1 Mon Mar 17 15:19:50 PST 2003
2 Just realized it crashes on my XP laptop.
3 After some code cleanup, the bug mysteriously disappeared.
6 Wed Jan 15 11:03:01 PST 2003
7 Released first C version.
10 Thu Jan 9 19:39:21 PST 2003
11 Forgot to remove one hardcoded colour (0xffffff for the pulse colour).
13 Wed Jan 8 23:50:44 PST 2003
14 Added "showmoves" configuration option.
16 Mon Jan 6 11:36:14 PST 2003
17 Added high scores. Code is very crufty now, will cleanup after release.
19 Mon Jan 6 13:18:52 PST 2003
20 Handles SDL_Quit event, doesn't try to initialize audio.
22 Sun Jan 2 22:23:14 PST 2003
23 Added no_fourway option.
25 Wed Jan 1 00:19:28 PST 2003
26 More kludges: widget->localx and localy store relative coordinates,
27 call widget->computexy() to compute screen coordinates. Submenu items
28 locations are computed on the fly.
30 Added menu items to change difficulty level, resizes window automatically.
32 Mon Dec 30 11:40:27 PST 2002
33 Displays elapsed time.
35 Wed Dec 25 10:35:55 PST 2002
36 Cleaned up colour code. (Eliminated many SDL_MapRGB()'s)
38 Sun Nov 17 13:16:31 PST 2002
39 GUI pretty boring. I pick at it every now and then.
40 Got around to implementing wrap.
42 Fri Nov 8 17:39:28 PST 2002
43 Confused about implementing menus. Code is terrible, but it works.
45 Fri Nov 8 10:07:35 PST 2002
46 Started GUI. Doing OOP in C.
48 Thu Nov 7 10:56:02 PST 2002
49 Added animation when you win.
51 Thu Nov 7 00:15:07 PST 2002
52 Restarted project in C. I'm in an anti-OOP phase.
53 Playable, but missing a few features from my Eiffel version, notably