2 * Copyright (c) 1983 Regents of the University of California.
5 * Redistribution and use in source and binary forms are permitted
6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
19 * This is derived from the Berkeley source:
20 * @(#)random.c 5.5 (Berkeley) 7/6/88
21 * It was reworked for the GNU C Library by Roland McGrath.
35 #define ULONG_MAX ((unsigned long)(~0L)) /* 0xFFFFFFFF for 32-bits */
36 #define LONG_MAX ((long)(ULONG_MAX >> 1)) /* 0x7FFFFFFF for 32-bits*/
41 # define NULL (void *) 0
46 # define NULL (void *) 0
54 /* An improved random number generation package. In addition to the standard
55 rand()/srand() like interface, this package also has a special state info
56 interface. The initstate() routine is called with a seed, an array of
57 bytes, and a count of how many bytes are being passed in; this array is
58 then initialized to contain information for random number generation with
59 that much state information. Good sizes for the amount of state
60 information are 32, 64, 128, and 256 bytes. The state can be switched by
61 calling the setstate() function with the same array as was initiallized
62 with initstate(). By default, the package runs with 128 bytes of state
63 information and generates far better random numbers than a linear
64 congruential generator. If the amount of state information is less than
65 32 bytes, a simple linear congruential R.N.G. is used. Internally, the
66 state information is treated as an array of longs; the zeroeth element of
67 the array is the type of R.N.G. being used (small integer); the remainder
68 of the array is the state information for the R.N.G. Thus, 32 bytes of
69 state information will give 7 longs worth of state information, which will
70 allow a degree seven polynomial. (Note: The zeroeth word of state
71 information also has some other information stored in it; see setstate
72 for details). The random number generation technique is a linear feedback
73 shift register approach, employing trinomials (since there are fewer terms
74 to sum up that way). In this approach, the least significant bit of all
75 the numbers in the state table will act as a linear feedback shift register,
76 and will have period 2^deg - 1 (where deg is the degree of the polynomial
77 being used, assuming that the polynomial is irreducible and primitive).
78 The higher order bits will have longer periods, since their values are
79 also influenced by pseudo-random carries out of the lower bits. The
80 total period of the generator is approximately deg*(2**deg - 1); thus
81 doubling the amount of state information has a vast influence on the
82 period of the generator. Note: The deg*(2**deg - 1) is an approximation
83 only good for large deg, when the period of the shift register is the
84 dominant factor. With deg equal to seven, the period is actually much
85 longer than the 7*(2**7 - 1) predicted by this formula. */
89 /* For each of the currently supported random number generators, we have a
90 break value on the amount of state information (you need at least thi
91 bytes of state info to support this random number generator), a degree for
92 the polynomial (actually a trinomial) that the R.N.G. is based on, and
93 separation between the two lower order coefficients of the trinomial. */
95 /* Linear congruential. */
101 /* x**7 + x**3 + 1. */
113 /* x**31 + x**3 + 1. */
126 /* Array versions of the above information to make code run faster.
127 Relies on fact that TYPE_i == i. */
129 #define MAX_TYPES 5 /* Max number of types above. */
131 static int degrees
[MAX_TYPES
] = { DEG_0
, DEG_1
, DEG_2
, DEG_3
, DEG_4
};
132 static int seps
[MAX_TYPES
] = { SEP_0
, SEP_1
, SEP_2
, SEP_3
, SEP_4
};
136 /* Initially, everything is set up as if from:
137 initstate(1, randtbl, 128);
138 Note that this initialization takes advantage of the fact that srandom
139 advances the front and rear pointers 10*rand_deg times, and hence the
140 rear pointer which starts at 0 will also end up at zero; thus the zeroeth
141 element of the state information, which contains info about the current
142 position of the rear pointer is just
143 (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */
145 static long int randtbl
[DEG_3
+ 1] =
147 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342,
148 0xde3b81e0, 0xdf0a6fb5, 0xf103bc02, 0x48f340fb,
149 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
150 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86,
151 0xda672e2a, 0x1588ca88, 0xe369735d, 0x904f35f7,
152 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
153 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b,
154 0xf5ad9d0e, 0x8999220b, 0x27fb47b9
157 /* FPTR and RPTR are two pointers into the state info, a front and a rear
158 pointer. These two pointers are always rand_sep places aparts, as they
159 cycle through the state information. (Yes, this does mean we could get
160 away with just one pointer, but the code for random is more efficient
161 this way). The pointers are left positioned as they would be from the call:
162 initstate(1, randtbl, 128);
163 (The position of the rear pointer, rptr, is really 0 (as explained above
164 in the initialization of randtbl) because the state table pointer is set
165 to point to randtbl[1] (as explained below).) */
167 static long int *fptr
= &randtbl
[SEP_3
+ 1];
168 static long int *rptr
= &randtbl
[1];
172 /* The following things are the pointer to the state information table,
173 the type of the current generator, the degree of the current polynomial
174 being used, and the separation between the two pointers.
175 Note that for efficiency of random, we remember the first location of
176 the state information, not the zeroeth. Hence it is valid to access
177 state[-1], which is used to store the type of the R.N.G.
178 Also, we remember the last location, since this is more efficient than
179 indexing every time to find the address of the last element to see if
180 the front and rear pointers have wrapped. */
182 static long int *state
= &randtbl
[1];
184 static int rand_type
= TYPE_3
;
185 static int rand_deg
= DEG_3
;
186 static int rand_sep
= SEP_3
;
188 static long int *end_ptr
= &randtbl
[sizeof(randtbl
) / sizeof(randtbl
[0])];
190 /* Initialize the random number generator based on the given seed. If the
191 type is the trivial no-state-information type, just remember the seed.
192 Otherwise, initializes state[] based on the given "seed" via a linear
193 congruential generator. Then, the pointers are set to known locations
194 that are exactly rand_sep places apart. Lastly, it cycles the state
195 information a given number of times to get rid of any initial dependencies
196 introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
197 for default usage relies on values produced by this routine. */
203 if (rand_type
!= TYPE_0
)
206 for (i
= 1; i
< rand_deg
; ++i
)
207 state
[i
] = (1103515145 * state
[i
- 1]) + 12345;
208 fptr
= &state
[rand_sep
];
210 for (i
= 0; i
< 10 * rand_deg
; ++i
)
215 /* Initialize the state information in the given array of N bytes for
216 future random number generation. Based on the number of bytes we
217 are given, and the break values for the different R.N.G.'s, we choose
218 the best (largest) one we can and set things up for it. srandom is
219 then called to initialize the state information. Note that on return
220 from srandom, we set state[-1] to be the type multiplexed with the current
221 value of the rear pointer; this is so successive calls to initstate won't
222 lose this information and will be able to restart with setstate.
223 Note: The first thing we do is save the current state, if any, just like
224 setstate so that it doesn't matter when initstate is called.
225 Returns a pointer to the old state. */
227 initstate (seed
, arg_state
, n
)
232 PTR ostate
= (PTR
) &state
[-1];
234 if (rand_type
== TYPE_0
)
235 state
[-1] = rand_type
;
237 state
[-1] = (MAX_TYPES
* (rptr
- state
)) + rand_type
;
249 else if (n
< BREAK_2
)
255 else if (n
< BREAK_3
)
261 else if (n
< BREAK_4
)
274 state
= &((long int *) arg_state
)[1]; /* First location. */
275 /* Must set END_PTR before srandom. */
276 end_ptr
= &state
[rand_deg
];
278 if (rand_type
== TYPE_0
)
279 state
[-1] = rand_type
;
281 state
[-1] = (MAX_TYPES
* (rptr
- state
)) + rand_type
;
286 /* Restore the state from the given state array.
287 Note: It is important that we also remember the locations of the pointers
288 in the current state information, and restore the locations of the pointers
289 from the old state information. This is done by multiplexing the pointer
290 location into the zeroeth word of the state information. Note that due
291 to the order in which things are done, it is OK to call setstate with the
292 same state as the current state
293 Returns a pointer to the old state information. */
299 register long int *new_state
= (long int *) arg_state
;
300 register int type
= new_state
[0] % MAX_TYPES
;
301 register int rear
= new_state
[0] / MAX_TYPES
;
302 PTR ostate
= (PTR
) &state
[-1];
304 if (rand_type
== TYPE_0
)
305 state
[-1] = rand_type
;
307 state
[-1] = (MAX_TYPES
* (rptr
- state
)) + rand_type
;
317 rand_deg
= degrees
[type
];
318 rand_sep
= seps
[type
];
321 /* State info munged. */
326 state
= &new_state
[1];
327 if (rand_type
!= TYPE_0
)
330 fptr
= &state
[(rear
+ rand_sep
) % rand_deg
];
332 /* Set end_ptr too. */
333 end_ptr
= &state
[rand_deg
];
338 /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
339 congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
340 same in all ther other cases due to all the global variables that have been
341 set up. The basic operation is to add the number at the rear pointer into
342 the one at the front pointer. Then both pointers are advanced to the next
343 location cyclically in the table. The value returned is the sum generated,
344 reduced to 31 bits by throwing away the "least random" low bit.
345 Note: The code takes advantage of the fact that both the front and
346 rear pointers can't wrap on the same call by not testing the rear
347 pointer if the front one has wrapped. Returns a 31-bit random number. */
352 if (rand_type
== TYPE_0
)
354 state
[0] = ((state
[0] * 1103515245) + 12345) & LONG_MAX
;
361 /* Chucking least random bit. */
362 i
= (*fptr
>> 1) & LONG_MAX
;