1 /* A splay-tree datatype.
2 Copyright (C) 1998-2024 Free Software Foundation, Inc.
3 Contributed by Mark Mitchell (mark@markmitchell.com).
5 This file is part of the GNU Offloading and Multi Processing Library
8 Libgomp is free software; you can redistribute it and/or modify it
9 under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 3, or (at your option)
13 Libgomp is distributed in the hope that it will be useful, but WITHOUT ANY
14 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
15 FOR A PARTICULAR PURPOSE. See the GNU General Public License for
18 Under Section 7 of GPL version 3, you are granted additional
19 permissions described in the GCC Runtime Library Exception, version
20 3.1, as published by the Free Software Foundation.
22 You should have received a copy of the GNU General Public License and
23 a copy of the GCC Runtime Library Exception along with this program;
24 see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
25 <http://www.gnu.org/licenses/>. */
27 /* The splay tree code copied from include/splay-tree.h and adjusted,
28 so that all the data lives directly in splay_tree_node_s structure
29 and no extra allocations are needed.
31 Files including this header should before including it add:
32 typedef struct splay_tree_node_s *splay_tree_node;
33 typedef struct splay_tree_s *splay_tree;
34 typedef struct splay_tree_key_s *splay_tree_key;
35 define splay_tree_key_s structure, and define
36 splay_compare inline function.
38 Define splay_tree_static to mark all functions as static.
40 Alternatively, they can define splay_tree_prefix macro before
41 including this header and then all the above types, the
42 splay_compare function and the splay_tree_{lookup,insert_remove}
43 function will be prefixed by that prefix. If splay_tree_prefix
44 macro is defined, this header must be included twice: once where
45 you need the header file definitions, and once where you need the
46 .c implementation routines. In the latter case, you must also
47 define the macro splay_tree_c. See the include of splay-tree.h in
48 priority_queue.[hc] for an example. */
50 /* For an easily readable description of splay-trees, see:
52 Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
53 Algorithms. Harper-Collins, Inc. 1991.
55 The major feature of splay trees is that all basic tree operations
56 are amortized O(log n) time for a tree with n nodes. */
58 #ifdef splay_tree_prefix
59 # define splay_tree_name_1(prefix, name) prefix ## _ ## name
60 # define splay_tree_name(prefix, name) splay_tree_name_1 (prefix, name)
61 # define splay_tree_node_s \
62 splay_tree_name (splay_tree_prefix, splay_tree_node_s)
63 # define splay_tree_s \
64 splay_tree_name (splay_tree_prefix, splay_tree_s)
65 # define splay_tree_key_s \
66 splay_tree_name (splay_tree_prefix, splay_tree_key_s)
67 # define splay_tree_node \
68 splay_tree_name (splay_tree_prefix, splay_tree_node)
70 splay_tree_name (splay_tree_prefix, splay_tree)
71 # define splay_tree_key \
72 splay_tree_name (splay_tree_prefix, splay_tree_key)
73 # define splay_compare \
74 splay_tree_name (splay_tree_prefix, splay_compare)
75 # define splay_tree_lookup \
76 splay_tree_name (splay_tree_prefix, splay_tree_lookup)
77 # define splay_tree_lookup_node \
78 splay_tree_name (splay_tree_prefix, splay_tree_lookup_node)
79 # define splay_tree_insert \
80 splay_tree_name (splay_tree_prefix, splay_tree_insert)
81 # define splay_tree_remove \
82 splay_tree_name (splay_tree_prefix, splay_tree_remove)
83 # define splay_tree_foreach \
84 splay_tree_name (splay_tree_prefix, splay_tree_foreach)
85 # define splay_tree_foreach_lazy \
86 splay_tree_name (splay_tree_prefix, splay_tree_foreach_lazy)
87 # define splay_tree_callback \
88 splay_tree_name (splay_tree_prefix, splay_tree_callback)
89 # define splay_tree_callback_stop \
90 splay_tree_name (splay_tree_prefix, splay_tree_callback_stop)
94 /* Header file definitions and prototypes. */
96 /* The nodes in the splay tree. */
97 struct splay_tree_node_s
{
98 struct splay_tree_key_s key
;
99 /* The left and right children, respectively. */
100 splay_tree_node left
;
101 splay_tree_node right
;
104 /* The splay tree. */
105 struct splay_tree_s
{
106 splay_tree_node root
;
109 typedef void (*splay_tree_callback
) (splay_tree_key
, void *);
110 typedef int (*splay_tree_callback_stop
) (splay_tree_key
, void *);
112 #ifndef splay_tree_static
113 extern splay_tree_key
splay_tree_lookup (splay_tree
, splay_tree_key
);
114 extern splay_tree_node
splay_tree_lookup_node (splay_tree
, splay_tree_key
);
115 extern void splay_tree_insert (splay_tree
, splay_tree_node
);
116 extern void splay_tree_remove (splay_tree
, splay_tree_key
);
117 extern void splay_tree_foreach (splay_tree
, splay_tree_callback
, void *);
118 extern void splay_tree_foreach_lazy (splay_tree
, splay_tree_callback_stop
, void *);
121 #ifdef splay_tree_static_unused_attr
122 # undef splay_tree_static_unused_attr
125 #else /* splay_tree_c */
126 # ifdef splay_tree_prefix
127 # include "splay-tree.c"
130 #endif /* #ifndef splay_tree_c */
132 #ifdef splay_tree_static
133 # undef splay_tree_static
136 #ifdef splay_tree_prefix
137 # undef splay_tree_name_1
138 # undef splay_tree_name
139 # undef splay_tree_node_s
141 # undef splay_tree_key_s
142 # undef splay_tree_node
144 # undef splay_tree_key
145 # undef splay_compare
146 # undef splay_tree_lookup
147 # undef splay_tree_lookup_node
148 # undef splay_tree_insert
149 # undef splay_tree_remove
150 # undef splay_tree_foreach
151 # undef splay_tree_foreach_lazy
152 # undef splay_tree_callback
153 # undef splay_tree_callback_stop
154 # undef splay_tree_prefix