Behave as documented and remove the dot call at the end.
[netbsd-mini2440.git] / games / hack / hack.wizard.c
blob8ac7752cf7e8e10e5fbe77b7d8d85db67c0083a3
1 /* $NetBSD: hack.wizard.c,v 1.6 2003/04/02 18:36:41 jsm Exp $ */
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.wizard.c,v 1.6 2003/04/02 18:36:41 jsm Exp $");
67 #endif /* not lint */
69 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
71 #include "hack.h"
72 #include "extern.h"
74 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try
75 * magic */
76 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit
77 * you */
79 const char wizapp[] = "@DNPTUVXcemntx";
81 /* If he has found the Amulet, make the wizard appear after some time */
82 void
83 amulet()
85 struct obj *otmp;
86 struct monst *mtmp;
88 if (!flags.made_amulet || !flags.no_of_wizards)
89 return;
90 /* find wizard, and wake him if necessary */
91 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
92 if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
93 for (otmp = invent; otmp; otmp = otmp->nobj)
94 if (otmp->olet == AMULET_SYM && !otmp->spe) {
95 mtmp->msleep = 0;
96 if (dist(mtmp->mx, mtmp->my) > 2)
97 pline(
98 "You get the creepy feeling that somebody noticed your taking the Amulet."
100 return;
105 wiz_hit(mtmp)
106 struct monst *mtmp;
108 /* if we have stolen or found the amulet, we disappear */
109 if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
110 mtmp->minvent->spe == 0) {
111 /* vanish -- very primitive */
112 fall_down(mtmp);
113 return (1);
115 /* if it is lying around someplace, we teleport to it */
116 if (!carrying(AMULET_OF_YENDOR)) {
117 struct obj *otmp;
119 for (otmp = fobj; otmp; otmp = otmp->nobj)
120 if (otmp->olet == AMULET_SYM && !otmp->spe) {
121 if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
122 !m_at(otmp->ox, otmp->oy)) {
124 /* teleport to it and pick it up */
125 mtmp->mx = otmp->ox;
126 mtmp->my = otmp->oy;
127 freeobj(otmp);
128 mpickobj(mtmp, otmp);
129 pmon(mtmp);
130 return (0);
132 goto hithim;
134 return (0); /* we don't know where it is */
136 hithim:
137 if (rn2(2)) { /* hit - perhaps steal */
140 * if hit 1/20 chance of stealing amulet & vanish - amulet is
141 * on level 26 again.
143 if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
144 && !rn2(20) && stealamulet(mtmp)) {
145 /* nothing */
147 } else
148 inrange(mtmp); /* try magic */
149 return (0);
152 void
153 inrange(mtmp)
154 struct monst *mtmp;
156 schar tx, ty;
158 /* do nothing if cancelled (but make '1' say something) */
159 if (mtmp->data->mlet != '1' && mtmp->mcan)
160 return;
162 /* spit fire only when both in a room or both in a corridor */
163 if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
164 return;
165 tx = u.ux - mtmp->mx;
166 ty = u.uy - mtmp->my;
167 if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
168 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
169 switch (mtmp->data->mlet) {
170 case 'D':
171 /* spit fire in the direction of @ (not nec. hitting) */
172 buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
173 break;
174 case '1':
175 if (rn2(WIZSHOT))
176 break;
178 * if you zapped wizard with wand of cancellation, he
179 * has to shake off the effects before he can throw
180 * spells successfully. 1/2 the time they fail
181 * anyway
183 if (mtmp->mcan || rn2(2)) {
184 if (canseemon(mtmp))
185 pline("%s makes a gesture, then curses.",
186 Monnam(mtmp));
187 else
188 pline("You hear mumbled cursing.");
189 if (!rn2(3)) {
190 mtmp->mspeed = 0;
191 mtmp->minvis = 0;
193 if (!rn2(3))
194 mtmp->mcan = 0;
195 } else {
196 if (canseemon(mtmp)) {
197 if (!rn2(6) && !Invis) {
198 pline("%s hypnotizes you.", Monnam(mtmp));
199 nomul(rn2(3) + 3);
200 break;
201 } else
202 pline("%s chants an incantation.",
203 Monnam(mtmp));
204 } else
205 pline("You hear a mumbled incantation.");
206 switch (rn2(Invis ? 5 : 6)) {
207 case 0:
209 * create a nasty monster from a deep
210 * level
213 * (for the moment, 'nasty' is not
214 * implemented)
216 (void) makemon((struct permonst *) 0, u.ux, u.uy);
217 break;
218 case 1:
219 pline("\"Destroy the thief, my pets!\"");
220 aggravate(); /* aggravate all the
221 * monsters */
222 /* fall into next case */
223 case 2:
224 if (flags.no_of_wizards == 1 && rnd(5) == 0)
226 * if only 1 wizard, clone
227 * himself
229 clonewiz(mtmp);
230 break;
231 case 3:
232 if (mtmp->mspeed == MSLOW)
233 mtmp->mspeed = 0;
234 else
235 mtmp->mspeed = MFAST;
236 break;
237 case 4:
238 mtmp->minvis = 1;
239 break;
240 case 5:
241 /* Only if not Invisible */
242 pline("You hear a clap of thunder!");
244 * shoot a bolt of fire or cold, or a
245 * sleep ray
247 buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
248 break;
252 if (u.uhp < 1)
253 done_in_by(mtmp);
257 void
258 aggravate()
260 struct monst *mtmp;
262 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
263 mtmp->msleep = 0;
264 if (mtmp->mfroz && !rn2(5))
265 mtmp->mfroz = 0;
269 void
270 clonewiz(mtmp)
271 struct monst *mtmp;
273 struct monst *mtmp2;
275 if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
276 flags.no_of_wizards = 2;
277 unpmon(mtmp2);
278 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
279 pmon(mtmp);