1 ------------------------------------------------------------------------------
3 -- GNAT COMPILER COMPONENTS --
5 -- S Y S T E M . W C H _ C O N --
9 -- Copyright (C) 1992-1998 Free Software Foundation, Inc. --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
20 -- MA 02111-1307, USA. --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
32 ------------------------------------------------------------------------------
34 -- This package defines the codes used to identify the encoding method for
35 -- wide characters in string and character constants. This is needed both
36 -- at compile time and at runtime (for the wide character runtime routines)
38 package System
.WCh_Con
is
39 pragma Pure
(WCh_Con
);
41 -------------------------------------
42 -- Wide_Character Encoding Methods --
43 -------------------------------------
45 -- A wide character encoding method is a method for uniquely representing
46 -- a Wide_Character value using a one or more Character values. Three
47 -- types of encoding method are supported by GNAT:
49 -- An escape encoding method uses ESC as the first character of the
50 -- sequence, and subsequent characters determine the wide character
51 -- value that is represented. Any character other than ESC stands
52 -- for itself as a single byte (i.e. any character in Latin-1, other
53 -- than ESC itself, is represented as a single character: itself).
55 -- An upper half encoding method uses a character in the upper half
56 -- range (i.e. in the range 16#80# .. 16#FF#) as the first byte of
57 -- a wide character encoding sequence. Subsequent characters are
58 -- used to determine the wide character value that is represented.
59 -- Any character in the lower half (16#00# .. 16#7F#) represents
60 -- itself as a single character.
62 -- The brackets notation, where a wide character is represented
63 -- by the sequence ["xx"] or ["xxxx"] where xx are hexadecimal
66 -- Note that GNAT does not currently support escape-in, escape-out
67 -- encoding methods, where an escape sequence is used to set a mode
68 -- used to recognize subsequent characters. All encoding methods use
69 -- individual character-by-character encodings, so that a sequence of
70 -- wide characters is represented by a sequence of encodings.
72 -- To add new encoding methods, the following steps are required:
74 -- 1. Define a code for a new value of type WC_Encoding_Method
75 -- 2. Adjust the definition of WC_Encoding_Method accordingly
76 -- 3. Provide appropriate conversion routines in System.Wch_Cnv
77 -- 4. Adjust definition of WC_Longest_Sequence if necessary
78 -- 5. Add an entry in WC_Encoding_Letters for the new method
79 -- 6. Add proper code to s-wchstw.adb, s-wchwts.adb, s-widwch.adb
81 -- Note that the WC_Encoding_Method values must be kept ordered so that
82 -- the definitions of the subtypes WC_Upper_Half_Encoding_Method and
83 -- WC_ESC_Encoding_Method are still correct.
85 ---------------------------------
86 -- Encoding Method Definitions --
87 ---------------------------------
89 type WC_Encoding_Method
is range 1 .. 6;
90 -- Type covering the range of values used to represent wide character
91 -- encoding methods. An enumeration type might be a little neater, but
92 -- more trouble than it's worth, given the need to pass these values
93 -- from the compiler to the backend, and to record them in the ALI file.
95 WCEM_Hex
: constant WC_Encoding_Method
:= 1;
96 -- The wide character with code 16#abcd# is represented by the escape
97 -- sequence ESC a b c d (five characters, where abcd are ASCII hex
98 -- characters, using upper case for letters). This method is easy
99 -- to deal with in external environments that do not support wide
100 -- characters, and covers the whole BMP. This is the default encoding
103 WCEM_Upper
: constant WC_Encoding_Method
:= 2;
104 -- The wide character with encoding 16#abcd#, where the upper bit is on
105 -- (i.e. a is in the range 8-F) is represented as two bytes 16#ab# and
106 -- 16#cd#. The second byte may never be a format control character, but
107 -- is not required to be in the upper half. This method can be also used
108 -- for shift-JIS or EUC where the internal coding matches the external
111 WCEM_Shift_JIS
: constant WC_Encoding_Method
:= 3;
112 -- A wide character is represented by a two character sequence 16#ab#
113 -- and 16#cd#, with the restrictions described for upper half encoding
114 -- as described above. The internal character code is the corresponding
115 -- JIS character according to the standard algorithm for Shift-JIS
116 -- conversion. See the body of package System.JIS_Conversions for
119 WCEM_EUC
: constant WC_Encoding_Method
:= 4;
120 -- A wide character is represented by a two character sequence 16#ab# and
121 -- 16#cd#, with both characters being in the upper half set. The internal
122 -- character code is the corresponding JIS character according to the EUC
123 -- encoding algorithm. See the body of package System.JIS_Conversions for
126 WCEM_UTF8
: constant WC_Encoding_Method
:= 5;
127 -- An ISO 10646-1 BMP/Unicode wide character is represented in
128 -- UCS Transformation Format 8 (UTF-8) as defined in Annex R of ISO
129 -- 10646-1/Am.2. Depending on the character value, a Unicode character
130 -- is represented as the one, two, or three byte sequence
132 -- 16#0000#-16#007f#: 2#0xxxxxxx#
133 -- 16#0080#-16#07ff#: 2#110xxxxx# 2#10xxxxxx#
134 -- 16#0800#-16#ffff#: 2#1110xxxx# 2#10xxxxxx# 2#10xxxxxx#
136 -- where the xxx bits correspond to the left-padded bits of the the
137 -- 16-bit character value. Note that all lower half ASCII characters
138 -- are represented as ASCII bytes and all upper half characters and
139 -- other wide characters are represented as sequences of upper-half
140 -- (The full UTF-8 scheme allows for encoding 31-bit characters as
141 -- 6-byte sequences, but in this implementation, all UTF-8 sequences
142 -- of four or more bytes length will raise a Constraint_Error, as
143 -- will all illegal UTF-8 sequences.)
145 WCEM_Brackets
: constant WC_Encoding_Method
:= 6;
146 -- A wide character is represented as the sequence ["abcd"] where abcd
147 -- are four hexadecimal characters. In this mode, the sequence ["ab"]
148 -- is also recognized for the case of character codes in the range 0-255.
150 WC_Encoding_Letters
: constant array (WC_Encoding_Method
) of Character :=
153 WCEM_Shift_JIS
=> 's',
156 WCEM_Brackets
=> 'b');
157 -- Letters used for selection of wide character encoding method in the
158 -- compiler options (-gnatW? switch) and for Wide_Text_IO (WCEM parameter
159 -- in the form string).
161 subtype WC_ESC_Encoding_Method
is
162 WC_Encoding_Method
range WCEM_Hex
.. WCEM_Hex
;
163 -- Encoding methods using an ESC character at the start of the sequence.
165 subtype WC_Upper_Half_Encoding_Method
is
166 WC_Encoding_Method
range WCEM_Upper
.. WCEM_UTF8
;
167 -- Encoding methods using an upper half character (16#80#..16#FF) at
168 -- the start of the sequence.
170 WC_Longest_Sequence
: constant := 8;
171 -- The longest number of characters that can be used for a wide
172 -- character sequence for any of the active encoding methods.