* arm.md (reload_mulsi3, reload_mulsi_compare0, reload_muladdsi)
[official-gcc.git] / gcc / ada / s-wwdcha.adb
blob4f0cdefd72ad05973a3e471870a663cce05ba175
1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUNTIME COMPONENTS --
4 -- --
5 -- S Y S T E M . W W D _ C H A R --
6 -- --
7 -- B o d y --
8 -- --
9 -- --
10 -- Copyright (C) 1992,1993,1994 Free Software Foundation, Inc. --
11 -- --
12 -- GNAT is free software; you can redistribute it and/or modify it under --
13 -- terms of the GNU General Public License as published by the Free Soft- --
14 -- ware Foundation; either version 2, or (at your option) any later ver- --
15 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
16 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
17 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
18 -- for more details. You should have received a copy of the GNU General --
19 -- Public License distributed with GNAT; see file COPYING. If not, write --
20 -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
21 -- MA 02111-1307, USA. --
22 -- --
23 -- As a special exception, if other files instantiate generics from this --
24 -- unit, or you link this unit with other files to produce an executable, --
25 -- this unit does not by itself cause the resulting executable to be --
26 -- covered by the GNU General Public License. This exception does not --
27 -- however invalidate any other reasons why the executable file might be --
28 -- covered by the GNU Public License. --
29 -- --
30 -- GNAT was originally developed by the GNAT team at New York University. --
31 -- It is now maintained by Ada Core Technologies Inc (http://www.gnat.com). --
32 -- --
33 ------------------------------------------------------------------------------
35 package body System.WWd_Char is
37 --------------------------
38 -- Wide_Width_Character --
39 --------------------------
41 function Wide_Width_Character (Lo, Hi : Character) return Natural is
42 W : Natural;
44 begin
45 W := 0;
47 for C in Lo .. Hi loop
48 declare
49 S : Wide_String := Character'Wide_Image (C);
51 begin
52 W := Natural'Max (W, S'Length);
53 end;
54 end loop;
56 return W;
57 end Wide_Width_Character;
59 end System.WWd_Char;