Do not run mandoc for lintmanpages if MANPAGES is empty.
[netbsd-mini2440.git] / games / battlestar / command1.c
blobb7d0ce7cafc9e6f9a786498eedc61d10298c66b7
1 /* $NetBSD: command1.c,v 1.3 2005/07/01 06:04:54 jmc Exp $ */
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)com1.c 8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: command1.c,v 1.3 2005/07/01 06:04:54 jmc Exp $");
38 #endif
39 #endif /* not lint */
41 #include "extern.h"
43 static void convert(int);
45 int
46 moveplayer(int thataway, int token)
48 wordnumber++;
49 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
50 testbit(location[position].objects, LAND) ||
51 (fuel > 0 && notes[LAUNCHED])) {
52 if (thataway) {
53 position = thataway;
54 newway(token);
55 ourtime++;
56 } else {
57 puts("You can't go this way.");
58 newway(token);
59 whichway(location[position]);
60 return (0);
62 } else {
63 if (notes[CANTMOVE] && !notes[LAUNCHED]) {
64 printf("You aren't able to move; you better drop ");
65 puts("something.");
66 } else {
67 printf("You are out of fuel; ");
68 puts("now you will rot in space forever!");
71 return (1);
74 /* Converts day to night and vice versa. */
75 static void
76 convert(int tothis)
78 const struct objs *p;
79 unsigned int i, j;
81 if (tothis == TONIGHT) {
82 for (i = 1; i <= NUMOFROOMS; i++)
83 for (j = 0; j < NUMOFWORDS; j++)
84 nightfile[i].objects[j] = dayfile[i].objects[j];
85 for (p = nightobjs; p->room != 0; p++)
86 setbit(nightfile[p->room].objects, p->obj);
87 location = nightfile;
88 } else {
89 for (i = 1; i <= NUMOFROOMS; i++)
90 for (j = 0; j < NUMOFWORDS; j++)
91 dayfile[i].objects[j] = nightfile[i].objects[j];
92 for (p = nightobjs; p->room != 0; p++)
93 clearbit(dayfile[p->room].objects, p->obj);
94 location = dayfile;
98 void
99 news()
101 int n;
102 int hurt;
104 if (ourtime > 30 && position < 32) {
105 printf("An explosion of shuddering magnitude splinters ");
106 puts("bulkheads and");
107 printf("ruptures the battlestar's hull. You are sucked out ");
108 puts("into the");
109 puts("frozen void of space and killed.");
110 die();
112 if (ourtime > 20 && position < 32)
113 puts("Explosions rock the battlestar.");
114 if (ourtime > snooze) {
115 puts("You drop from exhaustion...");
116 zzz();
118 if (ourtime > snooze - 5)
119 puts("You're getting tired.");
120 if (ourtime > (rythmn + CYCLE)) {
121 if (location == nightfile) {
122 convert(TODAY);
123 if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
124 printf("Dew lit sunbeams stretch out from a ");
125 puts("watery sunrise and herald the dawn.");
126 printf("You awake from a misty dream-world ");
127 puts("into stark reality.");
128 puts("It is day.");
130 } else {
131 convert(TONIGHT);
132 clearbit(location[POOLS].objects, BATHGOD);
133 if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
134 printf("The dying sun sinks into the ocean, ");
135 puts("leaving a blood-stained sunset.");
136 printf("The sky slowly fades from orange to ");
137 puts("violet to black. A few stars");
138 puts("flicker on, and it is night.");
139 printf("The world seems completely different ");
140 puts("at night.");
143 rythmn = ourtime - ourtime % CYCLE;
145 if (!wiz && !tempwiz)
146 if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) &&
147 (testbit(inven, MEDALION) || testbit(wear, MEDALION)) &&
148 (testbit(inven, AMULET) || testbit(wear, AMULET))) {
149 tempwiz = 1;
150 printf("The three amulets glow and reenforce each ");
151 puts("other in power.\nYou are now a wizard.");
153 if (testbit(location[position].objects, ELF)) {
154 printf("%s\n", objdes[ELF]);
155 fight(ELF, rnd(30));
157 if (testbit(location[position].objects, DARK)) {
158 printf("%s\n", objdes[DARK]);
159 fight(DARK, 100);
161 if (testbit(location[position].objects, WOODSMAN)) {
162 printf("%s\n", objdes[WOODSMAN]);
163 fight(WOODSMAN, 50);
165 switch (position) {
167 case 267:
168 case 257: /* entering a cave */
169 case 274:
170 case 246:
171 notes[CANTSEE] = 1;
172 break;
173 case 160:
174 case 216: /* leaving a cave */
175 case 230:
176 case 231:
177 case 232:
178 notes[CANTSEE] = 0;
179 break;
181 if (testbit(location[position].objects, GIRL))
182 meetgirl = 1;
183 if (meetgirl && CYCLE * 1.5 - ourtime < 10) {
184 setbit(location[GARDEN].objects, GIRLTALK);
185 setbit(location[GARDEN].objects, LAMPON);
186 setbit(location[GARDEN].objects, ROPE);
188 if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) {
189 clearbit(location[DOCK].objects, GIRL);
190 clearbit(location[DOCK].objects, MAN);
192 if (meetgirl && ourtime - CYCLE * 1.5 > 10) {
193 clearbit(location[GARDEN].objects, GIRLTALK);
194 clearbit(location[GARDEN].objects, LAMPON);
195 clearbit(location[GARDEN].objects, ROPE);
196 meetgirl = 0;
198 if (testbit(location[position].objects, CYLON)) {
199 puts("Oh my God, you're being shot at by an alien spacecraft!");
200 printf("The targeting computer says we have %d seconds ",
201 ourclock);
202 printf("to attack!\n");
203 fflush(stdout);
204 sleep(1);
205 if (!visual()) {
206 hurt = rnd(NUMOFINJURIES);
207 injuries[hurt] = 1;
208 printf("Laser blasts sear the cockpit, and the alien ");
209 puts("veers off in a victory roll.");
210 puts("The viper shudders under a terrible explosion.");
211 printf("I'm afraid you have suffered %s.\n",
212 ouch[hurt]);
213 } else
214 clearbit(location[position].objects, CYLON);
216 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
217 puts("I'm afraid you have suffered fatal injuries.");
218 die();
220 for (n = 0; n < NUMOFINJURIES; n++)
221 if (injuries[n] == 1) {
222 injuries[n] = 2;
223 if (WEIGHT > 5)
224 WEIGHT -= 5;
225 else
226 WEIGHT = 0;
228 if (injuries[ARM] == 2) {
229 if (CUMBER > 5)
230 CUMBER -= 5;
231 else
232 CUMBER = 0;
233 injuries[ARM]++;
235 if (injuries[RIBS] == 2) {
236 if (CUMBER > 2)
237 CUMBER -= 2;
238 else
239 CUMBER = 0;
240 injuries[RIBS]++;
242 if (injuries[SPINE] == 2) {
243 WEIGHT = 0;
244 injuries[SPINE]++;
246 if (carrying > WEIGHT || encumber > CUMBER)
247 notes[CANTMOVE] = 1;
248 else
249 notes[CANTMOVE] = 0;
252 void
253 crash(void)
255 int hurt1, hurt2;
257 fuel--;
258 if (!location[position].flyhere ||
259 (testbit(location[position].objects, LAND) && fuel <= 0)) {
260 if (!location[position].flyhere)
261 puts("You're flying too low. We're going to crash!");
262 else {
263 puts("You're out of fuel. We'll have to crash land!");
264 if (!location[position].down) {
265 printf("Your viper strikes the ground and ");
266 puts("explodes into fiery fragments.");
267 printf("Thick black smoke billows up from the");
268 puts(" wreckage.");
269 die();
271 position = location[position].down;
273 notes[LAUNCHED] = 0;
274 setbit(location[position].objects, CRASH);
275 ourtime += rnd(CYCLE / 4);
276 printf("The viper explodes into the ground and you lose ");
277 puts("consciousness...");
278 zzz();
279 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
280 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
281 injuries[hurt1] = 1;
282 injuries[hurt2] = 1;
283 injuries[0] = 1;/* abrasions */
284 injuries[1] = 1;/* lacerations */
285 printf("I'm afraid you have suffered %s and %s.\n",
286 ouch[hurt1], ouch[hurt2]);