* arm.md (reload_mulsi3, reload_mulsi_compare0, reload_muladdsi)
[official-gcc.git] / gcc / ada / s-widwch.adb
blob557ad31be56014db722e66aa08e30844865db02d
1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUNTIME COMPONENTS --
4 -- --
5 -- S Y S T E M . W I D _ W C H A R --
6 -- --
7 -- B o d y --
8 -- --
9 -- --
10 -- Copyright (C) 1992-1998 Free Software Foundation, Inc. --
11 -- --
12 -- GNAT is free software; you can redistribute it and/or modify it under --
13 -- terms of the GNU General Public License as published by the Free Soft- --
14 -- ware Foundation; either version 2, or (at your option) any later ver- --
15 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
16 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
17 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
18 -- for more details. You should have received a copy of the GNU General --
19 -- Public License distributed with GNAT; see file COPYING. If not, write --
20 -- to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, --
21 -- MA 02111-1307, USA. --
22 -- --
23 -- As a special exception, if other files instantiate generics from this --
24 -- unit, or you link this unit with other files to produce an executable, --
25 -- this unit does not by itself cause the resulting executable to be --
26 -- covered by the GNU General Public License. This exception does not --
27 -- however invalidate any other reasons why the executable file might be --
28 -- covered by the GNU Public License. --
29 -- --
30 -- GNAT was originally developed by the GNAT team at New York University. --
31 -- It is now maintained by Ada Core Technologies Inc (http://www.gnat.com). --
32 -- --
33 ------------------------------------------------------------------------------
35 with System.WCh_Con; use System.WCh_Con;
37 package body System.Wid_WChar is
39 --------------------------
40 -- Width_Wide_Character --
41 --------------------------
43 function Width_Wide_Character
44 (Lo, Hi : Wide_Character;
45 EM : WC_Encoding_Method)
46 return Natural
48 W : Natural;
49 P : Natural;
51 begin
52 W := 0;
54 for C in Lo .. Hi loop
55 P := Wide_Character'Pos (C);
57 -- Here if we find a character in wide character range
59 if P > 16#FF# then
61 case EM is
63 when WCEM_Hex =>
64 return Natural'Max (W, 5);
66 when WCEM_Upper =>
67 return Natural'Max (W, 2);
69 when WCEM_Shift_JIS =>
70 return Natural'Max (W, 2);
72 when WCEM_EUC =>
73 return Natural'Max (W, 2);
75 when WCEM_UTF8 =>
76 if Hi > Wide_Character'Val (16#07FF#) then
77 return Natural'Max (W, 3);
78 else
79 return Natural'Max (W, 2);
80 end if;
82 when WCEM_Brackets =>
83 return Natural'Max (W, 8);
85 end case;
87 -- If we are in character range then use length of character image
89 else
90 declare
91 S : constant String := Character'Image (Character'Val (P));
92 begin
93 W := Natural'Max (W, S'Length);
94 end;
95 end if;
96 end loop;
98 return W;
99 end Width_Wide_Character;
101 end System.Wid_WChar;