* jump.c: Remove prototypes for delete_computation and
[official-gcc.git] / gcc / ada / s-wwdwch.adb
blob798c66e0332e7f21b6e4f5e79041e4ad8ba494f4
1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUN-TIME COMPONENTS --
4 -- --
5 -- S Y S T E M . W W D _ W C H A R --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2005, Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
20 -- Boston, MA 02110-1301, USA. --
21 -- --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
28 -- --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
31 -- --
32 ------------------------------------------------------------------------------
34 with Interfaces; use Interfaces;
36 with System.WWd_Char;
38 package body System.Wwd_WChar is
40 ------------------------------------
41 -- Wide_Wide_Width_Wide_Character --
42 ------------------------------------
44 -- This is the case where we are talking about the Wide_Wide_Image of
45 -- a Wide_Character, which is always the same character sequence as the
46 -- Wide_Image of the same Wide_Character.
48 function Wide_Wide_Width_Wide_Character
49 (Lo, Hi : Wide_Character) return Natural
51 begin
52 return Wide_Width_Wide_Character (Lo, Hi);
53 end Wide_Wide_Width_Wide_Character;
55 ------------------------------------
56 -- Wide_Wide_Width_Wide_Wide_Char --
57 ------------------------------------
59 function Wide_Wide_Width_Wide_Wide_Char
60 (Lo, Hi : Wide_Wide_Character) return Natural
62 LV : constant Unsigned_32 := Wide_Wide_Character'Pos (Lo);
63 HV : constant Unsigned_32 := Wide_Wide_Character'Pos (Hi);
65 begin
66 -- Return zero if empty range
68 if LV > HV then
69 return 0;
71 -- Return max value (12) for wide character (Hex_hhhhhhhh)
73 elsif HV > 255 then
74 return 12;
76 -- If any characters in normal character range, then use normal
77 -- Wide_Wide_Width attribute on this range to find out a starting point.
78 -- Otherwise start with zero.
80 else
81 return
82 System.WWd_Char.Wide_Wide_Width_Character
83 (Lo => Character'Val (LV),
84 Hi => Character'Val (Unsigned_32'Min (255, HV)));
85 end if;
86 end Wide_Wide_Width_Wide_Wide_Char;
88 -------------------------------
89 -- Wide_Width_Wide_Character --
90 -------------------------------
92 function Wide_Width_Wide_Character
93 (Lo, Hi : Wide_Character) return Natural
95 LV : constant Unsigned_32 := Wide_Character'Pos (Lo);
96 HV : constant Unsigned_32 := Wide_Character'Pos (Hi);
98 begin
99 -- Return zero if empty range
101 if LV > HV then
102 return 0;
104 -- Return max value (12) for wide character (Hex_hhhhhhhh)
106 elsif HV > 255 then
107 return 12;
109 -- If any characters in normal character range, then use normal
110 -- Wide_Wide_Width attribute on this range to find out a starting point.
111 -- Otherwise start with zero.
113 else
114 return
115 System.WWd_Char.Wide_Width_Character
116 (Lo => Character'Val (LV),
117 Hi => Character'Val (Unsigned_32'Min (255, HV)));
118 end if;
119 end Wide_Width_Wide_Character;
121 ------------------------------------
122 -- Wide_Width_Wide_Wide_Character --
123 ------------------------------------
125 function Wide_Width_Wide_Wide_Character
126 (Lo, Hi : Wide_Wide_Character) return Natural
128 begin
129 return Wide_Wide_Width_Wide_Wide_Char (Lo, Hi);
130 end Wide_Width_Wide_Wide_Character;
132 end System.Wwd_WChar;