Explicitly request literal mode after .Xr.
[netbsd-mini2440.git] / gnu / usr.bin / fgrep / obstack.h
blobb1bcad77c23fc646a2cbd4f3ee6d57823da28f06
1 /* obstack.h - object stack macros
2 Copyright (C) 1988 Free Software Foundation, Inc.
4 This program is free software; you can redistribute it and/or modify it
5 under the terms of the GNU General Public License as published by the
6 Free Software Foundation; either version 1, or (at your option) any
7 later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program; if not, write to the Free Software
16 Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
19 In other words, you are welcome to use, share and improve this program.
20 You are forbidden to forbid anyone else to use, share and improve
21 what you give them. Help stamp out software-hoarding! */
24 /* Summary:
26 All the apparent functions defined here are macros. The idea
27 is that you would use these pre-tested macros to solve a
28 very specific set of problems, and they would run fast.
29 Caution: no side-effects in arguments please!! They may be
30 evaluated MANY times!!
32 These macros operate a stack of objects. Each object starts life
33 small, and may grow to maturity. (Consider building a word syllable
34 by syllable.) An object can move while it is growing. Once it has
35 been "finished" it never changes address again. So the "top of the
36 stack" is typically an immature growing object, while the rest of the
37 stack is of mature, fixed size and fixed address objects.
39 These routines grab large chunks of memory, using a function you
40 supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
41 by calling `obstack_chunk_free'. You must define them and declare
42 them before using any obstack macros.
44 Each independent stack is represented by a `struct obstack'.
45 Each of the obstack macros expects a pointer to such a structure
46 as the first argument.
48 One motivation for this package is the problem of growing char strings
49 in symbol tables. Unless you are "fascist pig with a read-only mind"
50 [Gosper's immortal quote from HAKMEM item 154, out of context] you
51 would not like to put any arbitrary upper limit on the length of your
52 symbols.
54 In practice this often means you will build many short symbols and a
55 few long symbols. At the time you are reading a symbol you don't know
56 how long it is. One traditional method is to read a symbol into a
57 buffer, realloc()ating the buffer every time you try to read a symbol
58 that is longer than the buffer. This is beaut, but you still will
59 want to copy the symbol from the buffer to a more permanent
60 symbol-table entry say about half the time.
62 With obstacks, you can work differently. Use one obstack for all symbol
63 names. As you read a symbol, grow the name in the obstack gradually.
64 When the name is complete, finalize it. Then, if the symbol exists already,
65 free the newly read name.
67 The way we do this is to take a large chunk, allocating memory from
68 low addresses. When you want to build a symbol in the chunk you just
69 add chars above the current "high water mark" in the chunk. When you
70 have finished adding chars, because you got to the end of the symbol,
71 you know how long the chars are, and you can create a new object.
72 Mostly the chars will not burst over the highest address of the chunk,
73 because you would typically expect a chunk to be (say) 100 times as
74 long as an average object.
76 In case that isn't clear, when we have enough chars to make up
77 the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
78 so we just point to it where it lies. No moving of chars is
79 needed and this is the second win: potentially long strings need
80 never be explicitly shuffled. Once an object is formed, it does not
81 change its address during its lifetime.
83 When the chars burst over a chunk boundary, we allocate a larger
84 chunk, and then copy the partly formed object from the end of the old
85 chunk to the beginning of the new larger chunk. We then carry on
86 accreting characters to the end of the object as we normally would.
88 A special macro is provided to add a single char at a time to a
89 growing object. This allows the use of register variables, which
90 break the ordinary 'growth' macro.
92 Summary:
93 We allocate large chunks.
94 We carve out one object at a time from the current chunk.
95 Once carved, an object never moves.
96 We are free to append data of any size to the currently
97 growing object.
98 Exactly one object is growing in an obstack at any one time.
99 You can run one obstack per control block.
100 You may have as many control blocks as you dare.
101 Because of the way we do it, you can `unwind' a obstack
102 back to a previous state. (You may remove objects much
103 as you would with a stack.)
107 /* Don't do the contents of this file more than once. */
109 #ifndef __OBSTACKS__
110 #define __OBSTACKS__
112 /* We use subtraction of (char *)0 instead of casting to int
113 because on word-addressable machines a simple cast to int
114 may ignore the byte-within-word field of the pointer. */
116 #ifndef __PTR_TO_INT
117 #define __PTR_TO_INT(P) ((P) - (char *)0)
118 #endif
120 #ifndef __INT_TO_PTR
121 #define __INT_TO_PTR(P) ((P) + (char *)0)
122 #endif
124 struct _obstack_chunk /* Lives at front of each chunk. */
126 char *limit; /* 1 past end of this chunk */
127 struct _obstack_chunk *prev; /* address of prior chunk or NULL */
128 char contents[4]; /* objects begin here */
131 struct obstack /* control current object in current chunk */
133 long chunk_size; /* preferred size to allocate chunks in */
134 struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
135 char *object_base; /* address of object we are building */
136 char *next_free; /* where to add next char to current object */
137 char *chunk_limit; /* address of char after current chunk */
138 int temp; /* Temporary for some macros. */
139 int alignment_mask; /* Mask of alignment for each object. */
140 struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
141 void (*freefun) (); /* User's function to free a chunk. */
144 #ifdef __STDC__
146 /* Do the function-declarations after the structs
147 but before defining the macros. */
149 void obstack_init (struct obstack *obstack);
151 void * obstack_alloc (struct obstack *obstack, int size);
153 void * obstack_copy (struct obstack *obstack, void *address, int size);
154 void * obstack_copy0 (struct obstack *obstack, void *address, int size);
156 void obstack_free (struct obstack *obstack, void *block);
158 void obstack_blank (struct obstack *obstack, int size);
160 void obstack_grow (struct obstack *obstack, void *data, int size);
161 void obstack_grow0 (struct obstack *obstack, void *data, int size);
163 void obstack_1grow (struct obstack *obstack, int data_char);
164 void obstack_ptr_grow (struct obstack *obstack, void *data);
165 void obstack_int_grow (struct obstack *obstack, int data);
167 void * obstack_finish (struct obstack *obstack);
169 int obstack_object_size (struct obstack *obstack);
171 int obstack_room (struct obstack *obstack);
172 void obstack_1grow_fast (struct obstack *obstack, int data_char);
173 void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
174 void obstack_int_grow_fast (struct obstack *obstack, int data);
175 void obstack_blank_fast (struct obstack *obstack, int size);
177 void * obstack_base (struct obstack *obstack);
178 void * obstack_next_free (struct obstack *obstack);
179 int obstack_alignment_mask (struct obstack *obstack);
180 int obstack_chunk_size (struct obstack *obstack);
182 #endif /* __STDC__ */
184 /* Non-ANSI C cannot really support alternative functions for these macros,
185 so we do not declare them. */
187 /* Pointer to beginning of object being allocated or to be allocated next.
188 Note that this might not be the final address of the object
189 because a new chunk might be needed to hold the final size. */
191 #define obstack_base(h) ((h)->object_base)
193 /* Size for allocating ordinary chunks. */
195 #define obstack_chunk_size(h) ((h)->chunk_size)
197 /* Pointer to next byte not yet allocated in current chunk. */
199 #define obstack_next_free(h) ((h)->next_free)
201 /* Mask specifying low bits that should be clear in address of an object. */
203 #define obstack_alignment_mask(h) ((h)->alignment_mask)
205 #define obstack_init(h) \
206 _obstack_begin ((h), 0, 0, obstack_chunk_alloc, obstack_chunk_free)
208 #define obstack_begin(h, size) \
209 _obstack_begin ((h), (size), 0, obstack_chunk_alloc, obstack_chunk_free)
211 #define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
213 #define obstack_blank_fast(h,n) ((h)->next_free += (n))
215 #if defined (__GNUC__) && defined (__STDC__)
217 /* For GNU C, if not -traditional,
218 we can define these macros to compute all args only once
219 without using a global variable.
220 Also, we can avoid using the `temp' slot, to make faster code. */
222 #define obstack_object_size(OBSTACK) \
223 ({ struct obstack *__o = (OBSTACK); \
224 (unsigned) (__o->next_free - __o->object_base); })
226 #define obstack_room(OBSTACK) \
227 ({ struct obstack *__o = (OBSTACK); \
228 (unsigned) (__o->chunk_limit - __o->next_free); })
230 #define obstack_grow(OBSTACK,where,length) \
231 ({ struct obstack *__o = (OBSTACK); \
232 int __len = (length); \
233 ((__o->next_free + __len > __o->chunk_limit) \
234 ? _obstack_newchunk (__o, __len) : 0); \
235 bcopy (where, __o->next_free, __len); \
236 __o->next_free += __len; \
237 (void) 0; })
239 #define obstack_grow0(OBSTACK,where,length) \
240 ({ struct obstack *__o = (OBSTACK); \
241 int __len = (length); \
242 ((__o->next_free + __len + 1 > __o->chunk_limit) \
243 ? _obstack_newchunk (__o, __len + 1) : 0), \
244 bcopy (where, __o->next_free, __len), \
245 __o->next_free += __len, \
246 *(__o->next_free)++ = 0; \
247 (void) 0; })
249 #define obstack_1grow(OBSTACK,datum) \
250 ({ struct obstack *__o = (OBSTACK); \
251 ((__o->next_free + 1 > __o->chunk_limit) \
252 ? _obstack_newchunk (__o, 1) : 0), \
253 *(__o->next_free)++ = (datum); \
254 (void) 0; })
256 /* These assume that the obstack alignment is good enough for pointers or ints,
257 and that the data added so far to the current object
258 shares that much alignment. */
260 #define obstack_ptr_grow(OBSTACK,datum) \
261 ({ struct obstack *__o = (OBSTACK); \
262 ((__o->next_free + sizeof (void *) > __o->chunk_limit) \
263 ? _obstack_newchunk (__o, sizeof (void *)) : 0), \
264 *((void **)__o->next_free)++ = ((void *)datum); \
265 (void) 0; })
267 #define obstack_int_grow(OBSTACK,datum) \
268 ({ struct obstack *__o = (OBSTACK); \
269 ((__o->next_free + sizeof (int) > __o->chunk_limit) \
270 ? _obstack_newchunk (__o, sizeof (int)) : 0), \
271 *((int *)__o->next_free)++ = ((int)datum); \
272 (void) 0; })
274 #define obstack_ptr_grow_fast(h,aptr) (*((void **)(h)->next_free)++ = (void *)aptr)
275 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
277 #define obstack_blank(OBSTACK,length) \
278 ({ struct obstack *__o = (OBSTACK); \
279 int __len = (length); \
280 ((__o->next_free + __len > __o->chunk_limit) \
281 ? _obstack_newchunk (__o, __len) : 0); \
282 __o->next_free += __len; \
283 (void) 0; })
285 #define obstack_alloc(OBSTACK,length) \
286 ({ struct obstack *__h = (OBSTACK); \
287 obstack_blank (__h, (length)); \
288 obstack_finish (__h); })
290 #define obstack_copy(OBSTACK,where,length) \
291 ({ struct obstack *__h = (OBSTACK); \
292 obstack_grow (__h, (where), (length)); \
293 obstack_finish (__h); })
295 #define obstack_copy0(OBSTACK,where,length) \
296 ({ struct obstack *__h = (OBSTACK); \
297 obstack_grow0 (__h, (where), (length)); \
298 obstack_finish (__h); })
300 #define obstack_finish(OBSTACK) \
301 ({ struct obstack *__o = (OBSTACK); \
302 void *value = (void *) __o->object_base; \
303 __o->next_free \
304 = __INT_TO_PTR ((__PTR_TO_INT (__o->next_free)+__o->alignment_mask)\
305 & ~ (__o->alignment_mask)); \
306 ((__o->next_free - (char *)__o->chunk \
307 > __o->chunk_limit - (char *)__o->chunk) \
308 ? (__o->next_free = __o->chunk_limit) : 0); \
309 __o->object_base = __o->next_free; \
310 value; })
312 #define obstack_free(OBSTACK, OBJ) \
313 ({ struct obstack *__o = (OBSTACK); \
314 void *__obj = (OBJ); \
315 if (__obj >= (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
316 __o->next_free = __o->object_base = __obj; \
317 else (obstack_free) (__o, __obj); })
319 #else /* not __GNUC__ or not __STDC__ */
321 /* The non-GNU macros copy the obstack-pointer into this global variable
322 to avoid multiple evaluation. */
324 extern struct obstack *_obstack;
326 #define obstack_object_size(h) \
327 (unsigned) (_obstack = (h), (h)->next_free - (h)->object_base)
329 #define obstack_room(h) \
330 (unsigned) (_obstack = (h), (h)->chunk_limit - (h)->next_free)
332 #define obstack_grow(h,where,length) \
333 ( (h)->temp = (length), \
334 (((h)->next_free + (h)->temp > (h)->chunk_limit) \
335 ? _obstack_newchunk ((h), (h)->temp) : 0), \
336 bcopy (where, (h)->next_free, (h)->temp), \
337 (h)->next_free += (h)->temp)
339 #define obstack_grow0(h,where,length) \
340 ( (h)->temp = (length), \
341 (((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
342 ? _obstack_newchunk ((h), (h)->temp + 1) : 0), \
343 bcopy (where, (h)->next_free, (h)->temp), \
344 (h)->next_free += (h)->temp, \
345 *((h)->next_free)++ = 0)
347 #define obstack_1grow(h,datum) \
348 ( (((h)->next_free + 1 > (h)->chunk_limit) \
349 ? _obstack_newchunk ((h), 1) : 0), \
350 *((h)->next_free)++ = (datum))
352 #define obstack_ptr_grow(h,datum) \
353 ( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
354 ? _obstack_newchunk ((h), sizeof (char *)) : 0), \
355 *((char **)(h)->next_free)++ = ((char *)datum))
357 #define obstack_int_grow(h,datum) \
358 ( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
359 ? _obstack_newchunk ((h), sizeof (int)) : 0), \
360 *((int *)(h)->next_free)++ = ((int)datum))
362 #define obstack_ptr_grow_fast(h,aptr) (*((char **)(h)->next_free)++ = (char *)aptr)
363 #define obstack_int_grow_fast(h,aint) (*((int *)(h)->next_free)++ = (int)aint)
365 #define obstack_blank(h,length) \
366 ( (h)->temp = (length), \
367 (((h)->next_free + (h)->temp > (h)->chunk_limit) \
368 ? _obstack_newchunk ((h), (h)->temp) : 0), \
369 (h)->next_free += (h)->temp)
371 #define obstack_alloc(h,length) \
372 (obstack_blank ((h), (length)), obstack_finish ((h)))
374 #define obstack_copy(h,where,length) \
375 (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
377 #define obstack_copy0(h,where,length) \
378 (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
380 #define obstack_finish(h) \
381 ( (h)->temp = __PTR_TO_INT ((h)->object_base), \
382 (h)->next_free \
383 = __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
384 & ~ ((h)->alignment_mask)), \
385 (((h)->next_free - (char *)(h)->chunk \
386 > (h)->chunk_limit - (char *)(h)->chunk) \
387 ? ((h)->next_free = (h)->chunk_limit) : 0), \
388 (h)->object_base = (h)->next_free, \
389 __INT_TO_PTR ((h)->temp))
391 #ifdef __STDC__
392 #define obstack_free(h,obj) \
393 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
394 (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
395 ? (int) ((h)->next_free = (h)->object_base \
396 = (h)->temp + (char *) (h)->chunk) \
397 : ((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0)))
398 #else
399 #define obstack_free(h,obj) \
400 ( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
401 (((h)->temp >= 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
402 ? (int) ((h)->next_free = (h)->object_base \
403 = (h)->temp + (char *) (h)->chunk) \
404 : (int) _obstack_free ((h), (h)->temp + (char *) (h)->chunk)))
405 #endif
407 #endif /* not __GNUC__ or not __STDC__ */
409 #endif /* not __OBSTACKS__ */