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[netbsd-mini2440.git] / games / monop / execute.c
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1 /* $NetBSD: execute.c,v 1.20 2008/02/24 06:03:35 dholland Exp $ */
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)execute.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: execute.c,v 1.20 2008/02/24 06:03:35 dholland Exp $");
38 #endif
39 #endif /* not lint */
41 #include <fcntl.h>
42 #include <stdlib.h>
43 #include <unistd.h>
44 #include <limits.h>
45 #include <sys/types.h>
46 #include <sys/stat.h>
47 #include <sys/time.h>
48 #include <time.h>
49 #include <errno.h>
51 #include "deck.h"
52 #include "monop.h"
54 #define MIN_FORMAT_VERSION 1
55 #define CUR_FORMAT_VERSION 1
56 #define MAX_FORMAT_VERSION 1
58 typedef struct stat STAT;
59 typedef struct tm TIME;
61 static char buf[257];
63 static bool new_play; /* set if move on to new player */
65 static void show_move(void);
67 static void restore_reset(void);
68 static int restore_parseline(char *txt);
69 static int restore_toplevel_attr(const char *attribute, char *txt);
70 static int restore_player_attr(const char *attribute, char *txt);
71 static int restore_deck_attr(const char *attribute, char *txt);
72 static int restore_square_attr(const char *attribute, char *txt);
73 static int getnum(const char *what, char *txt, int min, int max, int *ret);
74 static int getnum_withbrace(const char *what, char *txt, int min, int max,
75 int *ret);
78 * This routine executes the given command by index number
80 void
81 execute(com_num)
82 int com_num;
84 new_play = FALSE; /* new_play is true if fixing */
85 (*func[com_num])();
86 notify();
87 force_morg();
88 if (new_play)
89 next_play();
90 else if (num_doub)
91 printf("%s rolled doubles. Goes again\n", cur_p->name);
95 * This routine moves a piece around.
97 void
98 do_move()
100 int r1, r2;
101 bool was_jail;
103 new_play = was_jail = FALSE;
104 printf("roll is %d, %d\n", r1=roll(1, 6), r2=roll(1, 6));
105 if (cur_p->loc == JAIL) {
106 was_jail++;
107 if (!move_jail(r1, r2)) {
108 new_play++;
109 goto ret;
112 else {
113 if (r1 == r2 && ++num_doub == 3) {
114 printf("That's 3 doubles. You go to jail\n");
115 goto_jail();
116 new_play++;
117 goto ret;
119 move(r1+r2);
121 if (r1 != r2 || was_jail)
122 new_play++;
123 ret:
124 return;
128 * This routine moves a normal move
130 void
131 move(rl)
132 int rl;
134 int old_loc;
136 old_loc = cur_p->loc;
137 cur_p->loc = (cur_p->loc + rl) % N_SQRS;
138 if (cur_p->loc < old_loc && rl > 0) {
139 cur_p->money += 200;
140 printf("You pass %s and get $200\n", board[0].name);
142 show_move();
146 * This routine shows the results of a move
148 static void
149 show_move()
151 SQUARE *sqp;
153 sqp = &board[cur_p->loc];
154 printf("That puts you on %s\n", sqp->name);
155 switch (sqp->type) {
156 case SAFE:
157 printf("That is a safe place\n");
158 break;
159 case CC:
160 cc();
161 break;
162 case CHANCE:
163 chance();
164 break;
165 case INC_TAX:
166 inc_tax();
167 break;
168 case GOTO_J:
169 goto_jail();
170 break;
171 case LUX_TAX:
172 lux_tax();
173 break;
174 case PRPTY:
175 case RR:
176 case UTIL:
177 if (sqp->owner < 0) {
178 printf("That would cost $%d\n", sqp->cost);
179 if (getyn("Do you want to buy? ") == 0) {
180 buy(player, sqp);
181 cur_p->money -= sqp->cost;
183 else if (num_play > 2)
184 bid();
186 else if (sqp->owner == player)
187 printf("You own it.\n");
188 else
189 rent(sqp);
194 * Reset the game state.
196 static void
197 reset_game(void)
199 int i;
201 for (i = 0; i < N_SQRS; i++) {
202 board[i].owner = -1;
203 if (board[i].type == PRPTY) {
204 board[i].desc->morg = 0;
205 board[i].desc->houses = 0;
206 } else if (board[i].type == RR || board[i].type == UTIL) {
207 board[i].desc->morg = 0;
211 for (i = 0; i < 2; i++) {
212 deck[i].top_card = 0;
213 deck[i].gojf_used = FALSE;
216 if (play) {
217 for (i = 0; i < num_play; i++) {
218 free(play[i].name);
219 play[i].name = NULL;
221 free(play);
222 play = NULL;
225 for (i = 0; i < MAX_PL+2; i++) {
226 name_list[i] = NULL;
229 cur_p = NULL;
230 num_play = 0;
231 player = 0;
232 num_doub = 0;
233 fixing = FALSE;
234 trading = FALSE;
235 told_em = FALSE;
236 spec = FALSE;
241 * This routine saves the current game for use at a later date
243 void
244 save()
246 char *sp;
247 FILE *outf;
248 time_t t;
249 struct stat sb;
250 int i, j;
252 printf("Which file do you wish to save it in? ");
253 fgets(buf, sizeof(buf), stdin);
254 if (feof(stdin))
255 return;
256 sp = strchr(buf, '\n');
257 if (sp)
258 *sp = '\0';
261 * check for existing files, and confirm overwrite if needed
264 if (stat(buf, &sb) == 0
265 && getyn("File exists. Do you wish to overwrite? ") > 0)
266 return;
268 outf = fopen(buf, "w");
269 if (outf == NULL) {
270 warn("%s", buf);
271 return;
273 printf("\"%s\" ", buf);
274 time(&t); /* get current time */
276 /* Header */
277 fprintf(outf, "NetBSD monop format v%d\n", CUR_FORMAT_VERSION);
278 fprintf(outf, "time %s", ctime(&t)); /* ctime includes a \n */
279 fprintf(outf, "numplayers %d\n", num_play);
280 fprintf(outf, "currentplayer %d\n", player);
281 fprintf(outf, "doubles %d\n", num_doub);
283 /* Players */
284 for (i = 0; i < num_play; i++) {
285 fprintf(outf, "player %d {\n", i);
286 fprintf(outf, " name %s\n", name_list[i]);
287 fprintf(outf, " money %d\n", play[i].money);
288 fprintf(outf, " loc %d\n", play[i].loc);
289 fprintf(outf, " num_gojf %d\n", play[i].num_gojf);
290 fprintf(outf, " in_jail %d\n", play[i].in_jail);
291 fprintf(outf, "}\n");
294 /* Decks */
295 for (i = 0; i < 2; i++) {
296 fprintf(outf, "deck %d {\n", i);
297 fprintf(outf, " numcards %d\n", deck[i].num_cards);
298 fprintf(outf, " topcard %d\n", deck[i].top_card);
299 fprintf(outf, " gojf_used %d\n", deck[i].gojf_used);
300 fprintf(outf, " cards");
301 for (j = 0; j < deck[i].num_cards; j++)
302 fprintf(outf, " %d", deck[i].cards[j]);
303 fprintf(outf, "\n");
304 fprintf(outf, "}\n");
307 /* Board */
308 for (i = 0; i < N_SQRS; i++) {
309 fprintf(outf, "square %d {\n", i);
310 fprintf(outf, "owner %d\n", board[i].owner);
311 if (board[i].owner < 0) {
312 /* nothing */
313 } else if (board[i].type == PRPTY) {
314 fprintf(outf, "morg %d\n", board[i].desc->morg);
315 fprintf(outf, "houses %d\n", board[i].desc->houses);
316 } else if (board[i].type == RR || board[i].type == UTIL) {
317 fprintf(outf, "morg %d\n", board[i].desc->morg);
319 fprintf(outf, "}\n");
321 if (ferror(outf) || fflush(outf))
322 warnx("write error");
323 fclose(outf);
325 strcpy(buf, ctime(&t));
326 for (sp = buf; *sp != '\n'; sp++)
327 continue;
328 *sp = '\0';
329 printf("[%s]\n", buf);
333 * This routine restores an old game from a file
335 void
336 restore(void)
338 char *sp;
340 for (;;) {
341 printf("Which file do you wish to restore from? ");
342 fgets(buf, sizeof(buf), stdin);
343 if (feof(stdin))
344 return;
345 sp = strchr(buf, '\n');
346 if (sp)
347 *sp = '\0';
348 if (rest_f(buf) == 0)
349 break;
354 * This does the actual restoring. It returns zero on success,
355 * and -1 on failure.
358 rest_f(const char *file)
360 char *sp;
361 FILE *inf;
362 char xbuf[80];
363 STAT sbuf;
364 char readbuf[512];
365 int ret = 0;
367 inf = fopen(file, "r");
368 if (inf == NULL) {
369 warn("%s", file);
370 return -1;
372 printf("\"%s\" ", file);
373 if (fstat(fileno(inf), &sbuf) < 0) {
374 err(1, "%s: fstat", file);
377 /* Clear the game state to prevent brokenness on misordered files. */
378 reset_game();
380 /* Reset the parser */
381 restore_reset();
383 /* Note: can't use buf[], file might point at it. (Lame...) */
384 while (fgets(readbuf, sizeof(readbuf), inf)) {
386 * The input buffer is long enough to handle anything
387 * that's supposed to be in the output buffer, so if
388 * we get a partial line, complain.
390 sp = strchr(readbuf, '\n');
391 if (sp == NULL) {
392 printf("file is corrupt: long lines.\n");
393 ret = -1;
394 break;
396 *sp = '\0';
398 if (restore_parseline(readbuf)) {
399 ret = -1;
400 break;
404 if (ferror(inf))
405 warnx("%s: read error", file);
406 fclose(inf);
408 if (ret < 0)
409 return -1;
411 name_list[num_play] = "done";
413 if (play == NULL || cur_p == NULL || num_play < 2) {
414 printf("save file is incomplete.\n");
415 return -1;
419 * We could at this point crosscheck the following:
420 * - there are only two GOJF cards floating around
421 * - total number of houses and hotels does not exceed maximums
422 * - no props are both built and mortgaged
423 * but for now we don't.
426 strcpy(xbuf, ctime(&sbuf.st_mtime));
427 for (sp = xbuf; *sp != '\n'; sp++)
428 continue;
429 *sp = '\0';
430 printf("[%s]\n", xbuf);
431 return 0;
435 * State of the restore parser
437 static int restore_version;
438 static enum {
439 RI_NONE,
440 RI_PLAYER,
441 RI_DECK,
442 RI_SQUARE
443 } restore_item;
444 static int restore_itemnum;
447 * Reset the restore parser
449 static void
450 restore_reset(void)
452 restore_version = -1;
453 restore_item = RI_NONE;
454 restore_itemnum = -1;
458 * Handle one line of the save file
460 static int
461 restore_parseline(char *txt)
463 char *attribute;
464 char *s;
466 if (restore_version < 0) {
467 /* Haven't seen the header yet. Demand it right away. */
468 if (!strncmp(txt, "NetBSD monop format v", 21)) {
469 return getnum("format version", txt+21,
470 MIN_FORMAT_VERSION,
471 MAX_FORMAT_VERSION,
472 &restore_version);
474 printf("file is not a monop save file.\n");
475 return -1;
478 /* Check for lines that are right braces. */
479 if (!strcmp(txt, "}")) {
480 if (restore_item == RI_NONE) {
481 printf("mismatched close brace.\n");
482 return -1;
484 restore_item = RI_NONE;
485 restore_itemnum = -1;
486 return 0;
489 /* Any other line must begin with a word, which is the attribute. */
490 s = txt;
491 while (*s==' ')
492 s++;
493 attribute = s;
494 s = strchr(attribute, ' ');
495 if (s == NULL) {
496 printf("file is corrupt: attribute %s lacks value.\n",
497 attribute);
498 return -1;
500 *(s++) = '\0';
501 while (*s==' ')
502 s++;
503 /* keep the remaining text for further handling */
504 txt = s;
506 switch (restore_item) {
507 case RI_NONE:
508 /* toplevel attributes */
509 return restore_toplevel_attr(attribute, txt);
511 case RI_PLAYER:
512 /* player attributes */
513 return restore_player_attr(attribute, txt);
515 case RI_DECK:
516 /* deck attributes */
517 return restore_deck_attr(attribute, txt);
519 case RI_SQUARE:
520 /* board square attributes */
521 return restore_square_attr(attribute, txt);
523 /* NOTREACHED */
524 printf("internal logic error\n");
525 return -1;
528 static int
529 restore_toplevel_attr(const char *attribute, char *txt)
531 if (!strcmp(attribute, "time")) {
532 /* nothing */
533 } else if (!strcmp(attribute, "numplayers")) {
534 if (getnum("numplayers", txt, 2, MAX_PL, &num_play) < 0) {
535 return -1;
537 if (play != NULL) {
538 printf("numplayers: multiple settings\n");
539 return -1;
541 play = calloc((size_t)num_play, sizeof(play[0]));
542 if (play == NULL) {
543 err(1, "calloc");
545 } else if (!strcmp(attribute, "currentplayer")) {
546 if (getnum("currentplayer", txt, 0, num_play-1, &player) < 0) {
547 return -1;
549 if (play == NULL) {
550 printf("currentplayer: before numplayers\n");
551 return -1;
553 cur_p = &play[player];
554 } else if (!strcmp(attribute, "doubles")) {
555 if (getnum("doubles", txt, 0, 2, &num_doub) < 0) {
556 return -1;
558 } else if (!strcmp(attribute, "player")) {
559 if (getnum_withbrace("player", txt, 0, num_play-1,
560 &restore_itemnum) < 0) {
561 return -1;
563 restore_item = RI_PLAYER;
564 } else if (!strcmp(attribute, "deck")) {
565 if (getnum_withbrace("deck", txt, 0, 1,
566 &restore_itemnum) < 0) {
567 return -1;
569 restore_item = RI_DECK;
570 } else if (!strcmp(attribute, "square")) {
571 if (getnum_withbrace("square", txt, 0, N_SQRS-1,
572 &restore_itemnum) < 0) {
573 return -1;
575 restore_item = RI_SQUARE;
576 } else {
577 printf("unknown attribute %s\n", attribute);
578 return -1;
580 return 0;
583 static int
584 restore_player_attr(const char *attribute, char *txt)
586 PLAY *pp;
587 int tmp;
589 if (play == NULL) {
590 printf("player came before numplayers.\n");
591 return -1;
593 pp = &play[restore_itemnum];
595 if (!strcmp(attribute, "name")) {
596 if (pp->name != NULL) {
597 printf("player has multiple names.\n");
598 return -1;
600 /* XXX should really systematize the max name length */
601 if (strlen(txt) > 256) {
602 txt[256] = 0;
604 pp->name = strdup(txt);
605 if (pp->name == NULL)
606 err(1, "strdup");
607 name_list[restore_itemnum] = pp->name;
608 } else if (!strcmp(attribute, "money")) {
609 if (getnum(attribute, txt, 0, INT_MAX, &pp->money) < 0) {
610 return -1;
612 } else if (!strcmp(attribute, "loc")) {
613 /* note: not N_SQRS-1 */
614 if (getnum(attribute, txt, 0, N_SQRS, &tmp) < 0) {
615 return -1;
617 pp->loc = tmp;
618 } else if (!strcmp(attribute, "num_gojf")) {
619 if (getnum(attribute, txt, 0, 2, &tmp) < 0) {
620 return -1;
622 pp->num_gojf = tmp;
623 } else if (!strcmp(attribute, "in_jail")) {
624 if (getnum(attribute, txt, 0, 3, &tmp) < 0) {
625 return -1;
627 pp->in_jail = tmp;
628 if (pp->in_jail > 0 && pp->loc != JAIL) {
629 printf("player escaped from jail?\n");
630 return -1;
632 } else {
633 printf("unknown attribute %s\n", attribute);
634 return -1;
636 return 0;
639 static int
640 restore_deck_attr(const char *attribute, char *txt)
642 int tmp, j;
643 char *s;
644 DECK *dp;
646 dp = &deck[restore_itemnum];
648 if (!strcmp(attribute, "numcards")) {
649 if (getnum(attribute, txt, dp->num_cards, dp->num_cards,
650 &tmp) < 0) {
651 return -1;
653 } else if (!strcmp(attribute, "topcard")) {
654 if (getnum(attribute, txt, 0, dp->num_cards,
655 &dp->top_card) < 0) {
656 return -1;
658 } else if (!strcmp(attribute, "gojf_used")) {
659 if (getnum(attribute, txt, 0, 1, &tmp) < 0) {
660 return -1;
662 dp->gojf_used = tmp;
663 } else if (!strcmp(attribute, "cards")) {
664 errno = 0;
665 s = txt;
666 for (j = 0; j<dp->num_cards; j++) {
667 tmp = strtol(s, &s, 10);
668 if (tmp < 0 || tmp >= dp->num_cards) {
669 printf("cards: out of range value\n");
670 return -1;
672 dp->cards[j] = tmp;
674 if (errno) {
675 printf("cards: invalid values\n");
676 return -1;
678 } else {
679 printf("unknown attribute %s\n", attribute);
680 return -1;
682 return 0;
685 static int
686 restore_square_attr(const char *attribute, char *txt)
688 SQUARE *sp = &board[restore_itemnum];
689 int tmp;
691 if (!strcmp(attribute, "owner")) {
692 if (getnum(attribute, txt, -1, num_play-1, &tmp) < 0) {
693 return -1;
695 sp->owner = tmp;
696 if (tmp >= 0)
697 add_list(tmp, &play[tmp].own_list, restore_itemnum);
698 } else if (!strcmp(attribute, "morg")) {
699 if (sp->type != PRPTY && sp->type != RR && sp->type != UTIL) {
700 printf("unownable property is mortgaged.\n");
701 return -1;
703 if (getnum(attribute, txt, 0, 1, &tmp) < 0) {
704 return -1;
706 sp->desc->morg = tmp;
707 } else if (!strcmp(attribute, "houses")) {
708 if (sp->type != PRPTY) {
709 printf("unbuildable property has houses.\n");
710 return -1;
712 if (getnum(attribute, txt, 0, 5, &tmp) < 0) {
713 return -1;
715 sp->desc->houses = tmp;
716 } else {
717 printf("unknown attribute %s\n", attribute);
718 return -1;
720 return 0;
723 static int
724 getnum(const char *what, char *txt, int min, int max, int *ret)
726 char *s;
727 long l;
729 errno = 0;
730 l = strtol(txt, &s, 10);
731 if (errno || strlen(s)>0) {
732 printf("%s: not a number.\n", what);
733 return -1;
735 if (l < min || l > max) {
736 printf("%s: out of range.\n", what);
738 *ret = l;
739 return 0;
742 static int
743 getnum_withbrace(const char *what, char *txt, int min, int max, int *ret)
745 char *s;
746 s = strchr(txt, ' ');
747 if (s == NULL) {
748 printf("%s: expected open brace\n", what);
749 return -1;
751 *(s++) = '\0';
752 while (*s == ' ')
753 s++;
754 if (*s != '{') {
755 printf("%s: expected open brace\n", what);
756 return -1;
758 if (s[1] != 0) {
759 printf("%s: garbage after open brace\n", what);
760 return -1;
762 return getnum(what, txt, min, max, ret);