Add option for whether ceil etc. can raise "inexact", adjust x86 conditions.
[official-gcc.git] / gcc / go / gofrontend / escape.h
blobc409acb310c579f152d2c1d9cf6a417efc4265f6
1 // escape.h -- Go escape analysis (based on Go compiler algorithm).
3 // Copyright 2016 The Go Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style
5 // license that can be found in the LICENSE file.
7 #ifndef GO_ESCAPE_H
8 #define GO_ESCAPE_H
10 #include "gogo.h"
12 class Named_object;
13 class Expression;
14 class Statement;
15 class Escape_context;
17 // There can be loops in the escape graph that lead to arbitrary recursions.
18 // See comment in gc/esc.go.
19 static const int MIN_LEVEL = -2;
21 // Level models the escapement of a Node using two integers that are computed
22 // by backwards-analyzing the flow of a function from its sink and increasing or
23 // decreasing based on dereferences and addressing, respectively.
24 // One integer, known as the level's VALUE (think absolute value), is just the
25 // sum of indirections (via referencing or dereferencing) applied to the Node.
26 // The second, known as the level's SUFFIX_VALUE, is the amount of indirections
27 // applied after some data has been copied from the node. When accessing a
28 // field F of an object O and then applying indirections, for example, the field
29 // access O.F is assumed to copy that data from O before applying indirections.
30 // With this, even if O.F escapes, it might mean that the content of O escape,
31 // but not the object O itself.
33 class Level
35 public:
36 Level()
37 : value_(0), suffix_value_(0)
38 { }
40 Level(int value, int suffix)
41 : value_(value), suffix_value_(suffix)
42 { }
44 // Return this level's value.
45 int
46 value() const
47 { return this->value_; }
49 // Return this level's suffix value.
50 int
51 suffix_value() const
52 { return this->suffix_value_; }
54 // Increase the level because a node is referenced.
55 Level
56 increase() const
58 if (this->value_ <= MIN_LEVEL)
59 return Level(MIN_LEVEL, 0);
61 return Level(this->value_ + 1, this->suffix_value_ + 1);
64 // Decrease the level because a node is dereferenced.
65 Level
66 decrease() const
68 if (this->value_ <= MIN_LEVEL)
69 return Level(MIN_LEVEL, 0);
71 return Level(this->value_ - 1, this->suffix_value_ - 1);
74 // Model a node being copied.
75 Level
76 copy() const
78 return Level(this->value_, std::max(this->suffix_value_, 0));
81 // Return a level with the minimum values of this level and l.
82 Level
83 min(const Level& l) const
85 return Level(std::min(this->value_, l.value()),
86 std::min(this->suffix_value_, l.suffix_value()));
89 // Compare two levels for equality.
90 bool
91 operator==(const Level& l) const
93 return (this->value_ == l.value()
94 && this->suffix_value_ == l.suffix_value());
97 // Create a level from an integer value.
98 static Level
99 From(int i)
101 if (i <= MIN_LEVEL)
102 return Level(MIN_LEVEL, 0);
103 return Level(i, 0);
106 private:
107 // The sum of all indirects (-1) and references (+1) applied to a Node.
108 int value_;
109 // The sum of all indirects (-1) abd references (+1) applied to a copied Node.
110 int suffix_value_;
113 // A node in the escape graph. This node is an alias to a particular node
114 // in the Go parse tree. Specifically, it can represent an expression node,
115 // a statement node, or a named object node (a variable or function).
117 class Node
119 public:
120 // This classification represents type of nodes in the Go parse tree that are
121 // interesting during the analysis.
122 enum Node_classification
124 NODE_OBJECT,
125 NODE_EXPRESSION,
126 NODE_STATEMENT
129 // The state necessary to keep track of how a node escapes.
130 struct Escape_state
132 // The current function.
133 Named_object* fn;
134 // A list of source nodes that flow into this node.
135 std::set<Node*> flows;
136 // If the node is a function call, the list of nodes returned.
137 std::vector<Node*> retvals;
138 // The node's loop depth.
139 int loop_depth;
140 // There is an extra loop depth in the flood phase used to account for
141 // variables referenced across closures. This is the maximum value of the
142 // extra loop depth seen during the flood that touches this node.
143 int max_extra_loop_depth;
144 // The node's level.
145 Level level;
146 // An ID given to a node when it is encountered as a flow from the current
147 // dst node. This is used to avoid infinite recursion of cyclic nodes.
148 int flood_id;
150 Escape_state()
151 : fn(NULL), loop_depth(0), max_extra_loop_depth(0), flood_id(0)
155 // Note: values in this enum appear in export data, and therefore MUST NOT
156 // change.
157 enum Escapement_encoding
159 ESCAPE_UNKNOWN,
160 // Does not escape to heap, result, or parameters.
161 ESCAPE_NONE,
162 // Is returned or reachable from a return statement.
163 ESCAPE_RETURN,
164 // Allocated in an inner loop, assigned to an outer loop,
165 // which allows construction of non-escaping but arbitrarily large linked
166 // data structures (i.e., not eligible for allocation in a fixed-size stack
167 // stack frame).
168 ESCAPE_SCOPE,
169 // Reachable from the heap.
170 ESCAPE_HEAP,
171 // By construction will not escape.
172 ESCAPE_NEVER
175 // Multiple constructors for each classification.
176 Node(Named_object* no)
177 : classification_(NODE_OBJECT), state_(NULL), encoding_(ESCAPE_UNKNOWN)
178 { this->u_.object_val = no; }
180 Node(Expression* e)
181 : classification_(NODE_EXPRESSION), state_(NULL), encoding_(ESCAPE_UNKNOWN)
182 { this->u_.expression_val = e; }
184 Node(Statement* s)
185 : classification_(NODE_STATEMENT), state_(NULL), encoding_(ESCAPE_UNKNOWN)
186 { this->u_.statement_val = s; }
188 // Return this node's type.
189 Type*
190 type() const;
192 // Return this node's location.
193 Location
194 location() const;
196 // Return this node's escape state.
197 Escape_state*
198 state(Escape_context* context, Named_object* fn);
200 // Return this node's escape encoding.
202 encoding() const
203 { return this->encoding_; }
205 // Set the node's escape encoding.
206 void
207 set_encoding(int enc);
209 // Is this node a sink?
210 bool
211 is_sink() const;
213 // Methods to return the underlying value in the Node union.
214 Named_object*
215 object() const
217 return (this->classification_ == NODE_OBJECT
218 ? this->u_.object_val
219 : NULL);
222 Expression*
223 expr() const
225 return (this->classification_ == NODE_EXPRESSION
226 ? this->u_.expression_val
227 : NULL);
230 Statement*
231 statement() const
233 return (this->classification_ == NODE_STATEMENT
234 ? this->u_.statement_val
235 : NULL);
238 // Static creation methods for each value supported in the union.
239 static Node*
240 make_node(Named_object*);
242 static Node*
243 make_node(Expression*);
245 static Node*
246 make_node(Statement*);
248 // Return the maximum of an existing escape encoding E and a new
249 // escape type.
250 static int
251 max_encoding(int e, int etype);
253 private:
254 // The classification of this Node.
255 Node_classification classification_;
256 // The value union.
257 union
259 // If NODE_OBJECT.
260 Named_object* object_val;
261 // If NODE_EXPRESSION.
262 Expression* expression_val;
263 // If NODE_STATEMENT.
264 Statement* statement_val;
265 } u_;
266 // The node's escape state.
267 Escape_state* state_;
268 // The node's escape encoding.
269 // The encoding:
270 // | Return Encoding: (width - ESCAPE_RETURN_BITS) |
271 // | Content Escapes bit: 1 |
272 // | Escapement_encoding: ESCAPE_BITS |
273 int encoding_;
275 // Cache all the Nodes created via Node::make_node to make the API simpler.
276 static std::map<Named_object*, Node*> objects;
277 static std::map<Expression*, Node*> expressions;
278 static std::map<Statement*, Node*> statements;
281 // The amount of bits used for the escapement encoding.
282 static const int ESCAPE_BITS = 3;
284 // Mask used to extract encoding.
285 static const int ESCAPE_MASK = (1 << ESCAPE_BITS) - 1;
287 // Value obtained by indirect of parameter escapes to heap.
288 static const int ESCAPE_CONTENT_ESCAPES = 1 << ESCAPE_BITS;
290 // The amount of bits used in encoding of return values.
291 static const int ESCAPE_RETURN_BITS = ESCAPE_BITS + 1;
293 // For each output, the number of bits for a tag.
294 static const int ESCAPE_BITS_PER_OUTPUT_IN_TAG = 3;
296 // The bit max to extract a single tag.
297 static const int ESCAPE_BITS_MASK_FOR_TAG = (1 << ESCAPE_BITS_PER_OUTPUT_IN_TAG) - 1;
299 // The largest level that can be stored in a tag.
300 static const int ESCAPE_MAX_ENCODED_LEVEL = ESCAPE_BITS_MASK_FOR_TAG - 1;
302 // A helper for converting escape notes from encoded integers to a
303 // textual format and vice-versa.
305 class Escape_note
307 public:
308 // Return the string representation of an escapement encoding.
309 static std::string
310 make_tag(int encoding);
312 // Return the escapement encoding for a string tag.
313 static int
314 parse_tag(std::string* tag);
317 // The escape context for a set of functions being analyzed.
319 class Escape_context
321 public:
322 Escape_context(Gogo* gogo, bool recursive);
324 // Return the Go IR.
325 Gogo*
326 gogo() const
327 { return this->gogo_; }
329 // Return the current function being analyzed.
330 Named_object*
331 current_function() const
332 { return this->current_function_; }
334 // Change the function being analyzed.
335 void
336 set_current_function(Named_object* fn)
337 { this->current_function_ = fn; }
339 // Return true if this is the context for a mutually recursive set of functions.
340 bool
341 recursive() const
342 { return this->recursive_; }
344 // Return the special sink node for this context.
345 Node*
346 sink()
347 { return this->sink_; }
349 // Return the current loop depth.
351 loop_depth() const
352 { return this->loop_depth_; }
354 // Increase the loop depth.
355 void
356 increase_loop_depth()
357 { this->loop_depth_++; }
359 // Decrease the loop depth.
360 void
361 decrease_loop_depth()
362 { this->loop_depth_--; }
364 void
365 set_loop_depth(int depth)
366 { this->loop_depth_ = depth; }
368 // Return the destination nodes encountered in this context.
369 const std::set<Node*>&
370 dsts() const
371 { return this->dsts_; }
373 // Add a destination node.
374 void
375 add_dst(Node* dst)
376 { this->dsts_.insert(dst); }
378 // Return the nodes initially marked as non-escaping before flooding.
379 const std::vector<Node*>&
380 non_escaping_nodes() const
381 { return this->noesc_; }
383 // Initialize the dummy return values for this Node N using the results
384 // in FNTYPE.
385 void
386 init_retvals(Node* n, Function_type* fntype);
388 // Return the indirection of Node N.
389 Node*
390 add_dereference(Node* n);
392 // Keep track of possibly non-escaping node N.
393 void
394 track(Node* n);
397 flood_id() const
398 { return this->flood_id_; }
400 void
401 increase_flood_id()
402 { this->flood_id_++; }
405 pdepth() const
406 { return this->pdepth_; }
408 void
409 increase_pdepth()
410 { this->pdepth_++; }
412 void
413 decrease_pdepth()
414 { this->pdepth_--; }
416 private:
417 // The Go IR.
418 Gogo* gogo_;
419 // The current function being analyzed.
420 Named_object* current_function_;
421 // Return whether this is the context for a recursive function or a group of mutually
422 // recursive functions.
423 bool recursive_;
424 // The sink for this escape context. Nodes whose reference objects created
425 // outside the current function are assigned to the sink as well as nodes that
426 // the analysis loses track of.
427 Node* sink_;
428 // Used to detect nested loop scopes.
429 int loop_depth_;
430 // All the destination nodes considered in this set of analyzed functions.
431 std::set<Node*> dsts_;
432 // All the nodes that were noted as possibly not escaping in this context.
433 std::vector<Node*> noesc_;
434 // An ID given to each dst and the flows discovered through DFS of that dst.
435 // This is used to avoid infinite recursion from nodes that point to each
436 // other within the flooding phase.
437 int flood_id_;
438 // The current level of recursion within a flooded section; used to debug.
439 int pdepth_;
442 #endif // !defined(GO_ESCAPE_H)