Import from neverball-1.3.1.tar.gz
[neverball-archive.git] / ball / main.c
blob19f85d1230c5e45adb349d008e94f1b4bd7b2d89
1 /*
2 * Copyright (C) 2003 Robert Kooima
4 * NEVERBALL is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published
6 * by the Free Software Foundation; either version 2 of the License,
7 * or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful, but
10 * WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * General Public License for more details.
15 /*---------------------------------------------------------------------------*/
17 #ifdef WIN32
18 #pragma comment(lib, "SDL_ttf.lib")
19 #pragma comment(lib, "SDL_mixer.lib")
20 #pragma comment(lib, "SDL_image.lib")
21 #pragma comment(lib, "SDL.lib")
22 #pragma comment(lib, "SDLmain.lib")
23 #pragma comment(lib, "glu32.lib")
24 #pragma comment(lib, "opengl32.lib")
25 #endif
27 /*---------------------------------------------------------------------------*/
29 #include <SDL.h>
30 #include <stdio.h>
31 #include <string.h>
33 #include "glext.h"
34 #include "config.h"
35 #include "image.h"
36 #include "audio.h"
37 #include "demo.h"
38 #include "gui.h"
39 #include "set.h"
41 #include "st_conf.h"
42 #include "st_title.h"
44 #define TITLE "Neverball"
46 /*---------------------------------------------------------------------------*/
48 static void shot(void)
50 static char filename[MAXSTR];
51 static int num = 0;
53 sprintf(filename, "screen%02d.bmp", num++);
55 image_snap(filename);
58 /*---------------------------------------------------------------------------*/
60 static void toggle_wire(void)
62 static int wire = 0;
64 if (wire)
66 glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
67 glEnable(GL_TEXTURE_2D);
68 glEnable(GL_LIGHTING);
69 wire = 0;
71 else
73 glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
74 glDisable(GL_TEXTURE_2D);
75 glDisable(GL_LIGHTING);
76 wire = 1;
80 /*---------------------------------------------------------------------------*/
82 static int loop(void)
84 SDL_Event e;
85 int d = 1;
87 while (d && SDL_PollEvent(&e))
89 if (e.type == SDL_QUIT)
90 return 0;
92 if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE)
93 config_tgl_pause();
95 if (!config_get_pause())
96 switch (e.type)
98 case SDL_MOUSEMOTION:
99 st_point(+e.motion.x,
100 -e.motion.y + config_get_d(CONFIG_HEIGHT),
101 +e.motion.xrel,
102 config_get_d(CONFIG_MOUSE_INVERT)
103 ? +e.motion.yrel : -e.motion.yrel);
104 break;
106 case SDL_MOUSEBUTTONDOWN:
107 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 1);
108 break;
110 case SDL_MOUSEBUTTONUP:
111 d = st_click((e.button.button == SDL_BUTTON_LEFT) ? -1 : 1, 0);
112 break;
114 case SDL_KEYDOWN:
116 switch (e.key.keysym.sym)
118 case SDLK_F10: shot(); break;
119 case SDLK_F9: config_tgl_d(CONFIG_FPS); break;
120 case SDLK_F8: config_tgl_d(CONFIG_NICE); break;
121 case SDLK_F7: toggle_wire(); break;
123 case SDLK_RETURN:
124 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 1);
125 break;
126 case SDLK_LEFT:
127 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), -JOY_MAX);
128 break;
129 case SDLK_RIGHT:
130 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), +JOY_MAX);
131 break;
132 case SDLK_UP:
133 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), -JOY_MAX);
134 break;
135 case SDLK_DOWN:
136 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), +JOY_MAX);
137 break;
139 default:
140 d = st_keybd(e.key.keysym.sym, 1);
142 break;
144 case SDL_KEYUP:
146 switch (e.key.keysym.sym)
148 case SDLK_RETURN:
149 d = st_buttn(config_get_d(CONFIG_JOYSTICK_BUTTON_A), 0);
150 break;
151 case SDLK_LEFT:
152 case SDLK_RIGHT:
153 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_X), 0);
154 break;
155 case SDLK_DOWN:
156 case SDLK_UP:
157 st_stick(config_get_d(CONFIG_JOYSTICK_AXIS_Y), 0);
158 break;
160 default:
161 d = st_keybd(e.key.keysym.sym, 0);
164 break;
166 case SDL_ACTIVEEVENT:
167 if (e.active.state == SDL_APPINPUTFOCUS)
168 if (e.active.gain == 0)
169 config_set_pause();
170 break;
172 case SDL_JOYAXISMOTION:
173 st_stick(e.jaxis.axis, e.jaxis.value);
174 break;
176 case SDL_JOYBUTTONDOWN:
177 d = st_buttn(e.jbutton.button, 1);
178 break;
180 case SDL_JOYBUTTONUP:
181 d = st_buttn(e.jbutton.button, 0);
182 break;
185 return d;
188 int main(int argc, char *argv[])
190 if (config_data_path((argc > 1 ? argv[1] : NULL), SET_FILE))
192 if (config_user_path(NULL))
194 if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK))
196 SDL_Joystick *joy = NULL;
198 config_init();
199 config_load();
201 /* Initialize the joystick. */
203 if (SDL_NumJoysticks() > 0)
205 joy=SDL_JoystickOpen(config_get_d(CONFIG_JOYSTICK_DEVICE));
206 if (joy)
207 SDL_JoystickEventState(SDL_ENABLE);
210 /* Initialize the audio. */
212 audio_init();
214 /* Require 16-bit double buffer with 16-bit depth buffer. */
216 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
217 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
218 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
219 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
220 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
222 /* Initialize the video. */
224 if (config_mode(config_get_d(CONFIG_FULLSCREEN),
225 config_get_d(CONFIG_WIDTH),
226 config_get_d(CONFIG_HEIGHT)))
228 int t1, t0 = SDL_GetTicks();
230 SDL_WM_SetCaption(TITLE, TITLE);
232 /* Initialize the run state and the title display. */
234 init_state(&st_null);
235 goto_state(&st_title);
237 /* Run the main game loop. */
239 while (loop())
240 if ((t1 = SDL_GetTicks()) > t0)
242 if (config_get_pause())
244 st_paint();
245 gui_blank();
247 else
249 st_timer((t1 - t0) / 1000.f);
250 st_paint();
252 SDL_GL_SwapBuffers();
254 t0 = t1;
256 if (config_get_d(CONFIG_NICE))
257 SDL_Delay(1);
260 else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
262 config_save();
264 if (SDL_JoystickOpened(0))
265 SDL_JoystickClose(joy);
267 SDL_Quit();
269 else fprintf(stderr, "%s: %s\n", argv[0], SDL_GetError());
271 else fprintf(stderr, "Failure to establish config directory\n");
273 else fprintf(stderr, "Failure to establish game data directory\n");
275 return 0;
278 /*---------------------------------------------------------------------------*/