Tue Jun 22 23:13:04 PDT 2004
[netwalk.git] / game.h
blob924fc9da51094c0b38680b69ec282bd7ba968ab9
1 /*
2 * Ben Lynn
3 */
4 /*
5 Copyright (C) 2004 Benjamin Lynn (blynn@cs.stanford.edu)
7 This program is free software; you can redistribute it and/or
8 modify it under the terms of the GNU General Public License
9 as published by the Free Software Foundation; either version 2
10 of the License, or (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #ifndef GAME_H
22 #define GAME_H
24 enum {
25 boardmaxw = 20,
26 boardmaxh = 20,
28 extern int boardw, boardh;
29 extern int board[boardmaxw][boardmaxh];
30 extern int neighbourcount[boardmaxw][boardmaxh];
31 extern int sourcex, sourceytop, sourceybottom;
32 extern int wrap_flag;
33 extern int no_fourway;
34 extern int game_won;
36 typedef struct {
37 int x, y;
38 } coord_s;
40 extern coord_s dir[4];
42 // 0 = up, 1 = right, 2 = down, 3 = left
43 // 0
44 // |
45 // 3--+--1
46 // |
47 // 2
49 void generate_maze();
50 int rotatecw(int d, int n);
51 void scramble();
52 void check_live();
53 void add_dir(int *x, int *y, int x1, int y1, int d);
54 #endif //GAME_H