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[netbsd-mini2440.git] / games / hack / hack.vault.c
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1 /* $NetBSD: hack.vault.c,v 1.7 2004/01/27 20:30:29 jsm Exp $ */
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.vault.c,v 1.7 2004/01/27 20:30:29 jsm Exp $");
67 #endif /* not lint */
69 #include "hack.h"
70 #include "extern.h"
71 #ifdef QUEST
72 void
73 setgd(void)
77 int
78 gd_move(void)
80 return (2);
83 void
84 gddead(void)
88 void
89 replgd(struct monst *mtmp __unused, struct monst *mtmp2 __unused)
93 void
94 invault(void)
98 #else
101 #include "def.mkroom.h"
102 #define FCSIZ (ROWNO+COLNO)
103 struct fakecorridor {
104 xchar fx, fy, ftyp;
107 struct egd {
108 int fcbeg, fcend; /* fcend: first unused pos */
109 xchar gdx, gdy; /* goal of guard's walk */
110 unsigned gddone:1;
111 struct fakecorridor fakecorr[FCSIZ];
114 static const struct permonst pm_guard =
115 {"guard", '@', 12, 12, -1, 4, 10, sizeof(struct egd)};
117 static struct monst *guard;
118 static int gdlevel;
119 #define EGD ((struct egd *)(&(guard->mextra[0])))
121 static void restfakecorr(void);
122 static int goldincorridor(void);
124 static void
125 restfakecorr(void)
127 int fcx, fcy, fcbeg;
128 struct rm *crm;
130 while ((fcbeg = EGD->fcbeg) < EGD->fcend) {
131 fcx = EGD->fakecorr[fcbeg].fx;
132 fcy = EGD->fakecorr[fcbeg].fy;
133 if ((u.ux == fcx && u.uy == fcy) || cansee(fcx, fcy) ||
134 m_at(fcx, fcy))
135 return;
136 crm = &levl[fcx][fcy];
137 crm->typ = EGD->fakecorr[fcbeg].ftyp;
138 if (!crm->typ)
139 crm->seen = 0;
140 newsym(fcx, fcy);
141 EGD->fcbeg++;
143 /* it seems he left the corridor - let the guard disappear */
144 mondead(guard);
145 guard = 0;
148 static int
149 goldincorridor(void)
151 int fci;
153 for (fci = EGD->fcbeg; fci < EGD->fcend; fci++)
154 if (g_at(EGD->fakecorr[fci].fx, EGD->fakecorr[fci].fy))
155 return (1);
156 return (0);
159 void
160 setgd(void)
162 struct monst *mtmp;
163 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
164 if (mtmp->isgd) {
165 guard = mtmp;
166 gdlevel = dlevel;
167 return;
169 guard = 0;
172 void
173 invault(void)
175 int tmp = inroom(u.ux, u.uy);
176 if (tmp < 0 || rooms[tmp].rtype != VAULT) {
177 u.uinvault = 0;
178 return;
180 if (++u.uinvault % 50 == 0 && (!guard || gdlevel != dlevel)) {
181 char buf[BUFSZ];
182 int x, y, dd, gx, gy;
184 /* first find the goal for the guard */
185 for (dd = 1; (dd < ROWNO || dd < COLNO); dd++) {
186 for (y = u.uy - dd; y <= u.uy + dd; y++) {
187 if (y < 0 || y > ROWNO - 1)
188 continue;
189 for (x = u.ux - dd; x <= u.ux + dd; x++) {
190 if (y != u.uy - dd && y != u.uy + dd && x != u.ux - dd)
191 x = u.ux + dd;
192 if (x < 0 || x > COLNO - 1)
193 continue;
194 if (levl[x][y].typ == CORR)
195 goto fnd;
199 impossible("Not a single corridor on this level??");
200 tele();
201 return;
202 fnd:
203 gx = x;
204 gy = y;
206 /* next find a good place for a door in the wall */
207 x = u.ux;
208 y = u.uy;
209 while (levl[x][y].typ == ROOM) {
210 int dx, dy;
212 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
213 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
214 if (abs(gx - x) >= abs(gy - y))
215 x += dx;
216 else
217 y += dy;
220 /* make something interesting happen */
221 if (!(guard = makemon(&pm_guard, x, y)))
222 return;
223 guard->isgd = guard->mpeaceful = 1;
224 EGD->gddone = 0;
225 gdlevel = dlevel;
226 if (!cansee(guard->mx, guard->my)) {
227 mondead(guard);
228 guard = 0;
229 return;
231 pline("Suddenly one of the Vault's guards enters!");
232 pmon(guard);
233 do {
234 pline("\"Hello stranger, who are you?\" - ");
235 getlin(buf);
236 } while (!letter(buf[0]));
238 if (!strcmp(buf, "Croesus") || !strcmp(buf, "Kroisos")) {
239 pline("\"Oh, yes - of course. Sorry to have disturbed you.\"");
240 mondead(guard);
241 guard = 0;
242 return;
244 clrlin();
245 pline("\"I don't know you.\"");
246 if (!u.ugold)
247 pline("\"Please follow me.\"");
248 else {
249 pline("\"Most likely all that gold was stolen from this vault.\"");
250 pline("\"Please drop your gold (say d$ ) and follow me.\"");
252 EGD->gdx = gx;
253 EGD->gdy = gy;
254 EGD->fcbeg = 0;
255 EGD->fakecorr[0].fx = x;
256 EGD->fakecorr[0].fy = y;
257 EGD->fakecorr[0].ftyp = levl[x][y].typ;
258 levl[x][y].typ = DOOR;
259 EGD->fcend = 1;
264 gd_move(void)
266 int x, y, dx, dy, gx, gy, nx, ny, typ;
267 struct fakecorridor *fcp;
268 struct rm *crm;
269 if (!guard || gdlevel != dlevel) {
270 impossible("Where is the guard?");
271 return (2); /* died */
273 if (u.ugold || goldincorridor())
274 return (0); /* didnt move */
275 if (dist(guard->mx, guard->my) > 1 || EGD->gddone) {
276 restfakecorr();
277 return (0); /* didnt move */
279 x = guard->mx;
280 y = guard->my;
281 /* look around (hor & vert only) for accessible places */
282 for (nx = x - 1; nx <= x + 1; nx++)
283 for (ny = y - 1; ny <= y + 1; ny++) {
284 if (nx == x || ny == y)
285 if (nx != x || ny != y)
286 if (isok(nx, ny))
287 if (!IS_WALL(typ = (crm = &levl[nx][ny])->typ) && typ != POOL) {
288 int i;
289 for (i = EGD->fcbeg; i < EGD->fcend; i++)
290 if (EGD->fakecorr[i].fx == nx &&
291 EGD->fakecorr[i].fy == ny)
292 goto nextnxy;
293 if ((i = inroom(nx, ny)) >= 0 && rooms[i].rtype == VAULT)
294 goto nextnxy;
296 * seems we found a
297 * good place to
298 * leave him alone
300 EGD->gddone = 1;
301 if (ACCESSIBLE(typ))
302 goto newpos;
303 crm->typ = (typ == SCORR) ? CORR : DOOR;
304 goto proceed;
306 nextnxy: ;
308 nx = x;
309 ny = y;
310 gx = EGD->gdx;
311 gy = EGD->gdy;
312 dx = (gx > x) ? 1 : (gx < x) ? -1 : 0;
313 dy = (gy > y) ? 1 : (gy < y) ? -1 : 0;
314 if (abs(gx - x) >= abs(gy - y))
315 nx += dx;
316 else
317 ny += dy;
319 while ((typ = (crm = &levl[nx][ny])->typ) != 0) {
321 * in view of the above we must have IS_WALL(typ) or typ ==
322 * POOL
324 /* must be a wall here */
325 if (isok(nx + nx - x, ny + ny - y) && typ != POOL &&
326 ZAP_POS(levl[nx + nx - x][ny + ny - y].typ)) {
327 crm->typ = DOOR;
328 goto proceed;
330 if (dy && nx != x) {
331 nx = x;
332 ny = y + dy;
333 continue;
335 if (dx && ny != y) {
336 ny = y;
337 nx = x + dx;
338 dy = 0;
339 continue;
341 /* I don't like this, but ... */
342 crm->typ = DOOR;
343 goto proceed;
345 crm->typ = CORR;
346 proceed:
347 if (cansee(nx, ny)) {
348 mnewsym(nx, ny);
349 prl(nx, ny);
351 fcp = &(EGD->fakecorr[EGD->fcend]);
352 if (EGD->fcend++ == FCSIZ)
353 panic("fakecorr overflow");
354 fcp->fx = nx;
355 fcp->fy = ny;
356 fcp->ftyp = typ;
357 newpos:
358 if (EGD->gddone)
359 nx = ny = 0;
360 guard->mx = nx;
361 guard->my = ny;
362 pmon(guard);
363 restfakecorr();
364 return (1);
367 void
368 gddead(void)
370 guard = 0;
373 void
374 replgd(struct monst *mtmp, struct monst *mtmp2)
376 if (mtmp == guard)
377 guard = mtmp2;
380 #endif /* QUEST */