Note that fcntl(2) returns EINVAL for invalid command.
[netbsd-mini2440.git] / games / trek / play.c
blob37405f736a9f7ebca8b4906bb04778f9f0c67245
1 /* $NetBSD: play.c,v 1.10 2009/05/24 19:18:44 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: play.c,v 1.10 2009/05/24 19:18:44 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <stdio.h>
42 #include <setjmp.h>
43 #include "trek.h"
44 #include "getpar.h"
47 ** INSTRUCTION READ AND MAIN PLAY LOOP
49 ** Well folks, this is it. Here we have the guts of the game.
50 ** This routine executes moves. It sets up per-move variables,
51 ** gets the command, and executes the command. After the command,
52 ** it calls events() to use up time, attack() to have Klingons
53 ** attack if the move was not free, and checkcond() to check up
54 ** on how we are doing after the move.
57 extern jmp_buf env;
59 const struct cvntab Comtab[] = {
60 { "abandon", "", abandon, 0 },
61 { "ca", "pture", capture, 0 },
62 { "cl", "oak", shield, -1 },
63 { "c", "omputer", computer, 0 },
64 { "da", "mages", dcrept, 0 },
65 { "destruct", "", destruct, 0 },
66 { "do", "ck", dock, 0 },
67 { "help", "", help, 0 },
68 { "i", "mpulse", impulse, 0 },
69 { "l", "rscan", lrscan, 0 },
70 { "m", "ove", dowarp, 0 },
71 { "p", "hasers", phaser, 0 },
72 { "ram", "", dowarp, 1 },
73 { "dump", "", dumpgame, 0 },
74 { "r", "est", rest, 0 },
75 { "sh", "ield", shield, 0 },
76 { "s", "rscan", srscan, 0 },
77 { "st", "atus", srscan, -1 },
78 { "terminate", "", myreset, 0 },
79 { "t", "orpedo", torped, 0 },
80 { "u", "ndock", undock, 0 },
81 { "v", "isual", visual, 0 },
82 { "w", "arp", setwarp, 0 },
83 { NULL, NULL, NULL, 0 }
86 /*ARGSUSED*/
87 void
88 myreset(int v __unused)
91 longjmp(env, 1);
94 void
95 play(void)
97 const struct cvntab *r;
99 while (1) {
100 Move.free = 1;
101 Move.time = 0.0;
102 Move.shldchg = 0;
103 Move.newquad = 0;
104 Move.resting = 0;
105 skiptonl(0);
106 r = getcodpar("\nCommand", Comtab);
107 (*r->value)(r->value2);
108 events(0);
109 attack(0);
110 checkcond();