[30/77] Use scalar_int_mode for doubleword splits
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1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUN-TIME COMPONENTS --
4 -- --
5 -- A D A . W I D E _ T E X T _ I O . E D I T I N G --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2016, Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 3, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. --
17 -- --
18 -- As a special exception under Section 7 of GPL version 3, you are granted --
19 -- additional permissions described in the GCC Runtime Library Exception, --
20 -- version 3.1, as published by the Free Software Foundation. --
21 -- --
22 -- You should have received a copy of the GNU General Public License and --
23 -- a copy of the GCC Runtime Library Exception along with this program; --
24 -- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
25 -- <http://www.gnu.org/licenses/>. --
26 -- --
27 -- GNAT was originally developed by the GNAT team at New York University. --
28 -- Extensive contributions were provided by Ada Core Technologies Inc. --
29 -- --
30 ------------------------------------------------------------------------------
32 with Ada.Strings.Fixed;
33 with Ada.Strings.Wide_Fixed;
35 package body Ada.Wide_Text_IO.Editing is
37 package Strings renames Ada.Strings;
38 package Strings_Fixed renames Ada.Strings.Fixed;
39 package Strings_Wide_Fixed renames Ada.Strings.Wide_Fixed;
40 package Wide_Text_IO renames Ada.Wide_Text_IO;
42 -----------------------
43 -- Local_Subprograms --
44 -----------------------
46 function To_Wide (C : Character) return Wide_Character;
47 pragma Inline (To_Wide);
48 -- Convert Character to corresponding Wide_Character
50 ---------------------
51 -- Blank_When_Zero --
52 ---------------------
54 function Blank_When_Zero (Pic : Picture) return Boolean is
55 begin
56 return Pic.Contents.Original_BWZ;
57 end Blank_When_Zero;
59 --------------------
60 -- Decimal_Output --
61 --------------------
63 package body Decimal_Output is
65 -----------
66 -- Image --
67 -----------
69 function Image
70 (Item : Num;
71 Pic : Picture;
72 Currency : Wide_String := Default_Currency;
73 Fill : Wide_Character := Default_Fill;
74 Separator : Wide_Character := Default_Separator;
75 Radix_Mark : Wide_Character := Default_Radix_Mark) return Wide_String
77 begin
78 return Format_Number
79 (Pic.Contents, Num'Image (Item),
80 Currency, Fill, Separator, Radix_Mark);
81 end Image;
83 ------------
84 -- Length --
85 ------------
87 function Length
88 (Pic : Picture;
89 Currency : Wide_String := Default_Currency) return Natural
91 Picstr : constant String := Pic_String (Pic);
92 V_Adjust : Integer := 0;
93 Cur_Adjust : Integer := 0;
95 begin
96 -- Check if Picstr has 'V' or '$'
98 -- If 'V', then length is 1 less than otherwise
100 -- If '$', then length is Currency'Length-1 more than otherwise
102 -- This should use the string handling package ???
104 for J in Picstr'Range loop
105 if Picstr (J) = 'V' then
106 V_Adjust := -1;
108 elsif Picstr (J) = '$' then
109 Cur_Adjust := Currency'Length - 1;
110 end if;
111 end loop;
113 return Picstr'Length - V_Adjust + Cur_Adjust;
114 end Length;
116 ---------
117 -- Put --
118 ---------
120 procedure Put
121 (File : Wide_Text_IO.File_Type;
122 Item : Num;
123 Pic : Picture;
124 Currency : Wide_String := Default_Currency;
125 Fill : Wide_Character := Default_Fill;
126 Separator : Wide_Character := Default_Separator;
127 Radix_Mark : Wide_Character := Default_Radix_Mark)
129 begin
130 Wide_Text_IO.Put (File, Image (Item, Pic,
131 Currency, Fill, Separator, Radix_Mark));
132 end Put;
134 procedure Put
135 (Item : Num;
136 Pic : Picture;
137 Currency : Wide_String := Default_Currency;
138 Fill : Wide_Character := Default_Fill;
139 Separator : Wide_Character := Default_Separator;
140 Radix_Mark : Wide_Character := Default_Radix_Mark)
142 begin
143 Wide_Text_IO.Put (Image (Item, Pic,
144 Currency, Fill, Separator, Radix_Mark));
145 end Put;
147 procedure Put
148 (To : out Wide_String;
149 Item : Num;
150 Pic : Picture;
151 Currency : Wide_String := Default_Currency;
152 Fill : Wide_Character := Default_Fill;
153 Separator : Wide_Character := Default_Separator;
154 Radix_Mark : Wide_Character := Default_Radix_Mark)
156 Result : constant Wide_String :=
157 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
159 begin
160 if Result'Length > To'Length then
161 raise Wide_Text_IO.Layout_Error;
162 else
163 Strings_Wide_Fixed.Move (Source => Result, Target => To,
164 Justify => Strings.Right);
165 end if;
166 end Put;
168 -----------
169 -- Valid --
170 -----------
172 function Valid
173 (Item : Num;
174 Pic : Picture;
175 Currency : Wide_String := Default_Currency) return Boolean
177 begin
178 declare
179 Temp : constant Wide_String := Image (Item, Pic, Currency);
180 pragma Warnings (Off, Temp);
181 begin
182 return True;
183 end;
185 exception
186 when Layout_Error => return False;
188 end Valid;
189 end Decimal_Output;
191 ------------
192 -- Expand --
193 ------------
195 function Expand (Picture : String) return String is
196 Result : String (1 .. MAX_PICSIZE);
197 Picture_Index : Integer := Picture'First;
198 Result_Index : Integer := Result'First;
199 Count : Natural;
200 Last : Integer;
202 begin
203 if Picture'Length < 1 then
204 raise Picture_Error;
205 end if;
207 if Picture (Picture'First) = '(' then
208 raise Picture_Error;
209 end if;
211 loop
212 case Picture (Picture_Index) is
213 when '(' =>
215 -- We now need to scan out the count after a left paren. In
216 -- the non-wide version we used Integer_IO.Get, but that is
217 -- not convenient here, since we don't want to drag in normal
218 -- Text_IO just for this purpose. So we do the scan ourselves,
219 -- with the normal validity checks.
221 Last := Picture_Index + 1;
222 Count := 0;
224 if Picture (Last) not in '0' .. '9' then
225 raise Picture_Error;
226 end if;
228 Count := Character'Pos (Picture (Last)) - Character'Pos ('0');
229 Last := Last + 1;
231 loop
232 if Last > Picture'Last then
233 raise Picture_Error;
234 end if;
236 if Picture (Last) = '_' then
237 if Picture (Last - 1) = '_' then
238 raise Picture_Error;
239 end if;
241 elsif Picture (Last) = ')' then
242 exit;
244 elsif Picture (Last) not in '0' .. '9' then
245 raise Picture_Error;
247 else
248 Count := Count * 10
249 + Character'Pos (Picture (Last)) -
250 Character'Pos ('0');
251 end if;
253 Last := Last + 1;
254 end loop;
256 -- In what follows note that one copy of the repeated
257 -- character has already been made, so a count of one is
258 -- no-op, and a count of zero erases a character.
260 for J in 2 .. Count loop
261 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
262 end loop;
264 Result_Index := Result_Index + Count - 1;
266 -- Last was a ')' throw it away too
268 Picture_Index := Last + 1;
270 when ')' =>
271 raise Picture_Error;
273 when others =>
274 Result (Result_Index) := Picture (Picture_Index);
275 Picture_Index := Picture_Index + 1;
276 Result_Index := Result_Index + 1;
277 end case;
279 exit when Picture_Index > Picture'Last;
280 end loop;
282 return Result (1 .. Result_Index - 1);
284 exception
285 when others =>
286 raise Picture_Error;
287 end Expand;
289 -------------------
290 -- Format_Number --
291 -------------------
293 function Format_Number
294 (Pic : Format_Record;
295 Number : String;
296 Currency_Symbol : Wide_String;
297 Fill_Character : Wide_Character;
298 Separator_Character : Wide_Character;
299 Radix_Point : Wide_Character) return Wide_String
301 Attrs : Number_Attributes := Parse_Number_String (Number);
302 Position : Integer;
303 Rounded : String := Number;
305 Sign_Position : Integer := Pic.Sign_Position; -- may float.
307 Answer : Wide_String (1 .. Pic.Picture.Length);
308 Last : Integer;
309 Currency_Pos : Integer := Pic.Start_Currency;
311 Dollar : Boolean := False;
312 -- Overridden immediately if necessary
314 Zero : Boolean := True;
315 -- Set to False when a non-zero digit is output
317 begin
319 -- If the picture has fewer decimal places than the number, the image
320 -- must be rounded according to the usual rules.
322 if Attrs.Has_Fraction then
323 declare
324 R : constant Integer :=
325 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
326 - Pic.Max_Trailing_Digits;
327 R_Pos : Integer;
329 begin
330 if R > 0 then
331 R_Pos := Rounded'Length - R;
333 if Rounded (R_Pos + 1) > '4' then
335 if Rounded (R_Pos) = '.' then
336 R_Pos := R_Pos - 1;
337 end if;
339 if Rounded (R_Pos) /= '9' then
340 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
341 else
342 Rounded (R_Pos) := '0';
343 R_Pos := R_Pos - 1;
345 while R_Pos > 1 loop
346 if Rounded (R_Pos) = '.' then
347 R_Pos := R_Pos - 1;
348 end if;
350 if Rounded (R_Pos) /= '9' then
351 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
352 exit;
353 else
354 Rounded (R_Pos) := '0';
355 R_Pos := R_Pos - 1;
356 end if;
357 end loop;
359 -- The rounding may add a digit in front. Either the
360 -- leading blank or the sign (already captured) can be
361 -- overwritten.
363 if R_Pos = 1 then
364 Rounded (R_Pos) := '1';
365 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
366 end if;
367 end if;
368 end if;
369 end if;
370 end;
371 end if;
373 for J in Answer'Range loop
374 Answer (J) := To_Wide (Pic.Picture.Expanded (J));
375 end loop;
377 if Pic.Start_Currency /= Invalid_Position then
378 Dollar := Answer (Pic.Start_Currency) = '$';
379 end if;
381 -- Fix up "direct inserts" outside the playing field. Set up as one
382 -- loop to do the beginning, one (reverse) loop to do the end.
384 Last := 1;
385 loop
386 exit when Last = Pic.Start_Float;
387 exit when Last = Pic.Radix_Position;
388 exit when Answer (Last) = '9';
390 case Answer (Last) is
391 when '_' =>
392 Answer (Last) := Separator_Character;
394 when 'b' =>
395 Answer (Last) := ' ';
397 when others =>
398 null;
399 end case;
401 exit when Last = Answer'Last;
403 Last := Last + 1;
404 end loop;
406 -- Now for the end...
408 for J in reverse Last .. Answer'Last loop
409 exit when J = Pic.Radix_Position;
411 -- Do this test First, Separator_Character can equal Pic.Floater
413 if Answer (J) = Pic.Floater then
414 exit;
415 end if;
417 case Answer (J) is
418 when '_' =>
419 Answer (J) := Separator_Character;
421 when 'b' =>
422 Answer (J) := ' ';
424 when '9' =>
425 exit;
427 when others =>
428 null;
429 end case;
430 end loop;
432 -- Non-floating sign
434 if Pic.Start_Currency /= -1
435 and then Answer (Pic.Start_Currency) = '#'
436 and then Pic.Floater /= '#'
437 then
438 if Currency_Symbol'Length >
439 Pic.End_Currency - Pic.Start_Currency + 1
440 then
441 raise Picture_Error;
443 elsif Currency_Symbol'Length =
444 Pic.End_Currency - Pic.Start_Currency + 1
445 then
446 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
447 Currency_Symbol;
449 elsif Pic.Radix_Position = Invalid_Position
450 or else Pic.Start_Currency < Pic.Radix_Position
451 then
452 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
453 (others => ' ');
454 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
455 Pic.End_Currency) := Currency_Symbol;
457 else
458 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
459 (others => ' ');
460 Answer (Pic.Start_Currency ..
461 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
462 Currency_Symbol;
463 end if;
464 end if;
466 -- Fill in leading digits
468 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
469 Pic.Max_Leading_Digits
470 then
471 raise Layout_Error;
472 end if;
474 Position :=
475 (if Pic.Radix_Position = Invalid_Position then Answer'Last
476 else Pic.Radix_Position - 1);
478 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
479 while Answer (Position) /= '9'
480 and then
481 Answer (Position) /= Pic.Floater
482 loop
483 if Answer (Position) = '_' then
484 Answer (Position) := Separator_Character;
485 elsif Answer (Position) = 'b' then
486 Answer (Position) := ' ';
487 end if;
489 Position := Position - 1;
490 end loop;
492 Answer (Position) := To_Wide (Rounded (J));
494 if Rounded (J) /= '0' then
495 Zero := False;
496 end if;
498 Position := Position - 1;
499 end loop;
501 -- Do lead float
503 if Pic.Start_Float = Invalid_Position then
505 -- No leading floats, but need to change '9' to '0', '_' to
506 -- Separator_Character and 'b' to ' '.
508 for J in Last .. Position loop
510 -- Last set when fixing the "uninteresting" leaders above.
511 -- Don't duplicate the work.
513 if Answer (J) = '9' then
514 Answer (J) := '0';
516 elsif Answer (J) = '_' then
517 Answer (J) := Separator_Character;
519 elsif Answer (J) = 'b' then
520 Answer (J) := ' ';
522 end if;
524 end loop;
526 elsif Pic.Floater = '<'
527 or else
528 Pic.Floater = '+'
529 or else
530 Pic.Floater = '-'
531 then
532 for J in Pic.End_Float .. Position loop -- May be null range
533 if Answer (J) = '9' then
534 Answer (J) := '0';
536 elsif Answer (J) = '_' then
537 Answer (J) := Separator_Character;
539 elsif Answer (J) = 'b' then
540 Answer (J) := ' ';
542 end if;
543 end loop;
545 if Position > Pic.End_Float then
546 Position := Pic.End_Float;
547 end if;
549 for J in Pic.Start_Float .. Position - 1 loop
550 Answer (J) := ' ';
551 end loop;
553 Answer (Position) := Pic.Floater;
554 Sign_Position := Position;
556 elsif Pic.Floater = '$' then
558 for J in Pic.End_Float .. Position loop -- May be null range
559 if Answer (J) = '9' then
560 Answer (J) := '0';
562 elsif Answer (J) = '_' then
563 Answer (J) := ' '; -- no separator before leftmost digit
565 elsif Answer (J) = 'b' then
566 Answer (J) := ' ';
567 end if;
568 end loop;
570 if Position > Pic.End_Float then
571 Position := Pic.End_Float;
572 end if;
574 for J in Pic.Start_Float .. Position - 1 loop
575 Answer (J) := ' ';
576 end loop;
578 Answer (Position) := Pic.Floater;
579 Currency_Pos := Position;
581 elsif Pic.Floater = '*' then
583 for J in Pic.End_Float .. Position loop -- May be null range
584 if Answer (J) = '9' then
585 Answer (J) := '0';
587 elsif Answer (J) = '_' then
588 Answer (J) := Separator_Character;
590 elsif Answer (J) = 'b' then
591 Answer (J) := '*';
592 end if;
593 end loop;
595 if Position > Pic.End_Float then
596 Position := Pic.End_Float;
597 end if;
599 for J in Pic.Start_Float .. Position loop
600 Answer (J) := '*';
601 end loop;
603 else
604 if Pic.Floater = '#' then
605 Currency_Pos := Currency_Symbol'Length;
606 end if;
608 for J in reverse Pic.Start_Float .. Position loop
609 case Answer (J) is
610 when '*' =>
611 Answer (J) := Fill_Character;
613 when 'Z' | 'b' | '/' | '0' =>
614 Answer (J) := ' ';
616 when '9' =>
617 Answer (J) := '0';
619 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
620 null;
622 when '#' =>
623 if Currency_Pos = 0 then
624 Answer (J) := ' ';
625 else
626 Answer (J) := Currency_Symbol (Currency_Pos);
627 Currency_Pos := Currency_Pos - 1;
628 end if;
630 when '_' =>
631 case Pic.Floater is
632 when '*' =>
633 Answer (J) := Fill_Character;
635 when 'Z' | 'b' =>
636 Answer (J) := ' ';
638 when '#' =>
639 if Currency_Pos = 0 then
640 Answer (J) := ' ';
642 else
643 Answer (J) := Currency_Symbol (Currency_Pos);
644 Currency_Pos := Currency_Pos - 1;
645 end if;
647 when others =>
648 null;
649 end case;
651 when others =>
652 null;
653 end case;
654 end loop;
656 if Pic.Floater = '#' and then Currency_Pos /= 0 then
657 raise Layout_Error;
658 end if;
659 end if;
661 -- Do sign
663 if Sign_Position = Invalid_Position then
664 if Attrs.Negative then
665 raise Layout_Error;
666 end if;
668 else
669 if Attrs.Negative then
670 case Answer (Sign_Position) is
671 when 'C' | 'D' | '-' =>
672 null;
674 when '+' =>
675 Answer (Sign_Position) := '-';
677 when '<' =>
678 Answer (Sign_Position) := '(';
679 Answer (Pic.Second_Sign) := ')';
681 when others =>
682 raise Picture_Error;
683 end case;
685 else -- positive
687 case Answer (Sign_Position) is
688 when '-' =>
689 Answer (Sign_Position) := ' ';
691 when '<' | 'C' | 'D' =>
692 Answer (Sign_Position) := ' ';
693 Answer (Pic.Second_Sign) := ' ';
695 when '+' =>
696 null;
698 when others =>
699 raise Picture_Error;
700 end case;
701 end if;
702 end if;
704 -- Fill in trailing digits
706 if Pic.Max_Trailing_Digits > 0 then
708 if Attrs.Has_Fraction then
709 Position := Attrs.Start_Of_Fraction;
710 Last := Pic.Radix_Position + 1;
712 for J in Last .. Answer'Last loop
713 if Answer (J) = '9' or else Answer (J) = Pic.Floater then
714 Answer (J) := To_Wide (Rounded (Position));
716 if Rounded (Position) /= '0' then
717 Zero := False;
718 end if;
720 Position := Position + 1;
721 Last := J + 1;
723 -- Used up fraction but remember place in Answer
725 exit when Position > Attrs.End_Of_Fraction;
727 elsif Answer (J) = 'b' then
728 Answer (J) := ' ';
730 elsif Answer (J) = '_' then
731 Answer (J) := Separator_Character;
733 end if;
735 Last := J + 1;
736 end loop;
738 Position := Last;
740 else
741 Position := Pic.Radix_Position + 1;
742 end if;
744 -- Now fill remaining 9's with zeros and _ with separators
746 Last := Answer'Last;
748 for J in Position .. Last loop
749 if Answer (J) = '9' then
750 Answer (J) := '0';
752 elsif Answer (J) = Pic.Floater then
753 Answer (J) := '0';
755 elsif Answer (J) = '_' then
756 Answer (J) := Separator_Character;
758 elsif Answer (J) = 'b' then
759 Answer (J) := ' ';
761 end if;
762 end loop;
764 Position := Last + 1;
766 else
767 if Pic.Floater = '#' and then Currency_Pos /= 0 then
768 raise Layout_Error;
769 end if;
771 -- No trailing digits, but now J may need to stick in a currency
772 -- symbol or sign.
774 Position :=
775 (if Pic.Start_Currency = Invalid_Position then Answer'Last + 1
776 else Pic.Start_Currency);
777 end if;
779 for J in Position .. Answer'Last loop
780 if Pic.Start_Currency /= Invalid_Position
781 and then Answer (Pic.Start_Currency) = '#'
782 then
783 Currency_Pos := 1;
784 end if;
786 -- Note: There are some weird cases J can imagine with 'b' or '#' in
787 -- currency strings where the following code will cause glitches. The
788 -- trick is to tell when the character in the answer should be
789 -- checked, and when to look at the original string. Some other time.
790 -- RIE 11/26/96 ???
792 case Answer (J) is
793 when '*' =>
794 Answer (J) := Fill_Character;
796 when 'b' =>
797 Answer (J) := ' ';
799 when '#' =>
800 if Currency_Pos > Currency_Symbol'Length then
801 Answer (J) := ' ';
803 else
804 Answer (J) := Currency_Symbol (Currency_Pos);
805 Currency_Pos := Currency_Pos + 1;
806 end if;
808 when '_' =>
809 case Pic.Floater is
811 when '*' =>
812 Answer (J) := Fill_Character;
814 when 'Z' | 'z' =>
815 Answer (J) := ' ';
817 when '#' =>
818 if Currency_Pos > Currency_Symbol'Length then
819 Answer (J) := ' ';
820 else
821 Answer (J) := Currency_Symbol (Currency_Pos);
822 Currency_Pos := Currency_Pos + 1;
823 end if;
825 when others =>
826 null;
827 end case;
829 when others =>
830 exit;
831 end case;
832 end loop;
834 -- Now get rid of Blank_when_Zero and complete Star fill
836 if Zero and then Pic.Blank_When_Zero then
838 -- Value is zero, and blank it
840 Last := Answer'Last;
842 if Dollar then
843 Last := Last - 1 + Currency_Symbol'Length;
844 end if;
846 if Pic.Radix_Position /= Invalid_Position
847 and then Answer (Pic.Radix_Position) = 'V'
848 then
849 Last := Last - 1;
850 end if;
852 return Wide_String'(1 .. Last => ' ');
854 elsif Zero and then Pic.Star_Fill then
855 Last := Answer'Last;
857 if Dollar then
858 Last := Last - 1 + Currency_Symbol'Length;
859 end if;
861 if Pic.Radix_Position /= Invalid_Position then
863 if Answer (Pic.Radix_Position) = 'V' then
864 Last := Last - 1;
866 elsif Dollar then
867 if Pic.Radix_Position > Pic.Start_Currency then
868 return Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
869 Radix_Point &
870 Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
872 else
873 return
874 Wide_String'
875 (1 ..
876 Pic.Radix_Position + Currency_Symbol'Length - 2
877 => '*') &
878 Radix_Point &
879 Wide_String'
880 (Pic.Radix_Position + Currency_Symbol'Length .. Last
881 => '*');
882 end if;
884 else
885 return
886 Wide_String'(1 .. Pic.Radix_Position - 1 => '*') &
887 Radix_Point &
888 Wide_String'(Pic.Radix_Position + 1 .. Last => '*');
889 end if;
890 end if;
892 return Wide_String'(1 .. Last => '*');
893 end if;
895 -- This was once a simple return statement, now there are nine
896 -- different return cases. Not to mention the five above to deal
897 -- with zeros. Why not split things out?
899 -- Processing the radix and sign expansion separately would require
900 -- lots of copying--the string and some of its indexes--without
901 -- really simplifying the logic. The cases are:
903 -- 1) Expand $, replace '.' with Radix_Point
904 -- 2) No currency expansion, replace '.' with Radix_Point
905 -- 3) Expand $, radix blanked
906 -- 4) No currency expansion, radix blanked
907 -- 5) Elide V
908 -- 6) Expand $, Elide V
909 -- 7) Elide V, Expand $ (Two cases depending on order.)
910 -- 8) No radix, expand $
911 -- 9) No radix, no currency expansion
913 if Pic.Radix_Position /= Invalid_Position then
915 if Answer (Pic.Radix_Position) = '.' then
916 Answer (Pic.Radix_Position) := Radix_Point;
918 if Dollar then
920 -- 1) Expand $, replace '.' with Radix_Point
922 return
923 Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
924 Answer (Currency_Pos + 1 .. Answer'Last);
926 else
927 -- 2) No currency expansion, replace '.' with Radix_Point
929 return Answer;
930 end if;
932 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
933 if Dollar then
935 -- 3) Expand $, radix blanked
937 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
938 Answer (Currency_Pos + 1 .. Answer'Last);
940 else
941 -- 4) No expansion, radix blanked
943 return Answer;
944 end if;
946 -- V cases
948 else
949 if not Dollar then
951 -- 5) Elide V
953 return Answer (1 .. Pic.Radix_Position - 1) &
954 Answer (Pic.Radix_Position + 1 .. Answer'Last);
956 elsif Currency_Pos < Pic.Radix_Position then
958 -- 6) Expand $, Elide V
960 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
961 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
962 Answer (Pic.Radix_Position + 1 .. Answer'Last);
964 else
965 -- 7) Elide V, Expand $
967 return Answer (1 .. Pic.Radix_Position - 1) &
968 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
969 Currency_Symbol &
970 Answer (Currency_Pos + 1 .. Answer'Last);
971 end if;
972 end if;
974 elsif Dollar then
976 -- 8) No radix, expand $
978 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
979 Answer (Currency_Pos + 1 .. Answer'Last);
981 else
982 -- 9) No radix, no currency expansion
984 return Answer;
985 end if;
986 end Format_Number;
988 -------------------------
989 -- Parse_Number_String --
990 -------------------------
992 function Parse_Number_String (Str : String) return Number_Attributes is
993 Answer : Number_Attributes;
995 begin
996 for J in Str'Range loop
997 case Str (J) is
998 when ' ' =>
999 null; -- ignore
1001 when '1' .. '9' =>
1003 -- Decide if this is the start of a number.
1004 -- If so, figure out which one...
1006 if Answer.Has_Fraction then
1007 Answer.End_Of_Fraction := J;
1008 else
1009 if Answer.Start_Of_Int = Invalid_Position then
1010 -- start integer
1011 Answer.Start_Of_Int := J;
1012 end if;
1013 Answer.End_Of_Int := J;
1014 end if;
1016 when '0' =>
1018 -- Only count a zero before the decimal point if it follows a
1019 -- non-zero digit. After the decimal point, zeros will be
1020 -- counted if followed by a non-zero digit.
1022 if not Answer.Has_Fraction then
1023 if Answer.Start_Of_Int /= Invalid_Position then
1024 Answer.End_Of_Int := J;
1025 end if;
1026 end if;
1028 when '-' =>
1030 -- Set negative
1032 Answer.Negative := True;
1034 when '.' =>
1036 -- Close integer, start fraction
1038 if Answer.Has_Fraction then
1039 raise Picture_Error;
1040 end if;
1042 -- Two decimal points is a no-no
1044 Answer.Has_Fraction := True;
1045 Answer.End_Of_Fraction := J;
1047 -- Could leave this at Invalid_Position, but this seems the
1048 -- right way to indicate a null range...
1050 Answer.Start_Of_Fraction := J + 1;
1051 Answer.End_Of_Int := J - 1;
1053 when others =>
1054 raise Picture_Error; -- can this happen? probably not
1055 end case;
1056 end loop;
1058 if Answer.Start_Of_Int = Invalid_Position then
1059 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
1060 end if;
1062 -- No significant (intger) digits needs a null range
1064 return Answer;
1065 end Parse_Number_String;
1067 ----------------
1068 -- Pic_String --
1069 ----------------
1071 -- The following ensures that we return B and not b being careful not
1072 -- to break things which expect lower case b for blank. See CXF3A02.
1074 function Pic_String (Pic : Picture) return String is
1075 Temp : String (1 .. Pic.Contents.Picture.Length) :=
1076 Pic.Contents.Picture.Expanded;
1077 begin
1078 for J in Temp'Range loop
1079 if Temp (J) = 'b' then
1080 Temp (J) := 'B';
1081 end if;
1082 end loop;
1084 return Temp;
1085 end Pic_String;
1087 ------------------
1088 -- Precalculate --
1089 ------------------
1091 procedure Precalculate (Pic : in out Format_Record) is
1093 Computed_BWZ : Boolean := True;
1095 type Legality is (Okay, Reject);
1096 State : Legality := Reject;
1097 -- Start in reject, which will reject null strings
1099 Index : Pic_Index := Pic.Picture.Expanded'First;
1101 function At_End return Boolean;
1102 pragma Inline (At_End);
1104 procedure Set_State (L : Legality);
1105 pragma Inline (Set_State);
1107 function Look return Character;
1108 pragma Inline (Look);
1110 function Is_Insert return Boolean;
1111 pragma Inline (Is_Insert);
1113 procedure Skip;
1114 pragma Inline (Skip);
1116 procedure Trailing_Currency;
1117 procedure Trailing_Bracket;
1118 procedure Number_Fraction;
1119 procedure Number_Completion;
1120 procedure Number_Fraction_Or_Bracket;
1121 procedure Number_Fraction_Or_Z_Fill;
1122 procedure Zero_Suppression;
1123 procedure Floating_Bracket;
1124 procedure Number_Fraction_Or_Star_Fill;
1125 procedure Star_Suppression;
1126 procedure Number_Fraction_Or_Dollar;
1127 procedure Leading_Dollar;
1128 procedure Number_Fraction_Or_Pound;
1129 procedure Leading_Pound;
1130 procedure Picture;
1131 procedure Floating_Plus;
1132 procedure Floating_Minus;
1133 procedure Picture_Plus;
1134 procedure Picture_Minus;
1135 procedure Picture_Bracket;
1136 procedure Number;
1137 procedure Optional_RHS_Sign;
1138 procedure Picture_String;
1140 ------------
1141 -- At_End --
1142 ------------
1144 function At_End return Boolean is
1145 begin
1146 return Index > Pic.Picture.Length;
1147 end At_End;
1149 ----------------------
1150 -- Floating_Bracket --
1151 ----------------------
1153 -- Note that Floating_Bracket is only called with an acceptable
1154 -- prefix. But we don't set Okay, because we must end with a '>'.
1156 procedure Floating_Bracket is
1157 begin
1158 Pic.Floater := '<';
1159 Pic.End_Float := Index;
1160 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1162 -- First bracket wasn't counted...
1164 Skip; -- known '<'
1166 loop
1167 if At_End then
1168 return;
1169 end if;
1171 case Look is
1172 when '_' | '0' | '/' =>
1173 Pic.End_Float := Index;
1174 Skip;
1176 when 'B' | 'b' =>
1177 Pic.End_Float := Index;
1178 Pic.Picture.Expanded (Index) := 'b';
1179 Skip;
1181 when '<' =>
1182 Pic.End_Float := Index;
1183 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1184 Skip;
1186 when '9' =>
1187 Number_Completion;
1189 when '$' =>
1190 Leading_Dollar;
1192 when '#' =>
1193 Leading_Pound;
1195 when 'V' | 'v' | '.' =>
1196 Pic.Radix_Position := Index;
1197 Skip;
1198 Number_Fraction_Or_Bracket;
1199 return;
1201 when others =>
1202 return;
1203 end case;
1204 end loop;
1205 end Floating_Bracket;
1207 --------------------
1208 -- Floating_Minus --
1209 --------------------
1211 procedure Floating_Minus is
1212 begin
1213 loop
1214 if At_End then
1215 return;
1216 end if;
1218 case Look is
1219 when '_' | '0' | '/' =>
1220 Pic.End_Float := Index;
1221 Skip;
1223 when 'B' | 'b' =>
1224 Pic.End_Float := Index;
1225 Pic.Picture.Expanded (Index) := 'b';
1226 Skip;
1228 when '-' =>
1229 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1230 Pic.End_Float := Index;
1231 Skip;
1233 when '9' =>
1234 Number_Completion;
1235 return;
1237 when '.' | 'V' | 'v' =>
1238 Pic.Radix_Position := Index;
1239 Skip; -- Radix
1241 while Is_Insert loop
1242 Skip;
1243 end loop;
1245 if At_End then
1246 return;
1247 end if;
1249 if Look = '-' then
1250 loop
1251 if At_End then
1252 return;
1253 end if;
1255 case Look is
1256 when '-' =>
1257 Pic.Max_Trailing_Digits :=
1258 Pic.Max_Trailing_Digits + 1;
1259 Pic.End_Float := Index;
1260 Skip;
1262 when '_' | '0' | '/' =>
1263 Skip;
1265 when 'B' | 'b' =>
1266 Pic.Picture.Expanded (Index) := 'b';
1267 Skip;
1269 when others =>
1270 return;
1271 end case;
1272 end loop;
1274 else
1275 Number_Completion;
1276 end if;
1278 return;
1280 when others =>
1281 return;
1282 end case;
1283 end loop;
1284 end Floating_Minus;
1286 -------------------
1287 -- Floating_Plus --
1288 -------------------
1290 procedure Floating_Plus is
1291 begin
1292 loop
1293 if At_End then
1294 return;
1295 end if;
1297 case Look is
1298 when '_' | '0' | '/' =>
1299 Pic.End_Float := Index;
1300 Skip;
1302 when 'B' | 'b' =>
1303 Pic.End_Float := Index;
1304 Pic.Picture.Expanded (Index) := 'b';
1305 Skip;
1307 when '+' =>
1308 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1309 Pic.End_Float := Index;
1310 Skip;
1312 when '9' =>
1313 Number_Completion;
1314 return;
1316 when '.' | 'V' | 'v' =>
1317 Pic.Radix_Position := Index;
1318 Skip; -- Radix
1320 while Is_Insert loop
1321 Skip;
1322 end loop;
1324 if At_End then
1325 return;
1326 end if;
1328 if Look = '+' then
1329 loop
1330 if At_End then
1331 return;
1332 end if;
1334 case Look is
1335 when '+' =>
1336 Pic.Max_Trailing_Digits :=
1337 Pic.Max_Trailing_Digits + 1;
1338 Pic.End_Float := Index;
1339 Skip;
1341 when '_' | '0' | '/' =>
1342 Skip;
1344 when 'B' | 'b' =>
1345 Pic.Picture.Expanded (Index) := 'b';
1346 Skip;
1348 when others =>
1349 return;
1350 end case;
1351 end loop;
1353 else
1354 Number_Completion;
1355 end if;
1357 return;
1359 when others =>
1360 return;
1361 end case;
1362 end loop;
1363 end Floating_Plus;
1365 ---------------
1366 -- Is_Insert --
1367 ---------------
1369 function Is_Insert return Boolean is
1370 begin
1371 if At_End then
1372 return False;
1373 end if;
1375 case Pic.Picture.Expanded (Index) is
1376 when '_' | '0' | '/' =>
1377 return True;
1379 when 'B' | 'b' =>
1380 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1381 return True;
1383 when others =>
1384 return False;
1385 end case;
1386 end Is_Insert;
1388 --------------------
1389 -- Leading_Dollar --
1390 --------------------
1392 -- Note that Leading_Dollar can be called in either State.
1393 -- It will set state to Okay only if a 9 or (second) $ is encountered.
1395 -- Also notice the tricky bit with State and Zero_Suppression.
1396 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1397 -- encountered, exactly the cases where State has been set.
1399 procedure Leading_Dollar is
1400 begin
1401 -- Treat as a floating dollar, and unwind otherwise
1403 Pic.Floater := '$';
1404 Pic.Start_Currency := Index;
1405 Pic.End_Currency := Index;
1406 Pic.Start_Float := Index;
1407 Pic.End_Float := Index;
1409 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1410 -- currency place.
1412 Skip; -- known '$'
1414 loop
1415 if At_End then
1416 return;
1417 end if;
1419 case Look is
1420 when '_' | '0' | '/' =>
1421 Pic.End_Float := Index;
1422 Skip;
1424 -- A trailing insertion character is not part of the
1425 -- floating currency, so need to look ahead.
1427 if Look /= '$' then
1428 Pic.End_Float := Pic.End_Float - 1;
1429 end if;
1431 when 'B' | 'b' =>
1432 Pic.End_Float := Index;
1433 Pic.Picture.Expanded (Index) := 'b';
1434 Skip;
1436 when 'Z' | 'z' =>
1437 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1439 if State = Okay then
1440 raise Picture_Error;
1441 else
1442 -- Will overwrite Floater and Start_Float
1444 Zero_Suppression;
1445 end if;
1447 when '*' =>
1448 if State = Okay then
1449 raise Picture_Error;
1450 else
1451 -- Will overwrite Floater and Start_Float
1453 Star_Suppression;
1454 end if;
1456 when '$' =>
1457 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1458 Pic.End_Float := Index;
1459 Pic.End_Currency := Index;
1460 Set_State (Okay); Skip;
1462 when '9' =>
1463 if State /= Okay then
1464 Pic.Floater := '!';
1465 Pic.Start_Float := Invalid_Position;
1466 Pic.End_Float := Invalid_Position;
1467 end if;
1469 -- A single dollar does not a floating make
1471 Number_Completion;
1472 return;
1474 when 'V' | 'v' | '.' =>
1475 if State /= Okay then
1476 Pic.Floater := '!';
1477 Pic.Start_Float := Invalid_Position;
1478 Pic.End_Float := Invalid_Position;
1479 end if;
1481 -- Only one dollar before the sign is okay, but doesn't
1482 -- float.
1484 Pic.Radix_Position := Index;
1485 Skip;
1486 Number_Fraction_Or_Dollar;
1487 return;
1489 when others =>
1490 return;
1491 end case;
1492 end loop;
1493 end Leading_Dollar;
1495 -------------------
1496 -- Leading_Pound --
1497 -------------------
1499 -- This one is complex. A Leading_Pound can be fixed or floating,
1500 -- but in some cases the decision has to be deferred until we leave
1501 -- this procedure. Also note that Leading_Pound can be called in
1502 -- either State.
1504 -- It will set state to Okay only if a 9 or (second) # is
1505 -- encountered.
1507 -- One Last note: In ambiguous cases, the currency is treated as
1508 -- floating unless there is only one '#'.
1510 procedure Leading_Pound is
1512 Inserts : Boolean := False;
1513 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1515 Must_Float : Boolean := False;
1516 -- Set to true if a '#' occurs after an insert
1518 begin
1519 -- Treat as a floating currency. If it isn't, this will be
1520 -- overwritten later.
1522 Pic.Floater := '#';
1524 Pic.Start_Currency := Index;
1525 Pic.End_Currency := Index;
1526 Pic.Start_Float := Index;
1527 Pic.End_Float := Index;
1529 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1530 -- currency place.
1532 Pic.Max_Currency_Digits := 1; -- we've seen one.
1534 Skip; -- known '#'
1536 loop
1537 if At_End then
1538 return;
1539 end if;
1541 case Look is
1542 when '_' | '0' | '/' =>
1543 Pic.End_Float := Index;
1544 Inserts := True;
1545 Skip;
1547 when 'B' | 'b' =>
1548 Pic.Picture.Expanded (Index) := 'b';
1549 Pic.End_Float := Index;
1550 Inserts := True;
1551 Skip;
1553 when 'Z' | 'z' =>
1554 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1556 if Must_Float then
1557 raise Picture_Error;
1558 else
1559 Pic.Max_Leading_Digits := 0;
1561 -- Will overwrite Floater and Start_Float
1563 Zero_Suppression;
1564 end if;
1566 when '*' =>
1567 if Must_Float then
1568 raise Picture_Error;
1569 else
1570 Pic.Max_Leading_Digits := 0;
1572 -- Will overwrite Floater and Start_Float
1574 Star_Suppression;
1575 end if;
1577 when '#' =>
1578 if Inserts then
1579 Must_Float := True;
1580 end if;
1582 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1583 Pic.End_Float := Index;
1584 Pic.End_Currency := Index;
1585 Set_State (Okay);
1586 Skip;
1588 when '9' =>
1589 if State /= Okay then
1591 -- A single '#' doesn't float
1593 Pic.Floater := '!';
1594 Pic.Start_Float := Invalid_Position;
1595 Pic.End_Float := Invalid_Position;
1596 end if;
1598 Number_Completion;
1599 return;
1601 when 'V' | 'v' | '.' =>
1602 if State /= Okay then
1603 Pic.Floater := '!';
1604 Pic.Start_Float := Invalid_Position;
1605 Pic.End_Float := Invalid_Position;
1606 end if;
1608 -- Only one pound before the sign is okay, but doesn't
1609 -- float.
1611 Pic.Radix_Position := Index;
1612 Skip;
1613 Number_Fraction_Or_Pound;
1614 return;
1616 when others =>
1617 return;
1618 end case;
1619 end loop;
1620 end Leading_Pound;
1622 ----------
1623 -- Look --
1624 ----------
1626 function Look return Character is
1627 begin
1628 if At_End then
1629 raise Picture_Error;
1630 end if;
1632 return Pic.Picture.Expanded (Index);
1633 end Look;
1635 ------------
1636 -- Number --
1637 ------------
1639 procedure Number is
1640 begin
1641 loop
1642 case Look is
1643 when '_' | '0' | '/' =>
1644 Skip;
1646 when 'B' | 'b' =>
1647 Pic.Picture.Expanded (Index) := 'b';
1648 Skip;
1650 when '9' =>
1651 Computed_BWZ := False;
1652 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1653 Set_State (Okay);
1654 Skip;
1656 when '.' | 'V' | 'v' =>
1657 Pic.Radix_Position := Index;
1658 Skip;
1659 Number_Fraction;
1660 return;
1662 when others =>
1663 return;
1664 end case;
1666 if At_End then
1667 return;
1668 end if;
1670 -- Will return in Okay state if a '9' was seen
1672 end loop;
1673 end Number;
1675 -----------------------
1676 -- Number_Completion --
1677 -----------------------
1679 procedure Number_Completion is
1680 begin
1681 while not At_End loop
1682 case Look is
1683 when '_' | '0' | '/' =>
1684 Skip;
1686 when 'B' | 'b' =>
1687 Pic.Picture.Expanded (Index) := 'b';
1688 Skip;
1690 when '9' =>
1691 Computed_BWZ := False;
1692 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1693 Set_State (Okay);
1694 Skip;
1696 when 'V' | 'v' | '.' =>
1697 Pic.Radix_Position := Index;
1698 Skip;
1699 Number_Fraction;
1700 return;
1702 when others =>
1703 return;
1704 end case;
1705 end loop;
1706 end Number_Completion;
1708 ---------------------
1709 -- Number_Fraction --
1710 ---------------------
1712 procedure Number_Fraction is
1713 begin
1714 -- Note that number fraction can be called in either State.
1715 -- It will set state to Valid only if a 9 is encountered.
1717 loop
1718 if At_End then
1719 return;
1720 end if;
1722 case Look is
1723 when '_' | '0' | '/' =>
1724 Skip;
1726 when 'B' | 'b' =>
1727 Pic.Picture.Expanded (Index) := 'b';
1728 Skip;
1730 when '9' =>
1731 Computed_BWZ := False;
1732 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1733 Set_State (Okay); Skip;
1735 when others =>
1736 return;
1737 end case;
1738 end loop;
1739 end Number_Fraction;
1741 --------------------------------
1742 -- Number_Fraction_Or_Bracket --
1743 --------------------------------
1745 procedure Number_Fraction_Or_Bracket is
1746 begin
1747 loop
1748 if At_End then
1749 return;
1750 end if;
1752 case Look is
1753 when '_' | '0' | '/' =>
1754 Skip;
1756 when 'B' | 'b' =>
1757 Pic.Picture.Expanded (Index) := 'b';
1758 Skip;
1760 when '<' =>
1761 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1762 Pic.End_Float := Index;
1763 Skip;
1765 loop
1766 if At_End then
1767 return;
1768 end if;
1770 case Look is
1771 when '_' | '0' | '/' =>
1772 Skip;
1774 when 'B' | 'b' =>
1775 Pic.Picture.Expanded (Index) := 'b';
1776 Skip;
1778 when '<' =>
1779 Pic.Max_Trailing_Digits :=
1780 Pic.Max_Trailing_Digits + 1;
1781 Pic.End_Float := Index;
1782 Skip;
1784 when others =>
1785 return;
1786 end case;
1787 end loop;
1789 when others =>
1790 Number_Fraction;
1791 return;
1792 end case;
1793 end loop;
1794 end Number_Fraction_Or_Bracket;
1796 -------------------------------
1797 -- Number_Fraction_Or_Dollar --
1798 -------------------------------
1800 procedure Number_Fraction_Or_Dollar is
1801 begin
1802 loop
1803 if At_End then
1804 return;
1805 end if;
1807 case Look is
1808 when '_' | '0' | '/' =>
1809 Skip;
1811 when 'B' | 'b' =>
1812 Pic.Picture.Expanded (Index) := 'b';
1813 Skip;
1815 when '$' =>
1816 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1817 Pic.End_Float := Index;
1818 Skip;
1820 loop
1821 if At_End then
1822 return;
1823 end if;
1825 case Look is
1826 when '_' | '0' | '/' =>
1827 Skip;
1829 when 'B' | 'b' =>
1830 Pic.Picture.Expanded (Index) := 'b';
1831 Skip;
1833 when '$' =>
1834 Pic.Max_Trailing_Digits :=
1835 Pic.Max_Trailing_Digits + 1;
1836 Pic.End_Float := Index;
1837 Skip;
1839 when others =>
1840 return;
1841 end case;
1842 end loop;
1844 when others =>
1845 Number_Fraction;
1846 return;
1847 end case;
1848 end loop;
1849 end Number_Fraction_Or_Dollar;
1851 ------------------------------
1852 -- Number_Fraction_Or_Pound --
1853 ------------------------------
1855 procedure Number_Fraction_Or_Pound is
1856 begin
1857 loop
1858 if At_End then
1859 return;
1860 end if;
1862 case Look is
1863 when '_' | '0' | '/' =>
1864 Skip;
1866 when 'B' | 'b' =>
1867 Pic.Picture.Expanded (Index) := 'b';
1868 Skip;
1870 when '#' =>
1871 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1872 Pic.End_Float := Index;
1873 Skip;
1875 loop
1876 if At_End then
1877 return;
1878 end if;
1880 case Look is
1881 when '_' | '0' | '/' =>
1882 Skip;
1884 when 'B' | 'b' =>
1885 Pic.Picture.Expanded (Index) := 'b';
1886 Skip;
1888 when '#' =>
1889 Pic.Max_Trailing_Digits :=
1890 Pic.Max_Trailing_Digits + 1;
1891 Pic.End_Float := Index;
1892 Skip;
1894 when others =>
1895 return;
1896 end case;
1897 end loop;
1899 when others =>
1900 Number_Fraction;
1901 return;
1902 end case;
1903 end loop;
1904 end Number_Fraction_Or_Pound;
1906 ----------------------------------
1907 -- Number_Fraction_Or_Star_Fill --
1908 ----------------------------------
1910 procedure Number_Fraction_Or_Star_Fill is
1911 begin
1912 loop
1913 if At_End then
1914 return;
1915 end if;
1917 case Look is
1918 when '_' | '0' | '/' =>
1919 Skip;
1921 when 'B' | 'b' =>
1922 Pic.Picture.Expanded (Index) := 'b';
1923 Skip;
1925 when '*' =>
1926 Pic.Star_Fill := True;
1927 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1928 Pic.End_Float := Index;
1929 Skip;
1931 loop
1932 if At_End then
1933 return;
1934 end if;
1936 case Look is
1937 when '_' | '0' | '/' =>
1938 Skip;
1940 when 'B' | 'b' =>
1941 Pic.Picture.Expanded (Index) := 'b';
1942 Skip;
1944 when '*' =>
1945 Pic.Star_Fill := True;
1946 Pic.Max_Trailing_Digits :=
1947 Pic.Max_Trailing_Digits + 1;
1948 Pic.End_Float := Index;
1949 Skip;
1951 when others =>
1952 return;
1953 end case;
1954 end loop;
1956 when others =>
1957 Number_Fraction;
1958 return;
1959 end case;
1960 end loop;
1961 end Number_Fraction_Or_Star_Fill;
1963 -------------------------------
1964 -- Number_Fraction_Or_Z_Fill --
1965 -------------------------------
1967 procedure Number_Fraction_Or_Z_Fill is
1968 begin
1969 loop
1970 if At_End then
1971 return;
1972 end if;
1974 case Look is
1975 when '_' | '0' | '/' =>
1976 Skip;
1978 when 'B' | 'b' =>
1979 Pic.Picture.Expanded (Index) := 'b';
1980 Skip;
1982 when 'Z' | 'z' =>
1983 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1984 Pic.End_Float := Index;
1985 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1987 Skip;
1989 loop
1990 if At_End then
1991 return;
1992 end if;
1994 case Look is
1995 when '_' | '0' | '/' =>
1996 Skip;
1998 when 'B' | 'b' =>
1999 Pic.Picture.Expanded (Index) := 'b';
2000 Skip;
2002 when 'Z' | 'z' =>
2003 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2005 Pic.Max_Trailing_Digits :=
2006 Pic.Max_Trailing_Digits + 1;
2007 Pic.End_Float := Index;
2008 Skip;
2010 when others =>
2011 return;
2012 end case;
2013 end loop;
2015 when others =>
2016 Number_Fraction;
2017 return;
2018 end case;
2019 end loop;
2020 end Number_Fraction_Or_Z_Fill;
2022 -----------------------
2023 -- Optional_RHS_Sign --
2024 -----------------------
2026 procedure Optional_RHS_Sign is
2027 begin
2028 if At_End then
2029 return;
2030 end if;
2032 case Look is
2033 when '+' | '-' =>
2034 Pic.Sign_Position := Index;
2035 Skip;
2036 return;
2038 when 'C' | 'c' =>
2039 Pic.Sign_Position := Index;
2040 Pic.Picture.Expanded (Index) := 'C';
2041 Skip;
2043 if Look = 'R' or else Look = 'r' then
2044 Pic.Second_Sign := Index;
2045 Pic.Picture.Expanded (Index) := 'R';
2046 Skip;
2048 else
2049 raise Picture_Error;
2050 end if;
2052 return;
2054 when 'D' | 'd' =>
2055 Pic.Sign_Position := Index;
2056 Pic.Picture.Expanded (Index) := 'D';
2057 Skip;
2059 if Look = 'B' or else Look = 'b' then
2060 Pic.Second_Sign := Index;
2061 Pic.Picture.Expanded (Index) := 'B';
2062 Skip;
2064 else
2065 raise Picture_Error;
2066 end if;
2068 return;
2070 when '>' =>
2071 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2072 Pic.Second_Sign := Index;
2073 Skip;
2075 else
2076 raise Picture_Error;
2077 end if;
2079 when others =>
2080 return;
2081 end case;
2082 end Optional_RHS_Sign;
2084 -------------
2085 -- Picture --
2086 -------------
2088 -- Note that Picture can be called in either State
2090 -- It will set state to Valid only if a 9 is encountered or floating
2091 -- currency is called.
2093 procedure Picture is
2094 begin
2095 loop
2096 if At_End then
2097 return;
2098 end if;
2100 case Look is
2101 when '_' | '0' | '/' =>
2102 Skip;
2104 when 'B' | 'b' =>
2105 Pic.Picture.Expanded (Index) := 'b';
2106 Skip;
2108 when '$' =>
2109 Leading_Dollar;
2110 return;
2112 when '#' =>
2113 Leading_Pound;
2114 return;
2116 when '9' =>
2117 Computed_BWZ := False;
2118 Set_State (Okay);
2119 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2120 Skip;
2122 when 'V' | 'v' | '.' =>
2123 Pic.Radix_Position := Index;
2124 Skip;
2125 Number_Fraction;
2126 Trailing_Currency;
2127 return;
2129 when others =>
2130 return;
2131 end case;
2132 end loop;
2133 end Picture;
2135 ---------------------
2136 -- Picture_Bracket --
2137 ---------------------
2139 procedure Picture_Bracket is
2140 begin
2141 Pic.Sign_Position := Index;
2142 Pic.Sign_Position := Index;
2144 -- Treat as a floating sign, and unwind otherwise
2146 Pic.Floater := '<';
2147 Pic.Start_Float := Index;
2148 Pic.End_Float := Index;
2150 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2151 -- sign place.
2153 Skip; -- Known Bracket
2155 loop
2156 case Look is
2157 when '_' | '0' | '/' =>
2158 Pic.End_Float := Index;
2159 Skip;
2161 when 'B' | 'b' =>
2162 Pic.End_Float := Index;
2163 Pic.Picture.Expanded (Index) := 'b';
2164 Skip;
2166 when '<' =>
2167 Set_State (Okay); -- "<<>" is enough.
2168 Floating_Bracket;
2169 Trailing_Currency;
2170 Trailing_Bracket;
2171 return;
2173 when '$' | '#' | '9' | '*' =>
2174 if State /= Okay then
2175 Pic.Floater := '!';
2176 Pic.Start_Float := Invalid_Position;
2177 Pic.End_Float := Invalid_Position;
2178 end if;
2180 Picture;
2181 Trailing_Bracket;
2182 Set_State (Okay);
2183 return;
2185 when '.' | 'V' | 'v' =>
2186 if State /= Okay then
2187 Pic.Floater := '!';
2188 Pic.Start_Float := Invalid_Position;
2189 Pic.End_Float := Invalid_Position;
2190 end if;
2192 -- Don't assume that state is okay, haven't seen a digit
2194 Picture;
2195 Trailing_Bracket;
2196 return;
2198 when others =>
2199 raise Picture_Error;
2200 end case;
2201 end loop;
2202 end Picture_Bracket;
2204 -------------------
2205 -- Picture_Minus --
2206 -------------------
2208 procedure Picture_Minus is
2209 begin
2210 Pic.Sign_Position := Index;
2212 -- Treat as a floating sign, and unwind otherwise
2214 Pic.Floater := '-';
2215 Pic.Start_Float := Index;
2216 Pic.End_Float := Index;
2218 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2219 -- sign place.
2221 Skip; -- Known Minus
2223 loop
2224 case Look is
2225 when '_' | '0' | '/' =>
2226 Pic.End_Float := Index;
2227 Skip;
2229 when 'B' | 'b' =>
2230 Pic.End_Float := Index;
2231 Pic.Picture.Expanded (Index) := 'b';
2232 Skip;
2234 when '-' =>
2235 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2236 Pic.End_Float := Index;
2237 Skip;
2238 Set_State (Okay); -- "-- " is enough
2239 Floating_Minus;
2240 Trailing_Currency;
2241 return;
2243 when '$' | '#' | '9' | '*' =>
2244 if State /= Okay then
2245 Pic.Floater := '!';
2246 Pic.Start_Float := Invalid_Position;
2247 Pic.End_Float := Invalid_Position;
2248 end if;
2250 Picture;
2251 Set_State (Okay);
2252 return;
2254 when 'Z' | 'z' =>
2256 -- Can't have Z and a floating sign
2258 if State = Okay then
2259 Set_State (Reject);
2260 end if;
2262 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2263 Zero_Suppression;
2264 Trailing_Currency;
2265 Optional_RHS_Sign;
2266 return;
2268 when '.' | 'V' | 'v' =>
2269 if State /= Okay then
2270 Pic.Floater := '!';
2271 Pic.Start_Float := Invalid_Position;
2272 Pic.End_Float := Invalid_Position;
2273 end if;
2275 -- Don't assume that state is okay, haven't seen a digit
2277 Picture;
2278 return;
2280 when others =>
2281 return;
2282 end case;
2283 end loop;
2284 end Picture_Minus;
2286 ------------------
2287 -- Picture_Plus --
2288 ------------------
2290 procedure Picture_Plus is
2291 begin
2292 Pic.Sign_Position := Index;
2294 -- Treat as a floating sign, and unwind otherwise
2296 Pic.Floater := '+';
2297 Pic.Start_Float := Index;
2298 Pic.End_Float := Index;
2300 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2301 -- sign place.
2303 Skip; -- Known Plus
2305 loop
2306 case Look is
2307 when '_' | '0' | '/' =>
2308 Pic.End_Float := Index;
2309 Skip;
2311 when 'B' | 'b' =>
2312 Pic.End_Float := Index;
2313 Pic.Picture.Expanded (Index) := 'b';
2314 Skip;
2316 when '+' =>
2317 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2318 Pic.End_Float := Index;
2319 Skip;
2320 Set_State (Okay); -- "++" is enough
2321 Floating_Plus;
2322 Trailing_Currency;
2323 return;
2325 when '$' | '#' | '9' | '*' =>
2326 if State /= Okay then
2327 Pic.Floater := '!';
2328 Pic.Start_Float := Invalid_Position;
2329 Pic.End_Float := Invalid_Position;
2330 end if;
2332 Picture;
2333 Set_State (Okay);
2334 return;
2336 when 'Z' | 'z' =>
2337 if State = Okay then
2338 Set_State (Reject);
2339 end if;
2341 -- Can't have Z and a floating sign
2343 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2345 -- '+Z' is acceptable
2347 Set_State (Okay);
2349 Zero_Suppression;
2350 Trailing_Currency;
2351 Optional_RHS_Sign;
2352 return;
2354 when '.' | 'V' | 'v' =>
2355 if State /= Okay then
2356 Pic.Floater := '!';
2357 Pic.Start_Float := Invalid_Position;
2358 Pic.End_Float := Invalid_Position;
2359 end if;
2361 -- Don't assume that state is okay, haven't seen a digit
2363 Picture;
2364 return;
2366 when others =>
2367 return;
2368 end case;
2369 end loop;
2370 end Picture_Plus;
2372 --------------------
2373 -- Picture_String --
2374 --------------------
2376 procedure Picture_String is
2377 begin
2378 while Is_Insert loop
2379 Skip;
2380 end loop;
2382 case Look is
2383 when '$' | '#' =>
2384 Picture;
2385 Optional_RHS_Sign;
2387 when '+' =>
2388 Picture_Plus;
2390 when '-' =>
2391 Picture_Minus;
2393 when '<' =>
2394 Picture_Bracket;
2396 when 'Z' | 'z' =>
2397 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2398 Zero_Suppression;
2399 Trailing_Currency;
2400 Optional_RHS_Sign;
2402 when '*' =>
2403 Star_Suppression;
2404 Trailing_Currency;
2405 Optional_RHS_Sign;
2407 when '9' | '.' | 'V' | 'v' =>
2408 Number;
2409 Trailing_Currency;
2410 Optional_RHS_Sign;
2412 when others =>
2413 raise Picture_Error;
2414 end case;
2416 -- Blank when zero either if the PIC does not contain a '9' or if
2417 -- requested by the user and no '*'.
2419 Pic.Blank_When_Zero :=
2420 (Computed_BWZ or else Pic.Blank_When_Zero)
2421 and then not Pic.Star_Fill;
2423 -- Star fill if '*' and no '9'
2425 Pic.Star_Fill := Pic.Star_Fill and then Computed_BWZ;
2427 if not At_End then
2428 Set_State (Reject);
2429 end if;
2430 end Picture_String;
2432 ---------------
2433 -- Set_State --
2434 ---------------
2436 procedure Set_State (L : Legality) is
2437 begin
2438 State := L;
2439 end Set_State;
2441 ----------
2442 -- Skip --
2443 ----------
2445 procedure Skip is
2446 begin
2447 Index := Index + 1;
2448 end Skip;
2450 ----------------------
2451 -- Star_Suppression --
2452 ----------------------
2454 procedure Star_Suppression is
2455 begin
2456 Pic.Floater := '*';
2457 Pic.Start_Float := Index;
2458 Pic.End_Float := Index;
2459 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2460 Set_State (Okay);
2462 -- Even a single * is a valid picture
2464 Pic.Star_Fill := True;
2465 Skip; -- Known *
2467 loop
2468 if At_End then
2469 return;
2470 end if;
2472 case Look is
2473 when '_' | '0' | '/' =>
2474 Pic.End_Float := Index;
2475 Skip;
2477 when 'B' | 'b' =>
2478 Pic.End_Float := Index;
2479 Pic.Picture.Expanded (Index) := 'b';
2480 Skip;
2482 when '*' =>
2483 Pic.End_Float := Index;
2484 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2485 Set_State (Okay); Skip;
2487 when '9' =>
2488 Set_State (Okay);
2489 Number_Completion;
2490 return;
2492 when '.' | 'V' | 'v' =>
2493 Pic.Radix_Position := Index;
2494 Skip;
2495 Number_Fraction_Or_Star_Fill;
2496 return;
2498 when '#' | '$' =>
2499 Trailing_Currency;
2500 Set_State (Okay);
2501 return;
2503 when others =>
2504 raise Picture_Error;
2505 end case;
2506 end loop;
2507 end Star_Suppression;
2509 ----------------------
2510 -- Trailing_Bracket --
2511 ----------------------
2513 procedure Trailing_Bracket is
2514 begin
2515 if Look = '>' then
2516 Pic.Second_Sign := Index;
2517 Skip;
2518 else
2519 raise Picture_Error;
2520 end if;
2521 end Trailing_Bracket;
2523 -----------------------
2524 -- Trailing_Currency --
2525 -----------------------
2527 procedure Trailing_Currency is
2528 begin
2529 if At_End then
2530 return;
2531 end if;
2533 if Look = '$' then
2534 Pic.Start_Currency := Index;
2535 Pic.End_Currency := Index;
2536 Skip;
2538 else
2539 while not At_End and then Look = '#' loop
2540 if Pic.Start_Currency = Invalid_Position then
2541 Pic.Start_Currency := Index;
2542 end if;
2544 Pic.End_Currency := Index;
2545 Skip;
2546 end loop;
2547 end if;
2549 loop
2550 if At_End then
2551 return;
2552 end if;
2554 case Look is
2555 when '_' | '0' | '/' =>
2556 Skip;
2558 when 'B' | 'b' =>
2559 Pic.Picture.Expanded (Index) := 'b';
2560 Skip;
2562 when others =>
2563 return;
2564 end case;
2565 end loop;
2566 end Trailing_Currency;
2568 ----------------------
2569 -- Zero_Suppression --
2570 ----------------------
2572 procedure Zero_Suppression is
2573 begin
2574 Pic.Floater := 'Z';
2575 Pic.Start_Float := Index;
2576 Pic.End_Float := Index;
2577 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2578 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2580 Skip; -- Known Z
2582 loop
2583 -- Even a single Z is a valid picture
2585 if At_End then
2586 Set_State (Okay);
2587 return;
2588 end if;
2590 case Look is
2591 when '_' | '0' | '/' =>
2592 Pic.End_Float := Index;
2593 Skip;
2595 when 'B' | 'b' =>
2596 Pic.End_Float := Index;
2597 Pic.Picture.Expanded (Index) := 'b';
2598 Skip;
2600 when 'Z' | 'z' =>
2601 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2603 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2604 Pic.End_Float := Index;
2605 Set_State (Okay);
2606 Skip;
2608 when '9' =>
2609 Set_State (Okay);
2610 Number_Completion;
2611 return;
2613 when '.' | 'V' | 'v' =>
2614 Pic.Radix_Position := Index;
2615 Skip;
2616 Number_Fraction_Or_Z_Fill;
2617 return;
2619 when '#' | '$' =>
2620 Trailing_Currency;
2621 Set_State (Okay);
2622 return;
2624 when others =>
2625 return;
2626 end case;
2627 end loop;
2628 end Zero_Suppression;
2630 -- Start of processing for Precalculate
2632 begin
2633 Picture_String;
2635 if State = Reject then
2636 raise Picture_Error;
2637 end if;
2639 exception
2641 when Constraint_Error =>
2643 -- To deal with special cases like null strings
2645 raise Picture_Error;
2646 end Precalculate;
2648 ----------------
2649 -- To_Picture --
2650 ----------------
2652 function To_Picture
2653 (Pic_String : String;
2654 Blank_When_Zero : Boolean := False) return Picture
2656 Result : Picture;
2658 begin
2659 declare
2660 Item : constant String := Expand (Pic_String);
2662 begin
2663 Result.Contents.Picture := (Item'Length, Item);
2664 Result.Contents.Original_BWZ := Blank_When_Zero;
2665 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2666 Precalculate (Result.Contents);
2667 return Result;
2668 end;
2670 exception
2671 when others =>
2672 raise Picture_Error;
2674 end To_Picture;
2676 -------------
2677 -- To_Wide --
2678 -------------
2680 function To_Wide (C : Character) return Wide_Character is
2681 begin
2682 return Wide_Character'Val (Character'Pos (C));
2683 end To_Wide;
2685 -----------
2686 -- Valid --
2687 -----------
2689 function Valid
2690 (Pic_String : String;
2691 Blank_When_Zero : Boolean := False) return Boolean
2693 begin
2694 declare
2695 Expanded_Pic : constant String := Expand (Pic_String);
2696 -- Raises Picture_Error if Item not well-formed
2698 Format_Rec : Format_Record;
2700 begin
2701 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2702 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2703 Format_Rec.Original_BWZ := Blank_When_Zero;
2704 Precalculate (Format_Rec);
2706 -- False only if Blank_When_0 is True but the pic string has a '*'
2708 return not Blank_When_Zero
2709 or else Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2710 end;
2712 exception
2713 when others => return False;
2714 end Valid;
2716 end Ada.Wide_Text_IO.Editing;