[i386][obvious] Use std::swap instead of manually swapping in a couple of places
[official-gcc.git] / include / splay-tree.h
blobec48a1fa5b8f384833ef29c5ee7566839fbe15e2
1 /* A splay-tree datatype.
2 Copyright 1998, 1999, 2000, 2002, 2005, 2007, 2009, 2010
3 Free Software Foundation, Inc.
4 Contributed by Mark Mitchell (mark@markmitchell.com).
6 This file is part of GCC.
8 GCC is free software; you can redistribute it and/or modify it
9 under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2, or (at your option)
11 any later version.
13 GCC is distributed in the hope that it will be useful, but
14 WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GCC; see the file COPYING. If not, write to
20 the Free Software Foundation, 51 Franklin Street - Fifth Floor,
21 Boston, MA 02110-1301, USA. */
23 /* For an easily readable description of splay-trees, see:
25 Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
26 Algorithms. Harper-Collins, Inc. 1991.
28 The major feature of splay trees is that all basic tree operations
29 are amortized O(log n) time for a tree with n nodes. */
31 #ifndef _SPLAY_TREE_H
32 #define _SPLAY_TREE_H
34 #ifdef __cplusplus
35 extern "C" {
36 #endif /* __cplusplus */
38 #include "ansidecl.h"
40 #ifdef HAVE_STDINT_H
41 #include <stdint.h>
42 #endif
43 #ifdef HAVE_INTTYPES_H
44 #include <inttypes.h>
45 #endif
47 /* Use typedefs for the key and data types to facilitate changing
48 these types, if necessary. These types should be sufficiently wide
49 that any pointer or scalar can be cast to these types, and then
50 cast back, without loss of precision. */
51 typedef uintptr_t splay_tree_key;
52 typedef uintptr_t splay_tree_value;
54 /* Forward declaration for a node in the tree. */
55 typedef struct splay_tree_node_s *splay_tree_node;
57 /* The type of a function which compares two splay-tree keys. The
58 function should return values as for qsort. */
59 typedef int (*splay_tree_compare_fn) (splay_tree_key, splay_tree_key);
61 /* The type of a function used to deallocate any resources associated
62 with the key. */
63 typedef void (*splay_tree_delete_key_fn) (splay_tree_key);
65 /* The type of a function used to deallocate any resources associated
66 with the value. */
67 typedef void (*splay_tree_delete_value_fn) (splay_tree_value);
69 /* The type of a function used to iterate over the tree. */
70 typedef int (*splay_tree_foreach_fn) (splay_tree_node, void*);
72 /* The type of a function used to allocate memory for tree root and
73 node structures. The first argument is the number of bytes needed;
74 the second is a data pointer the splay tree functions pass through
75 to the allocator. This function must never return zero. */
76 typedef void *(*splay_tree_allocate_fn) (int, void *);
78 /* The type of a function used to free memory allocated using the
79 corresponding splay_tree_allocate_fn. The first argument is the
80 memory to be freed; the latter is a data pointer the splay tree
81 functions pass through to the freer. */
82 typedef void (*splay_tree_deallocate_fn) (void *, void *);
84 /* The nodes in the splay tree. */
85 struct splay_tree_node_s {
86 /* The key. */
87 splay_tree_key key;
89 /* The value. */
90 splay_tree_value value;
92 /* The left and right children, respectively. */
93 splay_tree_node left;
94 splay_tree_node right;
97 /* The splay tree itself. */
98 struct splay_tree_s {
99 /* The root of the tree. */
100 splay_tree_node root;
102 /* The comparision function. */
103 splay_tree_compare_fn comp;
105 /* The deallocate-key function. NULL if no cleanup is necessary. */
106 splay_tree_delete_key_fn delete_key;
108 /* The deallocate-value function. NULL if no cleanup is necessary. */
109 splay_tree_delete_value_fn delete_value;
111 /* Node allocate function. Takes allocate_data as a parameter. */
112 splay_tree_allocate_fn allocate;
114 /* Free function for nodes and trees. Takes allocate_data as a parameter. */
115 splay_tree_deallocate_fn deallocate;
117 /* Parameter for allocate/free functions. */
118 void *allocate_data;
121 typedef struct splay_tree_s *splay_tree;
123 extern splay_tree splay_tree_new (splay_tree_compare_fn,
124 splay_tree_delete_key_fn,
125 splay_tree_delete_value_fn);
126 extern splay_tree splay_tree_new_with_allocator (splay_tree_compare_fn,
127 splay_tree_delete_key_fn,
128 splay_tree_delete_value_fn,
129 splay_tree_allocate_fn,
130 splay_tree_deallocate_fn,
131 void *);
132 extern splay_tree splay_tree_new_typed_alloc (splay_tree_compare_fn,
133 splay_tree_delete_key_fn,
134 splay_tree_delete_value_fn,
135 splay_tree_allocate_fn,
136 splay_tree_allocate_fn,
137 splay_tree_deallocate_fn,
138 void *);
139 extern void splay_tree_delete (splay_tree);
140 extern splay_tree_node splay_tree_insert (splay_tree,
141 splay_tree_key,
142 splay_tree_value);
143 extern void splay_tree_remove (splay_tree, splay_tree_key);
144 extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key);
145 extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key);
146 extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key);
147 extern splay_tree_node splay_tree_max (splay_tree);
148 extern splay_tree_node splay_tree_min (splay_tree);
149 extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void*);
150 extern int splay_tree_compare_ints (splay_tree_key, splay_tree_key);
151 extern int splay_tree_compare_pointers (splay_tree_key, splay_tree_key);
153 #ifdef __cplusplus
155 #endif /* __cplusplus */
157 #endif /* _SPLAY_TREE_H */