ada: Further cleanup in finalization machinery
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1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT COMPILER COMPONENTS --
4 -- --
5 -- S Y S T E M . W C H _ C O N --
6 -- --
7 -- S p e c --
8 -- --
9 -- Copyright (C) 1992-2023, Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 3, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. --
17 -- --
18 -- As a special exception under Section 7 of GPL version 3, you are granted --
19 -- additional permissions described in the GCC Runtime Library Exception, --
20 -- version 3.1, as published by the Free Software Foundation. --
21 -- --
22 -- You should have received a copy of the GNU General Public License and --
23 -- a copy of the GCC Runtime Library Exception along with this program; --
24 -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
25 -- <http://www.gnu.org/licenses/>. --
26 -- --
27 -- GNAT was originally developed by the GNAT team at New York University. --
28 -- Extensive contributions were provided by Ada Core Technologies Inc. --
29 -- --
30 ------------------------------------------------------------------------------
32 -- This package defines the codes used to identify the encoding method for
33 -- wide characters in string and character constants. This is needed both
34 -- at compile time and at runtime (for the wide character runtime routines)
36 -- This unit may be used directly from an application program by providing
37 -- an appropriate WITH, and the interface can be expected to remain stable.
39 package System.WCh_Con is
40 pragma Pure;
42 -------------------------------------
43 -- Wide_Character Encoding Methods --
44 -------------------------------------
46 -- A wide character encoding method is a method for uniquely representing
47 -- a Wide_Character or Wide_Wide_Character value using a one or more
48 -- Character values. Three types of encoding method are supported by GNAT:
50 -- An escape encoding method uses ESC as the first character of the
51 -- sequence, and subsequent characters determine the wide character
52 -- value that is represented. Any character other than ESC stands
53 -- for itself as a single byte (i.e. any character in Latin-1, other
54 -- than ESC itself, is represented as a single character: itself).
56 -- An upper half encoding method uses a character in the upper half
57 -- range (i.e. in the range 16#80# .. 16#FF#) as the first byte of
58 -- a wide character encoding sequence. Subsequent characters are
59 -- used to determine the wide character value that is represented.
60 -- Any character in the lower half (16#00# .. 16#7F#) represents
61 -- itself as a single character.
63 -- The brackets notation, where a wide character is represented by the
64 -- sequence ["xx"] or ["xxxx"] or ["xxxxxx"] where xx are hexadecimal
65 -- characters. Note that currently this is the only encoding that
66 -- supports the full UTF-32 range.
68 -- Note that GNAT does not currently support escape-in, escape-out
69 -- encoding methods, where an escape sequence is used to set a mode
70 -- used to recognize subsequent characters. All encoding methods use
71 -- individual character-by-character encodings, so that a sequence of
72 -- wide characters is represented by a sequence of encodings.
74 -- To add new encoding methods, the following steps are required:
76 -- 1. Define a code for a new value of type WC_Encoding_Method
77 -- 2. Adjust the definition of WC_Encoding_Method accordingly
78 -- 3. Provide appropriate conversion routines in System.WCh_Cnv
79 -- 4. Adjust definition of WC_Longest_Sequence if necessary
80 -- 5. Add an entry in WC_Encoding_Letters for the new method
81 -- 6. Add proper code to s-wchstw.adb, s-wchwts.adb, s-widwch.adb
82 -- 7. Update documentation (remember section on form strings)
84 -- Note that the WC_Encoding_Method values must be kept ordered so that
85 -- the definitions of the subtypes WC_Upper_Half_Encoding_Method and
86 -- WC_ESC_Encoding_Method are still correct.
88 ---------------------------------
89 -- Encoding Method Definitions --
90 ---------------------------------
92 type WC_Encoding_Method is range 1 .. 6;
93 -- Type covering the range of values used to represent wide character
94 -- encoding methods. An enumeration type might be a little neater, but
95 -- more trouble than it's worth, given the need to pass these values
96 -- from the compiler to the backend, and to record them in the ALI file.
98 WCEM_Hex : constant WC_Encoding_Method := 1;
99 -- The wide character with code 16#abcd# is represented by the escape
100 -- sequence ESC a b c d (five characters, where abcd are ASCII hex
101 -- characters, using upper case for letters). This method is easy
102 -- to deal with in external environments that do not support wide
103 -- characters, and covers the whole 16-bit BMP. Codes larger than
104 -- 16#FFFF# are not representable using this encoding method.
106 WCEM_Upper : constant WC_Encoding_Method := 2;
107 -- The wide character with encoding 16#abcd#, where the upper bit is on
108 -- (i.e. a is in the range 8-F) is represented as two bytes 16#ab# and
109 -- 16#cd#. The second byte may never be a format control character, but
110 -- is not required to be in the upper half. This method can be also used
111 -- for shift-JIS or EUC where the internal coding matches the external
112 -- coding. Codes larger than 16#FFFF# are not representable using this
113 -- encoding method.
115 WCEM_Shift_JIS : constant WC_Encoding_Method := 3;
116 -- A wide character is represented by a two character sequence 16#ab#
117 -- and 16#cd#, with the restrictions described for upper half encoding
118 -- as described above. The internal character code is the corresponding
119 -- JIS character according to the standard algorithm for Shift-JIS
120 -- conversion. See the body of package System.JIS_Conversions for
121 -- further details. Codes larger than 16#FFFF are not representable
122 -- using this encoding method.
124 WCEM_EUC : constant WC_Encoding_Method := 4;
125 -- A wide character is represented by a two character sequence 16#ab# and
126 -- 16#cd#, with both characters being in the upper half set. The internal
127 -- character code is the corresponding JIS character according to the EUC
128 -- encoding algorithm. See the body of package System.JIS_Conversions for
129 -- further details. Codes larger than 16#FFFF# are not representable using
130 -- this encoding method.
132 WCEM_UTF8 : constant WC_Encoding_Method := 5;
133 -- An ISO 10646-1 BMP/Unicode wide character is represented in UCS
134 -- Transformation Format 8 (UTF-8), as defined in Annex R of ISO
135 -- 10646-1/Am.2. Depending on the character value, a Unicode character
136 -- is represented as the one to six byte sequence.
138 -- 16#0000_0000#-16#0000_007f#: 2#0xxxxxxx#
139 -- 16#0000_0080#-16#0000_07ff#: 2#110xxxxx# 2#10xxxxxx#
140 -- 16#0000_0800#-16#0000_ffff#: 2#1110xxxx# 2#10xxxxxx# 2#10xxxxxx#
141 -- 16#0001_0000#-16#001F_FFFF#: 2#11110xxx# 2#10xxxxxx# 2#10xxxxxx#
142 -- 2#10xxxxxx#
143 -- 16#0020_0000#-16#03FF_FFFF#: 2#111110xx# 2#10xxxxxx# 2#10xxxxxx#
144 -- 2#10xxxxxx# 2#10xxxxxx#
145 -- 16#0400_0000#-16#7FFF_FFFF#: 2#1111110x# 2#10xxxxxx# 2#10xxxxxx#
146 -- 2#10xxxxxx# 2#10xxxxxx# 2#10xxxxxx#
148 -- where the xxx bits correspond to the left-padded bits of the
149 -- 16-bit character value. Note that all lower half ASCII characters
150 -- are represented as ASCII bytes and all upper half characters and
151 -- other wide characters are represented as sequences of upper-half. This
152 -- encoding method can represent the entire range of Wide_Wide_Character.
154 WCEM_Brackets : constant WC_Encoding_Method := 6;
155 -- A wide character is represented using one of the following sequences:
157 -- ["xx"]
158 -- ["xxxx"]
159 -- ["xxxxxx"]
160 -- ["xxxxxxxx"]
162 -- where xx are hexadecimal digits representing the character code. This
163 -- encoding method can represent the entire range of Wide_Wide_Character
164 -- but in the general case results in ambiguous representations (there is
165 -- no ambiguity in Ada sources, since the above sequences are illegal Ada).
167 WC_Encoding_Letters : constant array (WC_Encoding_Method) of Character :=
168 [WCEM_Hex => 'h',
169 WCEM_Upper => 'u',
170 WCEM_Shift_JIS => 's',
171 WCEM_EUC => 'e',
172 WCEM_UTF8 => '8',
173 WCEM_Brackets => 'b'];
174 -- Letters used for selection of wide character encoding method in the
175 -- compiler options (-gnatW? switch) and for Wide_Text_IO (WCEM parameter
176 -- in the form string).
178 subtype WC_ESC_Encoding_Method is
179 WC_Encoding_Method range WCEM_Hex .. WCEM_Hex;
180 -- Encoding methods using an ESC character at the start of the sequence
182 subtype WC_Upper_Half_Encoding_Method is
183 WC_Encoding_Method range WCEM_Upper .. WCEM_UTF8;
184 -- Encoding methods using an upper half character (16#80#..16#FF) at
185 -- the start of the sequence.
187 WC_Longest_Sequence : constant := 12;
188 -- The longest number of characters that can be used for a wide character
189 -- or wide wide character sequence for any of the active encoding methods.
191 WC_Longest_Sequences : constant array (WC_Encoding_Method) of Natural :=
192 [WCEM_Hex => 5,
193 WCEM_Upper => 2,
194 WCEM_Shift_JIS => 2,
195 WCEM_EUC => 2,
196 WCEM_UTF8 => 6,
197 WCEM_Brackets => 12];
198 -- The longest number of characters that can be used for a wide character
199 -- or wide wide character sequence using the given encoding method.
201 function Get_WC_Encoding_Method (C : Character) return WC_Encoding_Method;
202 -- Given a character C, returns corresponding encoding method (see array
203 -- WC_Encoding_Letters above). Raises Constraint_Error if not in list.
205 function Get_WC_Encoding_Method (S : String) return WC_Encoding_Method;
206 -- Given a lower case string that is one of hex, upper, shift_jis, euc,
207 -- utf8, brackets, return the corresponding encoding method. Raises
208 -- Constraint_Error if not in list.
210 function Is_Start_Of_Encoding
211 (C : Character;
212 EM : WC_Encoding_Method) return Boolean;
213 pragma Inline (Is_Start_Of_Encoding);
214 -- Returns True if the Character C is the start of a multi-character
215 -- encoding sequence for the given encoding method EM. If EM is set to
216 -- WCEM_Brackets, this function always returns False.
218 end System.WCh_Con;