New levels, re-structuring for testing
[numtypysics.git] / Makefile.am
blob75f436962fd9581a490eb9ff334b67b59e9901c7
1 bin_PROGRAMS = numptyphysics
2 noinst_LIBRARIES = libbox2d.a
3 INCLUDES = -IBox2D/Include
5 numptyphysicsdir = $(datadir)/numptyphysics
7 desktopentry_DATA = data/numptyphysics.desktop
8 serviceentry_DATA = data/numptyphysics.service
9 icon_26x26_DATA = data/icon26/numptyphysics.png 
10 #icon_40x40_DATA = data/icon40/numptyphysics.png
11 icon_64x64_DATA = data/icon64/numptyphysics.png
12 icon_scalable_DATA = data/icon64/numptyphysics.png
14 numptyphysics_SOURCES = \
15         Path.cpp \
16         Canvas.cpp \
17         Font.cpp \
18         Levels.cpp \
19         ZipFile.cpp \
20         Scene.cpp \
21         Game.cpp \
22         App.cpp \
23         Overlay.cpp \
24         Config.cpp \
25         Http.cpp \
26         happyhttp.cpp \
27         zoomer.cpp \
28         OsHildon.cpp \
29         OsFreeDesktop.cpp \
30         OsWin32.cpp \
31         PythonInput.cpp \
32         Multitouch.cpp
34 numptyphysics_CPPFLAGS = -IXX $(SDL_CFLAGS) $(HILDON_CFLAGS) $(PYTHON_CFLAGS)
35 numptyphysics_LDADD = libbox2d.a $(SDL_LIBS) $(HILDON_LIBS) $(PYTHON_LIBS)
36 numptyphysics_CFLAGS = -g
38 numptyphysics_DATA = \
39         data/C01_Tutorial.npz \
40         data/C10_Standard.npz \
41         data/edit.png \
42         data/next.png \
43         data/paper.png \
44         data/pause.png \
45         data/play.png \
46         data/record.png \
47         data/theend.png \
48         data/femkeklaver.ttf
51 libbox2d_a_SOURCES = \
52         Box2D/Source/Collision/b2Distance.cpp \
53         Box2D/Source/Collision/b2TimeOfImpact.cpp \
54         Box2D/Source/Collision/b2CollideCircle.cpp \
55         Box2D/Source/Collision/b2CollidePoly.cpp \
56         Box2D/Source/Collision/Shapes/b2PolygonShape.cpp \
57         Box2D/Source/Collision/Shapes/b2CircleShape.cpp \
58         Box2D/Source/Collision/Shapes/b2Shape.cpp \
59         Box2D/Source/Collision/b2PairManager.cpp \
60         Box2D/Source/Collision/b2Collision.cpp \
61         Box2D/Source/Collision/b2BroadPhase.cpp \
62         Box2D/Source/Dynamics/b2WorldCallbacks.cpp \
63         Box2D/Source/Dynamics/Joints/b2PrismaticJoint.cpp \
64         Box2D/Source/Dynamics/Joints/b2MouseJoint.cpp \
65         Box2D/Source/Dynamics/Joints/b2GearJoint.cpp \
66         Box2D/Source/Dynamics/Joints/b2Joint.cpp \
67         Box2D/Source/Dynamics/Joints/b2PulleyJoint.cpp \
68         Box2D/Source/Dynamics/Joints/b2DistanceJoint.cpp \
69         Box2D/Source/Dynamics/Joints/b2RevoluteJoint.cpp \
70         Box2D/Source/Dynamics/Contacts/b2CircleContact.cpp \
71         Box2D/Source/Dynamics/Contacts/b2PolyAndCircleContact.cpp \
72         Box2D/Source/Dynamics/Contacts/b2Contact.cpp \
73         Box2D/Source/Dynamics/Contacts/b2PolyContact.cpp \
74         Box2D/Source/Dynamics/Contacts/b2ContactSolver.cpp \
75         Box2D/Source/Dynamics/b2Island.cpp \
76         Box2D/Source/Dynamics/b2Body.cpp \
77         Box2D/Source/Dynamics/b2ContactManager.cpp \
78         Box2D/Source/Dynamics/b2World.cpp \
79         Box2D/Source/Common/b2BlockAllocator.cpp \
80         Box2D/Source/Common/b2StackAllocator.cpp \
81         Box2D/Source/Common/b2Settings.cpp \
82         Box2D/Source/Common/b2Math.cpp