1 Sat Jun 19 19:36:02 PDT 2004
2 Added highlight to cell that mouse is over.
5 Fri Mar 21 11:40:56 PST 2003
8 Fri Mar 21 02:43:53 PST 2003
9 More bugfixes (related to shift key handling).
11 Mon Mar 17 15:19:50 PST 2003
12 Just realized it crashes on my XP laptop.
13 After some code cleanup, the bug mysteriously disappeared.
16 Wed Jan 15 11:03:01 PST 2003
17 Released first C version.
20 Thu Jan 9 19:39:21 PST 2003
21 Forgot to remove one hardcoded colour (0xffffff for the pulse colour).
23 Wed Jan 8 23:50:44 PST 2003
24 Added "showmoves" configuration option.
26 Mon Jan 6 11:36:14 PST 2003
27 Added high scores. Code is very crufty now, will cleanup after release.
29 Mon Jan 6 13:18:52 PST 2003
30 Handles SDL_Quit event, doesn't try to initialize audio.
32 Sun Jan 2 22:23:14 PST 2003
33 Added no_fourway option.
35 Wed Jan 1 00:19:28 PST 2003
36 More kludges: widget->localx and localy store relative coordinates,
37 call widget->computexy() to compute screen coordinates. Submenu items
38 locations are computed on the fly.
40 Added menu items to change difficulty level, resizes window automatically.
42 Mon Dec 30 11:40:27 PST 2002
43 Displays elapsed time.
45 Wed Dec 25 10:35:55 PST 2002
46 Cleaned up colour code. (Eliminated many SDL_MapRGB()'s)
48 Sun Nov 17 13:16:31 PST 2002
49 GUI pretty boring. I pick at it every now and then.
50 Got around to implementing wrap.
52 Fri Nov 8 17:39:28 PST 2002
53 Confused about implementing menus. Code is terrible, but it works.
55 Fri Nov 8 10:07:35 PST 2002
56 Started GUI. Doing OOP in C.
58 Thu Nov 7 10:56:02 PST 2002
59 Added animation when you win.
61 Thu Nov 7 00:15:07 PST 2002
62 Restarted project in C. I'm in an anti-OOP phase.
63 Playable, but missing a few features from my Eiffel version, notably