if Negative then
2294 return Uint (Int (Uint_Direct_Bias) - In_Vec (J));
2295 else
2296 return Uint (Int (Uint_Direct_Bias) + In_Vec (J));
2297 end if;
2299 -- Positive two digit values may be in direct representation range
2301 elsif Size = Int_2 and then not Negative then
2302 Val := In_Vec (J) * Base + In_Vec (J + 1);
2304 if Val <= Max_Direct then
2305 return Uint (Int (Uint_Direct_Bias) + Val);
2306 end if;
2307 end if;
2309 -- The value is outside the direct representation range and must
2310 -- therefore be stored in the table. Expand the table to contain
2311 -- the count and digits. The index of the new table entry will be
2312 -- returned as the result.
2314 Uints.Append ((Length => Size, Loc => Udigits.Last + 1));
2316 if Negative then
2317 Val := -In_Vec (J);
2318 else
2319 Val := +In_Vec (J);
2320 end if;
2322 Udigits.Append (Val);
2324 for K in 2 .. Size loop
2325 Udigits.Append (In_Vec (J + K - 1));
2326 end loop;
2328 return Uints.Last;
2329 end if;
2330 end loop;
2332 -- Dropped through loop only if vector contained all zeros
2334 return Uint_0;
2335 end Vector_To_Uint;
2337 end Uintp;