1 // Copyright 2015 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
7 // fastlog2 implements a fast approximation to the base 2 log of a
8 // float64. This is used to compute a geometric distribution for heap
9 // sampling, without introducing dependencies into package math. This
10 // uses a very rough approximation using the float64 exponent and the
11 // first 25 bits of the mantissa. The top 5 bits of the mantissa are
12 // used to load limits from a table of constants and the rest are used
13 // to scale linearly between them.
14 func fastlog2(x
float64) float64 {
15 const fastlogScaleBits
= 20
16 const fastlogScaleRatio
= 1.0 / (1 << fastlogScaleBits
)
18 xBits
:= float64bits(x
)
19 // Extract the exponent from the IEEE float64, and index a constant
20 // table with the first 10 bits from the mantissa.
21 xExp
:= int64((xBits
>>52)&0x7FF) - 1023
22 xManIndex
:= (xBits
>> (52 - fastlogNumBits
)) % (1 << fastlogNumBits
)
23 xManScale
:= (xBits
>> (52 - fastlogNumBits
- fastlogScaleBits
)) % (1 << fastlogScaleBits
)
25 low
, high
:= fastlog2Table
[xManIndex
], fastlog2Table
[xManIndex
+1]
26 return float64(xExp
) + low
+ (high
-low
)*float64(xManScale
)*fastlogScaleRatio