3 Tilt the floor to roll a ball through an obstacle course within the
4 given time. If the ball falls or time expires, a ball is lost.
6 Collect coins to unlock the exit and earn extra balls. Red coins are
7 worth 5. Blue coins are worth 10. A ball is awarded for 100 coins.
11 Release highlights can be found in [doc/release-notes.md](doc/release-notes.md).
15 * [LICENSE.md](LICENSE.md): a description of licensing and exceptions
16 * [doc/install.txt](doc/install.txt): instructions on how to build the
18 * [doc/manual.txt](doc/manual.txt): a detailed description of how to
19 play and configure the game
20 * [doc/authors.txt](doc/authors.txt): a list of people who have
21 contributed to Neverball
25 * [Website](http://neverball.org/)
26 * [Development](http://github.com/Neverball)
27 * [Neverforum](http://forum.nevercorner.net/)
28 * [Nevertable](http://table.nevercorner.net/) (high-score and replay
30 * [#neverball on chat.freenode.net](http://webchat.freenode.net/)
34 Neverball uses the gettext approach to translations. We're always
35 interested in covering more languages. We have a project on Transifex
36 (see [instructions on the forum][tx]) and we also accept PO files.
38 [tx]: http://forum.nevercorner.net/viewtopic.php?id=2741