1 <chapter xmlns="http://docbook.org/ns/docbook" version="5.0"
2 xml:id="std.containers" xreflabel="Containers">
3 <?dbhtml filename="containers.html"?>
7 <indexterm><primary>Containers</primary></indexterm>
10 <keyword>ISO C++</keyword>
11 <keyword>library</keyword>
17 <!-- Sect1 01 : Sequences -->
18 <section xml:id="std.containers.sequences" xreflabel="Sequences"><info><title>Sequences</title></info>
19 <?dbhtml filename="sequences.html"?>
22 <section xml:id="containers.sequences.list" xreflabel="list"><info><title>list</title></info>
23 <?dbhtml filename="list.html"?>
25 <section xml:id="sequences.list.size" xreflabel="list::size() is O(n)"><info><title>list::size() is O(n)</title></info>
28 Yes it is, at least using the <xref linkend="manual.intro.using.abi">old
29 ABI</xref>, and that's okay. This is a decision that we preserved
30 when we imported SGI's STL implementation. The following is
31 quoted from <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://www.sgi.com/tech/stl/FAQ.html">their FAQ</link>:
35 The size() member function, for list and slist, takes time
36 proportional to the number of elements in the list. This was a
37 deliberate tradeoff. The only way to get a constant-time
38 size() for linked lists would be to maintain an extra member
39 variable containing the list's size. This would require taking
40 extra time to update that variable (it would make splice() a
41 linear time operation, for example), and it would also make the
42 list larger. Many list algorithms don't require that extra
43 word (algorithms that do require it might do better with
44 vectors than with lists), and, when it is necessary to maintain
45 an explicit size count, it's something that users can do
49 This choice is permitted by the C++ standard. The standard says
50 that size() <quote>should</quote> be constant time, and
51 <quote>should</quote> does not mean the same thing as
52 <quote>shall</quote>. This is the officially recommended ISO
53 wording for saying that an implementation is supposed to do
54 something unless there is a good reason not to.
57 One implication of linear time size(): you should never write
65 Instead, you should write
78 <!-- Sect1 02 : Associative -->
79 <section xml:id="std.containers.associative" xreflabel="Associative"><info><title>Associative</title></info>
80 <?dbhtml filename="associative.html"?>
83 <section xml:id="containers.associative.insert_hints" xreflabel="Insertion Hints"><info><title>Insertion Hints</title></info>
86 Section [23.1.2], Table 69, of the C++ standard lists this
87 function for all of the associative containers (map, set, etc):
93 where 'p' is an iterator into the container 'a', and 't' is the
94 item to insert. The standard says that <quote><code>t</code> is
95 inserted as close as possible to the position just prior to
96 <code>p</code>.</quote> (Library DR #233 addresses this topic,
97 referring to <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1780.html">N1780</link>.
98 Since version 4.2 GCC implements the resolution to DR 233, so
99 that insertions happen as close as possible to the hint. For
100 earlier releases the hint was only used as described below.
103 Here we'll describe how the hinting works in the libstdc++
104 implementation, and what you need to do in order to take
105 advantage of it. (Insertions can change from logarithmic
106 complexity to amortized constant time, if the hint is properly
107 used.) Also, since the current implementation is based on the
108 SGI STL one, these points may hold true for other library
109 implementations also, since the HP/SGI code is used in a lot of
113 In the following text, the phrases <emphasis>greater
114 than</emphasis> and <emphasis>less than</emphasis> refer to the
115 results of the strict weak ordering imposed on the container by
116 its comparison object, which defaults to (basically)
117 <quote><</quote>. Using those phrases is semantically sloppy,
118 but I didn't want to get bogged down in syntax. I assume that if
119 you are intelligent enough to use your own comparison objects,
120 you are also intelligent enough to assign <quote>greater</quote>
121 and <quote>lesser</quote> their new meanings in the next
125 If the <code>hint</code> parameter ('p' above) is equivalent to:
130 <code>begin()</code>, then the item being inserted should
131 have a key less than all the other keys in the container.
132 The item will be inserted at the beginning of the container,
133 becoming the new entry at <code>begin()</code>.
138 <code>end()</code>, then the item being inserted should have
139 a key greater than all the other keys in the container. The
140 item will be inserted at the end of the container, becoming
141 the new entry before <code>end()</code>.
146 neither <code>begin()</code> nor <code>end()</code>, then:
147 Let <code>h</code> be the entry in the container pointed to
148 by <code>hint</code>, that is, <code>h = *hint</code>. Then
149 the item being inserted should have a key less than that of
150 <code>h</code>, and greater than that of the item preceding
151 <code>h</code>. The new item will be inserted between
152 <code>h</code> and <code>h</code>'s predecessor.
157 For <code>multimap</code> and <code>multiset</code>, the
158 restrictions are slightly looser: <quote>greater than</quote>
159 should be replaced by <quote>not less than</quote>and <quote>less
160 than</quote> should be replaced by <quote>not greater
161 than.</quote> (Why not replace greater with
162 greater-than-or-equal-to? You probably could in your head, but
163 the mathematicians will tell you that it isn't the same thing.)
166 If the conditions are not met, then the hint is not used, and the
167 insertion proceeds as if you had called <code> a.insert(t)
168 </code> instead. (<emphasis>Note </emphasis> that GCC releases
169 prior to 3.0.2 had a bug in the case with <code>hint ==
170 begin()</code> for the <code>map</code> and <code>set</code>
171 classes. You should not use a hint argument in those releases.)
174 This behavior goes well with other containers'
175 <code>insert()</code> functions which take an iterator: if used,
176 the new item will be inserted before the iterator passed as an
177 argument, same as the other containers.
180 <emphasis>Note </emphasis> also that the hint in this
181 implementation is a one-shot. The older insertion-with-hint
182 routines check the immediately surrounding entries to ensure that
183 the new item would in fact belong there. If the hint does not
184 point to the correct place, then no further local searching is
185 done; the search begins from scratch in logarithmic time.
190 <section xml:id="containers.associative.bitset" xreflabel="bitset"><info><title>bitset</title></info>
191 <?dbhtml filename="bitset.html"?>
193 <section xml:id="associative.bitset.size_variable" xreflabel="Variable"><info><title>Size Variable</title></info>
196 No, you cannot write code of the form
198 <!-- Careful, the leading spaces in PRE show up directly. -->
200 #include <bitset>
204 std::bitset<n> bits;
209 because <code>n</code> must be known at compile time. Your
210 compiler is correct; it is not a bug. That's the way templates
211 work. (Yes, it <emphasis>is</emphasis> a feature.)
214 There are a couple of ways to handle this kind of thing. Please
215 consider all of them before passing judgement. They include, in
219 <listitem><para>A very large N in <code>bitset<N></code>.</para></listitem>
220 <listitem><para>A container<bool>.</para></listitem>
221 <listitem><para>Extremely weird solutions.</para></listitem>
224 <emphasis>A very large N in
225 <code>bitset<N></code>.  </emphasis> It has been
226 pointed out a few times in newsgroups that N bits only takes up
227 (N/8) bytes on most systems, and division by a factor of eight is
228 pretty impressive when speaking of memory. Half a megabyte given
229 over to a bitset (recall that there is zero space overhead for
230 housekeeping info; it is known at compile time exactly how large
231 the set is) will hold over four million bits. If you're using
232 those bits as status flags (e.g.,
233 <quote>changed</quote>/<quote>unchanged</quote> flags), that's a
234 <emphasis>lot</emphasis> of state.
237 You can then keep track of the <quote>maximum bit used</quote>
238 during some testing runs on representative data, make note of how
239 many of those bits really need to be there, and then reduce N to
240 a smaller number. Leave some extra space, of course. (If you
241 plan to write code like the incorrect example above, where the
242 bitset is a local variable, then you may have to talk your
243 compiler into allowing that much stack space; there may be zero
244 space overhead, but it's all allocated inside the object.)
247 <emphasis>A container<bool>.  </emphasis> The
248 Committee made provision for the space savings possible with that
249 (N/8) usage previously mentioned, so that you don't have to do
250 wasteful things like <code>Container<char></code> or
251 <code>Container<short int></code>. Specifically,
252 <code>vector<bool></code> is required to be specialized for
256 The problem is that <code>vector<bool></code> doesn't
257 behave like a normal vector anymore. There have been
258 journal articles which discuss the problems (the ones by Herb
259 Sutter in the May and July/August 1999 issues of C++ Report cover
260 it well). Future revisions of the ISO C++ Standard will change
261 the requirement for <code>vector<bool></code>
262 specialization. In the meantime, <code>deque<bool></code>
263 is recommended (although its behavior is sane, you probably will
264 not get the space savings, but the allocation scheme is different
265 than that of vector).
268 <emphasis>Extremely weird solutions.  </emphasis> If
269 you have access to the compiler and linker at runtime, you can do
270 something insane, like figuring out just how many bits you need,
271 then writing a temporary source code file. That file contains an
272 instantiation of <code>bitset</code> for the required number of
273 bits, inside some wrapper functions with unchanging signatures.
274 Have your program then call the compiler on that file using
275 Position Independent Code, then open the newly-created object
276 file and load those wrapper functions. You'll have an
277 instantiation of <code>bitset<N></code> for the exact
278 <code>N</code> that you need at the time. Don't forget to delete
279 the temporary files. (Yes, this <emphasis>can</emphasis> be, and
280 <emphasis>has been</emphasis>, done.)
282 <!-- I wonder if this next paragraph will get me in trouble... -->
284 This would be the approach of either a visionary genius or a
285 raving lunatic, depending on your programming and management
286 style. Probably the latter.
289 Which of the above techniques you use, if any, are up to you and
290 your intended application. Some time/space profiling is
291 indicated if it really matters (don't just guess). And, if you
292 manage to do anything along the lines of the third category, the
293 author would love to hear from you...
296 Also note that the implementation of bitset used in libstdc++ has
297 <link linkend="manual.ext.containers.sgi">some extensions</link>.
301 <section xml:id="associative.bitset.type_string" xreflabel="Type String"><info><title>Type String</title></info>
306 Bitmasks do not take char* nor const char* arguments in their
307 constructors. This is something of an accident, but you can read
308 about the problem: follow the library's <quote>Links</quote> from
309 the homepage, and from the C++ information <quote>defect
310 reflector</quote> link, select the library issues list. Issue
311 number 116 describes the problem.
314 For now you can simply make a temporary string object using the
315 constructor expression:
318 std::bitset<5> b ( std::string("10110") );
326 std::bitset<5> b ( "10110" ); // invalid
333 <!-- Sect1 03 : Unordered Associative -->
334 <section xml:id="std.containers.unordered" xreflabel="Unordered">
335 <info><title>Unordered Associative</title></info>
336 <?dbhtml filename="unordered_associative.html"?>
338 <section xml:id="containers.unordered.insert_hints" xreflabel="Insertion Hints">
339 <info><title>Insertion Hints</title></info>
342 Here is how the hinting works in the libstdc++ implementation of unordered
343 containers, and the rationale behind this behavior.
346 In the following text, the phrase <emphasis>equivalent to</emphasis> refer
347 to the result of the invocation of the equal predicate imposed on the
348 container by its <code>key_equal</code> object, which defaults to (basically)
352 Unordered containers can be seen as a <code>std::vector</code> of
353 <code>std::forward_list</code>. The <code>std::vector</code> represents
354 the buckets and each <code>std::forward_list</code> is the list of nodes
355 belonging to the same bucket. When inserting an element in such a data
356 structure we first need to compute the element hash code to find the
357 bucket to insert the element to, the second step depends on the uniqueness
358 of elements in the container.
361 In the case of <code>std::unordered_set</code> and
362 <code>std::unordered_map</code> you need to look through all bucket's
363 elements for an equivalent one. If there is none the insertion can be
364 achieved, otherwise the insertion fails. As we always need to loop though
365 all bucket's elements, the hint doesn't tell us if the element is already
366 present, and we don't have any constraint on where the new element is to
367 be inserted, the hint won't be of any help and will then be ignored.
370 In the case of <code>std::unordered_multiset</code>
371 and <code>std::unordered_multimap</code> equivalent elements must be
372 linked together so that the <code>equal_range(const key_type&)</code>
373 can return the range of iterators pointing to all equivalent elements.
374 This is where hinting can be used to point to another equivalent element
375 already part of the container and so skip all non equivalent elements of
376 the bucket. So to be useful the hint shall point to an element equivalent
377 to the one being inserted. The new element will be then inserted right
378 after the hint. Note that because of an implementation detail inserting
379 after a node can require updating the bucket of the following node. To
380 check if the next bucket is to be modified we need to compute the
381 following node's hash code. So if you want your hint to be really efficient
382 it should be followed by another equivalent element, the implementation
383 will detect this equivalence and won't compute next element hash code.
386 It is highly advised to start using unordered containers hints only if you
387 have a benchmark that will demonstrate the benefit of it. If you don't then do
388 not use hints, it might do more harm than good.
392 <section xml:id="containers.unordered.hash" xreflabel="Hash">
393 <info><title>Hash Code</title></info>
395 <section xml:id="containers.unordered.cache" xreflabel="Cache">
396 <info><title>Hash Code Caching Policy</title></info>
399 The unordered containers in libstdc++ may cache the hash code for each
400 element alongside the element itself. In some cases not recalculating
401 the hash code every time it's needed can improve performance, but the
402 additional memory overhead can also reduce performance, so whether an
403 unordered associative container caches the hash code or not depends on
404 the properties described below.
407 The C++ standard requires that <code>erase</code> and <code>swap</code>
408 operations must not throw exceptions. Those operations might need an
409 element's hash code, but cannot use the hash function if it could
411 This means the hash codes will be cached unless the hash function
412 has a non-throwing exception specification such as <code>noexcept</code>
413 or <code>throw()</code>.
416 If the hash function is non-throwing then libstdc++ doesn't need to
417 cache the hash code for
418 correctness, but might still do so for performance if computing a
419 hash code is an expensive operation, as it may be for arbitrarily
421 As an extension libstdc++ provides a trait type to describe whether
422 a hash function is fast. By default hash functions are assumed to be
423 fast unless the trait is specialized for the hash function and the
424 trait's value is false, in which case the hash code will always be
426 The trait can be specialized for user-defined hash functions like so:
429 #include <unordered_set>
433 std::size_t operator()(int val) const noexcept
435 // Some very slow computation of a hash code from an int !
443 struct __is_fast_hash<hasher> : std::false_type
452 <!-- Sect1 04 : Interacting with C -->
453 <section xml:id="std.containers.c" xreflabel="Interacting with C"><info><title>Interacting with C</title></info>
454 <?dbhtml filename="containers_and_c.html"?>
457 <section xml:id="containers.c.vs_array" xreflabel="Containers vs. Arrays"><info><title>Containers vs. Arrays</title></info>
460 You're writing some code and can't decide whether to use builtin
461 arrays or some kind of container. There are compelling reasons
462 to use one of the container classes, but you're afraid that
463 you'll eventually run into difficulties, change everything back
464 to arrays, and then have to change all the code that uses those
465 data types to keep up with the change.
468 If your code makes use of the standard algorithms, this isn't as
469 scary as it sounds. The algorithms don't know, nor care, about
470 the kind of <quote>container</quote> on which they work, since
471 the algorithms are only given endpoints to work with. For the
472 container classes, these are iterators (usually
473 <code>begin()</code> and <code>end()</code>, but not always).
474 For builtin arrays, these are the address of the first element
475 and the <link linkend="iterators.predefined.end">past-the-end</link> element.
478 Some very simple wrapper functions can hide all of that from the
479 rest of the code. For example, a pair of functions called
480 <code>beginof</code> can be written, one that takes an array,
481 another that takes a vector. The first returns a pointer to the
482 first element, and the second returns the vector's
483 <code>begin()</code> iterator.
486 The functions should be made template functions, and should also
487 be declared inline. As pointed out in the comments in the code
488 below, this can lead to <code>beginof</code> being optimized out
489 of existence, so you pay absolutely nothing in terms of increased
490 code size or execution time.
493 The result is that if all your algorithm calls look like
496 std::transform(beginof(foo), endof(foo), beginof(foo), SomeFunction);
499 then the type of foo can change from an array of ints to a vector
500 of ints to a deque of ints and back again, without ever changing
506 template<typename T>
507 inline typename vector<T>::iterator
508 beginof(vector<T> &v)
509 { return v.begin(); }
511 template<typename T, unsigned int sz>
513 beginof(T (&array)[sz]) { return array; }
516 template<typename T>
517 inline typename vector<T>::iterator
518 endof(vector<T> &v)
521 template<typename T, unsigned int sz>
523 endof(T (&array)[sz]) { return array + sz; }
526 template<typename T>
527 inline typename vector<T>::size_type
528 lengthof(vector<T> &v)
531 template<typename T, unsigned int sz>
533 lengthof(T (&)[sz]) { return sz; }
537 Astute readers will notice two things at once: first, that the
538 container class is still a <code>vector<T></code> instead
539 of a more general <code>Container<T></code>. This would
540 mean that three functions for <code>deque</code> would have to be
541 added, another three for <code>list</code>, and so on. This is
542 due to problems with getting template resolution correct; I find
543 it easier just to give the extra three lines and avoid confusion.
549 inline unsigned int lengthof (T (&)[sz]) { return sz; }
552 looks just weird! Hint: unused parameters can be left nameless.