1 /* A splay-tree datatype.
2 Copyright (C) 1998-2023 Free Software Foundation, Inc.
3 Contributed by Mark Mitchell (mark@markmitchell.com).
5 This file is part of the GNU Offloading and Multi Processing Library
8 Libgomp is free software; you can redistribute it and/or modify it
9 under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 3, or (at your option)
13 Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
14 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15 FOR A PARTICULAR PURPOSE. See the GNU General Public License for
18 Under Section 7 of GPL version 3, you are granted additional
19 permissions described in the GCC Runtime Library Exception, version
20 3.1, as published by the Free Software Foundation.
22 You should have received a copy of the GNU General Public License and
23 a copy of the GCC Runtime Library Exception along with this program;
24 see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
25 <http://www.gnu.org/licenses/>. */
27 /* The splay tree code copied from include/splay-tree.h and adjusted,
28 so that all the data lives directly in splay_tree_node_s structure
29 and no extra allocations are needed.
31 Files including this header should before including it add:
32 typedef struct splay_tree_node_s *splay_tree_node;
33 typedef struct splay_tree_s *splay_tree;
34 typedef struct splay_tree_key_s *splay_tree_key;
35 define splay_tree_key_s structure, and define
36 splay_compare inline function.
38 Alternatively, they can define splay_tree_prefix macro before
39 including this header and then all the above types, the
40 splay_compare function and the splay_tree_{lookup,insert_remove}
41 function will be prefixed by that prefix. If splay_tree_prefix
42 macro is defined, this header must be included twice: once where
43 you need the header file definitions, and once where you need the
44 .c implementation routines. In the latter case, you must also
45 define the macro splay_tree_c. See the include of splay-tree.h in
46 priority_queue.[hc] for an example. */
48 /* For an easily readable description of splay-trees, see:
50 Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
51 Algorithms. Harper-Collins, Inc. 1991.
53 The major feature of splay trees is that all basic tree operations
54 are amortized O(log n) time for a tree with n nodes. */
56 #ifdef splay_tree_prefix
57 # define splay_tree_name_1(prefix, name) prefix ## _ ## name
58 # define splay_tree_name(prefix, name) splay_tree_name_1 (prefix, name)
59 # define splay_tree_node_s \
60 splay_tree_name (splay_tree_prefix, splay_tree_node_s)
61 # define splay_tree_s \
62 splay_tree_name (splay_tree_prefix, splay_tree_s)
63 # define splay_tree_key_s \
64 splay_tree_name (splay_tree_prefix, splay_tree_key_s)
65 # define splay_tree_node \
66 splay_tree_name (splay_tree_prefix, splay_tree_node)
68 splay_tree_name (splay_tree_prefix, splay_tree)
69 # define splay_tree_key \
70 splay_tree_name (splay_tree_prefix, splay_tree_key)
71 # define splay_compare \
72 splay_tree_name (splay_tree_prefix, splay_compare)
73 # define splay_tree_lookup \
74 splay_tree_name (splay_tree_prefix, splay_tree_lookup)
75 # define splay_tree_insert \
76 splay_tree_name (splay_tree_prefix, splay_tree_insert)
77 # define splay_tree_remove \
78 splay_tree_name (splay_tree_prefix, splay_tree_remove)
79 # define splay_tree_foreach \
80 splay_tree_name (splay_tree_prefix, splay_tree_foreach)
81 # define splay_tree_foreach_lazy \
82 splay_tree_name (splay_tree_prefix, splay_tree_foreach_lazy)
83 # define splay_tree_callback \
84 splay_tree_name (splay_tree_prefix, splay_tree_callback)
85 # define splay_tree_callback_stop \
86 splay_tree_name (splay_tree_prefix, splay_tree_callback_stop)
90 /* Header file definitions and prototypes. */
92 /* The nodes in the splay tree. */
93 struct splay_tree_node_s
{
94 struct splay_tree_key_s key
;
95 /* The left and right children, respectively. */
97 splay_tree_node right
;
100 /* The splay tree. */
101 struct splay_tree_s
{
102 splay_tree_node root
;
105 typedef void (*splay_tree_callback
) (splay_tree_key
, void *);
106 typedef int (*splay_tree_callback_stop
) (splay_tree_key
, void *);
108 extern splay_tree_key
splay_tree_lookup (splay_tree
, splay_tree_key
);
109 extern void splay_tree_insert (splay_tree
, splay_tree_node
);
110 extern void splay_tree_remove (splay_tree
, splay_tree_key
);
111 extern void splay_tree_foreach (splay_tree
, splay_tree_callback
, void *);
112 extern void splay_tree_foreach_lazy (splay_tree
, splay_tree_callback_stop
, void *);
113 #else /* splay_tree_c */
114 # ifdef splay_tree_prefix
115 # include "splay-tree.c"
118 #endif /* #ifndef splay_tree_c */
120 #ifdef splay_tree_prefix
121 # undef splay_tree_name_1
122 # undef splay_tree_name
123 # undef splay_tree_node_s
125 # undef splay_tree_key_s
126 # undef splay_tree_node
128 # undef splay_tree_key
129 # undef splay_compare
130 # undef splay_tree_lookup
131 # undef splay_tree_insert
132 # undef splay_tree_remove
133 # undef splay_tree_foreach
134 # undef splay_tree_foreach_lazy
135 # undef splay_tree_callback
136 # undef splay_tree_callback_stop
137 # undef splay_tree_prefix